cRPG

cRPG => General Discussion => Topic started by: Polobow on March 04, 2011, 09:37:59 pm

Title: IF needs love?
Post by: Polobow on March 04, 2011, 09:37:59 pm
So yeah, seen people talk about it.

Do you think ironflesh needs a buff, going to 3hp?
Title: Re: IF needs love?
Post by: Polobow on March 05, 2011, 05:29:42 pm
Anyone wants to post his arguments?
Title: Re: IF needs love?
Post by: Korgoth on March 05, 2011, 06:57:48 pm
Someone had a good idea of it being like this

1 Point of IF = 1 Hp
2 Point of IF = 2 Hp
3 Point of IF = 4 Hp
4 Point of IF = 8 Hp
5 Point of IF = 16 Hp
6 Point of IF = 24 Hp
Title: Re: IF needs love?
Post by: Xant on March 05, 2011, 07:05:15 pm
..Nnnoo. IF is fine as is: if you got 24 HP from 6 points, that'd be overpowered. Iron Flesh is perfect now because you can go without it, but you'll die a lot of times when you would've survived.
Title: Re: IF needs love?
Post by: Nemeth on March 05, 2011, 07:14:31 pm
Yeah, Korgoth's suggestion would just make it mandatory for every build, because it would be just too good to skip.
Title: Re: IF needs love?
Post by: Torp on March 05, 2011, 07:20:09 pm
i would make it the other way around, so we wouldnt see 100 hp builds, but it would be usefull instead of just a random skill
Title: Re: IF needs love?
Post by: NuberT on March 05, 2011, 08:16:41 pm
Someone had a good idea of it being like this

1 Point of IF = 1 Hp
2 Point of IF = 2 Hp
3 Point of IF = 4 Hp
4 Point of IF = 8 Hp
5 Point of IF = 16 Hp
6 Point of IF = 24 Hp

it was more like:
1 Point of IF = 1 Hp
2 Point of IF = 2 Hp
3 Point of IF = 3 Hp
4 Point of IF = 4 Hp
5 Point of IF = 5 Hp
6 Point of IF = 6 Hp
7 Point of IF = 7 Hp

so you would get 28 HP instead of 14 HP
Title: Re: IF needs love?
Post by: Torp on March 05, 2011, 08:23:32 pm
it was more like:
1 Point of IF = 1 Hp
2 Point of IF = 2 Hp
3 Point of IF = 3 Hp
4 Point of IF = 4 Hp
5 Point of IF = 5 Hp
6 Point of IF = 6 Hp
7 Point of IF = 7 Hp

so you would get 28 HP instead of 14 HP

too much life for high str builds

this is a used build:

Level 30 (4 420 577 xp)

Strength: 36
Agility: 3
Hit points: 93
Converted: 8
Ironflesh: 11
Power Strike: 12
Shield: 0
Athletics: 0
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 0
One Handed: 1
Two Handed: 1
Polearm: 1
Archery: 1
Crossbow: 1
Throwing: 1

imaging this with those if stats!

you'd have something like 140 hp
Title: Re: IF needs love?
Post by: Korgoth on March 05, 2011, 08:32:20 pm
it was more like:
1 Point of IF = 1 Hp
2 Point of IF = 2 Hp
3 Point of IF = 3 Hp
4 Point of IF = 4 Hp
5 Point of IF = 5 Hp
6 Point of IF = 6 Hp
7 Point of IF = 7 Hp

so you would get 28 HP instead of 14 HP

Yeh that was it. I think this way is better
Title: Re: IF needs love?
Post by: NuberT on March 05, 2011, 08:38:57 pm
too much life for high str builds

this is a used build:

Level 30 (4 420 577 xp)

Strength: 36
Agility: 3
Hit points: 93
Converted: 8
Ironflesh: 11
Power Strike: 12
Shield: 0
Athletics: 0
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 0
One Handed: 1
Two Handed: 1
Polearm: 1
Archery: 1
Crossbow: 1
Throwing: 1

imaging this with those if stats!

you'd have something like 140 hp
I dont believe anyone is playing such a build.. I played 24/15 and it was horrible

but you might be right perhaps its too much hp and would be abused like anything abusable ^^
Title: Re: IF needs love?
Post by: Torp on March 05, 2011, 08:40:20 pm
I dont believe anyone is playing such a build.. I played 24/15 and it was horrible

but you might be right perhaps its too much hp and would be abused like anything abusable ^^

