Author Topic: SWORD AND BOARD ANALYSIS  (Read 5314 times)

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Offline Tears of Destiny

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Re: SWORD AND BOARD ANALYSIS
« Reply #15 on: March 10, 2011, 11:03:15 pm »
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Move your mouse up while holding right click?

I love when people do that, foot shots are a breeze. Seriously, I am not sarcastic.
Anyone with a shield better get good leg armor, as you get shot there very very often unless you have a huscarl magic force shield.
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Offline Vexus

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Re: SWORD AND BOARD ANALYSIS
« Reply #16 on: March 10, 2011, 11:09:37 pm »
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Yes but he said he holds shield and gets hit in the face so move it up and you block it, last patch while not perfect lowered some of the invisible barrier of the non rounded shields now hopefully next patches lessens it from round shields too.

Offline Noble Crassius

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Re: SWORD AND BOARD ANALYSIS
« Reply #17 on: March 10, 2011, 11:15:50 pm »
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I re-tract my earlier comment I now see your a STR plate shielder (plate + shield imo is dumb your shield IS your armor) buut I play the opposite soo that might be where the different experiences comes in.

Rename this thread Plate n Board or something along those lines.
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Offline Gristle

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Re: SWORD AND BOARD ANALYSIS
« Reply #18 on: March 11, 2011, 07:51:43 am »
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Why? In what way does wearing plate remove your ability to use a sword? I use a crossbow. Do I have to wait for someone to make a "Crossbow & Board Analysis" thread to share my opinion? Does a player with an axe have to wait for "Axe & Board Analysis"? Sword & Board is a much broader term than you give it credit.

Offline Zisa

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Re: SWORD AND BOARD ANALYSIS
« Reply #19 on: March 11, 2011, 08:48:41 am »
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I re-tract my earlier comment I now see your a STR plate shielder (plate + shield imo is dumb your shield IS your armor) buut I play the opposite soo that might be where the different experiences comes in.

Rename this thread Plate n Board or something along those lines.
No, I tried a variety of armors etc... did you read it? Which parts are false exactly then.
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Re: SWORD AND BOARD ANALYSIS
« Reply #20 on: March 11, 2011, 09:08:34 am »
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 Getting swarmed. I find it easier to deal with multiple opponents with anything BUT sword and board. I am not sure if turn speed is slowed when holding RMB, it used to be.
 

 I find it easiest to deal with multiple opponents on my high agility, low strength shielder. Simultaneous attacks from differing directions are instant death when I'm manual blocking, something a shield is useful for protecting against.

However, it's not something that is realized until you hit 8 athletics/shield and are running around with armour that weighs 5 or less.

 So ultimately, I'll agree- it's nigh impossible to face multiple opponents as a sword-and-boarder when I'm in a strength build generation using medium armor. It's better in a balanced build, but it's still harder to fight off multiple opponents with a shield than without.

Offline POOPHAMMER

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Re: SWORD AND BOARD ANALYSIS
« Reply #21 on: March 11, 2011, 09:22:41 am »
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Zisa perhaps you should try to actually become good at sword and board instead of trying it for less than a week and declaring it useless. It takes more than just holding your shield up and striking when you think is right. Also like the others said, learning manual blocking is key to surviving because your shield is not a crutch, it is merely a tool of blocking ranged attacks, at least thats all I have found it good for. When I went against other melee on my 1h and shield build, I found it was much easier to put the shield aside and block and strike as you would any other combat. Manual blocking isnt hard to do, just do it as you would any other build. It is easier than you think and one of the best builds you can do to rack up a lot of kills.

Oh yea, learn to chamber block as well. It will help you a lot.
« Last Edit: March 11, 2011, 09:24:26 am by POOPHAMMER »
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Offline Zisa

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Re: SWORD AND BOARD ANALYSIS
« Reply #22 on: March 11, 2011, 09:36:13 am »
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Zisa perhaps you should try to actually become good at sword and board instead of trying it for less than a week and declaring it useless. It takes more than just holding your shield up and striking when you think is right. Also like the others said, learning manual blocking is key to surviving because your shield is not a crutch, it is merely a tool of blocking ranged attacks, at least thats all I have found it good for. When I went against other melee on my 1h and shield build, I found it was much easier to put the shield aside and block and strike as you would any other combat. Manual blocking isnt hard to do, just do it as you would any other build. It is easier than you think and one of the best builds you can do to rack up a lot of kills.

