cRPG

cRPG => General Discussion => Topic started by: HUSTLER on April 02, 2012, 11:19:07 pm

Title: cRPG weather forecast
Post by: HUSTLER on April 02, 2012, 11:19:07 pm
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Its time to remove penalties from rain since its on 24/7  :lol:
Title: Re: cRPG weather forecast
Post by: Aseldo on April 02, 2012, 11:24:08 pm
I swear it's either dark or raining 80% of the time, I miss just green and bright sunny days ;(
Title: Re: cRPG weather forecast
Post by: Emotion on April 02, 2012, 11:25:25 pm
^
Title: Re: cRPG weather forecast
Post by: haxKingdom on April 02, 2012, 11:27:03 pm
the penalties are there for realism, but it would be interesting if the weather could change mid-map and light rain sometimes instead of downpour.
Title: Re: cRPG weather forecast
Post by: Kivlov on April 02, 2012, 11:28:12 pm
the penalties are there for realism, but it would be interesting if the weather could change mid-map and less often.
It does change mid map, just because it doesn't update client side until map change doesn't mean it hasn't changed.

Less night time, less rain or make it so rain doesn't so heavily affect everything.
Title: Re: cRPG weather forecast
Post by: Riddaren on April 02, 2012, 11:28:25 pm
Rain and penalties doesn't bother me. Nighttime however makes it really hard to perform as I can't see good enough. It's like a 50% penalty to k:d ratio.
Title: Re: cRPG weather forecast
Post by: haxKingdom on April 02, 2012, 11:30:01 pm
It does change mid map, just because it doesn't update client side until map change doesn't mean it hasn't changed.

Less night time, less rain or make it so rain doesn't so heavily affect everything.
I meant visually so it's possible to know its not just lag... you quoted before my ninja edit!
Title: Re: cRPG weather forecast
Post by: FRANK_THE_TANK on April 02, 2012, 11:33:30 pm
http://www.youtube.com/watch?v=zL7UGpLMqEE
Title: Re: cRPG weather forecast
Post by: Dexxtaa on April 02, 2012, 11:35:01 pm
I'd vote to reduce rain% but increase *heavy* fog%

I LOVE fighting in pea soup fog.
Title: Re: cRPG weather forecast
Post by: Aseldo on April 02, 2012, 11:36:32 pm
I'd vote to reduce rain% but increase *heavy* fog%

I LOVE fighting in pea soup fog.

Heavy fog is just one big delay fest, if I die within the first minute of a heavy fog battle I just alt tab because I know it will take ages to get over with.
Title: Re: cRPG weather forecast
Post by: obitus on April 03, 2012, 12:46:47 am
reduce rain and fog chance by 50%
Title: Re: cRPG weather forecast
Post by: Logen on April 03, 2012, 12:49:15 am
Please no, I just love rain, nights and fog. Especially cause I use "Calradia In Darkness" texturepack.
Title: Re: cRPG weather forecast
Post by: obitus on April 03, 2012, 02:25:48 am
Your forecast leaves out one of the more...interesting cRPG weather conditions:

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Title: Re: cRPG weather forecast
Post by: Vingnir the Wanderer on April 03, 2012, 03:00:45 am
Please reduce the night cycle!  Rain is one thing, but fighting half the time in the dark?   :mad:

Why?

1. Because it doesnt add anything to the game but eyestrain.

2. Medieval Battles were usually fought in the spring and summer and during daylight hours.

3.  Even sieges have a history of wall assaults generally happening most of the time during the same above conditions.

4. It sucks

lol

Title: Re: cRPG weather forecast
Post by: Ganner on April 03, 2012, 08:20:41 am
Please reduce the night cycle!  Rain is one thing, but fighting half the time in the dark?   :mad:

Why?

1. Because it doesnt add anything to the game but eyestrain.

2. Medieval Battles were usually fought in the spring and summer and during daylight hours.

3.  Even sieges have a history of wall assaults generally happening most of the time during the same above conditions.

4. It sucks

lol

QFMFT.  I seriously cant see half the weapons IG during the night hours.  I cannot stand playing most maps during night cycle because off this, and if you add fog to the mix its farking retarded.

I support halfing the night cycle, and halfing the ammount it rains even if its a direct archery/xbow buff
Title: Re: cRPG weather forecast
Post by: Kivlov on April 03, 2012, 10:59:32 am
Your forecast leaves out one of the more...interesting cRPG weather conditions:

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Never had it rain with sun before? You live a sheltered life! I've had it snow, rain, hail, be windy as hell and sunny all in the course of a few hours. And just because nature is a bitch, rain and sun at the same time, just to make everything wet when you're in the woods.

