cRPG

cRPG => General Discussion => Topic started by: Zisa on March 10, 2011, 08:18:56 pm

Title: SWORD AND BOARD ANALYSIS
Post by: Zisa on March 10, 2011, 08:18:56 pm
This is not meant to be a balance discussion.

I am not going to claim to be any great shakes at sword and board, though I will have a good match every once in a while.

 pitfalls and tendencies
 
 FF prone - dealing and receiving. Mostly due to the shorter nature of the weapons.
 
 Tunnel vision - the need to maintain a shield in front of the current opponent can easily lead to tunnel vision. Remapping of the look around key may help.
 
 RMBitis - finger locked on RMB can lead to stubborn releases.
 
 Getting swarmed. I find it easier to deal with multiple opponents with anything BUT sword and board. I am not sure if turn speed is slowed when holding RMB, it used to be.
 
 Crush Through - sure you CAN deal with it when one versus one, how often does that hapen? Possibly the silliest mechanic ever.
 
 Back pedallers. You may have to content yourself with getting one strike in and maintaining position, or risk getting swarmed due to over pursuit.
 
 'Spammers' the guys who don't give you a chance to strike back. Really need to discover their timing, unfortunately, this can lead to a long delay.
 
 Delay - this can be good or dreadful. It can take a long time at times to kill someone, which ties you up.
 
 ROLES
 
 Roadblock. Turtle in heavy armour, strike only when necessary, but be a bulwark for your team mates to work around. Can infuriate some people.
 
 Guard. Guard an archer or group of ranged, intercept incoming; essentially watching their backs.
 
 daggger and buckler assasin, with light armor.
 
 Pushing the front.
 
 Advancing on archers. This is kind of key; hiding behind the two handers is common, but improper. Of course, those speedy bastards do not wait for you.
 
 Ability to switch roles / mode
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Ujin on March 10, 2011, 08:22:22 pm
My short view on swordNboard after 2 weeks of playing on my alt character - it's great. Whiners will never stop whining anyway.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Tristan on March 10, 2011, 08:23:52 pm
Never done better since I became sword and board.

When knowing when "not" to use your shield, you are pretty much a counter to every other "class" out there...
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Xant on March 10, 2011, 08:37:30 pm
Getting swarmed. I find it easier to deal with multiple opponents with anything BUT sword and board. I am not sure if turn speed is slowed when holding RMB, it used to be.

Try backpedalling while holding RMB and waiting until their reflexes get dulled by nonstop beating of your shield... or just run at you with weapons chambered. 90% of the playerbase seems to die this way really easily. So backpedal, RMB, then they get lazy and you just take a step forward and slash them in the face, rinse and repeat.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: LordRichrich on March 10, 2011, 08:46:26 pm
I agree on short weapons but hey, they are short for a reason :)
I like playing sword and board, especially since I can manual block now. So I can RP my chars who use shitty shields and still survive after it breaks. It's great fun and imo the best class to RP with :)
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Spawny on March 10, 2011, 08:53:02 pm
All I can say to other S&B players: Learn how to manual block.

It improves your game and you just put away your shield against those pesky axes and use your speed advantage to the fullest.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Murchad on March 10, 2011, 09:24:04 pm
All I can say to other S&B players: Learn how to manual block.

It improves your game and you just put away your shield against those pesky axes and use your speed advantage to the fullest.
+1
If you are skilled it is a good to put your shield away when in small fighting (1v1 etc)
saves the shield and shows your skill.

anyone who complains about 1h being too slow should put shield down, you will quickly realize it is mostly just the shield delay that is slowing you down.
you do have to be careful of blockstun with some of the heavier weapons though.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Matey on March 10, 2011, 09:48:05 pm
you doing str or agi?
i find str is easier to smash through an opponent or two at a time, and agi to be way better for distracting large groups of players without dying horribly.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Zisa on March 10, 2011, 10:22:16 pm
mostly str.

