You know what Thomek? This would make me wield a katana every fucking round for couple of weeks, just to make it more expensive :P. I don't even have the 2h wpf but what wouldn't I do to make your ninjaed plans to fail ^^
Everyone: Y u no have anything sensible to say??Yeah! I really love this. Not biased since I use a lot of weapons very few others use!
I like the idea. Dynamicismium!
More like, no one has any counterarguments at all.
This could at least be a factor in weapon pricing. It would smooth out current balance issues an op weapons.
Now that i have awsome items everyone want to nerf them and make it unusable. What about new players? Rich will use Op weapons all the time,i mean like they give a fuck about upkeep,but new players and poorer would be even easier to kill. I would not give a fuck about it because i will retire forever and sell looms so with 600k i can use whatever i want for few generations. Your idea is mega shit,so don't post again crap like this.
What about new players? Rich will use Op weapons all the time,i mean like they give a fuck about upkeep,but new players and poorer would be even easier to kill.
Everyone: Y u no have anything sensible to say??
I like the idea. Dynamicismium!
i have an interesting spin to Thomek idea !
make upkeep based on popularity of a player! so that new/casual players would pay less and hardcore grinders would pay more
base upkeep * player popularity = win
And how you plan to measure player popularity?
And how you plan to measure player popularity?
number of posts on forum of course :D
It would seriously nerf classes that can't base their choice on what they like but rather on what is available. The heavy lance is the only decent possibility for lance cav and its upkeep would explode for no reason.Hell no, you never played as cav to say that.
Now not ALL players are minmaxers, but RP fellows are either used to grind for their top stuff, keep cheaper equipment, and generally wear stuff not many others do.Oh so you shouldn't use certain popular items for your RP because it will bankrupt you? And you are not considered as RP'er if you use Kuyak?
Of course, there might be a player who thinks wearing Kuyak and DGS is cool, but who would really care if he got fucked?Oh wow... just wow... Not that I care about DGS at all, but that comment is horseshit because the models of both kuyaks are unarguably the finest of this mod till this date and I think that's a valid reason to like them. Well DGS+Kuyak, still cooler than Katana + Lamellar Vest...
You will not be FORCED as you write it, to wear anything. You can do whatever you want, just like now, if you have the money for it, or grind for it.
IMO a good game offers the players dilemmas in balance.
This would further balance items based on the average opinion of their users, not the dev team. This change takes power from the devs and gives it to the users.
You will not be FORCED as you write it, to wear anything. You can do whatever you want, just like now, if you have the money for it, or grind for it.
Those who would feel this change the hardest are those who are:
* Hovering just below their income capacity/upkeep
* Wearing stuff A LOT of others are wearing
But as others start to use other stuff, your stuff will go down in price as a consequence.
Right. But in this case the dilemma would not be around "which is the best way to go for me", rather than "let's see which items are available right now for me", which is not the same.
But upkeep itself doesn't really work for balancing, because there are players with millions of gold. So only the players without gold would be limited.
And what if they don't? Upkeep already limits players who want to play as tincans or heavy cavalry constantly, which is still understandable somehow (although I don't see any reason why tincans or heavy cav couldn't be balanced to be only as effective as a spearman or an archer), people without money, which would be beginners mostly, would be even more limited.
I think there are a lot of people who are hovering just below their income capacity, it's only natural. They would all suffer from it, if they use the most viable items for their class, which is nothing bad, it's just what the current game balance makes them do if they want to maximize their character.
You know what I mean? Other people wearing the same items like you is rather a "random" factor, instead of a "balancing" factor, but I think balancing out the pros and cons of a build, including the "budget" for equipment (if a limit which defines a budget is existing at all :rolleyes: ) should rely on stats and clever character planning, instead of "now let's hope not too many people decide to use what I want to use"...
It makes minmaxing really difficult, but I think players do have a right on minmaxing, it's an important part of RPG for some people, same as grinding or reenacting someone. Everyone has his preferences, and I don't like the idea to be forced to use something inferior or to look differently just because of the actions OTHER players do. I don't like being dependant on them.
This idea is like taxes... They want to tax extra if some people do something that someone else doesn't like. It's basically controlling another's behaviour.
No, this idea is like capitalism. If many people want an item, you have to pay up for it.
What we have now is state(dev) controlled prices. That's why they can never reflect the items true value.
