I killed 24 as a defender the other day in just one round while standing outside the gates on siege. Should we nerf padded leather armour too? How about ping?
This thread is silly.
5 maybe 6 hours total of playing an archer on warband.
First 2 rounds of the map I was attacking,(Typo in the OP, meant to say end of round 3)and I was at the flag the last 2 rounds, never on the walls.
Plus I've hardly had any archery practice.
Snip
14-6 after 4 rounds with 70+ players on siege, with influx of new players
thats shameful son
Plus I've hardly had any archery practice.
SnipI have a gen 1 level 26 archer alt that I do better on.
That's the one thing I find odd about archery. In melee, most attacks do a pretty good amount of damage. But archery either seems to do nothing, or a shit-ton.
It just seem stupid that I can do really well with archery after playing for a couple hours, but it took me a couple months to be any good at melee. :|
I don't really want archery "nerfed", it just needs to be more skill-based somehow. Maybe less arrows in your quiver? Then you would have to be more careful with your shots.
Anyone who gets a KDR above 1:1 on an archer has my respect.TIL I have someone's respect on c-RPG...
TIL I have someone's respect on c-RPG...
Feels bad, man... :?
Do you feel better now?Much better, thank you! <3
Looks like I'm gonna have to aim for you more often.The next time you hear hoofsteps behind you just ignore them... they are most certainly not from me :wink:
wrong section go cry on game balance discussionpentisciti !
http://forum.c-rpg.net/index.php/topic,26106.0.html
Give archers melee power back so they stop being easy prey for noob 2H/polearm spammers.
This is an opinion.
Jambi?
I'm wearing pilgrim robe and if I'm not moving forward (no speed bonus) I can survive 5 arrows.
How come Cup1d took 50 % with one horn bow shot when I had 27 strength and 9 IF with lordly gloves and lordly body armor.(click to show/hide)
It's a freak thing though, but archery's like that. Sometimes the damage is pitiful, sometimes it's way over the top. Fair enough, I guess.
Of course they don't have the rain also taking away their damage and swing speed either :idea:
This is at the end of round 2.(click to show/hide)
Level 25 with a 1+ Shortbow and 3+ Bodkins which equals to 19 Pierce a shot. 5 maybe 6 hours total of playing an archer on warband.End of the map.(click to show/hide)
PLEASE NERF!!!!1!
Give archers melee power back so they stop being easy prey for noob 2H/polearm spammers.Leshma, I got an archer build 15/21, 5 PS, 5 PD, 100 melee wpf, 120+ranged wpf (ain't sure exactly how much), I wear medium-heavy armor (Siphi Jewshan), and I use a Dadao, the problem is that an archer would rather just go naked with high ath and shoot slow meleers who can't ever catch them, as I showed my build which I ain't having any big (if any at all) inaccuracy with then archers can get melee points, the devs just need to nerf archer running so they can't kite, then the archers will either have to rely on melee wpf when the enemies eventually catch them or on their teammates, not on endlessly running away ten feet infront of some enemy melee they shoot at.
Leshma, I got an archer build 15/21, 5 PS, 5 PD, 100 melee wpf, 120+ranged wpf (ain't sure exactly how much), I wear medium-heavy armor (Siphi Jewshan), and I use a Dadao, the problem is that an archer would rather just go naked with high ath and shoot slow meleers who can't ever catch them, as I showed my build which I ain't having any big (if any at all) inaccuracy with then archers can get melee points, the devs just need to nerf archer running so they can't kite, then the archers will either have to rely on melee wpf when the enemies eventually catch them or on their teammates, not on endlessly running away ten feet infront of some enemy melee they shoot at.
Right archers should be balanced to need to rely on melee, aka archers should be balanced so that they aren't archers. :rolleyes:MrShine, I'm saying that archers should be balanced to EVENTUALLY either enter melee when the enemy troops get to their destination (or have teammates hold back the enemies while the archer finds a spot further away), instead of simply running like retards, yet to hear of one IRL battle where all one armies archers kept running right out of reach of the enemy men and slowly shot them to death... (I know realism isn't an argument just saying that archer means a guy with a bow, not an eternally running bundle of sticks with a bow)
You people.
Leshma, I got an archer build 15/21, 5 PS, 5 PD, 100 melee wpf, 120+ranged wpf (ain't sure exactly how much), I wear medium-heavy armor (Siphi Jewshan), and I use a Dadao, the problem is that an archer would rather just go naked with high ath and shoot slow meleers who can't ever catch them, as I showed my build which I ain't having any big (if any at all) inaccuracy with then archers can get melee points, the devs just need to nerf archer running so they can't kite, then the archers will either have to rely on melee wpf when the enemies eventually catch them or on their teammates, not on endlessly running away ten feet infront of some enemy melee they shoot at.
