... the Flamberge...heavy "Ghost-Range" and to fast for this weight.
...heavy "Ghost-Range" and to fast for this weight.
heavy "Ghost-Range"
ghost range doesn't really exist, its more likely an ignorance in knowing swing reaches.
Nice Pics...and now?No, he's talking about the animations of it. It's not ghost reach because you can see the animation gives the weapon a bit of extra length.
Aha...it ignore the swing reaches -- called it ghost-range maybe? ;)
Who goes by looks? I
Who goes by looks? I remember what weapons are longer than others. When someone is charging me with a chambered German Poleaxe Thrust (for instance), in my head I go "OK, his effective range is 150". My Long Espada thrust is 164, so I will try to outreach him on my thrust (rather than block first).
An elite scimi has an effective reach of 119 on a right swing, same as a Longsword right swing. Nothing "ghost" about that, just the nature of the M&B animations. Don't just assume you will outrange every 1-hander you see on the battlefield, do the math in your head. Take solice in the fact that 1h thrusts and right swings may have good range, but they glance nonstop.
I'm sure he's not talking about swings, but the effective length of the weapon.
Elite Scimitar, for example, seems a bit longer than it actually looks.
Wrong. But it hits before the model you see. Same goes for most curved blades and some polearms (probably because of some animation bug).
no weapons currently have ghost reach. All of their hitboxes are as long as (or in some cases very slightly shorter than) their models.
You're just judging distance poorly/not perceiving the length animations add.
The scimitar has a longer range then it appears. The game measures it at 100 length straight, so under the game mechanics it has the same range as an arabian guard sword (100), but in game, the curved nature of the scimi modelmakes it appear as if it is shorter since in reality it is shorter.Nope. The dev's showed pictures regarding this.
I may be wrong about this. But what about...:that's what we're referring to with animation lengths.
Sword + Arm length = ?
Like I said, tell me if I'm wrong.
Okay this is lame paint done in 2 secs but it illustrates the concept.
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The grey line is what you see, the red line is where it actually hits. There is no ghost range, just that it hits before the graphic.
There are just a few weapons that surprise me with their range everytime. And I think there is definitely some ghostreach for some models.1. Download OpenBrf (http://forums.taleworlds.com/index.php/topic,72279.msg1878649.html#msg1878649).
I'll just leave it at that to prevent ridicule. I'll see if I can do some tests some time.
Today i made a thrust with a "Elegant Poleaxe" (range = 132) to an enemy with "Mallet" (range = 71). The enemy with this Mallet wanted to make an overhead. I made the thrust and did'nt hitted them and the enemy forced his overhead without moving and hitted me. My strike was earlier and i walked after this back. The Mallet-user did'nt move but hit me.
And now...you will realy say, that their is no "Ghost-Range"? Remember...i had a good ping, the enemy too.
ghost range doesn't really exist, its more likely an ignorance in knowing swing reaches. 1H right swing has extra reach based on animation, while pole thrust is shorter
instead of blaming the game perhaps you should get more practice in
Today i made a thrust with a "Elegant Poleaxe" (range = 132) to an enemy with "Mallet" (range = 71). The enemy with this Mallet wanted to make an overhead. I made the thrust and did'nt hitted them and the enemy forced his overhead without moving and hitted me. My strike was earlier and i walked after this back. The Mallet-user did'nt move but hit me.
And now...you will realy say, that their is no "Ghost-Range"? Remember...i had a good ping, the enemy too.
Chamber? Who talked about a chamber?
And again..fix this shit!!!It is fixed. I really don't know what everyone complains about regarding this anymore. I hear it everyday as an excuse for when they miss an easy block and clearly get hit.
Today i made a thrust with a "Elegant Poleaxe" (range = 132) to an enemy with "Mallet" (range = 71). The enemy with this Mallet wanted to make an overhead. I made the thrust and did'nt hitted them and the enemy forced his overhead without moving and hitted me. My strike was earlier and i walked after this back. The Mallet-user did'nt move but hit me.I think you have experienced something different in here. Even though I'm just guessing, you actually put your body forward when you tried to thrust him. Therefore making him to reach you with his mallet. If two handers wouldn't had good animations, no one would play them and it wouldn't be balanced. Still, I think I understand how you feel.
And now...you will realy say, that their is no "Ghost-Range"? Remember...i had a good ping, the enemy too.