Poll

Should melee get auto-interrupts against ranged?

Yes! I have no clue how to use my weapon and need all the advantages the Devs can give me!
No. I've got skills. They are already dead before this would kick in anyhow.

Author Topic: Proximity kicks  (Read 1429 times)

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Offline Rumblood

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Proximity kicks
« on: March 31, 2012, 04:10:44 am »
-13
« Last Edit: March 31, 2012, 04:13:45 am by Rumblood »
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Offline FRANK_THE_TANK

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Re: Proximity kicks
« Reply #1 on: March 31, 2012, 04:24:17 am »
-1
Its more their for shield barge, and yes it should stay.

Its often the only safe thing for a shielder to do, walk straight into a guy with an arblest and hit him when he stuns. This is very necessary and useful, with out it throwers could charge right into point blank combat with impunity and destroy you with ease, an unblock-able pointblank huge damage weapon, with near perfect accuracy doesn't seem fair or sensible. When I was a thrower without bump I would have been in peoples faces 24/7, when you get into trouble you just change it melee block the shot, change back and peg them to the ground. It would have been horrible.

TBF you get to hit people from a hell of a long way away... I'll accept the auto kick being removed if all range weapons loose their reticule and you have to fire off instinct and learning, the throws will be fine but everyone else will be boned.
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Offline XyNox

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Re: Proximity kicks
« Reply #2 on: March 31, 2012, 04:25:04 am »
0
Shhh Rumblood, dont give them ideas, I see a fuckload of people not having discovered this yet, delete thread ASAP  :(

Also Frank how would deleting the reticule help you avoiding point blank shots to the face ?
« Last Edit: March 31, 2012, 04:27:45 am by XyNox »
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Offline FRANK_THE_TANK

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Re: Proximity kicks
« Reply #3 on: March 31, 2012, 04:28:44 am »
0
Shhh Rumblood, dont give them ideas, I see a fuckload of people not having discovered this yet, delete thread ASAP  :(

Also Frank how would deleting the reticule help you avoiding point blank shots to the face ?

It wouldn't, but it would be some compensation for loosing the precious things.
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Offline XyNox

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Re: Proximity kicks
« Reply #4 on: March 31, 2012, 04:35:01 am »
0
It wouldn't, but it would be some compensation for loosing the precious things.

So always and again its not about balance, its more about pissing other classes off with unneeded nerfs. Im fine with an interrupt but a magic stun shockwave ? Im with Rumblood on this part, if you want to stun people just kick them or use your weapon. This is as ridiculous as giving arrows the ability to knock people down would be.
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Offline Vodner

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Re: Proximity kicks
« Reply #5 on: March 31, 2012, 06:22:13 am »
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It is impossible to get a kick off on a person who is moving backwards. The bump was added to prevent an issue that pretty much everybody abused in M&B vanilla (pre-Warband) - you simply draw your bow / aim your crossbow at a shield user, and wait for him to lower his shield for a split second to attack. Then you fire.
« Last Edit: March 31, 2012, 06:26:17 am by Vodner »

Offline Rumblood

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Re: Proximity kicks
« Reply #6 on: March 31, 2012, 06:22:39 am »
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So always and again its not about balance, its more about pissing other classes off with unneeded nerfs. Im fine with an interrupt but a magic stun shockwave ? Im with Rumblood on this part, if you want to stun people just kick them or use your weapon. This is as ridiculous as giving arrows the ability to knock people down would be.

Exactly, it should be more like a right click/cancel draw instead of a stun where you can't draw out your melee weapon. Auto-stun is a crock.
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Offline MrShine

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Re: Proximity kicks
« Reply #7 on: March 31, 2012, 06:26:40 am »
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As was mentioned there is a good reason for it.  You have to be VERY close for it to bump as well, so I think it's fine.
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Offline Rumblood

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Re: Proximity kicks
« Reply #8 on: March 31, 2012, 07:09:56 am »
-1
Auto-stun is not fine. Causing an auto-right click would be okay. There is a HUGE difference.  :!:

How about proximity causes a shielder to auto-lower their shield? Hey, that would be fair right? It simulates me grabbing it and pushing it out of the way to mace them to the face. And polearms/2 handers auto-glance plus get stunned from the glance. All fair in balance here now.
« Last Edit: March 31, 2012, 07:12:25 am by Rumblood »
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Re: Proximity kicks
« Reply #9 on: March 31, 2012, 07:25:09 am »
+2
Yes, archers should be able to plant an arrow in the shielders face the second he drops the shield. :rolleyes: It's already easy to sidestep with a spin to hit around his shield, why make it even easier? Shielders should be a more effective counter to archers than what they are now, not less.
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Offline FRANK_THE_TANK

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Re: Proximity kicks
« Reply #10 on: March 31, 2012, 07:28:55 am »
0
Not going to happen old man, this is as pointless as any of my crusades, maybe even more so.
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Offline Rumblood

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Re: Proximity kicks
« Reply #11 on: March 31, 2012, 07:38:22 am »
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Yes, archers should be able to plant an arrow in the shielders face the second he drops the shield. :rolleyes: It's already easy to sidestep with a spin to hit around his shield, why make it even easier? Shielders should be a more effective counter to archers than what they are now, not less.

Causing them to drop their bow is quite enough. Giving an additional STUN is not only more effective, its ridiculous.

By the way if you are going to go that way of arguing, then give poleaxe the ability to rip down a raised shield. They should be a more effective counter to shielders than they are.
« Last Edit: March 31, 2012, 07:48:41 am by Rumblood »
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Offline Paul

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Re: Proximity kicks
« Reply #12 on: March 31, 2012, 07:48:42 am »
+2
It is a result of the Warband beta some years ago. Before that ranged could take out a shielder point blank without much problems. They just had to wait until the shielder lowered his shield to attack and boom headshot. It worked every time.

Also, nice manipulative poll description.
« Last Edit: March 31, 2012, 07:51:45 am by Paul »

Offline Rumblood

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Re: Proximity kicks
« Reply #13 on: March 31, 2012, 07:58:00 am »
+1
Yeah, I also appreciate you ignoring that causing the archer to drop the bow eliminates the problem you are talking about and the added STUN is nothing more than overkill. But hey, archers deserve every nerf and more right?
« Last Edit: March 31, 2012, 07:59:13 am by Rumblood »
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Re: Proximity kicks
« Reply #14 on: March 31, 2012, 08:01:24 am »
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I'm okay with the proximity kicks as they have happened to me less then two dozen times in my entire c-RPG career. I never really viewed them as a problem, and viewed it as the melee user screwing my delicate bow and position up by brushing against it, forcing me off balance by struggling with my high tension object.

Also, not a big deal in my opinion from a game balance perspective. bows are not meant for melee, delicate buggers and all.
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