Turk_Robin_Hood (atleast that's his old name)
other crushthrough builds
a few str throwers
Title: Re: IF needs love?
Post by: Bobthehero on March 05, 2011, 08:42:14 pm
I have a 29/9 build that uses only a 1 handed sword, its awesome and very good.
Title: Re: IF needs love?
Post by: Torp on March 05, 2011, 08:47:11 pm
I have a 29/9 build that uses only a 1 handed sword, its awesome and very good.

ehm... what is the idea of having 29 strenght?
Title: Re: IF needs love?
Post by: NuberT on March 05, 2011, 08:59:37 pm
I have a 29/9 build that uses only a 1 handed sword, its awesome and very good.

you make a fine target for my mighty long maul  :mrgreen:
Title: Re: IF needs love?
Post by: Bobthehero on March 05, 2011, 09:03:36 pm
That is if you survive the stab in your face with 9 powerstrike...

ehm... what is the idea of having 29 strenght?

Miscalculation, anyways I am retiring next level I am a powerhouse and those puny agi stackers die in 2 hit maximum
Title: Re: IF needs love?
Post by: Xant on March 05, 2011, 09:06:28 pm
.. Agi stackers die in 1 hit when you have 15-18 str.
Title: Re: IF needs love?
Post by: Spawny on March 05, 2011, 09:15:44 pm
.. Agi stackers die in 1 hit when you have 15-18 str.

Only with 2h weapons and polearms :)
Title: Re: IF needs love?
Post by: Xant on March 05, 2011, 09:20:31 pm
And good 1h weapons :)
Title: Re: IF needs love?
Post by: Bobthehero on March 05, 2011, 09:22:51 pm
Eh, tempered long espada eslanova
Title: Re: IF needs love?
Post by: Rextard on March 05, 2011, 09:45:28 pm
What if instead of hp it increased your base armor resistence by 0.5 per point? Then Iron flesh is the characters ability to use their armor more effectively (chalk it up to knowing how to move into and out of hits when wearing armor).

This would maybe be good if the skill was 1 point to every 2 points agility and strength, so to really stack it you would have to be balanced and it couldn't push any 1-stat-stacked builds over the top.
Title: Re: IF needs love?
Post by: 1slander on March 05, 2011, 09:55:34 pm
IronFlesh should be a natural armor value, not hp based.  Maybe 2 pts of armor for head, body, legs for every pt of IF.  In the end, a build with 8 IF could run around naked and still have basic light armor of 16 head/body/legs, or just wear light armor also adding its own value making it more of a medium wear. 

This will allow even more viability for say a barbarian build as well.

It also would take away from IF being perceived as only useful when wearing heavy armor - as well as the fact people wearing heavy armor would have even higher armor counts now.
Title: Re: IF needs love?
Post by: Ghazan on March 05, 2011, 10:05:27 pm
I say leave as is.  Strength builds are already too powerful especially with the NA map selections favoring them
Title: Re: IF needs love?
Post by: Noble Crassius on March 05, 2011, 10:36:02 pm
Last I heard the IF bonus was hardcoded into the game and the only way to change it up would be to make every 1 point of IF in the site count as 2 in the servers (so +4 hp for every one instead of 2). I think this was decided to be too much so IF seems doomed to be mostly useless.

Some one came up with an alternative to make IF only able to level up every 6 points of STR and make it the +4hp instead of the +2hp. Would do the same thing as now for less skill points maybe making it a more viable skill?
Title: Re: IF needs love?
Post by: Torp on March 05, 2011, 10:59:43 pm
Some one came up with an alternative to make IF only able to level up every 6 points of STR and make it the +4hp instead of the +2hp. Would do the same thing as now for less skill points maybe making it a more viable skill?

i like this
Title: Re: IF needs love?
Post by: Momo on March 05, 2011, 11:08:00 pm
How about 1,5 IF/point? Or is it impossible?
Title: Re: IF needs love?
Post by: Kafein on March 05, 2011, 11:11:17 pm
Make the additional bonus degressive, like in any damn not-designed-by-a-know-nothing game !!!

And that is true for any skill. The first points should give more than the others, as specializing too much usually means either exploiting a broken features, or being able to avoid the confrontation against your natural counter.

Applying that rule on IF would do, for example :

IF 1 : +5 HP
IF 2 : +4 HP
IF 3 : +3 HP
IF 4 : +3 HP
IF 5 : +2 HP
IF 6 : +2 HP

and everything above gives 1 additionnal HP. Thus investing a few points really is usefull, but the others are only for those who really want to specialize.

And don't get me wrong here : I think dumping points in IF is currently not a good choice.
Title: Re: IF needs love?
Post by: NuberT on March 05, 2011, 11:17:07 pm
Make the additional bonus degressive, like in any damn not-designed-by-a-know-nothing game !!!

