Poll

Should melee get auto-interrupts against ranged?

Yes! I have no clue how to use my weapon and need all the advantages the Devs can give me!
No. I've got skills. They are already dead before this would kick in anyhow.

Author Topic: Proximity kicks  (Read 1427 times)

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Offline Rumblood

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Re: Proximity kicks
« Reply #15 on: March 31, 2012, 08:07:35 am »
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Also, not a big deal in my opinion from a game balance perspective. bows are not meant for melee, delicate buggers and all.

It has nothing to do with not being able to use the bow. It has everything to do with not being able to pull out your melee weapon. And you aren't talking about siege where a defender can spawn, stun you by being next to you, and prevent you from using your already gimped melee weapon choices.  :rolleyes:
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Offline Tears of Destiny

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Re: Proximity kicks
« Reply #16 on: March 31, 2012, 08:11:00 am »
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It has nothing to do with not being able to use the bow. It has everything to do with not being able to pull out your melee weapon. And you aren't talking about siege where a defender can spawn, stun you by being next to you, and prevent you from using your already gimped melee weapon choices.  :rolleyes:

Well, in battle I usually pull out my melee weapon in time anyways given that if I have low ping I can fairly judge how much time I have. In siege though, the random spawns are so chaotic that even with melee I get screwed sometimes by poofing people even behind me. For archers to be vulnerable if surging into the castle, or if the castle is overrun, I think I'm also fine with that considering the ludicrous advantage that they have in that game mode (imo, at least for defense).

I see your point, I just don't see it as a problem large enough to change how it operates currently (at least with the current argument at hand).

A difference of opinion I suppose.
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Offline FRANK_THE_TANK

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Re: Proximity kicks
« Reply #17 on: March 31, 2012, 08:17:41 am »
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Yeah, I also appreciate you ignoring that causing the archer to drop the bow eliminates the problem you are talking about and the added STUN is nothing more than overkill. But hey, archers deserve every nerf and more right?

Well old man, why don't you pour over the code and find something as elegant and simple as the proximity stun, its a pretty smart move by the devs.

TBH if you are getting bumped and killed by the inf... your doing it wrong.
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Offline Paul

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Re: Proximity kicks
« Reply #18 on: March 31, 2012, 08:54:28 am »
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It's a hardcoded Warband mechanic. I don't see a reason for looking into it and molesting cmp with it. Especially not if the 'problem' is presented with an attitude like this. For me it works fine.

Offline FRANK_THE_TANK

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Re: Proximity kicks
« Reply #19 on: March 31, 2012, 09:28:23 am »
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I too don't see it as a problem. Just don't let them get that close, its pretty bloody simple.
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Offline XyNox

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Re: Proximity kicks
« Reply #20 on: March 31, 2012, 09:48:48 am »
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Its definitly not high priority. Like Tears it almost never happens to me as I just pull my melee weapon before someone gets that close or kick them myself. But only because its not high priority is no justification for it to exist imo. As Rumblood said if a touch would just cancel the draw its more than enough to eliminate the issue as drawing in crpg takes ages anyway. A magic stun aura is just plain stupid, unrealistic and unbalanced in any way, no matter how often it happens.
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Offline FRANK_THE_TANK

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Re: Proximity kicks
« Reply #21 on: March 31, 2012, 11:48:20 am »
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Consider it more like a shield bash than a stun aura, with the unfortunate effect of working on everyone.

Can we please get 2 ranged on either team to walk into each other weapons at the ready, I want to see if the c-rpg universe collapses in on its self.
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Offline Teeth

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Re: Proximity kicks
« Reply #22 on: March 31, 2012, 11:54:11 am »
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Ranged stagger if you walk into them is very necessary.

Offline XyNox

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Re: Proximity kicks
« Reply #23 on: March 31, 2012, 12:23:24 pm »
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Consider it more like a shield bash than a stun aura, with the unfortunate effect of working on everyone.

Can we please get 2 ranged on either team to walk into each other weapons at the ready, I want to see if the c-rpg universe collapses in on its self.

I do that on purpose on enemy archers some times for the lulz.
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Offline Bulzur

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Re: Proximity kicks
« Reply #24 on: March 31, 2012, 01:30:41 pm »
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I don't see why that's a problem at all...

If you failed your last shot, and took too long to do it, then of course you'll be auto-kicked before taking your melee weapon out, it's your own fault.

This feature is necessary, specially against xbowmen.

If you're an archer, and you got kicked-stunned, then you're doing it wrong, and deserve to die.
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Offline Leshma

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Re: Proximity kicks
« Reply #25 on: March 31, 2012, 01:36:23 pm »
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Its really a shame only people using shields can do this.

Oh well, some 50 million XP from now, I'll be able to do this with my buckler :)

Offline XyNox

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Re: Proximity kicks
« Reply #26 on: March 31, 2012, 03:17:19 pm »
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Its really a shame only people using shields can do this.

You sure about that ?
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Offline Tennenoth

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Re: Proximity kicks
« Reply #27 on: March 31, 2012, 03:21:46 pm »
+1
You sure about that ?

2 people using ranged weapons can do it, they just sort of bounce off each other.

It's not just shielders! :)

As an archer I find it hilarious, along with the penguin jump... Let's be honest here, it's literally just someone knocking the ranged weapon aside, just animated odly. Silly silly suggestion!  :?
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Offline Jarlek

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Re: Proximity kicks
« Reply #28 on: March 31, 2012, 05:43:46 pm »
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Its really a shame only people using shields can do this.

Oh well, some 50 million XP from now, I'll be able to do this with my buckler :)
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Offline Rumblood

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Re: Proximity kicks
« Reply #29 on: March 31, 2012, 08:21:10 pm »
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It's a hardcoded Warband mechanic. I don't see a reason for looking into it and molesting cmp with it. Especially not if the 'problem' is presented with an attitude like this. For me it works fine.

That I can accept, thanks.

And the attitude was "developed" by the devs attitude towards the class  :P
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