cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Rumblood on March 31, 2012, 04:10:44 am
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Just how bad is melee that you have to give them auto-kicks vs ranged when they are 1 foot away? Do they not know how to use their weapon? You know, the ones that are often 3 feet long or more? Really? How about they just, you know, use their weapon or an actual kick to disrupt ranged?
Don't know what I'm talking about? Have your ranged buddy on the other team draw their weapon. Then just walk into them. Neat huh? No weapon or kick required. Auto-interrupt.
When it happens you can't just switch to melee, you are stunned, just like a real, actual skilled kick.
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Its more their for shield barge, and yes it should stay.
Its often the only safe thing for a shielder to do, walk straight into a guy with an arblest and hit him when he stuns. This is very necessary and useful, with out it throwers could charge right into point blank combat with impunity and destroy you with ease, an unblock-able pointblank huge damage weapon, with near perfect accuracy doesn't seem fair or sensible. When I was a thrower without bump I would have been in peoples faces 24/7, when you get into trouble you just change it melee block the shot, change back and peg them to the ground. It would have been horrible.
TBF you get to hit people from a hell of a long way away... I'll accept the auto kick being removed if all range weapons loose their reticule and you have to fire off instinct and learning, the throws will be fine but everyone else will be boned.
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Shhh Rumblood, dont give them ideas, I see a fuckload of people not having discovered this yet, delete thread ASAP :(
Also Frank how would deleting the reticule help you avoiding point blank shots to the face ?
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Shhh Rumblood, dont give them ideas, I see a fuckload of people not having discovered this yet, delete thread ASAP :(
Also Frank how would deleting the reticule help you avoiding point blank shots to the face ?
It wouldn't, but it would be some compensation for loosing the precious things.
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It wouldn't, but it would be some compensation for loosing the precious things.
So always and again its not about balance, its more about pissing other classes off with unneeded nerfs. Im fine with an interrupt but a magic stun shockwave ? Im with Rumblood on this part, if you want to stun people just kick them or use your weapon. This is as ridiculous as giving arrows the ability to knock people down would be.
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It is impossible to get a kick off on a person who is moving backwards. The bump was added to prevent an issue that pretty much everybody abused in M&B vanilla (pre-Warband) - you simply draw your bow / aim your crossbow at a shield user, and wait for him to lower his shield for a split second to attack. Then you fire.
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So always and again its not about balance, its more about pissing other classes off with unneeded nerfs. Im fine with an interrupt but a magic stun shockwave ? Im with Rumblood on this part, if you want to stun people just kick them or use your weapon. This is as ridiculous as giving arrows the ability to knock people down would be.
Exactly, it should be more like a right click/cancel draw instead of a stun where you can't draw out your melee weapon. Auto-stun is a crock.
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As was mentioned there is a good reason for it. You have to be VERY close for it to bump as well, so I think it's fine.
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Auto-stun is not fine. Causing an auto-right click would be okay. There is a HUGE difference. :!:
How about proximity causes a shielder to auto-lower their shield? Hey, that would be fair right? It simulates me grabbing it and pushing it out of the way to mace them to the face. And polearms/2 handers auto-glance plus get stunned from the glance. All fair in balance here now.
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Yes, archers should be able to plant an arrow in the shielders face the second he drops the shield. :rolleyes: It's already easy to sidestep with a spin to hit around his shield, why make it even easier? Shielders should be a more effective counter to archers than what they are now, not less.
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Not going to happen old man, this is as pointless as any of my crusades, maybe even more so.
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Yes, archers should be able to plant an arrow in the shielders face the second he drops the shield. :rolleyes: It's already easy to sidestep with a spin to hit around his shield, why make it even easier? Shielders should be a more effective counter to archers than what they are now, not less.
Causing them to drop their bow is quite enough. Giving an additional STUN is not only more effective, its ridiculous.
By the way if you are going to go that way of arguing, then give poleaxe the ability to rip down a raised shield. They should be a more effective counter to shielders than they are.
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It is a result of the Warband beta some years ago. Before that ranged could take out a shielder point blank without much problems. They just had to wait until the shielder lowered his shield to attack and boom headshot. It worked every time.
Also, nice manipulative poll description.
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Yeah, I also appreciate you ignoring that causing the archer to drop the bow eliminates the problem you are talking about and the added STUN is nothing more than overkill. But hey, archers deserve every nerf and more right?