Oh yea, learn to chamber block as well. It will help you a lot.

Where did I say it was useless, you shitstick of a stupid fucking troll?
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Re: SWORD AND BOARD ANALYSIS
« Reply #23 on: March 11, 2011, 10:53:09 am »
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Where did I say it was useless, you shitstick of a stupid fucking troll?

Be nice.

I find playing a strength shielder much more usefull, since the high strength actually let's me hurt people.
If someone comes running up to me with an overhead chambered, I poke them in the face and I know the next hit will kill them. It's strong in clusterfucks too, since all you have to do is watch your back and run around in circles while spamming left to right hits. 2h and polearmers can do the same and 1 hit most people, but they're in more trouble when fighting 3 or more opponents at once.
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Offline Zisa

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Re: SWORD AND BOARD ANALYSIS
« Reply #24 on: March 11, 2011, 11:06:06 am »
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Be nice.

I find playing a strength shielder much more usefull, since the high strength actually let's me hurt people.
If someone comes running up to me with an overhead chambered, I poke them in the face and I know the next hit will kill them. It's strong in clusterfucks too, since all you have to do is watch your back and run around in circles while spamming left to right hits. 2h and polearmers can do the same and 1 hit most people, but they're in more trouble when fighting 3 or more opponents at once.

When a guy who's been trying to troll me since I started playing crpg comes in without reading the thread, or even the first post, it is an obvious troll. I have no trouble respecting people who've earned it.
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Re: SWORD AND BOARD ANALYSIS
« Reply #25 on: March 11, 2011, 11:24:02 am »
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I totally thought this is another thread  :twisted:

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Re: SWORD AND BOARD ANALYSIS
« Reply #26 on: March 11, 2011, 11:27:14 am »
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I totally thought this is another thread  :twisted:

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Re: SWORD AND BOARD ANALYSIS
« Reply #27 on: March 11, 2011, 11:42:11 am »
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Okay, I think I should say something to this, as I probably am one of the most experienced 1h/boarders here (I started my career in August '10 as 1h/boarder and only interrupted it for 3 generations as cav/pole and archer/2h).


 FF prone - dealing and receiving. Mostly due to the shorter nature of the weapons.

That depends on the playstyle. If you're a "CHARGE!"-player, always in the first row of battleformations, then it's clear as the day that you will get some teamslashes from time to time. That's what you have, on a Str build, your armor for. As to dealing FF... that is entirely your problem of not watching where you swing. It happens to everybody, especially with unbalanced Axes, but one can still watch his surroundings and act accordingly

Quote
Tunnel vision - the need to maintain a shield in front of the current opponent can easily lead to tunnel vision. Remapping of the look around key may help.
I have that problem sometimes too. I see a group of enemies, don't know where my teammates are, rely on my shield and charge straight on - dead. Again this is a problem of each his own. You'll see you seldomly have the time to use that "look-around-yourself"key as you're heavily engaged into battle.
 
Quote
RMBitis - finger locked on RMB can lead to stubborn releases.
What do you mean with this? Enemy releases or your own? I'm finding myself more often than not waiting until the enemy connects with my shield before I strike back. Mostly because they feint a lot and i might release RMB at the wrong moment.
 
Quote
Getting swarmed. I find it easier to deal with multiple opponents with anything BUT sword and board. I am not sure if turn speed is slowed when holding RMB, it used to be.
That's the problem of charging head on completely alone. Enemies see "Oh, big shield guy, let's gank him". Boom, dead. Either tactical retreat or keep on charging into the middle of the crowd and hope for a lot of TKs on enemyside (always rofling when there're like 3 TKs around me while I'm moshing through the crowd. xD)
 
Quote
Crush Through - sure you CAN deal with it when one versus one, how often does that hapen? Possibly the silliest mechanic ever.
One solution: Release RMB and run the hell out of there. Or spam the Maulers and run circles around them.
 
