Sounds logic and fair.
Before you say anything, no I do not mean being able to hit people with them.
Before you say anything, no I do not mean being able to hit people with them.
Realisticly as a archer IN REAL LIFE you should be able to use your bow to swing at your enemy as a weapon just like the guns. (Common sense). weapon damage should be around 10 blunt for a longbow
As a guy mostly playing melee or cav, i do not like this suggestion. It is all about choice, i do not see reason why archers should have this advantage of being able to select type of dmg for themselves according to targets. That is just unfair to all them melee that have to use ONE direction of attack to use different damage type. (even not available to all weapons)
Flame how much you want, i just stated my opinion :mrgreen:
Edit: Also, for headshotting, is the difference too visible using cut/pierce? If no, just aim better :wink:
As a guy mostly playing melee or cav, i do not like this suggestion. It is all about choice, i do not see reason why archers should have this advantage of being able to select type of dmg for themselves according to targets. That is just unfair to all them melee that have to use ONE direction of attack to use different damage type. (even not available to all weapons)
As a guy mostly playing melee or cav, i do not like this suggestion. It is all about choice, i do not see reason why archers should have this advantage of being able to select type of dmg for themselves according to targets. That is just unfair to all them melee that have to use ONE direction of attack to use different damage type. (even not available to all weapons)
Flame how much you want, i just stated my opinion :mrgreen:
Edit: Also, for headshotting, is the difference too visible using cut/pierce? If no, just aim better :wink:
already suggested i think, nothing has been done so far
As a guy mostly playing melee or cav, i do not like this suggestion. It is all about choice, i do not see reason why archers should have this advantage of being able to select type of dmg for themselves according to targets. That is just unfair to all them melee that have to use ONE direction of attack to use different damage type. (even not available to all weapons)
Yes this is maybe possible... In the other hand when we think about SECONDARY MODE, it is clear that the other stack of arrows should have some big disadvantages. Just like many melee weapons do. Poleaxe does less damage and is slower when the blunt option is used, even if it doesn't make sense that the same weapon is slower and does worse damage in blunt mode. It is a balance issue and solved like that..
Same should apply to arrows. You take two stacks of arrows, one is main stack and another is secondary. Always when using the secondary one your bow draws slowly and it does less damage. This is tricky thing to balance. Not that simple but doable with some tweaking.
Same should apply to arrows. You take two stacks of arrows, one is main stack and another is secondary. Always when using the secondary one your bow draws slowly and it does less damage. This is tricky thing to balance. Not that simple but doable with some tweaking.
Fine.
But only if ALL weapons get alternate modes where they deal all 3 types of damage scaled accordingly.
Yes this is maybe possible... In the other hand when we think about SECONDARY MODE, it is clear that the other stack of arrows should have some big disadvantages. Just like many melee weapons do. Poleaxe does less damage and is slower when the blunt option is used, even if it doesn't make sense that the same weapon is slower and does worse damage in blunt mode. It is a balance issue and solved like that..
Same should apply to arrows. You take two stacks of arrows, one is main stack and another is secondary. Always when using the secondary one your bow draws slowly and it does less damage. This is tricky thing to balance. Not that simple but doable with some tweaking.
Fine, but only if you TRIPLE the upkeep for ALL those melee weapons and TRIPLE the slots used. Archers can't do this without having the stacks and paying the upkeep for it.
+1 to OP, then add fire arrows, poison arrows, explosive arrows, grappling arrows, nuke beacon arrows, and do the same for bolts except make bolts even more awesome. And increase the maximum ammo held by crossbows. And change the crossbow model to a gun. Please.
This again...
Dude I pay 1.1K gold for my German GS every 3rd round if I'm lucky. For armor I pay less but it's at least 300 gold per round on average.
Archerusingforced to use light armor, Rus Bow and two stacks of bodkins makes money. Not much but I know it's possible to make some money using this setup. I know it because I have STF alt and I've managed to ear few grands by playing with this setup. You don't lose money in the long run...
This again...'
Dude I pay 1.1K gold for my German GS every 3rd round if I'm lucky. For armor I pay less but it's at least 300 gold per round on average.
Archer using light armor, Rus Bow and two stacks of bodkins makes money. Not much but I know it's possible to make some money using this setup. I know it because I have STF alt and I've managed to ear few grands by playing with this setup. You don't lose money in the long run...
Joker, it uses the top slot first. When the bodkins are gone, it drops down to your next stack (my 2nd stack is +3 Arrows). You can't choose or switch them after you spawn. If you shoot all your bodkins, and start shooting arrows, then pick up a bodkin off the ground, it will shoot the one bodkin you picked up, then go back to arrows again.
I don't think you can compare those two things.
Why the hell not?
The secondary mode of halberds contains blunt damage, instead of cutting damage, which makes is much more useful against armored targets
Well isn't that the point when archer takes two different quivers of arrows too? Pierce does more damage to heavy armor and cut makes more to light armored ones. This is the point here??!!!
So to prevent half of the server lying around on the battlefield due to drastically increased amounts of long, fast and hart hitting blunt weapons, you have to make the secondary mode inferior to the primary mode.
So to prevent half of the server being OP'd on the battlefield by archers due to drastically increased amounts of multiarrowing fast and hard hitting pierce and cut arrows, you have to make the secondary mode inferior to the primary mode
Concerning arrows things are totally different!
No they are not!
