cRPG
cRPG => General Discussion => Topic started by: Banok on April 13, 2012, 04:15:51 am
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I was going to explain why but its pretty blatant if you actually play the game.
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you got owned by some shielder?
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This is now a petition for a 1h stab buff.
Who's with me?
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Yes, the only good thing 1handers have must be removed! :rolleyes:
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1h definetively doesn`t need a nerf!
There are just a few good 1h`s and ways less compared to other classes.
The Damage is shitty and a Shield doesn`t help much if youre average at blocking.
I`m Pole myself and mostly laugh about poor 1h fellowas softspottin my armor, if its
not Kansuke or Leonidas who are goin for me.
I think 1h rather needs a buff, especially the poor 1h stab.
Rework Horses instead ( less bump dmg, more Hp and less dmg on feets )
If you let yourself be spammed by 1h left swings your either very tired or just bad in melee.
Cheers
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you got owned by some shielder?
I get owned by everyone, I only starting playing again few days ago. not really point of this thread to talk about me tho.
1h definetively doesn`t need a nerf!
If 1h need s buff increase all 1h damage or something. I sick of half of cRPG being about abusing animations.
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busing animations? LOL
whats about da Pike insta-stab-wiggle-spin-thingy or the 2000 long 2h stab?
If you call 1h left swing animation abuse, you forget that things....
1h leftswing is not very dangerous since its not that fast. If you let them spam you its your fault...
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whats about da Pike insta-stab-wiggle-spin-thingy or the 2000 long 2h stab?
thats EXACTLY what i'm talking about when I say half of cRPG is about abusing animations. I already made a suggestion to stop 360 spin stabs year(s) ago but i'm guessing its a harder fix.
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Yes, the only good thing 1handers have must be removed! :rolleyes:
Right swing is awesome for outreaching people.
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OP, are you serious or is this a troll post? Do you really want to replace the current auto-headshot animation with some else? Really...?
But this!
This is now a petition for a 1h stab buff.
Who's with me?
I, for one, am pretty sick of glancing 1h stabs for no apparent reason.
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I, for one, am pretty sick of glancing 1h stabs for no apparent reason.
Word.
Either way, if we didn't abuse animations fights would be block fests till someone gets bored and alt+x's out of the game
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Abuse
Technique
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1h is the ONLY equilibrate class in the game.. :wink:
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10 days ago bro i was like
OMFG !!!!!!! HOW THE HELLLL AM I GOING TO DECIPHER IN LESS THeN HALF A SECOND IF THAT IS OVER HEAD OR LEFT SWING!! FUCKING OP 1 HANDERS..
Now it's easy to see.
GTFO
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Word.
Either way, if we didn't abuse animations fights would be block fests till someone gets bored and alt+x's out of the game
disagree, you must have never come across the real best people in the game, ie. people who still kick everyones ass completely without doing any spin tactics or spamming left swing. they are just fucking brilliant at the game, not sure if any people around still like that only been playing a few days.
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disagree, you must have never come across the real best people in the game, ie. people who still kick everyones ass completely without doing any spin tactics or spamming left swing. they are just fucking brilliant at the game, not sure if any people around still like that only been playing a few days.
Who are these people you speak of, if you don't mind telling me?
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Well it's true the 1h left swing is kinda retarded, and was for a long time. With the correct weapon and build, you can just spam it and win fights even though you are terribad without it. It was ok but recently it started to become popular in cRPG so maybe accelerating the right swing and slowing down the left swing could be a good idea. Or maybe buffing shields in coverage.
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disagree, you must have never come across the real best people in the game, ie. people who still kick everyones ass completely without doing any spin tactics or spamming left swing. they are just fucking brilliant at the game, not sure if any people around still like that only been playing a few days.
Apparently Banok's mouse can't move to the right, which is why he can't stop left swing spam.
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Apparently Banok's mouse can't move to the right, which is why he can't stop left swing spam.
This is not a blocking problem. Even if you block the first hit, the second one will still be faster than anything you can pull off (only some 1h players are lame enough to do this, but still)
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you got owned by some shielder?
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This is not a blocking problem. Even if you block the first hit, the second one will still be faster than anything you can pull off (only some 1h players are lame enough to do this, but still)
Kinda disagree with this. If you can't get a hit in between left swings, then you aren't using enough WPF for your weapon speed or you're face hugging someone with a steel pick.
Here's something interesting about 2h and 1h animations as far as the left swing goes.
