cRPG

cRPG => General Discussion => Topic started by: godhanger on March 17, 2012, 01:04:28 am

Title: Slings: yea or nay?
Post by: godhanger on March 17, 2012, 01:04:28 am
okay so i was thinking it would be cool to implement slings in crpg (perhaps using stones as ammo, but dealing more damage, at a greater distance?).

http://en.wikipedia.org/wiki/Sling_(weapon)
http://mercenaryarts.com/slinging/
for the uninformed

Title: Re: Slings: yea or nay?
Post by: Lordark on March 17, 2012, 01:05:54 am
Okay.jpg
Title: Re: Slings: yea or nay?
Post by: Oggrinsky on March 17, 2012, 02:12:21 am
Slings would be awesome. Not very period though.
Title: Re: Slings: yea or nay?
Post by: Adamar on March 17, 2012, 02:20:22 am
Voted no, because they're ugly.
Title: Re: Slings: yea or nay?
Post by: Kafein on March 17, 2012, 02:20:33 am
- nerf ranged first
- hardly doable with this game engine
Title: Re: Slings: yea or nay?
Post by: Dexxtaa on March 17, 2012, 02:24:23 am
Yes, only if we get flails.
Title: Re: Slings: yea or nay?
Post by: Kafein on March 17, 2012, 02:25:44 am
Yes, only if we get flails.

I see wat you did thar
Title: Re: Slings: yea or nay?
Post by: Lizard_man on March 17, 2012, 02:55:08 am
Can it be done? Animation wise. If they can't add the flail then i doubt they could add this, not without it looking shit anyway...
Title: Re: Slings: yea or nay?
Post by: autobus on March 17, 2012, 04:11:50 am
Can it be done? Animation wise. If they can't add the flail then i doubt they could add this, not without it looking shit anyway...
Theoretically it can be done but that would require superb animation artist and truckload of time.
We don't have any artist in the first place.
Title: Re: Slings: yea or nay?
Post by: FRANK_THE_TANK on March 17, 2012, 04:23:18 am
Just add a womerra instead and let people use it to double the range on throwing spears.
Title: Re: Slings: yea or nay?
Post by: Oggrinsky on March 17, 2012, 08:25:48 am
Wtf is a womerra?
Title: Re: Slings: yea or nay?
Post by: obitus on March 17, 2012, 08:30:45 am
gonna say nay, it requires its own special animation which is a shitload of work
Title: Re: Slings: yea or nay?
Post by: autobus on March 17, 2012, 08:39:46 am
Wtf is a womerra?
http://youtu.be/vleudAj43tk
Title: Re: Slings: yea or nay?
Post by: OpenPalm on March 17, 2012, 09:06:49 am
I say yes.  You shouldn't say no just because something takes a little work... if it's something people want, and someone wouldn't mind doing it, it would be a shame not to have it.
Title: Re: Slings: yea or nay?
Post by: NuberT on March 17, 2012, 09:09:12 am
there are slings in brythenwalda mod, not sure if I like them..
Title: Re: Slings: yea or nay?
Post by: Leshma on March 17, 2012, 09:10:42 am
nay
Title: Re: Slings: yea or nay?
Post by: godhanger on March 17, 2012, 06:39:10 pm
visitors can't see pics , please register or login


"Ancient Greek sling bullets with engravings. One side depicts a winged thunderbolt, and the other, the Greek inscription “take that” (ΔΕΞΑΙ) in high relief."

i dont think "period" is the issue. crpg has no definitive period, and slings are no older than the bow and arrow, spear, or club.

It would take a talented animator, but keep in mind the proper technique for slinging is an overhand swing, not "lasso" style.
It is like an atlatl in that it functionally extends the thrower's arm.

