cRPG

cRPG => Beginner's Help and Guides => Topic started by: Stokes on March 07, 2011, 09:55:05 am

Title: Ideas for next gen: 3-skill hybrid? UPDATED: Works great!
Post by: Stokes on March 07, 2011, 09:55:05 am
EDITED POST:

A couple months ago I proposed ideas for a 3-Skill hybrid. If you want to see the original post, you can look at the spoiler at the bottom. Here I'd like to present my findings so far. Having played around with the build I've finally come to a hybrid that works well and is great fun to play. I know some people were interested in how the build worked out, and just the other day I got a pm from someone asking how the build worked so I decided I'd ressurrect the thread for those who are interested.

Anyways here is the build I use:

Strength: 18
Agility: 18
Skills to attributes: 2
Power Strike: 6
Shield: 5
Athletics: 6
Riding: 6
Weapon Master: 6
One Handed: 110
Two Handed: 88
Polearm: 101

I found that one handed takes the most wpf to be effective, in my opinion, so I made that the highest. Second I placed points into polearm, since I planned to spend a lot of time on horseback with a lance. Third I place my points into two-handed, since two handed takes the least wpf points imo.

I chose to go 18/18, and only 6 weaponmaster because I found that being able to hit harder with the extra powerstrike was more important than getting a few more points of weapon proficiency. You could do 15/21 if you wanted, but your weapons, especially one-handed, glance a lot more. 6 athletics is a must, in my opinion, and 6 riding is great fun, but not necessary if you aren't going to be on a horse very much. I made this build with foot combat and horse combat in mind, however.

As far as equipment I tried to use faster equipment to compensate for lower wpf. My favorites so far have been the bastard sword, the italian sword, the light one-handed battle axe, the longspear (pike), and also the beastly long voulge. The morningstar is great fun too, although it breaks all the above rules by being slow and short, but it does so much damage and just looks badass!

Pros:
1) You can do anything, use any weapon. It's great to be able to pick up anything on the field and use it
2) Versatile: you can change up your role instantly
3) Fun! It's hard to get bored when your character does everything! (except ranged, but meh).


Cons:
1) Dedicated two-hander builds with massive wpf and a good player behind them will have a clear advantage. Seriously take these guys on with a team or be careful, they're faster than you.
2) Not a dueling character. You will be gimped if you try to duel builds meant for one on one combat. Imo this only makes you a better player, as you learn to win without the crutch of better stats.
3) New slot system really messes with hybrids, so you cant bring your best 1h, polearm, and 2h at the same time anymore.


Anyways I hope this gives people ideas and encourages creative people who can't stand the thought of being keyholed into one single playstyle to experiment. With this build you don't have to create a bunch of alts and can focus all your gold and experience in one place, which is nice. With the slot system it's not like hybridizing really gives you any massive advantage on the battlefield: instead it gives, (imo) a massive advantage in FUN, since you can use any weapon you want.


OLD POST BELOW - FROM MARCH:
(click to show/hide)
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: weight on March 07, 2011, 10:06:04 am
I would drop the ironflesh and put the points in to shield skill, 6 hp is not that much and with only 3 shield skill you'll be slow with a shield and it will break in 1-2 axe hits.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: Cyclopsided on March 07, 2011, 12:16:07 pm
Weight is right, 3 IF won't be much of a difference but 3 more shield skill will be.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: Trikipum on March 07, 2011, 12:33:20 pm
good luck with that build, decent dedicated 2h will eat you for breakfast.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: DarkFox on March 07, 2011, 01:04:48 pm
good luck with that build, decent dedicated 2h will eat you for breakfast.
No.
Quote
One Handed   110   (Is 100-110 in 1h too gimped?)
Two Handed   124
I suggest to make 100 in 1h and have more skills in polearm or 2h,or you can have few points in xbow,why not?
Actualy I tryed many builts and hybrids were the most effective and fun.Playing as a pure 2h or 1h I didnt felt like I have some really big advantage.Having the posibility to use many weapons give you big tactical advantage,you are ready for any situation.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: Tai Feng on March 07, 2011, 03:19:09 pm
with only 3 shield skill you'll be slow with a shield and it will break in 1-2 axe hits.