If 2 weapons have the same weapon speed,say a longsword (98 speed) and a winged mace (98 speed) and each person has the same stats and took a swing at each other, the longsword would hit first. However, if they swung in the air the animations would and at exactly the same time.
The left chamber of a 1hander is slower than a 2h, but the left swing of a 1h is faster than a 2h. So if it's a regular swing, the 2h will hit first. If the attack is already chambered, the 1h hit first. I hope I didn't make this too confusing.
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This is not a blocking problem. Even if you block the first hit, the second one will still be faster than anything you can pull off (only some 1h players are lame enough to do this, but still)
Left swing spam is pretty much easy to predict (not necessarily easy to block :mrgreen:), block first two hits and after that counter, there is short stun lock (or however you want to call that) that stops people from spamming indefinitely, when your opponent will try to start 3rd left swing it's your time to strike him.
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This is not a blocking problem. Even if you block the first hit, the second one will still be faster than anything you can pull off (only some 1h players are lame enough to do this, but still)
not quite right, to pull this 2nd "abooz" spam of, there are 2 things to be considered:
1. holding the first attack open a longer. That doesn't change the speed of the second one but freezes the nervous system of some opponents
2. don't change movement direction, best done in a left circle from what i have seen sofar. If you change only slightly your movement and may it be only to target a second dude the spam attack is likely not going to work
Then again if you get at someone who is going to do this, aslong you and him strafe evenly and you are not going so much for the sound but more for the animation you will be able to counter this left hand spam. Still it is really annoying and myself is using it like one out of 30-50 attacks. Jacki you bastard, you do it all the time Renegate not that often but still like very 3rd attack and only because of that fighting you guys is a pain in the a**
It is not animation aboose but knowing exactly how the game mechanics work!
EDIT: and what DAhli said
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Don't needed, imo. It's pretty easy to counter because they have to facehug you to do it. What counters facehugging? Kicks! :twisted:
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Don't needed, imo. It's pretty easy to counter because they have to facehug you to do it. What counters facehugging? Kicks! :twisted:
nerf KICKS ... KICKS are OP ... raaaaage :lol:
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Left swing spam is pretty much easy to predict (not necessarily easy to block :mrgreen:), block first two hits and after that counter, there is short stun lock (or however you want to call that) that stops people from spamming indefinitely, when your opponent will try to start 3rd left swing it's your time to strike him.
You are completely true and that's exactly what I do when I see one of those guys, but it still is a kinda lame trick IMO. Doing it doesn't require great skill, however defending against it reliably isn't that easy, like basically any kind of spam, be it hiltslashing or tornado dancing.
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cRPG is balanced around animation abuse.
1H has left swing spam, poles chambered range control, 2H hiltslashing etc. etc.
I do agree that this kind of balance is wrong but I guess that's it. If they didn't want to it to be like this, they wouldn't have made it like this in the first place.
Adapt or leave, no other options left.
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I vote no. 1handers are in a good place right now. Leshma is pretty on the mark about this one.^
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The left chamber of a 1hander is slower than a 2h
No, it's not. Left chamber of 1hander is fastest thing in game. On my 1H alt I'm able to beat much better 2H players than me, thanks to left chamber.
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I vote no. 1handers are in a good place right now.
Of course they are balanced, maybe even UP atm. They have to get in range or facehug to be able to do their left swing spam. Before they do that you can backpedal spam your long weapon or just kick them when they get in range.
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1h chambers are good and hard to block on left swing and overhead(against stabs) without sufficiently fast weapons.
1h left swing spam has already been nerfed on block. Most of the times I try to left swing after a hit and I get hit again even though I know the opponent hesitated. Don't know what more people can want. It's not too hard to sneak in second hits by having your opponent delay after a block due to holds/feints mixed in and footwork more/turn harder on swings, though. Often times the opponent doesn't realize he hesitated himself (or poor ping).
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Most shielders cant get good kd, some shielders can get good kd on eu1, few shielders from time to time in strategus.
If I had to equip my army in strategus I would not buy anything for shielders and would not hire any, maybe only Itosai and Dalhi.
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If I had to equip my army in strategus I would not buy anything for shielders and would not hire any, maybe only Itosai and Dalhi.
So pull an early Hospitaller/Occitan and get shot to living shit and back, time after time after time and be absolutely butchered on the battlefield, then finally adapt and bring shields and suddenly do exponentially better?
Because fuck range, marching into hailstorms always works well in strategus. I'm sure DRZ would love you being an enemy :rolleyes:
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So pull an early Hospitaller/Occitan and get shot to living shit and back, time after time after time and be absolutely butchered on the battlefield, then finally adapt and bring shields and suddenly do exponentially better?