On  a side note, being a shielder makes certain maps more palatable - it's kind of fun to charge down a bridge for example.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Noble Crassius on March 10, 2011, 10:27:32 pm
No offense Zisa but most of this = Not true. Perhaps you should try to play a shielder more than a week then make one of these  :shock:
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Banok on March 10, 2011, 10:43:19 pm
in my experience sword and board requires alot better timing, its takes more skill in terms of timing to not be spammed because of shield slowing your attacks. however it also requires alot less skill in a other areas since you get 180 degree invicibility from multiple attacks and ranged attacks.

PS: I just piked a horseback in the back and it hit his shield by magic so um 360 degree invincibility then in some cases.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Tai Feng on March 10, 2011, 10:45:52 pm
in my experience (...) since you get 180 degree invicibility from multiple attacks and ranged attacks.

You haven't played a shielder since new patch have you? :) You can hold a heavy kite shield directly in front of yourself, and get a frontal throwing weapon to your head, for example.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Vibe on March 10, 2011, 10:47:57 pm
I smell QQ.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Vexus on March 10, 2011, 11:01:07 pm
You haven't played a shielder since new patch have you? :) You can hold a heavy kite shield directly in front of yourself, and get a frontal throwing weapon to your head, for example.

Move your mouse up while holding right click?
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Tai Feng on March 10, 2011, 11:02:33 pm
Move your mouse up while holding right click?

Read what discussion is about before making a reply?
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Tears of Destiny on March 10, 2011, 11:03:15 pm
Move your mouse up while holding right click?

I love when people do that, foot shots are a breeze. Seriously, I am not sarcastic.
Anyone with a shield better get good leg armor, as you get shot there very very often unless you have a huscarl magic force shield.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Vexus on March 10, 2011, 11:09:37 pm
Yes but he said he holds shield and gets hit in the face so move it up and you block it, last patch while not perfect lowered some of the invisible barrier of the non rounded shields now hopefully next patches lessens it from round shields too.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Noble Crassius on March 10, 2011, 11:15:50 pm
I re-tract my earlier comment I now see your a STR plate shielder (plate + shield imo is dumb your shield IS your armor) buut I play the opposite soo that might be where the different experiences comes in.

Rename this thread Plate n Board or something along those lines.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Gristle on March 11, 2011, 07:51:43 am
Why? In what way does wearing plate remove your ability to use a sword? I use a crossbow. Do I have to wait for someone to make a "Crossbow & Board Analysis" thread to share my opinion? Does a player with an axe have to wait for "Axe & Board Analysis"? Sword & Board is a much broader term than you give it credit.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Zisa on March 11, 2011, 08:48:41 am
I re-tract my earlier comment I now see your a STR plate shielder (plate + shield imo is dumb your shield IS your armor) buut I play the opposite soo that might be where the different experiences comes in.

Rename this thread Plate n Board or something along those lines.
No, I tried a variety of armors etc... did you read it? Which parts are false exactly then.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Kalam on March 11, 2011, 09:08:34 am

 Getting swarmed. I find it easier to deal with multiple opponents with anything BUT sword and board. I am not sure if turn speed is slowed when holding RMB, it used to be.
 

 I find it easiest to deal with multiple opponents on my high agility, low strength shielder. Simultaneous attacks from differing directions are instant death when I'm manual blocking, something a shield is useful for protecting against.

However, it's not something that is realized until you hit 8 athletics/shield and are running around with armour that weighs 5 or less.

 So ultimately, I'll agree- it's nigh impossible to face multiple opponents as a sword-and-boarder when I'm in a strength build generation using medium armor. It's better in a balanced build, but it's still harder to fight off multiple opponents with a shield than without.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: POOPHAMMER on March 11, 2011, 09:22:41 am
Zisa perhaps you should try to actually become good at sword and board instead of trying it for less than a week and declaring it useless. It takes more than just holding your shield up and striking when you think is right. Also like the others said, learning manual blocking is key to surviving because your shield is not a crutch, it is merely a tool of blocking ranged attacks, at least thats all I have found it good for. When I went against other melee on my 1h and shield build, I found it was much easier to put the shield aside and block and strike as you would any other combat. Manual blocking isnt hard to do, just do it as you would any other build. It is easier than you think and one of the best builds you can do to rack up a lot of kills.

