cRPG

cRPG => Scene Editing => Topic started by: FrugFrug on April 21, 2012, 03:15:31 am

Title: FrugFrug's Maps
Post by: FrugFrug on April 21, 2012, 03:15:31 am
Big Sable Lighthouse

(click to show/hide)

(click to show/hide)


Edited out the old map because it was failure.
Title: Re: FrugFrug's Maps
Post by: obitus on April 21, 2012, 04:54:49 am
not bad for a first map, but im worried about the single route bridge.  you might have to make that river very shallow for the map to work.

the bridge looks like its stretched too much, perhaps use modular bridge instead?
Title: Re: FrugFrug's Maps
Post by: FrugFrug on April 21, 2012, 06:46:28 am
So you think the bridge is too long, and is/might be too dangerous to even cross?
Title: Re: FrugFrug's Maps
Post by: Froto_the_Loc on April 21, 2012, 07:08:13 am
Looks nice, Frug, but just as obitus said, the single route doesn't seem like a good idea, maybe add a smaller bridge leading to and up the cliffs from the village?
Title: Re: FrugFrug's Maps
Post by: FrugFrug on April 21, 2012, 07:20:16 am
Updated the Overhead view picture.

On both ends of the river you can get up either side of the bank, plus there are walkways that you can get on from under the bridge and from the village/garden house.
Title: Re: FrugFrug's Maps
Post by: haxKingdom on April 21, 2012, 05:04:21 pm
try not to use that many trees.. warband has the worst trees ive ever seen.
Title: Re: FrugFrug's Maps
Post by: Dalhi on April 21, 2012, 05:10:18 pm
try not to use that many trees.. warband has the worst trees ive ever seen.

As I don't mind they look, trees are killing performance so people playing on on shitty PC, or laptop (like me  :rolleyes:) suffers from FPS drops. Keeping number of trees as minimum as you can get would be really appreciated!
Title: Re: FrugFrug's Maps
Post by: FrugFrug on April 21, 2012, 08:20:41 pm
I wondered if trees would be a problem for lower-end computers, but I had no way of testing my map on a worse computer than mine.
 
I can easily delete some trees, but that imo makes the map look bland. Maybe someone can download it and test it on a lower-end computer and tell me how bad it is?
Title: Re: FrugFrug's Maps
Post by: RibaldRon on April 22, 2012, 10:45:50 am
Took me a while to figure out the OP LOL!

First screenshot looked very similar to an existing map and I thought.. that's a lot of maps!  :P



OHH right, they're zoomed in parts.  Still in the Christmas spirit I guess.  :rolleyes:

Would it be possible for you to use two of those bridges in place of one stretched-out bridge?  Might look a lot better.
Title: Re: FrugFrug's Maps
Post by: FrugFrug on April 22, 2012, 06:14:56 pm
That bridge is actually made out of 3 bridge pieces  :lol:
Title: Re: FrugFrug's Maps
Post by: Teeth on April 22, 2012, 08:00:38 pm
Crank your settings up next time for the screens, low fps doesn't matter for screenshots. It looks nice, though its hard to tell due to the crappy looking trees. Might be a bit of a campfest, but if those arrows on the far left and far right mean crossings it should be okay. Might even see some tactics here, instead of the random charging.
Title: Re: FrugFrug's Maps
Post by: FrugFrug on April 23, 2012, 02:54:45 am
Updated all screenshots.

snip
Yes, the arrows on the overhead view picture are all ways you can get on the other side of the river.
Title: Re: FrugFrug's Maps
Post by: MR_FISTA on April 30, 2012, 04:27:07 pm
it looks awesome I demand it is added to NA2's rotation
Title: Re: FrugFrug's Maps
Post by: FrugFrug on April 30, 2012, 07:44:19 pm
it looks awesome I demand it is added to NA2's rotation
You want my Battle map on the Siege server's rotation?  :lol:
Title: Re: FrugFrug's Maps
Post by: Froto_the_Loc on May 01, 2012, 12:08:24 am
You want my Battle map on the Siege server's rotation?  :lol:
It's a battle map?
Title: Re: FrugFrug's Maps
Post by: FrugFrug on May 01, 2012, 12:30:09 am
It's a battle map?

