the penalties are there for realism, but it would be interesting if the weather could change mid-map and less often.It does change mid map, just because it doesn't update client side until map change doesn't mean it hasn't changed.
It does change mid map, just because it doesn't update client side until map change doesn't mean it hasn't changed.I meant visually so it's possible to know its not just lag... you quoted before my ninja edit!
Less night time, less rain or make it so rain doesn't so heavily affect everything.
I'd vote to reduce rain% but increase *heavy* fog%
I LOVE fighting in pea soup fog.
Please reduce the night cycle! Rain is one thing, but fighting half the time in the dark? :mad:
Why?
1. Because it doesnt add anything to the game but eyestrain.
2. Medieval Battles were usually fought in the spring and summer and during daylight hours.
3. Even sieges have a history of wall assaults generally happening most of the time during the same above conditions.
4. It sucks
lol
Your forecast leaves out one of the more...interesting cRPG weather conditions:Never had it rain with sun before? You live a sheltered life! I've had it snow, rain, hail, be windy as hell and sunny all in the course of a few hours. And just because nature is a bitch, rain and sun at the same time, just to make everything wet when you're in the woods.
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I'm surprised that almost half the voters voted no.
But then again, my theory that half the player base are 'full-retards' is reaffirmed.
Adding something like rain while knowing that it will penalise and in some cases make certain styles unplayable, is poor game design at best.
Its more like dedicated 2 hand or polearm players that are tired of ranged shooting them, so are therefor opposed to any ranged buff. I dont blame them, this gen im a full str stacking crutcher and i didnt even put 2 points into shield... and i regret it.
....
That was my point.
Removing rain would be a buff to ranged classes.
Its more like dedicated 2 hand or polearm players that are tired of ranged shooting them, so are therefor opposed to any ranged buff. I dont blame them, this gen im a full str stacking crutcher and i didnt even put 2 points into shield... and i regret it.They have misunderstood something then. Infantry has a pretty ridiculous athletics penalty in rain so their dodging and other footwork skills are limited, meaning a severe handicap against all other classes.
They have misunderstood something then. Infantry has a pretty ridiculous athletics penalty in rain so their dodging and other footwork skills are limited, meaning a severe handicap against all other classes.
I'm surprised that almost half the voters voted no.
But then again, my theory that half the player base are 'full-retards' is reaffirmed.
Adding something like rain while knowing that it will penalise and in some cases make certain styles unplayable, is poor game design at best.
QFMFT. I seriously cant see half the weapons IG during the night hours. I cannot stand playing most maps during night cycle because off this, and if you add fog to the mix its farking retarded.
I support halfing the night cycle, and halfing the ammount it rains even if its a direct archery/xbow buff
Btw I have 8 ath, feels like 3 most of the time :wink:Stop lagging. I dont feel any gimping affects from rain.
well I decided to play with dx7
with minimum graphic setting
it may be ugly
but I got no more rain!!!
reduce rain & nighttime by 50%
Please reduce the night cycle! Rain is one thing, but fighting half the time in the dark? :mad:
Why?
1. Because it doesnt add anything to the game but eyestrain.
2. Medieval Battles were usually fought in the spring and summer and during daylight hours.
3. Even sieges have a history of wall assaults generally happening most of the time during the same above conditions.
4. It sucks
lol
How much does it really affect archers and xbows?10% to bows (makes me often undershoot and hit people in the knees) and 30% penalty to crossbows (because fuck you, that's why).