(In the current metagame)
You communist or wut?
For those that are afraid of market crashes etc, we could add a max change value of 1% per item per week or something. Then it would slowly sink in, but still change fast enough to keep up with the metagame. No one would be shocked.
Comparing smoking and alcohol taxes to gasoline tax...(click to show/hide)
Thought it kinda apropriate to mention this: This system was introduced in counterstrike to try to stop the endless use of the same 5 weapons. It didnt last a month.The 5 weapons: AK, M16, Pump shotgun, AWI and Desert Eagle? That's the first 5 weapons that come to my mind...
+1Everyone: Y u no have anything sensible to say??
I like the idea. Dynamicismium!
+1
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Motion carried.
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Motion carried.
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Motion carried.
Knowing you guys, I'm pretty sure nothing will change.A-ha! Reverse psychology!
In capitalism, the more an item is demanded (popularity) the more are produced and the cheaper they become. Only in a world of fixed supply would prices become higher if demand increased.
ECON 101
A-ha! Reverse psychology!
You devious clever little bugger, you!
Yes or no chadzius? Seriously.. like.Big decisions aren't made overnight, patience man :D
Aww..
The DGS is very very good for its price. The price don't reflect that imo. With this system it will.
So cry more.
The reason - why thomek make this thread- is- he play last time not much, then he come in game and every1 kill him easily, so he want nerf everything expect him, like 90% others whiners want.
For new players crpg becomes more and more hard, right now many prices stabilizing , so soon they will go down= less gold for tincans on repairs from lp, more possobility to earn money for new items for new players and easy to change items for old my old friends. I dont see money and marketplace problems at all.
100% agreeThe reason - why thomek make this thread- is- he play last time not much, then he come in game and every1 kill him easily, so he want nerf everything expect him, like 90% others whiners want.100% agree
For new players crpg becomes more and more hard, right now many prices stabilizing , so soon they will go down= less gold for tincans on repairs from lp, more possobility to earn money for new items for new players and easy to change items for old my old friends. I dont see money and marketplace problems at all.
The reason - why thomek make this thread- is- he play last time not much, then he come in game and every1 kill him easily, so he want nerf everything expect him, like 90% others whiners want.
For new players crpg becomes more and more hard, right now many prices stabilizing , so soon they will go down= less gold for tincans on repairs from lp, more possobility to earn money for new items for new players and easy to change items for old my old friends. I dont see money and marketplace problems at all.
Stop talking thrash about me Agor. You have never contributed anything but wasted peoples time.
It's very well possible that tincan armor prices will go DOWN, as I personally think they may be overpriced for their utility.
Stop being so scared of finding the true price of an item.
But yes, Templars and Ninjas too will be hardest hit by this change. But not crippling if there is a limit to how much the price can change. Besides, most of us has a ton of cash and looms anyway..(click to show/hide)
Well, instead of increasing upkeep on the more popular items, why not lower the upkeep on the less popular ones? Now that would reward players who use the less used items.This is what I instantly thought and I like it. Give the guys using the never-used weapons a small gift.
No Thomek, they wont, and you know it. There are like 5 ninjas actively playing what are you talking about?I can name 10 that I've talked with and seen playing within a week.
I can name 10 that I've talked with and seen playing within a week.
But yes, Templars and Ninjas too will be hardest hit by this change.
... ofc some clan can just burst prices on some items, to make bad for real users of this items.you are really delusional mate :)
Well, instead of increasing upkeep on the more popular items, why not lower the upkeep on the less popular ones? Now that would reward players who use the less used items.i guess it would be both at the same time
My first generation was a shielder, after that i was a 2h for 15 generations, all with DGS. I like the look of it, i like the range of it and i like how it feels in my e-hands. Iv seen it nerfed, upkeep raised and the raised again and i still used it beacuse i just like it. I dont care if other people use it, i dont care if its the IN weapon.You like your fav weapon so much yet increasing upkeep is the thing to finally make you not want to use your favorite weapon? If you like it as much as you claim I'd think you'd find a way to live with increased upkeep, you know sell a loom or something if you are that poor.
I used it when the morningstar was the best, used it when the bar mace was the best, used it when the german was the best, but if the upkeep is raised considerably once more, which it will be in this popularity model, ill be forced not to use it.