Norman shield requires only 3 shield skill.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: bruce on March 07, 2011, 03:23:56 pm
1h with 3 shield skill is pointless, 5 is really minimum for coverage especially with the kite/heather type shields. And it is slow... but really, people can shoot you from the front with 3 shield skill.

Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: Noble Crassius on March 07, 2011, 03:30:54 pm
So I take it all you nah sayers to the three shield skill have tried this build extensively? Cause I have and using a heavy round shield unless some one was using an axe it would last the whole round. Even then an axe usually took 3-4 hits anyways which seems to be the average for all shielders.

3 shield skill with an elite cav shield is what I'm rolling with now and it's perfectly fine, your shield breaks more often sure but then manual block once or twice spam them to death and go find another shield on the ground these plenty of them. I've only been shot from the front once and that time I might have let go of the rmb I'm not sure.

Read the topic a bit more, your knightly heater will get scrapped really really fast. I agree with the people above drop the IF put em in shield.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: bruce on March 07, 2011, 03:36:13 pm
There's a massive difference in coverage between kite-type shields and round-type shields. Namely, round-type shields have a lot more. Buy a knightly heather instead of elite cav with 3 shield skill, and you'll see the difference.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: La Makina on March 07, 2011, 03:40:52 pm
Once I tried to play a 1H-polearms-xbow character, it was fun to be adaptive but I had hard times in melee: c-RPG favors over-specialisation too much. I finally dropped this character.
My best advice: increase first one weapon skill to the top before increasing the others.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: Tristan on March 07, 2011, 05:15:14 pm
you don't need the 2h ability. Focus on polearm and one hand, as polearm has a lot of weapons that offer you the same as twohand. No need to waste points there.


So my advice is to something like 140/100 whatever on 1h/polearm.

Y
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: PikeDan on March 07, 2011, 06:14:59 pm
I've already done something like this with an 18-18 build. IIRC It was 100 Polearms, 110 1h and 70ish with crossbow, also 4 Riding and as much Ironflesh and WM/PS as I could muster.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: jspook on March 07, 2011, 06:31:33 pm
you don't need the 2h ability. Focus on polearm and one hand, as polearm has a lot of weapons that offer you the same as twohand. No need to waste points there.


So my advice is to something like 140/100 whatever on 1h/polearm.

Y

Agreed.  Most polearms offer you MORE than a 2H.  They are faster, and all the top tier ones have more bonuses than the 2H against turtles.  they also afford you the reach to combat us pesky 2H players.  No point in doing both if you are already hybridizing.  If you are insisting on a 3 way then go cav or throwing as the third.  Cav would also complement the polearms, instead of detracting from it.

Edit:  I totally love my 2H as well, and will keep looming it.  Right now have 140/110 in 2H/Pole , so I can tell you that there isnt that much of a diff between the 2 classes.  I only went pole this gen so I could Great Long Axe those turtles when they are in force field mode.  It works great, but if I was a ded pole user, it would have been even better.  I definately feel the wpf difference, and if you want to stay on top, you should just stick with the polearms.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: Noble Crassius on March 07, 2011, 07:27:28 pm
There's a massive difference in coverage between kite-type shields and round-type shields. Namely, round-type shields have a lot more. Buy a knightly heather instead of elite cav with 3 shield skill, and you'll see the difference.
I know this is why I don't use em Round shields really are the best shields
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: Narthir on March 07, 2011, 11:09:24 pm
The idea seems pretty cool, though maybe prioritizing your weapons might be the best way to go about three-way hybrid. Otherwise you'll get three mediocre weapon skills rather than 1 good weapon skill and two slightly below average weapon skills.

If you decide to go through with it, we should play together sometime so I can see how it works out!  :)
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: RamsesXXIIX on March 07, 2011, 11:31:19 pm
4. IMPORTANT: Strategus viability - I want to play a character that will perform well in Strategus battles.

I think your build looks fine and good, i'd drop the 2hander wpf but you seem to be in love.

Anyway, about the quoted part: This is the reason you will need more shield skill. While normal battles don't require much shield skill (You can pick up other shields lying around, after all), it is really need in strategus. When waiting around as infantry (Which you do a lot), you'll take quite a few arrows. Also, some factions like to employ massive use of long voulges, which will be a true menace to your shield.

In short, drop 1-3 more IF and put them in shield.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: Stokes on March 08, 2011, 03:28:15 am
I think your build looks fine and good, i'd drop the 2hander wpf but you seem to be in love.

