Cant play cRPG now, dont restart your mb until is it fixed with cRPG...SAME FOR ME!!!!
Grab the pitchforks and torches, people :twisted:
Some great changes there, I'd say.
cRPG needs those.
For those interested:
(Warband) Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.
Edit: - Usernames in multiplayer games can now have special characters.
Mod is now dead.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.Will this affect us directly in cRPG or does this module use seperate weather scripts (or whatever)?
open launcher, click "Play Warband" instead of "Play cRPG"
select cRPG, click Play Mount&Blade
???
PROFIT!
Tried it. Doesn't work.
Calm down people.
All non steam users wont have the problem because they dont autoupdate. For any steam users, if you can, turn of steam autoupdate function BEFORE it updates to 1.500.
If you have already updated it, you could try a complete uninstall and then installing from the taleworlds website directly, but make sure to dl version 1.143 rather than anything else.
No idea how long it will take to fix, as Im not a computer wizard, you will have to wait on chadz or cmpx for an eta.
Hope this helps.
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Tried it. Doesn't work.
Calm down people.
All non steam users wont have the problem because they dont autoupdate. For any steam users, if you can, turn of steam autoupdate function BEFORE it updates to 1.500.
If you have already updated it, you could try a complete uninstall and then installing from the taleworlds website directly, but make sure to dl version 1.143 rather than anything else.
No idea how long it will take to fix, as Im not a computer wizard, you will have to wait on chadz or cmpx for an eta.
Hope this helps.
Ignore the messages and just keep joining a server. Works like a charm! :mrgreen:
crouching
yeh nice update for SOUNDS, NOOOOOOOOOOOO now my sound stops after every second, turns on, turns off, on, off...........
Dammit... same problem here...
Steam users can also download the 1.143 client, activate it with their CD key, and put the launcher in there. This, of course, assumes you have space and bandwidth you don't mind parting with (though the space is minimal, and the bandwidth useage time isn't much, so you can pause your porno torrents, can't you?)(click to show/hide)
Don't use the cRPGLauncher, use the regular M&B launcher, ignore the messages saying that you need the WSE.Doesn't work, whenever I try to join a server, it says the same thing and won't let me join any cRPG server.
Doesn't work, whenever I try to join a server, it says the same thing and won't let me join any cRPG server.
GUYS find GARRUS! Last time he found good fix for last W&B patch. Now We need him once more! :twisted:
GUYS find GARRUS! Last time he found good fix for last W&B patch. Now We need him once more! :twisted:Well if the solution is as simple as it was last time, I will try it myself (and probably end up with broken PC because this patch it might be more complicated...)
- Usernames in multiplayer games can now have special characters.
Wooot
Also,
CROUCHING !
OPTIMIZATIONS !
NETWORK SHIT !
Hopefully this network shit resolves some issues regarding client/server agent positioning problems.
Anyone found out how to fix the Sound issue when utilizing cmp's workaround?
Yep. I hope this will be the end of quantum physics.who is your avatar chick? and why is she all over these boards, is she some warband queen i dont know of
People aren't supposed to be able to go through each other :?
Anyone found out how to fix the Sound issue when utilizing cmp's workaround?
Yes... wait for TaleWorlds to release a hotfix. :lol:
she is called: Boxxy
For those interested:
(Warband) Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.
Edit: - Usernames in multiplayer games can now have special characters.
Mod is now dead.