And that is true for any skill. The first points should give more than the others, as specializing too much usually means either exploiting a broken features, or being able to avoid the confrontation against your natural counter.

Applying that rule on IF would do, for example :

IF 1 : +5 HP
IF 2 : +4 HP
IF 3 : +3 HP
IF 4 : +3 HP
IF 5 : +2 HP
IF 6 : +2 HP

and everything above gives 1 additionnal HP. Thus investing a few points really is usefull, but the others are only for those who really want to specialize.

And don't get me wrong here : I think dumping points in IF is currently not a good choice.

sry but worst idea, because it favors already op agility builds

@Noble Crassius yeah hardcoded but I think with the tool cmpxchg8b (forgot the name) developed, it might be possible to change it
Title: Re: IF needs love?
Post by: Torp on March 05, 2011, 11:44:45 pm
sry but worst idea, because it favors already op agility builds

@Noble Crassius yeah hardcoded but I think with the tool cmpxchg8b (forgot the name) developed, it might be possible to change it

agi builds arent OP, usually balanced builds top the scoreboard atm.
Title: Re: IF needs love?
Post by: Akryn on March 05, 2011, 11:48:53 pm
So yeah, seen people talk about it.

Do you think ironflesh needs a buff, going to 3hp?

Yes, this would be the optimum changed but if
Last I heard the IF bonus was hardcoded into the game and the only way to change it up would be to make every 1 point of IF in the site count as 2 in the servers (so +4 hp for every one instead of 2). I think this was decided to be too much so IF seems doomed to be mostly useless.
is true, then 
Some one came up with an alternative to make IF only able to level up every 6 points of STR and make it the +4hp instead of the +2hp. Would do the same thing as now for less skill points maybe making it a more viable skill?
would be a suitable atlernative.
Title: Re: IF needs love?
Post by: Kafein on March 06, 2011, 02:00:22 am
sry but worst idea, because it favors already op agility builds

@Noble Crassius yeah hardcoded but I think with the tool cmpxchg8b (forgot the name) developed, it might be possible to change it

By the way, if that principle only was applicated to Ironflesh, you would be true. The idea is to make every stat having a degressive bonus curve.
Title: Re: IF needs love?
Post by: Polobow on March 06, 2011, 02:15:40 am
IronFlesh should be a natural armor value, not hp based.  Maybe 2 pts of armor for head, body, legs for every pt of IF.  In the end, a build with 8 IF could run around naked and still have basic light armor of 16 head/body/legs, or just wear light armor also adding its own value making it more of a medium wear. 

This will allow even more viability for say a barbarian build as well.

It also would take away from IF being perceived as only useful when wearing heavy armor - as well as the fact people wearing heavy armor would have even higher armor counts now.

Good idea! But what about speed reduction? Will that IF armor count to speed penalty or an exception?
Title: Re: IF needs love?
Post by: Thtb on March 06, 2011, 11:49:57 am
Increasing either IF or the base hp would be a good step towards balancing some high dmg ranged weapons and easy first hitters, like the katana.
Title: Re: IF needs love?
Post by: Nemeth on March 06, 2011, 12:20:28 pm
Increasing either IF or the base hp would be a good step towards balancing some high dmg ranged weapons and easy first hitters, like the katana.

Right, because they need balancing.... Why exactly?
Title: Re: IF needs love?
Post by: UrLukur on March 06, 2011, 12:43:13 pm
3hp per level sound like decent idea. Ironflesh is infantry forte, and currently it's somehow lackluster.
Title: Re: IF needs love?
Post by: Magikarp on March 06, 2011, 01:16:19 pm
I'd say let it add +1 armour and +1hp per point instead of +2 health.
Title: Re: IF needs love?
Post by: Khalim on March 06, 2011, 01:46:09 pm
It would be a nice idea to buff HIGHER levels of IF.

Lets say you should have at least have +3 Ironskin to gain an additional advantage.

The values might then look like this:

IF1: +2
+4
+6
+9(!)
+12
+15
and so on
Title: Re: IF needs love?
Post by: Thtb on March 06, 2011, 03:26:25 pm
Right, because they need balancing.... Why exactly?

The possibility to kill/be killed with one hit on long range runs counter-intuitive to being new and less skilled player friendly...