You're joking...Right?  :lol:
Title: Re: FrugFrug's Maps
Post by: MR_FISTA on May 01, 2012, 02:11:18 am
still want it
Title: Re: FrugFrug's Maps
Post by: MR_FISTA on May 01, 2012, 02:12:41 am
Would be so cool to defend the bridges
Title: Re: FrugFrug's Maps
Post by: Zlisch_The_Butcher on May 01, 2012, 03:06:55 am
Would be so cool to defend the bridges
Working on a siege map like that. :D
Title: Re: FrugFrug's Maps
Post by: MR_FISTA on May 01, 2012, 11:32:43 pm
Awesome would be better to have some chokepoint based maps rather than the current uphill shite
Title: Re: FrugFrug's Maps
Post by: oohillac on May 01, 2012, 11:57:16 pm
Looks incredibly unsuitable for cavalry.  Horse archers, at least.
Title: Re: FrugFrug's Maps
Post by: Mustikki on May 02, 2012, 10:23:19 pm
I like the forgotten house and the village there.  :D
And overall the forest theme.
But the map is way too performance heavy and making that big choke point in center of the map doesn't work well. And just provides unwanted camping in the map. Also the wooden ways next to stone bridge doesn't fit for the rest of the map either.
I noticed some invalid items on the map, which comes if you make the map with another mod copy than latest crpg version.

As i understood, this is your very first map done (which is done very good afterall) and i want to see you doing more maps with lighter performance in mind.
Title: Re: FrugFrug's Maps
Post by: _Tak_ on May 02, 2012, 11:03:54 pm
i am pretty sure this map will cause a massive amount of lag
Title: Re: FrugFrug's Maps
Post by: FrugFrug on May 03, 2012, 06:45:39 pm
Took out 40+ trees and added a couple extra things, maybe it will run better now!
Title: Re: FrugFrug's Maps
Post by: Mustikki on May 16, 2012, 06:19:35 pm
The map looks to be still heavy for performance.
But also such a strong choke point in the center of map just turn the map in to a camping fest. You can remember what it was with Mountain Warfare map or with earlier versions of bridge maps. It just doesn't work. However if the bridge is alternative way to flank the enemy it can work, but not as main way.
Title: Re: FrugFrug's Maps
Post by: Fips on July 24, 2013, 10:16:35 am
Big Sable Lighthouse:

- please set the other 2 motf entry points (I'm not sure if the game still uses all of them meaning if it's not the one you set it will spawn randomly)
- move the invisible walls infront of the fences, people will jump over them and might get completely stuck if you don't


Other than that, there is one major issue, though: On team gets an insane camping spot at the houses whereas the other team only has a wooden wall to protect themselves. Might not be that big of a deal, since it's such a small map, but still you should think about how to balance this out. Either move the houses, move one spawn closer to the house or the other one away so in the end, both teams can make it to the houses in about the same time. Or anything, you'll think of something =D
Title: Re: FrugFrug's Maps
Post by: FrugFrug on July 24, 2013, 09:33:30 pm
Do I need to add 2 more flags, or can I just throw them all in the same spot? (Doesn't matter too much, I could easily find more places to put 'em.)

I was also pretty sure I made the walls close enough to the fences that you couldn't get over them, or even on top of them, but I'll make sure. I also vaguely remember putting them behind the fence to prevent rearing horses while riding near the fences.

I'll also spend some time thinking of how to make camping a less of a problem.
Title: Re: FrugFrug's Maps
Post by: Jarold on July 24, 2013, 09:47:38 pm
Nice map, and very nice banners!
Title: Re: FrugFrug's Maps
Post by: Fips on July 24, 2013, 10:14:00 pm
Do I need to add 2 more flags, or can I just throw them all in the same spot? (Doesn't matter too much, I could easily find more places to put 'em.)

I was also pretty sure I made the walls close enough to the fences that you couldn't get over them, or even on top of them, but I'll make sure. I also vaguely remember putting them behind the fence to prevent rearing horses while riding near the fences.

I'll also spend some time thinking of how to make camping a less of a problem.

You can just place them right next to each other. I'm just afraid they will spawn randomly on the map and maybe behind some invisible walls if you don't (Again, not sure, just being safe here) =P

Well, some of them were quite a distance behind the fences. But, since the fence prop is a pretty straight line it should be easy to place them right on top of each other^^
Title: Re: FrugFrug's Maps
Post by: FrugFrug on July 25, 2013, 10:39:33 pm
I added the other two MotF entry points, and fixed the walls so you can't get stuck behind the fences. (Wow, I really did do a poor job placing them.)

I didn't do anything about the possible camping spot, but I can change it if you really think it will be bad.

New file is uploaded on the nexus.
Title: Re: FrugFrug's Maps
Post by: Fips on July 26, 2013, 01:44:31 am
Hm, i don't like it, but i guess we can wait what'll happen when it's on the server.