Oh yea, learn to chamber block as well. It will help you a lot.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Zisa on March 11, 2011, 09:36:13 am
Zisa perhaps you should try to actually become good at sword and board instead of trying it for less than a week and declaring it useless. It takes more than just holding your shield up and striking when you think is right. Also like the others said, learning manual blocking is key to surviving because your shield is not a crutch, it is merely a tool of blocking ranged attacks, at least thats all I have found it good for. When I went against other melee on my 1h and shield build, I found it was much easier to put the shield aside and block and strike as you would any other combat. Manual blocking isnt hard to do, just do it as you would any other build. It is easier than you think and one of the best builds you can do to rack up a lot of kills.

Oh yea, learn to chamber block as well. It will help you a lot.

Where did I say it was useless, you shitstick of a stupid fucking troll?
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Spawny on March 11, 2011, 10:53:09 am
Where did I say it was useless, you shitstick of a stupid fucking troll?

Be nice.

I find playing a strength shielder much more usefull, since the high strength actually let's me hurt people.
If someone comes running up to me with an overhead chambered, I poke them in the face and I know the next hit will kill them. It's strong in clusterfucks too, since all you have to do is watch your back and run around in circles while spamming left to right hits. 2h and polearmers can do the same and 1 hit most people, but they're in more trouble when fighting 3 or more opponents at once.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Zisa on March 11, 2011, 11:06:06 am
Be nice.

I find playing a strength shielder much more usefull, since the high strength actually let's me hurt people.
If someone comes running up to me with an overhead chambered, I poke them in the face and I know the next hit will kill them. It's strong in clusterfucks too, since all you have to do is watch your back and run around in circles while spamming left to right hits. 2h and polearmers can do the same and 1 hit most people, but they're in more trouble when fighting 3 or more opponents at once.

When a guy who's been trying to troll me since I started playing crpg comes in without reading the thread, or even the first post, it is an obvious troll. I have no trouble respecting people who've earned it.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Quirian on March 11, 2011, 11:24:02 am
visitors can't see pics , please register or login


I totally thought this is another thread  :twisted:
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Vibe on March 11, 2011, 11:27:14 am
visitors can't see pics , please register or login


I totally thought this is another thread  :twisted:

Quirian you nasty man
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Lansamur on March 11, 2011, 11:42:11 am
Okay, I think I should say something to this, as I probably am one of the most experienced 1h/boarders here (I started my career in August '10 as 1h/boarder and only interrupted it for 3 generations as cav/pole and archer/2h).


 FF prone - dealing and receiving. Mostly due to the shorter nature of the weapons.

That depends on the playstyle. If you're a "CHARGE!"-player, always in the first row of battleformations, then it's clear as the day that you will get some teamslashes from time to time. That's what you have, on a Str build, your armor for. As to dealing FF... that is entirely your problem of not watching where you swing. It happens to everybody, especially with unbalanced Axes, but one can still watch his surroundings and act accordingly

Quote
Tunnel vision - the need to maintain a shield in front of the current opponent can easily lead to tunnel vision. Remapping of the look around key may help.
I have that problem sometimes too. I see a group of enemies, don't know where my teammates are, rely on my shield and charge straight on - dead. Again this is a problem of each his own. You'll see you seldomly have the time to use that "look-around-yourself"key as you're heavily engaged into battle.
 
Quote
RMBitis - finger locked on RMB can lead to stubborn releases.
What do you mean with this? Enemy releases or your own? I'm finding myself more often than not waiting until the enemy connects with my shield before I strike back. Mostly because they feint a lot and i might release RMB at the wrong moment.
 
Quote
Getting swarmed. I find it easier to deal with multiple opponents with anything BUT sword and board. I am not sure if turn speed is slowed when holding RMB, it used to be.
That's the problem of charging head on completely alone. Enemies see "Oh, big shield guy, let's gank him". Boom, dead. Either tactical retreat or keep on charging into the middle of the crowd and hope for a lot of TKs on enemyside (always rofling when there're like 3 TKs around me while I'm moshing through the crowd. xD)
 
Quote
Crush Through - sure you CAN deal with it when one versus one, how often does that hapen? Possibly the silliest mechanic ever.
One solution: Release RMB and run the hell out of there. Or spam the Maulers and run circles around them.
 