Anyway, about the quoted part: This is the reason you will need more shield skill. While normal battles don't require much shield skill (You can pick up other shields lying around, after all), it is really need in strategus. When waiting around as infantry (Which you do a lot), you'll take quite a few arrows. Also, some factions like to employ massive use of long voulges, which will be a true menace to your shield.

In short, drop 1-3 more IF and put them in shield.

This is good advice, I think I will end up dropping the IF in favor of shield skill. IF seems to be the kind of skill that you either load up on or forego, since having 2-4 extra hitpoints is nothing. Having 10+ starts to make a difference, but even then only very situationally. Also, shield skill increases your block speed and reduces attack speed penalties, correct? (I'm actually more concerned about this than how long my shield lasts, tbh)

And yes, I think build-wise dropping 2h is the "smart" choices, however, like you said, I can't bear the thought of loosing my 2h. This is probably going to be my "final" generation as I don't really have the time to grind up to 31 over and over or make alts over and over. That said I want to be able to do at least two of my favorite things: Two-handed spamming and horseback lancing.

I know roughly what wpf I need in order to be comfortable with those because I have characters that specialize in polearm and 2h already. What I have NOT yet played in cRPG is 1h + shield, which I'd like to try. I think I'll just have to "borrow" my roommate's character for a bit to get the feel of 1h + shield in cRPG and to see if it's worth splitting my points for.

If I find that 1h + shield is suitable to my playstyle and I enjoy it enough to not miss 2h then I may go this route and simply play 1h and polearm. Like many have said, there are many polearm weapons that behave similarly to most 2h weapons. (A part of me really wants to prove that a 3-way split will work, however, haha)
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: tankmen on March 08, 2011, 09:03:31 am
my alt RP character is a 4 way split XD, hes only level 23 but hes fun as hell

15/13(rest into agi probly)

5 PS
4 ath
5PD
5PT
4WM

1h:60(i use a kyber knife n find i can easliy out spam most people now to master chambering)
polearm:60(i use the throwing spear in melee which i find is fast enough to keep up, very short but im used to face hugging cause i played AvP)
archery:101(i use the nomad bow and khergit arrows, i find i do jack shit but then so does every other archer ingame XD)
throwing:29(i get most my kills with this if i hit, which isnt hard 1v1 but multiple people i run out fast since i only carry four


this is off the wheel of time series Aiel a race of nomads

Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: RamsesXXIIX on March 08, 2011, 02:06:53 pm
Also, shield skill increases your block speed and reduces attack speed penalties, correct? (I'm actually more concerned about this than how long my shield lasts, tbh)

Yes, it increases block speed and reduces attack speed penalties, but its like horse archery skill. There are no more penalties to remove after 5 (Or so i've heard) and personally, i can't feel the difference after 4 shield skill. I do just fine with that.

If I find that 1h + shield is suitable to my playstyle and I enjoy it enough to not miss 2h then I may go this route and simply play 1h and polearm. Like many have said, there are many polearm weapons that behave similarly to most 2h weapons. (A part of me really wants to prove that a 3-way split will work, however, haha)

Note this: You don't have to have a high shield skill to perform well in cRPG as 1h+shielder, but in strategus you do (At least, this is my experiences)

Anyway, i think you should go for the 3-way build. Just to prove its possible and can keep up with dedicated classes. And i would like to know your results btw, this interests me a bit ;)
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: Spawny on March 08, 2011, 04:25:22 pm
In the past weeks I've been experimenting a bit with using weapons without proficiency in them and I was amazed.

It's not so much as a weaponclass that doesn't need wpf, but more certain weapons.
The bec de corbin for instance is perfectly useable without wpf. Same goes for the battlefork, just to name another example. I couldn't get outspammed but by some agility stackers and even against them I could win by turning into swings more.
The nodachi on the other hand felt really sluggish without wpf. It felt the same when lancing from horseback without proficiency.

With some proficiency however, it doesn't really matter how much. After about 100 you won't get outspammed (which is the only reason you need it) and having 21 agility makes you even faster.
All you want to be is fast enough to counter after a succesfull block.