Quote
Back pedallers. You may have to content yourself with getting one strike in and maintaining position, or risk getting swarmed due to over pursuit.
Pff. I'll wait for them and literally tap my feet until they decide to come near again. Might slash another ernemy until then.

Quote
'Spammers' the guys who don't give you a chance to strike back. Really need to discover their timing, unfortunately, this can lead to a long delay.
What was that saying from Phyrex? Spam happens cause you either fail to spam yourself, have a fail build or just plain suck. Chambering, running circles around 'em, spam back.
 
Quote
Delay - this can be good or dreadful. It can take a long time at times to kill someone, which ties you up.

See RMBitis.
 
ROLES
 
Quote
Roadblock. Turtle in heavy armour, strike only when necessary, but be a bulwark for your team mates to work around. Can infuriate some people.
I love playing that one. Charge straight into the crowd, leave a path of havoc behind yourself from the teammatesand be the happy lone man standing afterwards cause you backslashed a lot of people. xD0
Quote
Guard. Guard an archer or group of ranged, intercept incoming; essentially watching their backs.
I only play this with clanmates. Otherwise either Archers fail at positioning or they don't watch themselves enough.

 
Quote
daggger and buckler assasin, with light armor.
Never done this, not my playstyle.
Quote
Pushing the front.
See Roadblock.

Quote
Advancing on archers. This is kind of key; hiding behind the two handers is common, but improper. Of course, those speedy bastards do not wait for you.
Meh, hate archers when I charge them cause they always outrun me. Flanking them helps though, just out of their periphal vision.

Quote
Ability to switch roles / mode

That's why I love 1h/board. It just gives so many opportunities.


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Offline Noble Crassius

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Re: SWORD AND BOARD ANALYSIS
« Reply #28 on: March 11, 2011, 06:35:27 pm »
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Why? In what way does wearing plate remove your ability to use a sword? I use a crossbow. Do I have to wait for someone to make a "Crossbow & Board Analysis" thread to share my opinion? Does a player with an axe have to wait for "Axe & Board Analysis"? Sword & Board is a much broader term than you give it credit.

I'll ignore your hostile attitude for now, I suggest you chill out. I'm just saying plate n Board is such an oddity that it shouldn't be the bottom line of a Sword and Board analysis. I know it's a general term that's why this thread needed to be named more specific because there's so many roles a 1hander can play. Plate + shield slows down your movement and attack speed so much that these become viable problems that Zisa might of encountered as a new shielder but I can fairly well deal with with a balanced build.

Getting swarmed. I find it easier to deal with multiple opponents with anything BUT sword and board. I am not sure if turn speed is slowed when holding RMB, it used to be. (Not true for me with a balanced build and medium armor I find these situations quite ammusing since I can survive, and grab a few kills while any other class would topple over and die as soon as two people tried to attack from two different directions).

Back pedallers. You may have to content yourself with getting one strike in and maintaining position, or risk getting swarmed due to over pursuit. (still a small problem for me but even more so for the slow as shit Zisa)

'Spammers' the guys who don't give you a chance to strike back. Really need to discover their timing, unfortunately, this can lead to a long delay. (not a problem at all for me.)

That and the dealing of FF prone is what I disagreed with, which is why I said i re-tract my earlier statements because I never went high STR + plate with my sword n Board character. I do agree half with this statement tho I find myself pretty often on the receiving end of some allied 2handers giant ass sword.
« Last Edit: March 11, 2011, 06:40:10 pm by Noble Crassius »
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Offline Tears of Destiny

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Re: SWORD AND BOARD ANALYSIS
« Reply #29 on: March 11, 2011, 06:59:31 pm »
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Zisa perhaps you should try to actually become good at sword and board instead of trying it for less than a week and declaring it useless.

To be fair, Zisa never said it was useless, though of course the longer someone uses a class the better they will be to judge it.
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