Quote
Back pedallers. You may have to content yourself with getting one strike in and maintaining position, or risk getting swarmed due to over pursuit.
Pff. I'll wait for them and literally tap my feet until they decide to come near again. Might slash another ernemy until then.

Quote
'Spammers' the guys who don't give you a chance to strike back. Really need to discover their timing, unfortunately, this can lead to a long delay.
What was that saying from Phyrex? Spam happens cause you either fail to spam yourself, have a fail build or just plain suck. Chambering, running circles around 'em, spam back.
 
Quote
Delay - this can be good or dreadful. It can take a long time at times to kill someone, which ties you up.

See RMBitis.
 
ROLES
 
Quote
Roadblock. Turtle in heavy armour, strike only when necessary, but be a bulwark for your team mates to work around. Can infuriate some people.
I love playing that one. Charge straight into the crowd, leave a path of havoc behind yourself from the teammatesand be the happy lone man standing afterwards cause you backslashed a lot of people. xD0
Quote
Guard. Guard an archer or group of ranged, intercept incoming; essentially watching their backs.
I only play this with clanmates. Otherwise either Archers fail at positioning or they don't watch themselves enough.

 
Quote
daggger and buckler assasin, with light armor.
Never done this, not my playstyle.
Quote
Pushing the front.
See Roadblock.

Quote
Advancing on archers. This is kind of key; hiding behind the two handers is common, but improper. Of course, those speedy bastards do not wait for you.
Meh, hate archers when I charge them cause they always outrun me. Flanking them helps though, just out of their periphal vision.

Quote
Ability to switch roles / mode

That's why I love 1h/board. It just gives so many opportunities.


Title: Re: SWORD AND BOARD ANALYSIS
Post by: Noble Crassius on March 11, 2011, 06:35:27 pm
Why? In what way does wearing plate remove your ability to use a sword? I use a crossbow. Do I have to wait for someone to make a "Crossbow & Board Analysis" thread to share my opinion? Does a player with an axe have to wait for "Axe & Board Analysis"? Sword & Board is a much broader term than you give it credit.

I'll ignore your hostile attitude for now, I suggest you chill out. I'm just saying plate n Board is such an oddity that it shouldn't be the bottom line of a Sword and Board analysis. I know it's a general term that's why this thread needed to be named more specific because there's so many roles a 1hander can play. Plate + shield slows down your movement and attack speed so much that these become viable problems that Zisa might of encountered as a new shielder but I can fairly well deal with with a balanced build.

Getting swarmed. I find it easier to deal with multiple opponents with anything BUT sword and board. I am not sure if turn speed is slowed when holding RMB, it used to be. (Not true for me with a balanced build and medium armor I find these situations quite ammusing since I can survive, and grab a few kills while any other class would topple over and die as soon as two people tried to attack from two different directions).

Back pedallers. You may have to content yourself with getting one strike in and maintaining position, or risk getting swarmed due to over pursuit. (still a small problem for me but even more so for the slow as shit Zisa)

'Spammers' the guys who don't give you a chance to strike back. Really need to discover their timing, unfortunately, this can lead to a long delay. (not a problem at all for me.)

That and the dealing of FF prone is what I disagreed with, which is why I said i re-tract my earlier statements because I never went high STR + plate with my sword n Board character. I do agree half with this statement tho I find myself pretty often on the receiving end of some allied 2handers giant ass sword.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Tears of Destiny on March 11, 2011, 06:59:31 pm
Zisa perhaps you should try to actually become good at sword and board instead of trying it for less than a week and declaring it useless.

To be fair, Zisa never said it was useless, though of course the longer someone uses a class the better they will be to judge it.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: BalrogBoru on March 11, 2011, 07:02:57 pm
I don't understand how you can say that s&b takes the most skill. As far as I see it, it takes the least(exception may be xbow).
Firstly, starting off as a turtle, your shield allows you to survive a lot longer in battle. As a low level peasant with a shield, you'll find you make it to the front lines more often without being 1 hit by archers. You'll also survive in melee longer, allowing you to learn more about movement which is essential, as one of the first things any turtle will instinctively learn is how to stop enemies running around behind them. You don't need to learn how to manual block(potentially ever) and the only things you need to learn are facehugging and counter attacks. Counter attacks are piss to learn as long as you take a fast weapon and wait until your enemy lands his weapon on your shield before attempting a counter to avoid feints.