The fog is awesome, makes being sneaky rewarding and fun. The rain not so much because of how drastically it reduces movement speed. Possible to have it set it to scale the movement so when it first begins to rain, it's only minor but builds up?
Title: Re: cRPG weather forecast
Post by: obitus on April 03, 2012, 11:01:15 am
i'm talking about rain falling out of 0% cloudy skies  8-)
Title: Re: cRPG weather forecast
Post by: Vibe on April 03, 2012, 11:04:03 am
Just make it so that special weather conditions (rain, fog, ...) happen OCCASIONALY, not often.
Title: Re: cRPG weather forecast
Post by: Phyrex on April 03, 2012, 11:43:11 am
I'm surprised that almost half the voters voted no.

But then again, my theory that half the player base are 'full-retards' is reaffirmed.

Adding something like rain while knowing that it will penalise and in some cases make certain styles unplayable, is poor game design at best.
Title: Re: cRPG weather forecast
Post by: Ganner on April 03, 2012, 03:09:46 pm
I'm surprised that almost half the voters voted no.

But then again, my theory that half the player base are 'full-retards' is reaffirmed.

Adding something like rain while knowing that it will penalise and in some cases make certain styles unplayable, is poor game design at best.

Its more like dedicated 2 hand or polearm players that are tired of ranged shooting them, so are therefor opposed to any ranged buff.  I dont blame them, this gen im a full str stacking crutcher and i didnt even put 2 points into shield... and i regret it.
Title: Re: cRPG weather forecast
Post by: Vibe on April 03, 2012, 03:11:08 pm
Its more like dedicated 2 hand or polearm players that are tired of ranged shooting them, so are therefor opposed to any ranged buff.  I dont blame them, this gen im a full str stacking crutcher and i didnt even put 2 points into shield... and i regret it.

But ranged classes suffer from rain too.
Title: Re: cRPG weather forecast
Post by: Ganner on April 03, 2012, 03:12:10 pm
....

That was my point.

Removing rain would be a buff to ranged classes.
Title: Re: cRPG weather forecast
Post by: Adamar on April 03, 2012, 03:16:26 pm
I voted no, rain should just happen less often.
Title: Re: cRPG weather forecast
Post by: Overdriven on April 03, 2012, 03:28:22 pm
....

That was my point.

Removing rain would be a buff to ranged classes.

I thought it only affected crossbows and slowed down cav? Not archers as well.
Title: Re: cRPG weather forecast
Post by: Ganner on April 03, 2012, 03:53:04 pm
It affects bows as well, just not as much as it affects xbow.
Title: Re: cRPG weather forecast
Post by: beniliusbob on April 03, 2012, 04:35:07 pm
Keep the penalties, increase the frequency of bright sunny days. Bright sunny days are a good day to die.
Title: Re: cRPG weather forecast
Post by: dynamike on April 03, 2012, 04:38:05 pm
Night + heavy fog =

(click to show/hide)
Title: Re: cRPG weather forecast
Post by: Angantyr on April 03, 2012, 04:49:14 pm
Its more like dedicated 2 hand or polearm players that are tired of ranged shooting them, so are therefor opposed to any ranged buff.  I dont blame them, this gen im a full str stacking crutcher and i didnt even put 2 points into shield... and i regret it.
They have misunderstood something then. Infantry has a pretty ridiculous athletics penalty in rain so their dodging and other footwork skills are limited, meaning a severe handicap against all other classes.
Title: Re: cRPG weather forecast
Post by: Leshma on April 03, 2012, 04:51:50 pm
They have misunderstood something then. Infantry has a pretty ridiculous athletics penalty in rain so their dodging and other footwork skills are limited, meaning a severe handicap against all other classes.

That's easy to avoid. It's called 36/3 build...

Btw I have 8 ath, feels like 3 most of the time :wink:
Title: Re: cRPG weather forecast
Post by: Bulzur on April 03, 2012, 04:55:39 pm
I'm surprised that almost half the voters voted no.

But then again, my theory that half the player base are 'full-retards' is reaffirmed.

Adding something like rain while knowing that it will penalise and in some cases make certain styles unplayable, is poor game design at best.

I voted "no", because we need to keep thoses interesting penalties.
BUT
I do feel there's way too much rain and night at the moment, and would gladly vote to make it less likely to rain, and more sunny overall.
Title: Re: cRPG weather forecast
Post by: Angantyr on April 03, 2012, 05:08:25 pm
Penalties are interesting in a strategy game perhaps, or if everyone had the same penalties, where as of right now it depends on when you logged into the map (reason enough to remove it completely until a better solution is found, imo), which class you play, and even how you play, penalizing people who rely on speed (which is yet another fruit in the turban for str and armor stacking players).

How much does it really affect archers and xbows? For with the athletics penalty it might not be the nerf to ranged it is made out to be. And what about cavalry, anyone got the numbers?
Title: Re: cRPG weather forecast
Post by: HUSTLER on April 03, 2012, 05:37:38 pm
Rain fucks everyone over..