Because fuck range, marching into hailstorms always works well in strategus. I'm sure DRZ would love you being an enemy :rolleyes:
I spoke about EU and I didnt said that archers are useless, ofc. I would hire as much as I can )
And.., 2h/polearm can hide behind some shield too, while combat it does not matter if you have shield or not.
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Im spoke about EU and I didnt said that archers are useless, ofc. I would hire as much as I can )
I'm saying if you don't hire shielders, advancing and taking any village already owned by another faction would become near-suicide due to the hailstorm that you lack the shields to advance on. 2Hers are great for shock troops and going into the frey and keeping up the momentum, but without shielders to push that first advance, things get messy very quickly.
The Fallen scored some absurdly easy victories in the past when we fought foes trying to take villages who did not have any substantial amount of shielders, simply because we threw up a hailstorm of projectiles.
My response was about when you said:
Most shielders cant get good kd, some shielders can get good kd on eu1, few shielders from time to time in strategus.
If I had to equip my army in strategus I would not buy anything for shielders and would not hire any, maybe only Itosai and Dalhi.
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I'm saying if you don't hire shielders, advancing and taking any village already owned by another faction would become near-suicide due to the hailstorm that you lack the shields to advance on. 2Hers are great for shock troops and going into the frey and keeping up the momentum, but without shielders to push that first advance, things get messy very quickly.
The Fallen scored some absurdly easy victories in the past when we fought foes trying to take villages who did not have any substantial amount of shielders, simply because we threw up a hailstorm of projectiles.
My response was about when you said:
Cheap shields are enough, it isnt equipment for shielders, its for 2h/polearm.
If you US guys had enough archers to counter DRZ, you had won more battles.
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Cheap shields are enough, it isnt equipment for shielders, its for 2h/polearm.
If you US guys had enough archers to counter DRZ, you had won more battles.
Wait, you are going to use 0 skill shields then for strat battles? Since the vast majority of 2Hers and Poles don't have any shield skill...
Seriously?
How experienced are you in Strat? This all sounds rather odd.
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Wait, you are going to use 0 skill shields then for strat battles? Since the vast majority of 2Hers and Poles don't have any shield skill...
Seriously?
How experienced are you in Strat? This all sounds rather odd.
0 or 1 shield skill shields.
Look I think its much better to use own fire support against enemy archers.
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Look I think its much better to use own fire support.
Mind if I ask of your opinion on playing an archer hunting other archers who are in defensible positions? I'm rather genuinely curious on this.
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Mind if I ask of your opinion on playing an archer hunting other archers who are in defensible positions? I'm rather genuinely curious on this.
You can use terrain, siege shields you can tell your clan members to put 2 points in shield skill and buy them plain board shields, you can have more ranged troops than enemy, you can use some tactics. Its my opinion, deal with it.
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You can use terrain, siege shields you can tell your clan members to put 2 points in shield skill and buy them plain board shields, you can have more ranged troops than enemy, you can use some tactics. Its my opinion, deal with it.
Oh I am dealing with it, this is just me having complete and utter fascination with your very unique opinion.
I'm hoping that by now successfully derailing this silly "petition" everyone will forget about it and just stop posting in this thread, or at the very least forget about the thread's original purpose and keep it very much off-topic. Thank you for so easily helping me, Mr. Vote.
Yes, I agree that this might be viable if you have your entire clan put two points in shield skill and encourage enough other clans in large enough numbers to do the same so you can hire them to your roster as well on a continual and reliable basis.
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Jacki you bastard, you do it all the time Renegate not that often but still like very 3rd attack and only because of that fighting you guys is a pain in the a**
It is not animation aboose but knowing exactly how the game mechanics work!
Hey! im only using advantages that my class offers, same as lancers with bump lancing and pole with polestagger/broken animation :(
Comming back to the topic, its true that i use the left attack often, but people just need to learn how to counter act it. I sometime vary the attack becasue enemies actually find a way to fight the left spam(why is easy to do). I dont think its a negative thing. In addition, only a handful of shielders actually using that "feature" on EU. So i dont think it should me nerfed in any way.
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It's a nice attack (like so many others) but 1handers still feels as one of the more well-balanced classes.
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This is now a petition for a 1h stab buff.
Who's with me?
For a better stab? Sure.
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The left chamber of a 1hander is slower than a 2h, but the left swing of a 1h is faster than a 2h. So if it's a regular swing, the 2h will hit first. If the attack is already chambered, the 1h hit first. I hope I didn't make this too confusing.