(to put it simply: Mount and blade, not bow and arrow or "well go play OP:F if you want one hit kills")

This subject is expanded on in the "To much damage overall?" topic
http://forum.c-rpg.net/index.php/topic,2711.45.html
Title: Re: IF needs love?
Post by: Xant on March 06, 2011, 03:28:19 pm
Katana is an easy first hitter?

weapon length 95

l2p
Title: Re: IF needs love?
Post by: Thtb on March 06, 2011, 03:33:56 pm
Xant is that all you do? Post the same "u are bad player" comment in every thread, but never add anything to the topic?
0/10 trolling

Anyway, let me give you a hand ... besides the point that 95 is about average (slightly in b4 "no the average is 96 durrr") for a sword, speed is its main strength... if you are having problems with using your own weapon of choice, attempt to maybe block (move your mouse/movement key into the same direction as the enemy swing and hit right  mouse) the first strike, don't worry if you don't manage to do it at first, it takes some practice.

You are welcome to this little lesson on learning  how to play, I hope you appreciate it.
Title: Re: IF needs love?
Post by: Xant on March 06, 2011, 03:38:16 pm
... Average for a 2h sword would be closer to 120.

Btw, you can come teach me how to play in the duel server?
Title: Re: IF needs love?
Post by: Gurnisson on March 06, 2011, 03:52:38 pm
He's actually right, your posts never contributes anything to the threads. It's just arrogant bullshit.
Title: Re: IF needs love?
Post by: Thtb on March 06, 2011, 03:53:20 pm
*sighs* Already there... use pms for that kinda private message next time (thats what pm means btw)
Title: Re: IF needs love?
Post by: Xant on March 06, 2011, 03:57:17 pm
> said the one dedicating his whole post to something that could've been sent in a PM

And nice job ignoring the fact that 95 "isn't" the average length for 2h.
Title: Re: IF needs love?
Post by: Thtb on March 06, 2011, 03:59:00 pm
I'm in the duel server, you are not... waiting, I could be leveling up just as well, this char is pretty freshly retired...
Title: Re: IF needs love?
Post by: Xant on March 06, 2011, 04:00:48 pm
I'm in the duel server, you are not... waiting, I could be leveling up just as well, this char is pretty freshly retired...

Mmkay, come Ndition, low level at cRPG now.
Title: Re: IF needs love?
Post by: Thtb on March 06, 2011, 04:02:26 pm
Still waiting, come on dude, just duel with me... I've got a pitchfork and I will use it... and your missing out on the chance to boost about your "victory" forever...

Title: Re: IF needs love?
Post by: Xant on March 06, 2011, 04:06:07 pm
Winning you would hardly be anything to boast about, I'm still in native duel if you wanna come teach me tho!
Title: Re: IF needs love?
Post by: Thtb on March 06, 2011, 04:10:19 pm
Nope, you are not and I'm tired of waiting for you... feel free to ask anyone on the duel server if Thtb was there, I did let them know that you are not able to stand up to your claims...
Title: Re: IF needs love?
Post by: UrLukur on March 06, 2011, 04:19:47 pm
... Average for a 2h sword would be closer to 120.

Btw, you can come teach me how to play in the duel server?

120 is greatsword, it's not dueling weapon, it's formation weapon. Average reach for swords in game is inflated, it's stupid that greatswords are jack-of-all-trades-master-of-most, those should act as formation weapon and support weapons..
Title: Re: IF needs love?
Post by: Xant on March 06, 2011, 04:21:07 pm
That doesn't have anything to do with what Thtb was claiming, though. It may or may not be ridiculous, but it still has more reach than a katana.
Title: Re: IF needs love?
Post by: Thtb on March 06, 2011, 04:38:07 pm
(slightly in b4 "no the average is 96 durrr")

That doesn't have anything to do with what Thtb was claiming, though. It may or may not be ridiculous, but it still has more reach than a katana.

Speed point still stands as well as the fact that you did not show up for the duel, so all you seem to able to do is off topic comments/trolling attempts.
Title: Re: IF needs love?
Post by: Xant on March 06, 2011, 04:44:14 pm
Speed doesn't matter, with a longer range weapon you'll still get the first hit.
Title: Re: IF needs love?
Post by: Thtb on March 06, 2011, 04:49:42 pm
Speed doesn't matter
Title: Re: IF needs love?
Post by: Xant on March 06, 2011, 04:52:32 pm
Tsk tsk. That's not how you do it. This is how you do it.

Speed doesn't matter, with a longer range weapon you'll still get the first hit.

Speed doesn't matter, with a longer range weapon.

Speed doesn't matter, with

Speed doesn't matter

doesn't matter
Title: Re: IF needs love?
Post by: Nemeth on March 06, 2011, 05:37:00 pm
The possibility to kill/be killed with one hit on long range runs counter-intuitive to being new and less skilled player friendly...

