cRPG
cRPG => Suggestions Corner => Topic started by: BootyBuster on March 25, 2012, 11:48:34 pm
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Can the Admins do something about having 12-13 in sheild skill.
Put a Max on it. Because they do not break, not even with 12 ps and using a axe or any bonus against shield weapon. Even if you have 12-13 in shield it shouldn't last forever, esp against a heavy hitter. This needs to be changed, I'm sure mostly everyone that sees it, thinks wtf this makes no sense.
Some Noobs are exploiting this rule in Rageball and trolling with it.
12 In sheild, grab the ball and just walk with their sheilds up. Ruins the point of rageball. Not to mention they do not fight at all. They have maybe 1 PS or none and no throwing, they do nothing but troll.
Just Put a Cap on the sheild skill you can have. Normally people will have the max 6 in sheild for their builds with most being 4-6.
Somehow having 12 in sheild makes the sheild have thousands of life.
Thats all, I don't think I need to write an essay talking about somethings that's common sense.
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you can still hit them in their back and that will probably always be a onehit kill.
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Footwork or kicks or ignore or crushthrough. Most of them are STF ones that are so point starved they lack the athletics to avoid getting overrun. Also, it makes perfect sense from a mechanics view as each rank gives 8% damage reduction. I mean, yes the person is invulnerable from casual attacks, but useless for any offense.
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If somebody wants to have 13 shield and just be an invincible troll so what. They're cav fodder from any angle, fodder for 2 infantry, or arrows from behind. And hello mauls.
You have to sacrifice so much to have the unbreakable shield...
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It's very easy to keep someone in front of you when you have 12 in sheild.
Most are naked except the shield and have like 5 ath or so, I don't know, but their a bit faster then me and I have 6 ath wearing light armor.
So unless you have 3 ppl attacking them from different angles, you won't be killing them.
PLz don't point out stuff that 95% of the time isn't going to happen. it's bullshit and a cap should be made, and mostly how is that realistic? A shield will not last forever, it will break. It will not last 50 hits or how ever crazy amount it is
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Well the only issue with a cap is... then you'd need to cap PS, IF, WM, PD... actually cap all the skills. Though I'd think PS & Athletics would be the two major ones compared to Shield (that folks try to go crazy high with).
And were would you cap it... at 10... just because it's even? And having less PS (only 10 instead of 12) would it still take just as long to break the shield of someone with 10 Shield?
I don't know the answer... I mean them as legitimate questions. But at the same time... I mean them rhetorically.
Where do you start drawing lines?
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The Admins have to test the shields skill using different shields.
With the average ps users perhaps being 6-8 and some str guys at 10 or even 12. And using Bonus against shield weapons.
I don't know the normal amount of hits say someone with 4-6 in shield, using a specific shield could withstand. But I do notice most peoples sheilds breaking after 5 or so hits.
But I do know for certain it should not be around 30 or 40. They'd have to test it. And my max I mean like, say you have 6 in sheild with the heavy duty shields require. If you go from 6-13 skill, What ever number in between would be the cutoff. Maybe 8 I don't know, but If I'm using my axe and I have 8-9 Ps and I have to hit a sheild say 20 times for it to break... well you know thats just retarded, and 20 may be a lowball for the 13 shielders out there.
Testing needs to be done to find where the cuttoff should be
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But I do notice most peoples sheilds breaking after 5 or so hits.
I don't agree with this, as someone who loves shielder alts. Is this assuming a bonus against shield weapon?
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That line is "me" noticing most peoples shields breaking after 5-6 with my
Two hander
Axe.
And of course i'm talking the average, of course the shield you have on matters.
I don't know the average, but Ive broken ALOT of shields and I'm thinkin that's the norm out of all i've broken, from all the different players i fought.
Testing is needed to see the Cap needed.
But this is about 12-13 sheild skill overkill. being abused in rageball and elsewhere. A Cap is needed
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Perhaps just ban this from Rageball? If the problem is there then lets deal with it. No need for modding or blanket changes: just make 13+ shield skill a no-go on Rageball. I've never played the gametype myself, but if 13+ shieldskill is close to gamebreaking then this seems like an appropriate fix.
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aye in crpg it doesnt matter imo, in rageball it should be fixed somehow if it fucks up the gameplay.
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Perhaps just ban this from Rageball? If the problem is there then lets deal with it. No need for modding or blanket changes: just make 13+ shield skill a no-go on Rageball. I've never played the gametype myself, but if 13+ shieldskill is close to gamebreaking then this seems like an appropriate fix.
I dont see it particularly game breaking there. First off, the ball holder takes a speed penalty, secondly a shielder runs slower just by having a shield, finally a shielder runs even slower when he has his shield up. If you cant catch him and get the ball off him your doing it wrong.
However, if the douche is just holding onto the ball not advancing it just to grief the whole server that is a different story. kick poll/ban poll the douche.
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They'd hold onto the ball with 12-13 in sheild with their shield up. Walking forward with the unbreakable shield up.
They don't wear armor and have a light shield on it looks like and they gotta have 7 or more ath or more
It doesn't matter if you catch him, you can't surround him, and unless SOMEHOW u can hit behide him or to his side, he isnt gonna die. he can backpeddle faster then you can walk. Alot easier said then done to hit a shielder who isn't going to attack you... they just run with shield up.
I'm thinking their using the 3/38 Build 12 Sheild 7 Ath and being naked. Very fast and cheap. Yes banning them from rageball would be a good choice
But some people also troll with this in other maps.
So if the shield doesn't break when you have say 10ps using a 2hander axe, in ohh... i don't know 20!! hits, There is a problem Put a Cap on it.
It doesn't break the game of course... But it somehow transforms your shield into some godly armor that never breaks, while having 12 in shield or so. And it doesn't seem to matter what sheild you use. I saw people using the first wood crappy ones. No matter your ps or damage it will hardly EVER break
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If you are walking with the ball AND have your shield up you're going to be going ridiculously slow. It's almost impossible NOT to be surrounded by that point.
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Footwork or kicks or ignore or crushthrough. Most of them are STF ones that are so point starved they lack the athletics to avoid getting overrun. Also, it makes perfect sense from a mechanics view as each rank gives 8% damage reduction. I mean, yes the person is invulnerable from casual attacks, but useless for any offense.
Unless you've got 5\36 build with 12 shield skill and 7 riding. Hardhitting horse, two shields (with good horse coverage) and practice lance. This build definitely can do some damage and do not have footman shielder weaknesses (crushthrough\kick).
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12 shield skill = hard to break shield
13 shield skill = unbreakable shield
13 shield skill leaves room for... pretty much nothing else. They're pretty fast on their feet because athletics still gives a slight bonus to runspeed. Something you will notice when you have 39 of it.
But if you do encounter such a player, just bring a crushthrough weapon. Even if you don't have any prof in 2h or polearms, it's not that hard to bring one and whack em over the head with it.
Crossbows still penetrate the shields.
You can still kick/slash them
Attacking them with more than one player and NOT just attack to try and break their shield will get them killed too. They can't face all directions at once.
I've played around with a 13 shield skill shielder when the rank 10 cap was first removed and it's not nearly as powerful as you might think.
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I have never seen a guy like that in rageball. Only overpowered class in rageball are classes with +10 athletics.