No offense to all your turtles but that's ASS.

I started as a 2h, and I tell you that for the first 15 levels I learned very little about this game as I didn't survive against any other class long enough. It wasn't until a bought a huscarl shield that I properly learnt movement, and if it wasn't for other 2h players I would never have learned manual block. I don't know about you but I find it 10 times harder to judge the direction of attack when it's coming from a stubby, fast little axe or pick that you can barely see in 1v1 behind the enemies huscarls shield.

Yeah, there's means and ways of making the S&B strategy SEEM technical but really it's a load of whitewash nonsense. As Xang said it's; wait, counter, rinse and repeat. ASS.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: 1slander on March 11, 2011, 07:40:01 pm
ZISA, I have been contemplating going pure 1 hander as S/S (sword and shield) inf for next build on Araios if I can get back to playing him to grind through 30.  Using the calc I think the most viable build is balanced.

    * Strength: 18
    * Agility: 18
    * Hit points: 63

    * Converted: 2
    * Ironflesh: 5
    * Power Strike: 6
    * Shield: 6
    * Athletics: 6
    * Weapon Master: 6

    * One Handed: 156

I mean playstyle is Hugger.  You need the athletics to move in quick vs athletics to kite on a reach/range build.  Once you're in you need to just plug away.  With an heirloomed battle axe you can dish out damage even with a PS6.  It's tough giving up range with throwing, but I have been getting away from throwing myself just to try other styles.  Sure nothing compares, but whatever.

Try HOPLITE, I am trying it on Duke_of_Hazard with a war spear and the medium priced steel plated shield.  Pure polearm you can flip that shield and go ninja on them with the reach that spear gives you.  Wearing only chain I find it gives a good balance between weight and speed.  You're not a killing machine but it's enjoyable to play.  Plus you're not stuck in a stab/overhead attack like Walt, you can still side swing.  Can't wait to heirloom the War Spear!

Actually, the build I will probably use for a S/S is this, athletics 5 probably isn't any diff than 7 once you have armor on and the extra hp are great!  We should start a S/S crew and bring back S/S as a viable FOTM!  Shiled 5 is enough imo since u can grab another shield amost anywhere in a battle. -


    * Strength: 21
    * Agility: 15
    * Hit points: 70

    * Converted: 2
    * Ironflesh: 7
    * Power Strike: 7
    * Shield: 5
    * Athletics: 5
    * Weapon Master: 5

    * One Handed: 148

   
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Kophka on March 11, 2011, 08:01:22 pm
It's when playing as a team that sword and board really comes into it's own. On Kophkantos, my play style is to run with the crowd until we encounter a line or mass of the enemy, then use my shield to push holes into the enemy blob, for my team to exploit. A unified, solid wall of decent s/s players is a menace, and I love the fact that it lends itself to tactical play so well. Skill this skill that, blah blah blah, long live Sword and Board!
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Zisa on March 11, 2011, 08:07:28 pm
@ BalrogBoru.
You cannot be high king of the celts AND a demon. sorry. And I do not care for the huscarl scimitar agi shielder, I have seen enough of those, there is such a thing as style. And this was not intended to be a 'this is better / ez mode', etc thread, but a noting of some differences in playstyles.

@1slander
I like people who use IF.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: BalrogBoru on March 11, 2011, 08:15:22 pm
@ BalrogBoru.
You cannot be high king of the celts AND a demon. sorry. And I do not care for the huscarl scimitar agi shielder, I have seen enough of those, there is such a thing as style. And this was not intended to be a 'this is better / ez mode', etc thread, but a noting of some differences in playstyles.

You're actually totally right, I realised after I posted that my arguement was one from opinion and ignorance as I wasn't taking into account things such as slow 1h's, buckler parry artists or war spear hoplites who can only thrust. I stand corrected.

