cRPG
cRPG => Suggestions Corner => Topic started by: Gimest on April 21, 2012, 11:53:14 am
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Just my opinion, but they fuck up the game, when theres guys that need over 10 good hits its just fucking lame and boring and stupid. Thank you.
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:shock:
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Heavy armors are one reason why i play cRPG instead of native. NO
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Buff heavy armor.
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Right. And while we're at it, let's just go ahead and remove all weapons save the danish, and if you aren't wearing a kuyak, instant global permaban.
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Right. And while we're at it, let's just go ahead and remove all weapons save the danish, and if you aren't wearing a kuyak, instant global permaban.
Do you know that is the official rules of EU_Melee ? Unwritten though.
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Just my opinion, but they fuck up the game, when theres guys that need over 10 good hits its just fucking lame and boring and stupid. Thank you.
You must have 0 PS when you need 10+ good hits to kill someone. I have lordly milanese plate armor with 8 IF and I sometimes die in 2 hits.
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I honestly think the game would be a lot more fun if it was more lethal. I think battle would be far more exciting if at any given time you were always one or two mistakes away from death.
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I honestly think the game would be a lot more fun if it was more lethal. I think battle would be far more exciting if at any given time you were always one or two mistakes away from death.
You already are.
Are we playing the same game?
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You already are.
Not really. If I take an 18/21 build with 6 IF, my loomed medium armor already lets me survive anywhere from 3-5 hits, barring held high-speed bonus hits from high damage weapons (which are fairly easy to block, if you are paying attention). This, combined with the relatively slow pace of combat, means that melee fights can tend to be fairly dull.
I feel the degree of body armor I currently have (58) should be the armor value used for fully loomed plate, that medium armor should be in the 30 armor range, and that light armor should be in the 10-15 armor range.
Even my 12/27 STF can usually take a few hits before going down (assuming I don't gore myself with my own speed bonus), which is somewhat silly.
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I feel the degree of body armor I currently have (58) should be the armor value used for fully loomed plate, that medium armor should be in the 30 armor range, and that light armor should be in the 10-15 armor range.
That's nice and everything, but what about ranged?
I'm afraid you forgot about that.
This would make ranged insanely overpowered.
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That's nice and everything, but what about ranged?
I'm afraid you forgot about that one.
This would make ranged insanely overpowered.
It would not be difficult to adjust ranged so that it kills the average player in the same number of hits as is currently the case.
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I honestly think the game would be a lot more fun if it was more lethal. I think battle would be far more exciting if at any given time you were always one or two mistakes away from death.
You can already do that: wear light armor or no armor at all.
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You can already do that: wear light armor or no armor at all.
Certainly, but that isn't going to make your opponents any less able to tank hits. I feel the game would be far more fun if everybody was 1-3 hits from death, right from spawn. You would have to be on your toes all the time. Missing blocks would not be an option.
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Armor should stay the same, if not buffed to previous loom values (+7 instead of +5). What i would like to see is enhanced multiplier for head hits. It should be x2 at least.
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Heavy armor is one of the factor why people come here.
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You must have 0 PS when you need 10+ good hits to kill someone.
Or using a 1h cut sword (big surprise noobs you can't 2 hit a plate wearer with a 1h sword). 'Remove heavy armors'? Remove noob crybabies instead I say.
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anyone who thinks heavy armor needs debuff is more of a noob than me
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Just my opinion
never say this
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Just my opinion, but they fuck up the game, when theres guys that need over 10 good hits its just fucking lame and boring and stupid. Thank you.
While I agree that it takes too many hits to kill dudes nowadays, removing heavy armors doesn't sound like the best solution.
I think I'll go with Saul/Vodner on this one.
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I don't agree with removing heavy armors.
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I feel the degree of body armor I currently have (58) should be the armor value used for fully loomed plate, that medium armor should be in the 30 armor range, and that light armor should be in the 10-15 armor range.
This, with adjustment to damage dealt where needed.
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lol heavy armor is total shit i only use mine not too look like another kuyak my old friend or mail rus viking... :|
Roleplaying some knight is expensive an it slows you down lol
But my look is worth the pain in speed :twisted:
If you want the best armor to speed ratio you gotta go with the kuyak or similar paul pretty much destroyed anything that was good about wearing heavy armor besides look.
In some way i guess its good that way it makes my look more unique :lol:
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Armor should stay the same, if not buffed to previous loom values (+7 instead of +5). What i would like to see is enhanced multiplier for head hits. It should be x2 at least.
That would make life so much easier. As a piker I poked heads most of the time and being a notorious kicker I learned how to always get head-hits out of my kicks. :)
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Buff heavy armors.
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...paul pretty much destroyed anything that was good about wearing heavy armor besides look.
Glad I'm not the only one thinking like that. Fucking katana spammers can hurt me in my milanese plate even if they do 360° spin and slash at completely off angle. It's ridiculous.
But yeah, I guess it's important that peasants with wooden clubs have a chance against a knight.
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I want the BADASS BLACK ARMOR back :P my champion plated charger is sad :(
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But yeah, I guess it's important that peasants with wooden clubs have a chance against a knight.
No, and plate armor should be very, very powerful but the real issue is the amount of med-heavy/heavy armor we see on the field. That needs to be tweaked down somehow.
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Ty all for replies. And sorry for that post, was a "bit" upset at the morning i made that :p But its good we get some opinion's and notes about heavy amors here. Mayby something could be done differently.
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This is my opinion how the damage types should work:
- Cut: Useless against plate (mostly glances, only little damage if no glance), somewhat useless against mail (medium damage, still glances sometimes), normal effect against cloth armor
- Pierce: Somewhat useless against plate (mostly glances, normal damage if no glance), normal effect against mail and cloth armor
- Blunt: Normal effect against all armor types
This would of course buff heavy armor a lot. I don't see this as a problem, as heavy armor costs a lot and slows you down quite noticeably. It would of course lead to more tincans on the battlefield, but this is not negative in my eyes. It's already very rare to see something heavier than transitional armor.
It would also change the weapon distribution. People would flock more to blunt and pierce weapon types. The times of the Kuyak-clad DGS swingers would be over. A new era would begin.
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- Cut: Useless against plate (mostly glances, only little damage if no glance), somewhat useless against mail (medium damage, still glances sometimes), normal effect against cloth armor
This would allow heavy armor users to get away with not being able to block consistently.
Anybody missing blocks in battle should be dead. There should be no equipment or build that allows you to get away with missing them.
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This would allow heavy armor users to get away with not being able to block consistently.
Anybody missing blocks in battle should be dead. There should be no equipment or build that allows you to get away with missing them.
Yeah, I see what you mean. It would just lead to spam. On the other hand, you can currently spam the tincans with the proper equipment/build, so...