Interesting. Is there a complete list somewhere?
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Can't beat them join them, masterwork scimitar purchased (altho its for a arbalest user so doubt I can spam left swing quite as effectively)
Kinda disagree with this. If you can't get a hit in between left swings, then you aren't using enough WPF for your weapon speed or you're face hugging someone with a steel pick.
are you still only using a katana?
and you can't really not get face hugged by steel pick user they are mostly high agi
Who are these people you speak of, if you don't mind telling me?
Its strange I don't really remember, when did strategus come out, summer 2010. thats the last time i remember being really active when I was in shogunate and we were doing strat <3 good times.
anyway everyones heard of olwen, he was defo one of the best 1handers and I don't remember him abusing game mechanics. but again so long ago maybe I mis remember. I remember a couple of people being able to chamber pretty much every other hit.
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Left swing spam is pretty much easy to predict (not necessarily easy to block :mrgreen:), block first two hits and after that counter, there is short stun lock (or however you want to call that) that stops people from spamming indefinitely, when your opponent will try to start 3rd left swing it's your time to strike him.
Thanks for the advice. I've already admitted to being a noob and I don't understand half of this stuff people are talking about in this thread, but honestly I don't want to. This stuff just takes the fun and twitch skill out of the game and puts success even more into the hands of peoples who play 24/7, as they know all these obscure mechanics and have better gear and levels. When I go back to play pvkii after a long break I get owned by the regulars on skill alone. Think I'd rather just not take the game so seriously or play something else. I only starting playing again cause some friends did ;p, then I got re addicted.
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This stuff just takes the fun and twitch skill out of the game and puts success even more into the hands of armchair devs, as they tweaked all these obscure mechanics.
fixed it for ya.
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I did 2 generations as 1h, took me a while to get used to but wasn't long before I was raping with the left swing abuse like everyone else. Went 2h for a gen and once again i'm here whining. i'm going back to 1h because this shit really is completely OP.
This is not a blocking problem. Even if you block the first hit, the second one will still be faster than anything you can pull off
^
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The only way a 1h can get a second left swing is if you let them walk far down your left side, and you try to counter with a sweeping right swing/overhead (or hesitate a *lot* before countering).
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I get owned by everyone, I only starting playing again few days ago. not really point of this thread to talk about me tho.
If 1h need s buff increase all 1h damage or something. I sick of half of cRPG being about abusing animations.
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Lol just started and wanna change everything lol pissoff
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Can't double swing Saul as much as I try even though I know I'm going to get hit anyways. If you can respond fast enough and aren't in a completely screwed position, you're fine against the left swing.
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Ive played shield and 2h and shield is a lot easier than 2h especially when your using steel pick you get speed a sheild and high damage. You have to be full retard to get hit when youve got a sheild, the damage isn't that much lower than 2h and its well worth it. Even if your sheild brakes which wont happen unless the enemy has an axe, then youve basically got a really fast 2h weapon, ya its kind of short but not a problem just keep pressing into the enemy. The fact that the overhand and left/right swing which ever you call it looks so similar also makes it easier to hit people as if the high weapon speed wasnt enough.
The only advantage 2h really has its the reach and being able to reach out and hit people in those large mob vs large mob clusterfuck standoffs that battle typically is for the infantry.
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Anyone who can kick half-competently will absolutely destroy someone with that playstyle. I haven't seen anyone with steelpick who can avoid kicks consistently.
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2h is better for 1 shotting peasants but thinking 1h is low damage is stupid. first 1h only weapon type to not have large dmg penalty on horseback. plus from horseback your are mostly headshotting. point being: on horseback 1h is only outdamaged by couched lances. go play 1h cav you will get alot of 1 shot kills.
on foot i'll ignore discussing whether reach or speed is better but just focus on damage. yes overall 2h has slightly more damage than 1h, but 1h left swing consistent head dmg which is 1.2 dmg (most 1handers swings are 90% left for a reason (FASHISTS)). yes a flamberge does 46 dmg but that is cut and means little vs plate armour.
so lets look at pierce weapons, 2h: morning star 39p polearm: bec 34p 1h steel pick 32p - but a +3 steel pick left swing to face does same dmg as +3 morning star (42p). blunt is simular; polearm 32b, 2h 35b, 1h 31b - ofc discounting the great maul.
lets also not forget that heirlooms give a flat +3 damage instead of a % which means hierlooming low dmg weapons has a bigger impact, this is overall a good thing imo to make underused lower tier weapons an edge. but it does skew 1h balance somewhat.