As for your other point, I can be and am, all that I am and more. My potential is unequaled. Shut up.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Huey Newton on March 11, 2011, 09:52:11 pm
This is not meant to be a balance discussion.

I am not going to claim to be any great shakes at sword and board, though I will have a good match every once in a while.

 pitfalls and tendencies
 
 FF prone - dealing and receiving. Mostly due to the shorter nature of the weapons.
 
 Tunnel vision - the need to maintain a shield in front of the current opponent can easily lead to tunnel vision. Remapping of the look around key may help.
 
 RMBitis - finger locked on RMB can lead to stubborn releases.
 
 Getting swarmed. I find it easier to deal with multiple opponents with anything BUT sword and board. I am not sure if turn speed is slowed when holding RMB, it used to be.
 
 Crush Through - sure you CAN deal with it when one versus one, how often does that hapen? Possibly the silliest mechanic ever.
 
 Back pedallers. You may have to content yourself with getting one strike in and maintaining position, or risk getting swarmed due to over pursuit.
 
 'Spammers' the guys who don't give you a chance to strike back. Really need to discover their timing, unfortunately, this can lead to a long delay.
 
 Delay - this can be good or dreadful. It can take a long time at times to kill someone, which ties you up.
 
 ROLES
 
 Roadblock. Turtle in heavy armour, strike only when necessary, but be a bulwark for your team mates to work around. Can infuriate some people.
 
 Guard. Guard an archer or group of ranged, intercept incoming; essentially watching their backs.
 
 daggger and buckler assasin, with light armor.
 
 Pushing the front.
 
 Advancing on archers. This is kind of key; hiding behind the two handers is common, but improper. Of course, those speedy bastards do not wait for you.
 
 Ability to switch roles / mode

you obviously haven't played sword and board long enough to know anything about fighting groups

fail
Title: Re: SWORD AND BOARD ANALYSIS
Post by: ManOfWar on March 11, 2011, 11:44:22 pm
If sword and board is so easy why are there not a ton of awesome 1h out there? Face it, there are the badasses and the scrubs who are turtles and get feinted out
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Xant on March 11, 2011, 11:50:24 pm
you obviously haven't played sword and board long enough to know anything about fighting groups

fail

you mean backpedal+hold RMB? some rocket scienzze there
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Rhaelys on March 12, 2011, 01:33:37 am
If sword and board is so easy why are there not a ton of awesome 1h out there? Face it, there are the badasses and the scrubs who are turtles and get feinted out

QFT
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Formless on March 12, 2011, 01:49:27 am
If sword and board is so easy why are there not a ton of awesome 1h out there? Face it, there are the badasses and the scrubs who are turtles and get feinted out

I agree with ManOfWar, sword and board is not easy, there are only a few really good 1 handers out there.

EDIT

It actually too me longer to learn Sword and Board then it did to learn 2 hander or polearm.  For me polearm was the easiest to pick up.

Title: Re: SWORD AND BOARD ANALYSIS
Post by: Kalam on March 12, 2011, 02:23:06 am

It actually too me longer to learn Sword and Board then it did to learn 2 hander or polearm.  For me polearm was the easiest to pick up.

My experiences exactly. Shields make timing weird.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: DrKronic on March 12, 2011, 02:31:46 am
My experiences exactly. Shields make timing weird.

Just use the pick by itself then(j/k but it is viable)

One hand and shield is easy with the top weapons,  coming from one hand uber pick kalam and man o side sword this is kinda silly

Similar to me saying its hard to kill people with any top weapon if you're a good player(minus archery which of the three ranged I feel takes way more investment to have effectiveness )

Of course if u suck then.....time for failure

Between wifeys +1 side sword and movers deadly pick, wish I had a mighty iron war axe to complete the one hand rape trifecta
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Kalam on March 12, 2011, 02:40:57 am
Just use the pick by itself then(j/k but it is viable)

One hand and shield is easy with the top weapons,  coming from one hand uber pick kalam and man o side sword this is kinda silly

Similar to me saying its hard to kill people with any top weapon if you're a good player(minus archery which of the three ranged I feel takes way more investment to have effectiveness )

Of course if u suck then.....time for failure

Between wifeys +1 side sword and movers deadly pick, wish I had a mighty iron war axe to complete the one hand rape trifecta

I'm not saying it's hard. Merely that it's easier without a shield, but we use shields presumably because we don't want to be repeatedly hit by ranged fire.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: DrKronic on March 12, 2011, 02:51:16 am
I'm not saying it's hard. Merely that it's easier without a shield, but we use shields presumably because we don't want to be repeatedly hit by ranged fire.