You barely have enough active wpp to avoid getting that "special" message. I bet that damage you deal with that bow is a joke.Leshma, I got plenty wpf, back when I was on around 100 wpf in my old friendchery I still only got the message when wearing my Sephi Jewshan, my Nikolskoe helmet (with my regular helmet and these heavy gauntlets and boots I still didn't get the message), my iron boots, and my plate mittens (normally my gear is Sephi Jewshan, Mail Chausses, mail mittens and Fluted Varangian Helmet, as I don't get a message my damage is also 100% determined by my bow and my PD amount
How come Cup1d took 50 % with one horn bow shot when I had 27 strength and 9 IF with lordly gloves and lordly body armor.(click to show/hide)
It's a freak thing though, but archery's like that. Sometimes the damage is pitiful, sometimes it's way over the top. Fair enough, I guess.
Because Hornbow is OP. Been preaching this for about a year now. :wink:
Still a shit bow, I can never get a decent kill-score before I pull out my mw longbow.
Leshma, I got an archer build 15/21, 5 PS, 5 PD, 100 melee wpf, 120+ranged wpf (ain't sure exactly how much), as I showed my build which I ain't having any big (if any at all) inaccuracy
120 wpf and no inaccuracy? Maybe from 10 feet, otherwise I call total bullshit :rolleyes:Wasn't inaccurate back when I was on on 120wpf either, I might have slight inaccuracy if I aim at a head 100 meters away but you're truly overreacting on inaccuracy.
I see you changed your story to 145 wpf. With 5 PD that is the minimum to be fairly accurate at mid-range. Long range, no way. At PD 6, you are only accurate at short range. And with PD 5 and 145 wpf, your headshots were luck, and the kills as well if you hit with 1 arrow.
The thing you don't understand is that with the same number of arrows hitting, one round you can go 15-0, and the very next go 0-1. If a melee gets the same number of hits in two rounds, they will go 15-0 one round, and 13-1 the next.
about 75% of your kills weren't even from shooting enemies with your short bow.
While I personally try to build my archer like a hybrid who gets into melee, asking an archer to turn and fight in melee is like asking a melee person to use throwing daggers and battle the archer at ranged. (bad example b/c throwing is actually pretty good against archers but I hope you get my point)
When an archer engages in melee, the deck is naturally stacked against them, just like if someone with a tiny bit of throwing has the deck stacked against them when fighting someone fully dedicated to ranged. People keep trying to force archers into their position of weakness... why would the archer willingly get themselves into that position?
Running archers almost always get caught anyways. If the other team has cavalry or any other ranged left it becomes even easier to catch the archer. And if one is really that annoying fuck em wait for MOTF... you don't even have to fight them if you don't want to.
Wasn't inaccurate back when I was on on 120wpf either, I might have slight inaccuracy if I aim at a head 100 meters away but you're truly overreacting on inaccuracy.
Accurate means the arrow goes where you point it, not somewhere within a 1 or 2 or 3 inch reticule. Get a dictionary and learn the meaning of the word before you start spouting pure crap.You know, if the inaccuracy is so low that if I aim it right I'll headshot regardless of the random tiny amount of inaccuracy then I'll call it fucking accurate, not slightly inaccurate or some shit, if it hits what it's supposed to hit if I aim it right then it's accurate, if it hits what it's supposed to hit when I aim it right 90% of the time it's still sure as fuck accurate to me.
U mad?"U" is not a word, the correct sentence assuming you mean "You mad?" would also be "Are you mad?", learn English you fucking retard, you're full of crap, etc, so go back to kindergarten you pathetic fucking piece of fly excrement.
Yeah, you mad.
You also full of crap :o
"U" is not a word, the correct sentence assuming you mean "You mad?" would also be "Are you mad?", learn English you fucking retard, you're full of crap, etc, so go back to kindergarten you pathetic fucking piece of fly excrement.
I think he could use a hug, this game is just too silly to be upset over.First of all, I always seem to give people the idea that I'm mad, don't know why, I've been perfectly calm for the last several years...
First of all, I always seem to give people the idea that I'm mad, don't know why, I've been perfectly calm for the last several years...
...and secondly, if I had been mad then it'd have more to do with Rumblood being retarded and hypocritical in regards to his opinion on how to apply a certain word than cRPG.
This thread could honestly be merged with the other one and it would save us a lot of time repeating what has already been repeated.
NERF RANGED NOW!