TLDR: 1h vs 2h damage is arguably negligible difference on foot (except vs cloth armour) and 1h is higher mounted
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If they would remove the fucking turnrate nerf then maybe I wouldn't have to rely on the lame ass leftswing. Overhead was my attack of choice before and my aim with it was almost impeccable. Now it is really hard to even hit people with it. If they move to the side I can't even keep up and miss. Because it is a fast attack I can turn 30 degrees at most during the animation. Which on the close range I normally use it, is really not far enough.
Same for the stab, it might glance less easy, but it is still a huge gamble, while I just worked out how to spin it so it wouldn't glance.
Leftswing is overrated. All 1h attacks are awesome and have their use, which makes it such an awesome class. Now, its just leftswing close up, right swing at long range.
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If they would remove the fucking turnrate nerf then maybe I wouldn't have to rely on the lame ass leftswing. Overhead was my attack of choice before and my aim with it was almost impeccable. Now it is really hard to even hit people with it. If they move to the side I can't even keep up and miss. Because it is a fast attack I can turn 30 degrees at most during the animation. Which on the close range I normally use it, is really not far enough.
Same for the stab, it might glance less easy, but it is still a huge gamble, while I just worked out how to spin it so it wouldn't glance.
Leftswing is overrated. All 1h attacks are awesome and have their use, which makes it such an awesome class. Now, its just leftswing close up, right swing at long range.
so it wasnt only my imagination ^^. Turn to Overhead is now 1 out of 10 a hit, before 1 out of 3. So thats fucked up. The 1h stab is rediculous in comparison to a piker who moves or jumps "BACKWARDS" and doesn't glance, that combined with a bit of turn magic and the piker can neglect glancing on close proximity. But a 1h who moves forward and is close to the target, glances in 2 out of 3 attacks.
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so it wasnt only my imagination ^^. Turn to Overhead is now 1 out of 10 a hit, before 1 out of 3. So thats fucked up. The 1h stab is rediculous in comparison to a piker who moves or jumps "BACKWARDS" and doesn't glance, that combined with a bit of turn magic and the piker can neglect glancing on close proximity. But a 1h who moves forward and is close to the target, glances in 2 out of 3 attacks.
How would you know about stabbing with a 1h when you're using dem damn steel pick all the time? :lol:
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the 1h stab on foot is a bit unpredictable & underpowered. tor killed me off my horse with a long dagger stab once, I'm still like: dafaq.
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This is now a petition for a 1h stab buff.
Who's with me?
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lets also not forget that heirlooms give a flat +3 damage instead of a % which means hierlooming low dmg weapons has a bigger impact, this is overall a good thing imo to make underused lower tier weapons an edge. but it does skew 1h balance somewhat.
It also adds speed rating. 1handed weapons are quite fast, compared to 2h. So heirlooming adds some good % bonuses to 2hands too.
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Yeah, nerf the one attack that 1h get kills witth -.-
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If they would remove the fucking turnrate nerf then maybe I wouldn't have to rely on the lame ass leftswing. Overhead was my attack of choice before and my aim with it was almost impeccable. Now it is really hard to even hit people with it. If they move to the side I can't even keep up and miss. Because it is a fast attack I can turn 30 degrees at most during the animation. Which on the close range I normally use it, is really not far enough.
This is the quote that needs to be read.
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Fixes were already annouced by cmp.
So just relax and do something useful.
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Was great maul overhead spam the only reason why they fucked up the turn on overheads?
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I think the reason were the stabs.
Some poles have the same attack on up and down. So in order to nerf those, both attacks had to be modified.
At least it sounds like a good explanation to me, as good as any.
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The turn rate was slowed down because spinning was silly, not to nerf a particular weapon class.
Fixes were already annouced by cmp.
So just relax and do something useful.
Not sure what fixes you're talking about. These values are final and it's unlikely they will change a lot.
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The turn rate was slowed down because spinning was silly, not to nerf a particular weapon class.
Not sure what fixes you're talking about. These values are final and it's unlikely they will change a lot.
Was talking about that weight and length thing. Thought you would go for that one... Am I mistaken?
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I'm considering it, haven't decided yet. But even if I add it, the values for short weapons will be nothing like the old ones.
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One-handed overhead is silly right now. Sidestepping out of the turning cone is really easy for the enemy at facehug range, aka where most hitlslashing 2h linger.
One-handed overhead is fine!
(just remembered I'm 2h ATM.)