Right on, just saying I have watched both weapons used(like seeing the inputs require) and neither required any more effort than any other melee weapon in wreckin people

I wish there was more "tier" 'ed weapon s and especially shields,  like how the danish and german swords work, basically equally viable high and mid tier one hand weapons and shields

Like how the huscarl has a great profile vs ranged, is heavy(good vs crush) is fast enuf and has alot of hp

Atm it kinda feels like I am shorting myself if I use something I like the look of like say a nordic champ instead of a sidesword or pick, also war hammer should have crush flag(crush katanas etc)
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Kalam on March 12, 2011, 02:53:18 am
Atm it kinda feels like I am shorting myself if I use something I like the look of like say a bird champ instead of a sidesword or pick, also war hammer should have crush flag(crush katanas etc)

I am going to ask this: how many uber killing machines do you see with a steel pick?
Title: Re: SWORD AND BOARD ANALYSIS
Post by: 1slander on March 12, 2011, 03:00:13 am
@ BalrogBoru.
You cannot be high king of the celts AND a demon. sorry. And I do not care for the huscarl scimitar agi shielder, I have seen enough of those, there is such a thing as style. And this was not intended to be a 'this is better / ez mode', etc thread, but a noting of some differences in playstyles.

@1slander
I like people who use IF.

IF is the most underrated point dump in the game.  Everybody has made it out to be a waste but more often than not I am still running halfway through matches with a shred of life and still killing, and it was the IF that kept me going. 
Title: Re: SWORD AND BOARD ANALYSIS
Post by: ManOfWar on March 12, 2011, 03:03:37 am
I am going to ask this: how many uber killing machines do you see with a steel pick?

Pick is too dam short, with my 5 athletics you cannot close the distance well enough, plus its gonna get nerfed since it is somewhat ridiculous
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Xant on March 12, 2011, 03:05:56 am
I am going to ask this: how many uber killing machines do you see with a steel pick?

5 errday allday
Title: Re: SWORD AND BOARD ANALYSIS
Post by: ManOfWar on March 12, 2011, 03:06:02 am
Just use the pick by itself then(j/k but it is viable)

One hand and shield is easy with the top weapons,  coming from one hand uber pick kalam and man o side sword this is kinda silly

Similar to me saying its hard to kill people with any top weapon if you're a good player(minus archery which of the three ranged I feel takes way more investment to have effectiveness )

Of course if u suck then.....time for failure

Between wifeys +1 side sword and movers deadly pick, wish I had a mighty iron war axe to complete the one hand rape trifecta

Hey if they didnt nerf my old weapon, the long espada I would still be using that but noo, it needed a tiny nerf aparently
Title: Re: SWORD AND BOARD ANALYSIS
Post by: 1slander on March 12, 2011, 03:09:05 am
I am all about the battleaxe myself.  Forget length.  If your using a shield you better be hugging that 2 hander/polearm opponent and wrecking his swing capacity anyways.  Giving them swing room is asking for your shield to be splintered.  Knockdown on the warhammer is my second fave. 

I know everyone favors the scimitar but with it's limited attacks I think it's easily parried.  Also, given it has no thrust it would lead to TK's with an abundance of side swings in group attacks.  Swords in general seem gimp with no shield splinter bonus or knockdown, but to each their own!
Title: Re: SWORD AND BOARD ANALYSIS
Post by: ManOfWar on March 12, 2011, 03:10:19 am
In group situations, I find you cannot always get in the persons face, due to team mates interfering
Title: Re: SWORD AND BOARD ANALYSIS
Post by: DrKronic on March 12, 2011, 03:12:28 am
IF is the most underrated point dump in the game.  Everybody has made it out to be a waste but more often than not I am still running halfway through matches with a shred of life and still killing, and it was the IF that kept me going.