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I'm okay with the proximity kicks as they have happened to me less then two dozen times in my entire c-RPG career. I never really viewed them as a problem, and viewed it as the melee user screwing my delicate bow and position up by brushing against it, forcing me off balance by struggling with my high tension object.
Also, not a big deal in my opinion from a game balance perspective. bows are not meant for melee, delicate buggers and all.
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Also, not a big deal in my opinion from a game balance perspective. bows are not meant for melee, delicate buggers and all.
It has nothing to do with not being able to use the bow. It has everything to do with not being able to pull out your melee weapon. And you aren't talking about siege where a defender can spawn, stun you by being next to you, and prevent you from using your already gimped melee weapon choices. :rolleyes:
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It has nothing to do with not being able to use the bow. It has everything to do with not being able to pull out your melee weapon. And you aren't talking about siege where a defender can spawn, stun you by being next to you, and prevent you from using your already gimped melee weapon choices. :rolleyes:
Well, in battle I usually pull out my melee weapon in time anyways given that if I have low ping I can fairly judge how much time I have. In siege though, the random spawns are so chaotic that even with melee I get screwed sometimes by poofing people even behind me. For archers to be vulnerable if surging into the castle, or if the castle is overrun, I think I'm also fine with that considering the ludicrous advantage that they have in that game mode (imo, at least for defense).
I see your point, I just don't see it as a problem large enough to change how it operates currently (at least with the current argument at hand).
A difference of opinion I suppose.
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Yeah, I also appreciate you ignoring that causing the archer to drop the bow eliminates the problem you are talking about and the added STUN is nothing more than overkill. But hey, archers deserve every nerf and more right?
Well old man, why don't you pour over the code and find something as elegant and simple as the proximity stun, its a pretty smart move by the devs.
TBH if you are getting bumped and killed by the inf... your doing it wrong.
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It's a hardcoded Warband mechanic. I don't see a reason for looking into it and molesting cmp with it. Especially not if the 'problem' is presented with an attitude like this. For me it works fine.
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I too don't see it as a problem. Just don't let them get that close, its pretty bloody simple.
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Its definitly not high priority. Like Tears it almost never happens to me as I just pull my melee weapon before someone gets that close or kick them myself. But only because its not high priority is no justification for it to exist imo. As Rumblood said if a touch would just cancel the draw its more than enough to eliminate the issue as drawing in crpg takes ages anyway. A magic stun aura is just plain stupid, unrealistic and unbalanced in any way, no matter how often it happens.
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Consider it more like a shield bash than a stun aura, with the unfortunate effect of working on everyone.
Can we please get 2 ranged on either team to walk into each other weapons at the ready, I want to see if the c-rpg universe collapses in on its self.
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Ranged stagger if you walk into them is very necessary.
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Consider it more like a shield bash than a stun aura, with the unfortunate effect of working on everyone.
Can we please get 2 ranged on either team to walk into each other weapons at the ready, I want to see if the c-rpg universe collapses in on its self.
I do that on purpose on enemy archers some times for the lulz.
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I don't see why that's a problem at all...
If you failed your last shot, and took too long to do it, then of course you'll be auto-kicked before taking your melee weapon out, it's your own fault.
This feature is necessary, specially against xbowmen.
If you're an archer, and you got kicked-stunned, then you're doing it wrong, and deserve to die.
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Its really a shame only people using shields can do this.
Oh well, some 50 million XP from now, I'll be able to do this with my buckler :)
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Its really a shame only people using shields can do this.
You sure about that ?
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You sure about that ?
2 people using ranged weapons can do it, they just sort of bounce off each other.
It's not just shielders! :)
As an archer I find it hilarious, along with the penguin jump... Let's be honest here, it's literally just someone knocking the ranged weapon aside, just animated odly. Silly silly suggestion! :?
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Its really a shame only people using shields can do this.
Oh well, some 50 million XP from now, I'll be able to do this with my buckler :)
Everyone can do it Leshma...
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It's a hardcoded Warband mechanic. I don't see a reason for looking into it and molesting cmp with it. Especially not if the 'problem' is presented with an attitude like this. For me it works fine.
That I can accept, thanks.
And the attitude was "developed" by the devs attitude towards the class :P