When playing a 1h/shielder you need to find yourself a 100+ speed weapon or you'll have serious trouble attacking back with just 100 wpf. Since you said you wanted to use the shorter weapons, having 7 athletics is more of a necessity rather than an option. Most players will figure out your movementspeed rather fast and all they have to do is jump back and slash as you try to counter if you're slow with a short weapon.

The build you made looks very good. Don't worry too much about your shieldskill, you have solid backup choices in case it breaks. Should give you time to look for a new one on the battlefield.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: Stokes on March 08, 2011, 07:11:09 pm
Alright, well I think I'm gonna go for it with my next retire: The three-way split.

My leveling strategy right now is to play for a while at my lowest capacity and then spend points after testing for a while. What I mean is I'm not going to level any proficiencies above 100 for a while. In fact I'll probably keep everything around ~80 for a while. If I find that a specific weapon class needs a boost, then I'll invest a small amount of points to test the kind of boost I'm actually getting. Once I hit a "sweet spot" where I find I can perform well, I'll start to transfer points elsewhere.

This is looking to be a fun build!

And yes, I'll keep this thread updated for those who are interested in my progress.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: EliteDragon on March 09, 2011, 08:41:41 am
Level 30 (4 420 577 xp)

Strength: 15
Agility: 21
Converted: 2
Power Strike: 5
Shield: 3
Athletics: 7
Riding: 7
Weapon Master: 7
One Handed: 95
Polearm: 148

Here you go. Heirloom a Masterwork Yanmadao and you should be fine speed and damage wise. Since you only want to lance occasionally, I recommend a War Spear so you don't have a shield penalty when you're equipped with your Knightly Heater Shield. When you're on a cav map, use a Courser, otherwise use a Rouncey.

Hope you have as much fun experimenting with it as I did building it.
Title: Re: Ideas for next gen: 3-skill hybrid? UPDATED: Works great!
Post by: Stokes on May 17, 2011, 09:09:30 pm
Necro-threading! Yay!


In all seriousness though I just edited the front page with my findings. I know a few people were curious to see how this 3-skill hybrid idea would work out, so after having played this build for a while now and after receiving some pms about it I decided to update this thread on the front page.

Gooood luck out there.
Title: Re: Ideas for next gen: 3-skill hybrid? UPDATED: Works great!
Post by: Gorath on May 18, 2011, 07:16:56 am
I've been playing two 3 weapon hybrids since the patch and my build is somewhat similar to yours, 1 being cavalry enabled, the other pure infantry:

Cav (Vyrus_PxC)
18/18
PS 6
Shield 5
Riding 6
Ath 6
WM 6

1h  100
2h  100
Pole  100

Infantry (Gorath_PxC)
18/18
IF 6
PS 6
Shield 5
Ath 6
WM 6

1h 100
2h 100
Pole 100

Thing is, with the new slot system, as you said, I don't bring one of each weapon all the time.  I'll swap out depending on what we're facing from the other team.  Lots of cav and archers = 1h/shield/spear.  Not so much on one or the other and I'll swap out 1h/shield or spear for my 2her, etc.  HOWEVER:  I have been thinking about heirlooming either a langes messer or fighting axe since they both can toggle between 1h/2h, which would allow me to bring essentially a 1h/2h/shield/spear.

As for 3-weapon hybrids (I used to be higher pre-big-patch 1h/2h/pole/x-bow/throwing, ah, good times) they're fun, and they work but as you said you are at a statistical disadvantage vs any pure and in any duel which means you just have to flat out play better than everyone.
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: RamsesXXIIX on May 18, 2011, 12:18:45 pm
Good to see it was viable in the end! However, i must correct myself about a comment i gave to you:

Yes, it increases block speed and reduces attack speed penalties, but its like horse archery skill. There are no more penalties to remove after 5 (Or so i've heard) and personally, i can't feel the difference after 4 shield skill. I do just fine with that.

Note this: You don't have to have a high shield skill to perform well in cRPG as 1h+shielder, but in strategus you do (At least, this is my experiences)

Anyway, i think you should go for the 3-way build. Just to prove its possible and can keep up with dedicated classes. And i would like to know your results btw, this interests me a bit ;)

There are no attack speed penalties from using a 1h with a shield.