The biggest thing to me is i think we all want crpg to be fun and cool, and slings are both.
Either way, its good to see some feedback.
Title: Re: Slings: yea or nay?
Post by: Tomas_of_Miles on March 17, 2012, 06:44:39 pm
I reckon slings atlatls womerras etc would make a good addition to the game.
Title: Re: Slings: yea or nay?
Post by: Farrok on March 17, 2012, 06:54:06 pm
Quote
i dont think "period" is the issue. crpg has no definitive period, and slings are no older than the bow and arrow, spear, or club.

even with the period likeyly to be medieval in crpg(but more because some items are from 16/17/18 century)
slings were in use till the 15 century
Title: Re: Slings: yea or nay?
Post by: Tears of Destiny on March 17, 2012, 07:06:46 pm
Slings are impossible as Warband does not support dynamic weapons (hence why no slings, flails, whips, moving cloaks etc).
Title: Re: Slings: yea or nay?
Post by: godhanger on March 17, 2012, 07:18:07 pm
when the sling isnt fully extended by centrifugal force of a throw it is held, pouch with bullet in the off hand, like a crossbow carry. problem solved. no actual swinging/dynamic string is needed.

maybe i am misunderstanding the limitation of the engine
Title: Re: Slings: yea or nay?
Post by: Tomas_of_Miles on March 17, 2012, 08:21:21 pm
Aren't there slings that work like the womerra (except smaller and with rocks)? They wouldn't need moving parts, just an overhead 1h animation.
Title: Re: Slings: yea or nay?
Post by: [ptx] on March 17, 2012, 08:29:01 pm
Slings are impossible as Warband does not support dynamic weapons (hence why no slings, flails, whips, moving cloaks etc).

Slings don't need to be dynamic weapons. Just make an animation that swings the sling model around, i guess? Might not be super pretty, but, hey?
Title: Re: Slings: yea or nay?
Post by: Polobow on March 17, 2012, 08:53:51 pm
I knew there were slings in this prehistoric mod for warband. They had the atatcking animation of throwing and the reloading animation of a crossbow. They had the arc of a bow. :s
Title: Re: Slings: yea or nay?
Post by: Muki on March 17, 2012, 09:05:27 pm
Brytenwalda has slings,
Title: Re: Slings: yea or nay?
Post by: Lordark on March 17, 2012, 09:16:12 pm
If another modder made it.. THe chadz will deliver it to the 1 thru mod (faith) :mrgreen:
Title: Re: Slings: yea or nay?
Post by: Kafein on March 17, 2012, 09:17:44 pm
"... the Greek inscription “take that” (ΔΕΞΑΙ) in high relief."

I laughed, imagining your typical ancient greece guy (super wise, wrote at least one philosophy book and using white pasta as hair plugs) doing that.
Title: Re: Slings: yea or nay?
Post by: Grumbs on March 17, 2012, 09:41:11 pm
Slings could be cool. With the big slings you spin around you could have a crosshair that goes between big and small as you charge it up. So you have to time it to be on target, could be a fun game mechanic

Slings: http://www.youtube.com/watch?v=sGSsbCPeocU
Title: Re: Slings: yea or nay?
Post by: Dexxtaa on March 18, 2012, 12:40:21 am
Flails with a detachable spiked ball end. The weapon will then be useless, but if physics allow, it'd be fun to see fucking flail balls flying across the battlefield.

Yes.

Essentially spiked ball slings.

edit; perhaps make the spiked balls out of flint and powdered TNT. So we can have explosions, too.

Title: Re: Slings: yea or nay?
Post by: POOPHAMMER on March 18, 2012, 04:11:15 am
Theoretically it can be done but that would require superb animation artist and truckload of time.
We don't have any artist in the first place.

hey im an artist
Title: Re: Slings: yea or nay?
Post by: papageorgio on March 18, 2012, 04:17:00 am
The options here should be yea or gay and my vote is gay. I think throwing stones already fills this position.
Title: Re: Slings: yea or nay?
Post by: autobus on March 18, 2012, 07:08:48 am
hey im an artist
no you are scammer with no skills required in this particular case.
Title: Re: Slings: yea or nay?
Post by: bravesquirrel on March 18, 2012, 07:28:01 am
hey im an artist

POOPSLINGER