(to put it simply: Mount and blade, not bow and arrow or "well go play OP:F if you want one hit kills")

This subject is expanded on in the "To much damage overall?" topic
http://forum.c-rpg.net/index.php/topic,2711.45.html

This game has steep learning curve, and that's good (MP). It's far from one hit kill, no matter how hard you trying to say it is.
Title: Re: IF needs love?
Post by: Tears of Destiny on March 06, 2011, 05:56:44 pm
This game has steep learning curve, and that's good (MP). It's far from one hit kill, no matter how hard you trying to say it is.

I have to agree. People usually die from one hits if 1.) They get a solid couch 2.) They get a birthday to the face 3.) they are unarmored/tissue armored and they get a strong birthday to the pants 4.) An Ogre build decides to give you a hug.

1.) Couches are easy to avoid once you have even a mild grasp of the game and are paying attention (If you are not paying attention, then you get ganked, even from a guy with a rock this happens, welcome to life).

2.) When someone donates an implement of destruction to your face, it should be rewarded with massive (often lethal) damage. This rewards skill and luck, like practically ever game does with headshots. I see no problem with this issue.

3.) Armor is for a reason, and a carebear swinging 21 STR 7PS sword to your chest should leave a massive impression on your life, yes?

4.) If an Ogre build decides to bless your body with a 2Her, then you very well should die from that hyperspecialized character if he hits you with a solid hit and you do not have a top-tier armor and/or a lot of hitpoints with great armor. His disadvantage is that he lumbers around and his low agil and other things make him easy prey to agil-trolls and bolts and arrows and thrown bananas. I am also ok with this.

Yes, when someone OS you, then you will remember, but with all due respect, the vast majority of your deaths once you have a higher level balanced character (If you have a hyper specialized or lightly armoured character, then shut up about getting easily ganked in melee, you should be aware of your sacrifices so play accordingly. A glass cannon is a glass cannon.) you should be dying from two to four hits. Well armoured or fighting against weak foes will extend these hit amounts.
Title: Re: IF needs love?
Post by: 1slander on March 06, 2011, 06:06:21 pm
Last I heard the IF bonus was hardcoded into the game and the only way to change it up would be to make every 1 point of IF in the site count as 2 in the servers (so +4 hp for every one instead of 2). I think this was decided to be too much so IF seems doomed to be mostly useless.

Some one came up with an alternative to make IF only able to level up every 6 points of STR and make it the +4hp instead of the +2hp. Would do the same thing as now for less skill points maybe making it a more viable skill?

This tidbit of info is cold hard fact!  Any suggestion of changing the value amount past this related info is moot.

Can we please change the subject to something related to using this cold hard fact and making changes around it, not through it.  It's obvious IF is hard coded as +2 HP, now diregarding this guys statement/suggestion is like poking yourself in the eye.  He made an awesome suggestion and I think we should use what he said and move with it.

We are fighting upstream if we keep thinking we can change hard coding values. 

+1 to 6 STR GIVES A +4hp with one pt dump.  It will free up points, especially freeing up the extra 2 pts needed to make a lvl 30 build into a lvl 31 build.
Title: Re: IF needs love?
Post by: Wallace on March 15, 2011, 09:22:34 am
I can't believe people have neglected to mention Allers and I in this post

I have 95 HP and 74? (have to double check) armor
I one shot people
Normal people take 8-9 hits to kill me

As much as I would love to see IF get a buff and my character get stacked even more, god forbid, I toss the input that IF is fine as it stands
Title: Re: IF needs love?
Post by: Cyclopsided on March 15, 2011, 10:06:53 am
I can't believe people have neglected to mention Allers and I in this post

I have 95 HP and 74? (have to double check) armor
I one shot people
Normal people take 8-9 hits to kill me

As much as I would love to see IF get a buff and my character get stacked even more, god forbid, I toss the input that IF is fine as it stands
But i just killed you with a 6/30 build shhhh
Title: Re: IF needs love?
Post by: Casimir on March 15, 2011, 11:22:55 am
IF is pointless unless your gunna stack it.

Nuff said.
Title: Re: IF needs love?
Post by: Vexus on March 15, 2011, 01:12:57 pm
Would be interesting to see IF change to 6 strength per 1 IF but giving you 4 hp, atm like cas said to see some real benefit from IF you need to use 4 stats+(I would say 6+ but) on it which is not something that is possible all the time.
Title: Re: IF needs love?
Post by: Wallace on March 15, 2011, 04:42:08 pm
Uhh 6 Str per 1 IF with 4 HP each just gives me more skill points to convert into str... I'm still happy