Source: http://forums.taleworlds.com/index.php/topic,118906.msg2872758.html#msg2872758 (http://forums.taleworlds.com/index.php/topic,118906.msg2872758.html#msg2872758)
Title: Re: Ideas for next gen: 3-skill hybrid?
Post by: Kafein on May 18, 2011, 02:21:09 pm
Good to see it was viable in the end! However, i must correct myself about a comment i gave to you:

There are no attack speed penalties from using a 1h with a shield.

Source: http://forums.taleworlds.com/index.php/topic,118906.msg2872758.html#msg2872758 (http://forums.taleworlds.com/index.php/topic,118906.msg2872758.html#msg2872758)

The attack recovery speed varies greatly however. On some occasions a shielder can have a very short time window to block after a blocked swing. And a blocked stab will usualy mean the end, since like for 2h the stun is extremely long on blocked stabs.
Title: Re: Ideas for next gen: 3-skill hybrid? UPDATED: Works great!
Post by: RamsesXXIIX on May 18, 2011, 02:54:13 pm
Truly, as i said in the post earlier.
Title: Re: Ideas for next gen: 3-skill hybrid? UPDATED: Works great!
Post by: RandomDude on May 18, 2011, 03:02:35 pm
I think i might try a 1h/2h hybrid next time I retire. Being able to switch to sword and board would of saved me many times - for defence and for shorter weapon with no building blocking me. This means no flamberge while im carrying the 1h/shield but... I can live with it maybe.

I thought polearms wpf was unnecessary for horseback?
Title: Re: Ideas for next gen: 3-skill hybrid? UPDATED: Works great!
Post by: MouthnHoof on May 18, 2011, 05:24:58 pm
...
This means no flamberge while im carrying the 1h/shield but... I can live with it maybe.
You can have the flamberg, but you must use it first. If you pull out another weapon it will drop, and you can pick it up later - it means that you cannot advance with a shield under missile fire and bringing it along, but if you tank one spot it will be close to you.

I have a 1H/2H hybrid and next gen will be 2H/pole. I do not mind the slot and sheathing limitations because I usually play them one role at a time and switch between rounds. The other use is for some specific weapons that have an alt mode I can make use of (Langes messer / fighting axe, 2H swords when I go pole/2H).

My problem with the 3 way split is the required skill points rather than wpf. By giving up 1H I can save a few points in Shield and use them for max IF or conversion to get another PS into the build.
Title: Re: Ideas for next gen: 3-skill hybrid? UPDATED: Works great!
Post by: RandomDude on May 18, 2011, 06:07:14 pm
You can have the flamberg, but you must use it first. If you pull out another weapon it will drop, and you can pick it up later - it means that you cannot advance with a shield under missile fire and bringing it along, but if you tank one spot it will be close to you.

I have a 1H/2H hybrid and next gen will be 2H/pole. I do not mind the slot and sheathing limitations because I usually play them one role at a time and switch between rounds. The other use is for some specific weapons that have an alt mode I can make use of (Langes messer / fighting axe, 2H swords when I go pole/2H).

My problem with the 3 way split is the required skill points rather than wpf. By giving up 1H I can save a few points in Shield and use them for max IF or conversion to get another PS into the build.

For me, dropping the flamberge means leaving it for dead and id rather not have to mess around trying to find it in amongst the dead bodies and discarded items of my enemies.

I think i'll use an alt to test the build out maybe.
Title: Re: Ideas for next gen: 3-skill hybrid? UPDATED: Works great!
Post by: Toffi on May 18, 2011, 11:35:40 pm
cool build!
Title: Re: Ideas for next gen: 3-skill hybrid? UPDATED: Works great!
Post by: FRANK_THE_TANK on June 26, 2011, 01:04:01 am
I'm currently roling a similar build and really enjoying it. I did a lot of skip the fun for the sake of SCIENCE! and have decided on an all rounder. I have 1 in PT and 3 PD I would go xbow instead on my next run through.

As far as I can tell from using a character calculator which I can't find anymore. wpf kicks in .5 dmg bonus for every 15 points. So 105 is optimal but 104 is a waist of a good number of points. In other words 1h should come down to 105 and 2h should come up to 90.

My preference is to go 1h throw and shooty. When I'm on a horse I couch because I find poking a disdainful activity that is carried out by revolting peasants. Men couch wankers poke. WPF has an effect on a good couch but I didn't really notice much of a difference between 30 and 75 and so I just drop 30 in because its cheap and does the job for me.