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I don't think you realize how useless overhead is now with 1h weps. People are in your face and circling you and you constantly have to turn with them to match, when you start a swing they are often 90 degrees away from where they started so it's almost impossible to land overheads against a move target upclose when you are only allowed to adjust 30 degrees now.
Even 2h/polearm overhead/stab don't have it so bad cuz at longer range there is less possible degrees of movement by the target, but at point blank, which is the range basically all 50-75 length weapons fight at, the movement adjustments are hugely magnified. You hit short weps a lot harder than long ones if the mechanic was intended to limit polearm stab spins, and 2h stab/overhead drags.
Now basically Im reduced to only doing left swing attacks with my 73 length wep since overheads are so easy to miss and right swings are so tricky that they are very situational (I only use them maybe 10% of time).
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I agree. 15 or so gens as a one hander so I have some experience. I have a three direction iberian mace. This huge nerf has effectively made it 2 direction. As already stated right swing is far less useful. only time overhead is useful now is to hit people that get knocked down.
Hope u are not the end word on this mechanic. Because unfortunately your opinion that it is fine is wrong.
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I can land 1h overheads just fine. You just have to predict where the enemy is going to be then attack that spot, instead of just left-click then dragging to where you want. Of course it's not as usefull as it was, a lot more predictable and easier to avoid, but isn't that the point? It's the same with any other weapon. 1h lacking range has always been one of it's downsides, just addapt and deal with it.
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I can land 1h overheads just fine. You just have to predict where the enemy is going to be then attack that spot, instead of just left-click then dragging to where you want. Of course it's not as usefull as it was, a lot more predictable and easier to avoid, but isn't that the point? It's the same with any other weapon. 1h lacking range has always been one of it's downsides, just addapt and deal with it.
This
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heh miss old hit box :)
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The nerf affected every melee, so I am not really too hindered performance-wise with a short 1h. I'm getting used to the overhead although I'm not confident with using it much against good players yet. It might be a reasonable compromise to have a normal turn speed until you turn too much (45-90 degrees), then it will slow down.
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OP, the way you feel about 1h left swing is how all 1h-ers feel about every 2h swing direction. You could fight most 1h-ers and never do anything but zigzag around and right block, and you probably win. The other three 1h attack directions are pretty much limited to people that aren't aware of you, especially thrust and right swing with their delays and high probability to glance.
Turn rate limit should be a function of weapon weight, so Great Mauls can't spin on overheads much but 1hers still could. And the horrible 1h right swing animation should have its delay reduced and sweet spot increased. Finally, 1h thrust shouldn't glance from being too close unless your target is literally touching you.
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Turn rate limit should be a function of weapon weight, so Great Mauls can't spin on overheads much but 1hers still could. And the horrible 1h right swing animation should have its delay reduced and sweet spot increased. Finally, 1h thrust shouldn't glance from being too close unless your target is literally touching you.
Totally agree, there is also the matter of a a delay on 1 hand stab that should be reduced.
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And the horrible 1h right swing animation
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1H right swing is great. :shock:
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1H right swing is great. :shock:
For hitting people in the back that are otherwise engaged. If someone is facing you, they see the 1h right swing animation, strafe to their left and attack, because they know your swing will glance. Or, they can strafe to their right and attack, because the looong delay on 1h right swing means they can probably hit you before your weapon even gets to them. I'd trade the extra reach on 1h right swing for a bigger sweet spot and less delay. Let 1h thrust be the "reach" attack. Heck, every 2h swing is the "reach" attack, and they all have huge sweet spots and low delay.
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Buff 1h stab so it can hit enemies closer to you.
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I can land 1h overheads just fine. You just have to predict where the enemy is going to be then attack that spot, instead of just left-click then dragging to where you want. Of course it's not as usefull as it was, a lot more predictable and easier to avoid, but isn't that the point? It's the same with any other weapon. 1h lacking range has always been one of it's downsides, just addapt and deal with it.
The big problem with the new overheads is it made a risky attack even more risky to perform. Sure you can turn more before you release, but that just slows down an already slow attack. It just makes the left and right swings DRAMATICALLY better than an overhead.
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1H right swing is great. :shock:
1h right swing isn't great.
It's BADASS!
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Buff 1h stab so it can hit enemies closer to you.
kind of have to agree with this, its stupid that short weapons (1h) bounce on point blank stab and yet pikes/polearms users are still stabbing me with their wrists at point blank. guess its an engine thing.
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Why not make the other swings better and therefore more likely to be used?