/agree having a sliver left because uhad max if can be the difference between a str polearm one shorting u and having a second chance to take him and the next four guys out
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Huey Newton on March 12, 2011, 05:29:51 am
Hey if they didnt nerf my old weapon, the long espada I would still be using that but noo, it needed a tiny nerf aparently

anything u use needs to be nerfed
 :mrgreen:
Title: Re: SWORD AND BOARD ANALYSIS
Post by: KaMiKaZe_JoE on March 12, 2011, 06:54:28 am
Quote
In group situations, I find you cannot always get in the persons face, due to team mates interfering

Agreed, and i admit I'm partly to blame for this (spear and sheild). It's very difficult to sneak in my death-pokes with either spear or pike when my teammates is hugging the face of an enemy, yet despite the risk to my teammate I feel oblidged to help him gang up on the enemy, but occasionally I end up poking his butt and messing with his groove. Sry

Oh by the way I'm wearing a robe, but I have to poop. I feel confused and agitated.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: UrLukur on March 12, 2011, 03:16:15 pm
Hey if they didnt nerf my old weapon, the long espada I would still be using that but noo, it needed a tiny nerf aparently

Don't cry, fact that espada is no longer top 1h weapon does not mean it's nerfed hard. It's fine, it's just you who cant play without op weapon.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Michael on March 12, 2011, 03:59:59 pm
My short view on swordNboard after 2 weeks of playing on my alt character - it's great. Whiners will never stop whining anyway.



Name of this great char?

I have to admit I am curious to see you, especially I have never seen a Shogunate doing anything but get the biggest easiest spam weapons, like long hafted blades or maces, and run and spam around.

Well, of course I have also seen Shogunates following their Samurai tradition and fighting a peasant in 7 vs 1.


All, maybe it has been overlooked, but I am still waiting for some evidence that you can do better as 1hshielder than as other class.

I at least cant. I have some maps I get some kills, but also some (when I am stuck in a "noob" team) were I only reach a k d of 1.

With polearm or 2h I never have these situations, once my char is level 20. I always kill at least 2 or 3 enemies, even if my teammates are totally incompetent. What is most of the time. Unfortunately.


The main problem I see as 1hshielder is, when I play like its meant to be played, and charge the enemies ranged, I get backstabed, because my teammates dont understand to hold the line.

When I look around, to deal with cav or 2h/polearms myself, to avoid being backstabbed, I get shot in the back.

Also, as 2h/polearm you can wear heavy armor and just push forward, spam your weapon and kill many before you go down.

And of course, as polearm/2h, you dont need to invest skill points in shield, so you can get a bow, crossbow or throwing, or convert many points and be strong and fast at the same time.

A strong 1hshielder still doesnt do much damage.

A 2h/polearm with power strike 6 is already a killing machine, a superfast one.


Title: Re: SWORD AND BOARD ANALYSIS
Post by: Xant on March 12, 2011, 04:11:46 pm
Well, you suck with any class you play. Point being?
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Laufknoten on March 12, 2011, 04:32:14 pm
I always read "SWORD AND BOARD ANAL..." on the forum index. That was pure intention.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: rustyspoon on March 12, 2011, 06:30:28 pm
I think that anyone who has a problem with sword and boarders (other than it being boring as hell to fight them) probably has never leveled one. Unless you're going up against a ton of throwers and archers, 2 handers and polearms are much more effective.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: Zisa on March 12, 2011, 06:46:44 pm
I always read "SWORD AND BOARD ANAL..." on the forum index. That was pure intention.

That would explain the postings by people who didn't read it and just assumed I equated 1h + shield with some wierd hentai.
Title: Re: SWORD AND BOARD ANALYSIS
Post by: ManOfWar on March 12, 2011, 11:54:00 pm
Don't cry, fact that espada is no longer top 1h weapon does not mean it's nerfed hard. It's fine, it's just you who cant play without op weapon.

I do not think it was very OP before, the speed was fair, slash at masterwork was the same as slash of tempered side sword, i mean really