I don't see any reason why you should get punished for switching between the items you have equipped. It's like saying "If a shieldman switches from his sword to his hammer to fight a tincan, the hammer should have lowered damage, because he already has a sword"... eeerrr wut? :shock:
There you are talking about a shielder who switches WEAPONS to fight different opponents. Are you really thinking that you can compare weapon switch to switching arrows? Think about the upkeep aspect of this comparison for example. Shielder changing weapons really isn't that common. I don't do that with my shielder alt, I carry only one 1h weapon. It definetly isn't comparable to changing your arrows because you don't change the WEAPON. You basically change only the damage type you deal with and you get lower upkeep at the same time! I quarantee this would be used by every goddamn archer if this is implemented without any disadvantages. Don't try to trick me with your Konfutse posts Joker...
Actually it will throw away all your arrows and you will stay only with the one you picked up :D
Actually it will throw away all your arrows and you will stay only with the one you picked up :D
Wrong.
You need to pay attention to the arrows that you stack, and the arrows you are picking up.
There are 16 different types of arrows. Normal, +1, +2, and +3 for each of the 4 types of arrows.
You only have 4 slots. If you don't carry a melee weapon you can only, at most, carry 3 of the 16 types. If you do use a melee weapon, you can only carry, at most, 2 of the 16 types of arrows.
If you pick up any of the different types than you currently are carrying, you will drop whatever you have in your 4th slot. If it is your melee weapon, you will drop that. If it is a full stack of a different type of arrows (say 15 bodkins), you will drop that stack of 15 in favor of the type that you just picked up.
So, if you use MW bodkins, don't pick up regular bodkins if you still have a bunch of arrows left over.
It isn't that the game is dropping your existing arrows, it is that you are deciding to gather a different type than you brought. Since we have slot limits, the game has to choose something for you to drop.
There you are talking about a shielder who switches WEAPONS to fight different opponents. Are you really thinking that you can compare weapon switch to switching arrows? Think about the upkeep aspect of this comparison for example. Shielder changing weapons really isn't that common. I don't do that with my shielder alt, I carry only one 1h weapon. It definetly isn't comparable to changing your arrows because you don't change the WEAPON. You basically change only the damage type you deal with and you get lower upkeep at the same time! I quarantee this would be used by every goddamn archer if this is implemented without any disadvantages. Don't try to trick me with your Konfutse posts Joker...
Archer can already do this. Get a military sickle or a pickaxe with your cut arrows or a fighting axe, langes or hand axe with your bodkins. Remove runchers, use your melee weapon of opposite damage type :lol:
You do not make money with rusbow and 2xbodkins.
Sometimes it still happens, even when you take the right arrows....stop playing mr teacher all the time will you? I know how it should work
Btw, it was actually meant as a joke if you didn't see the --> :D <--
My point was that onehander carrying 2x1H weapons is no way a viable option. By carrying 2 different damage type "cheapos" you pay upkeep that would make up 1 weapon which would do the excact same job, even better no matter what the damage type is. Not to mention that 2 weapons tend to be heavier than one weapon. Carrying 2 stacks of different arrows on the other hand is highly viable option. I don't see why anyone would take only one type of them anymore because it is only profit all the way. Other arrows than bodkins = lower upkeep = profit. Able to use cut damage on peasants = profit. Bodkins when that evil platemonster harrasses you = profit.
2 shields? Are you out of your mind??!! Do you have a slightest idea how heavy they are to carry around?
I stop this... I have said what I think about the matter and I have nothing else to add. I just don't agree with you this time Joker :mrgreen:
Then you aren't paying attention :wink: It never happens to me.
Joking aside, many people really had no clue how it works. I'll always provide the lamp of enlightenment anywhere that I perceive the darkness of ignorance. Don't think I do this just for you. :mrgreen:
I think you all are overestimating the effect switchable ammo would have on the game.
They pay for their ammo, same as for every other item everyone else uses, so they should be able to switch freely between them, like everyone else does.
However, money is not the main reason why archers should be able to change the quiver. It's rather the tactical issue I can only repeat: Archers should be allowed to bring piece and blunt damage arrows like the throwers may change their weapons and infantry may bring more then one weapon or even activate the secondary mode. This is a question of fairness; make the same right for everyone.
This is a question of fairness; make the same right for everyone.A thrower is limited by range. Melee is limited by... Range. You are not limited by range. There is you'r advantage you need no more. Wana be diverse like a thrower be a thrower. If not suck it up sally cause... Don't take this personally but Go fuck yourself
Give me some time, let me answer this later. You will get your answer why changing the quivers is fair. Just give me some time, I will edit this post. Must work now.No worries. I actually support the idea of changing quivers if there is a nerf to dmg done if using multiple quivers but you can't have the best of both worlds little to OP
Interesting point, but..
Comparing archery to throwing, and infantry just cancels your own point out.
Saying "the same right for everyone", while thrower's aim is quite random and you have to be lucky, or go really close and be lucky again, and infantry has to come close to you while you can run. Where is the so called equality, in that? If archers would get better melee capabilities, and wouldn't run all the time, then we can start talking about "equality".
This would just remove a relatively minor "drawback" of archery, but your "question of fairness" point is all messed up.
A thrower is limited by range. Melee is limited by... Range. You are not limited by range. There is you'r advantage you need no more. Wana be diverse like a thrower be a thrower. If not suck it up sally cause... Don't take this personally but Go fuck yourself
57 UPVOTES!!!! DO YOU HAVE NO COMPASSION DEVS?!?!?!?
Hm, it suddenly fell down to 56, I.E not good enough. How'd that happen?
Are you scared of Archers using arrows according to your armor? :D
You just lost my respect and love gurnisson....
(click to show/hide)
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