Only builds that benefit somewhat might be str stackers since they all rdy are fuckin slow  :lol:
Title: Re: cRPG weather forecast
Post by: CrazyCracka420 on April 03, 2012, 05:44:52 pm
QFMFT.  I seriously cant see half the weapons IG during the night hours.  I cannot stand playing most maps during night cycle because off this, and if you add fog to the mix its farking retarded.

I support halfing the night cycle, and halfing the ammount it rains even if its a direct archery/xbow buff

Thought I was the only one.  Sucks riding into pikemen because I can't see their pike until the last minute.  It's a 15 foot long pole with a sharp point...I can easily see it during the day...

Nighttime eye strain sucks.  I don't really mind rain or fog as much...

That being said the only thing I would like to see is that the weather stays constant for the whole map, and it doesn't matter when you connect everyone has the same weather conditions...having half the people playing in night/fog and the other half playing during the day seems like a pretty big advantage...
Title: Re: cRPG weather forecast
Post by: Logen on April 03, 2012, 05:54:18 pm
Btw I have 8 ath, feels like 3 most of the time :wink:
Stop lagging. I dont feel any gimping affects from rain.
Title: Re: cRPG weather forecast
Post by: Angantyr on April 03, 2012, 06:06:52 pm
I have 6 currently, in rain it feels like at least a few points lower.
Title: Re: cRPG weather forecast
Post by: Brrrak on April 03, 2012, 06:20:28 pm
I think we should rework rain completely.

If you're wearing cloth, you become heavier, because the cloth is getting wet.
If you're wearing metal, you need to pay extra upkeep, so that it doesn't rust up.
If you're wearing plate, you should start stumbling into the ground randomly because of the mud (since, as cRPG experiences rain a good [made-up high percentage] of the time, the entire battlefield should be comprised only of mud), on top of the extra upkeep.

Reduce the penalty to crossbows and bows from rain.
Reduce movement penalty to make sure cloth-wearers aren't moving slower than a molasses flood
(click to show/hide)
.

Also, make the rain really loud, and add incredibly loud wind sound effects that won't do anything but annoy everyone.

(click to show/hide)
Title: Re: cRPG weather forecast
Post by: Digglez on April 04, 2012, 12:58:25 am
reduce rain & nighttime by 50%
Title: Re: cRPG weather forecast
Post by: isatis on April 04, 2012, 03:23:05 am
well I decided to play with dx7

with minimum graphic setting

it may be ugly

but I got no more rain!!!
Title: Re: cRPG weather forecast
Post by: Christo on April 04, 2012, 03:26:00 am
well I decided to play with dx7

with minimum graphic setting

it may be ugly

but I got no more rain!!!

Fail.

Turn off particle effects, no more rain on any graphical setting.

Enjoy.
Title: Re: cRPG weather forecast
Post by: Aseldo on April 04, 2012, 05:11:49 am
reduce rain & nighttime by 50%

Simple but only answer that makes sense.
Title: Re: cRPG weather forecast
Post by: Tzar on April 08, 2012, 11:28:15 pm
cRPG makes the Tsunami in thailand look like disneyland  :? 
Title: Re: cRPG weather forecast
Post by: Slamz on April 09, 2012, 12:45:48 am
Please reduce the night cycle!  Rain is one thing, but fighting half the time in the dark?   :mad:

Why?

1. Because it doesnt add anything to the game but eyestrain.

2. Medieval Battles were usually fought in the spring and summer and during daylight hours.

3.  Even sieges have a history of wall assaults generally happening most of the time during the same above conditions.

4. It sucks

lol

^ this

It should be a pretty unusual condition to fight in rain or darkness.  It should be something we get maybe 1 map in 10, not 1 map in 2.
Title: Re: cRPG weather forecast
Post by: Angantyr on April 09, 2012, 04:54:59 pm
Does the frequency of rain stem from an error in the code?
Title: Re: cRPG weather forecast
Post by: roymorrison on April 09, 2012, 07:51:50 pm
Who cares about realism, weather conditions having an adverse effect on gameplay is fucking stupid.  It isn't FUN, so why is it in the game?  Seriously what's the point of it.  To make everybody more pissed off at random intervals? 

If you're going to bring realism into the argument you have to be willing to get hit in the face with a fucking hammer and somehow make it glance. 
Title: Re: cRPG weather forecast
Post by: Ganner on April 09, 2012, 08:03:29 pm
Ollie whats the weather forcast for c-RPG?



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ITS GONNA RAIN!
Title: Re: cRPG weather forecast
Post by: Tears of Destiny on April 09, 2012, 08:08:24 pm
How much does it really affect archers and xbows?
10% to bows (makes me often undershoot and hit people in the knees) and 30% penalty to crossbows (because fuck you, that's why).
Title: Re: cRPG weather forecast
Post by: Angantyr on April 10, 2012, 03:38:55 pm
Thanks. Anyone got the numbers for the other penalties?