Author Topic: Ghost-Range  (Read 2630 times)

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Offline Tazman

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Ghost-Range
« on: March 07, 2012, 01:21:17 pm »
-1
Please fix the "Ghost-Range" of some weapons before you integrate new features, weapons, armor and so on.

It's everytime unbeleavable, that some 1h-weapons are longer then polearms. The same with the Flamberge...heavy "Ghost-Range" and to fast for this weight.
And this is not a problem of the ping, the agility or whatever...it's a fault of the programming / game. I see this problem often ingame and if i'm in spectator-mode.

Offline Fartface

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Re: Ghost-Range
« Reply #1 on: March 07, 2012, 01:30:04 pm »
-2
Go QQ on taleword.
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Offline Tazman

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Re: Ghost-Range
« Reply #2 on: March 07, 2012, 02:03:39 pm »
-2
Here you can ask for new features for crpg. So i'm asking for fix the known problems too.
« Last Edit: March 07, 2012, 02:26:39 pm by Tazman »

Offline MrShine

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Re: Ghost-Range
« Reply #3 on: March 07, 2012, 02:43:19 pm »
+3
ghost range doesn't really exist, its more likely an ignorance in knowing swing reaches.  1H right swing has extra reach based on animation, while pole thrust is shorter

instead of blaming the game perhaps you should get more practice in
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Offline Dexxtaa

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Re: Ghost-Range
« Reply #4 on: March 07, 2012, 02:57:29 pm »
+3
... the Flamberge...heavy "Ghost-Range" and to fast for this weight.

...heavy "Ghost-Range" and to fast for this weight.

heavy "Ghost-Range"

(click to show/hide)
(click to show/hide)
« Last Edit: March 07, 2012, 02:58:53 pm by Dexxtaa »
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Offline Tazman

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Re: Ghost-Range
« Reply #5 on: March 07, 2012, 03:56:04 pm »
-2
Nice Pics...and now?

ghost range doesn't really exist, its more likely an ignorance in knowing swing reaches.

Aha...it ignore the swing reaches -- called it ghost-range maybe? ;)
« Last Edit: March 07, 2012, 03:58:24 pm by Tazman »

Offline Duncdar

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Re: Ghost-Range
« Reply #6 on: March 07, 2012, 05:18:18 pm »
+1
Nice Pics...and now?

Aha...it ignore the swing reaches -- called it ghost-range maybe? ;)
No, he's talking about the animations of it. It's not ghost reach because you can see the animation gives the weapon a bit of extra length.
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Offline Okkam

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Re: Ghost-Range
« Reply #7 on: March 07, 2012, 05:56:52 pm »
0
Some 1H maces clearly has strange enough reach with overhead. I do not have any problem with their right-left swings though.
also arabian cavalry sword with his stab and overheads... another crazy weapon. It can outrange longsword sideswings.
« Last Edit: March 07, 2012, 05:59:48 pm by Okkam »

Offline Spa_geh_tea

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Re: Ghost-Range
« Reply #8 on: March 07, 2012, 06:10:17 pm »
0
Reduce all coded weapon reach by 5. Then either non or reverse ghost reach.

Offline Renten

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Re: Ghost-Range
« Reply #9 on: March 07, 2012, 06:51:16 pm »
0
Are you talking about like with the 2h animation making the stab gain +50 weapon length? Because many polearms in the 130s with length are effectively 115 due to their animations. Yet 2h and 1h tend to gain length from their animations. This means a 1h could legitimately outreach a 120 and less length polearm especially when the polearm is doing side swings.

Offline Tazman

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Re: Ghost-Range
« Reply #10 on: March 07, 2012, 07:11:09 pm »
-1
Right...polearms should also have more range if they will swing.

Offline Froto_the_Loc

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Re: Ghost-Range
« Reply #11 on: March 07, 2012, 07:16:08 pm »
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I'm sure he's not talking about swings, but the effective length of the weapon.

Elite Scimitar, for example, seems a bit longer than it actually looks.
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Offline Phew

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Re: Ghost-Range
« Reply #12 on: March 07, 2012, 07:52:53 pm »
0
Who goes by looks? I remember what weapons are longer than others. When someone is charging me with a chambered German Poleaxe Thrust (for instance), in my head I go "OK, his effective range is 150". My Long Espada thrust is 164, so I will try to outreach him on my thrust (rather than block first).

An elite scimi has an effective reach of 119 on a right swing, same as a Longsword right swing. Nothing "ghost" about that, just the nature of the M&B animations. Don't just assume you will outrange every 1-hander you see on the battlefield, do the math in your head. Take solice in the fact that 1h thrusts and right swings may have good range, but they glance nonstop.
« Last Edit: March 07, 2012, 07:54:39 pm by Phew »

Offline Rumblood

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Re: Ghost-Range
« Reply #13 on: March 07, 2012, 10:28:50 pm »
+1
Who goes by looks? I

Oh I don't know, perhaps people who subscribe to the video part of game?  :?
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Offline Rusty_Shacklefjord

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Re: Ghost-Range
« Reply #14 on: March 07, 2012, 11:55:10 pm »
+1
Who goes by looks? I remember what weapons are longer than others. When someone is charging me with a chambered German Poleaxe Thrust (for instance), in my head I go "OK, his effective range is 150". My Long Espada thrust is 164, so I will try to outreach him on my thrust (rather than block first).

An elite scimi has an effective reach of 119 on a right swing, same as a Longsword right swing. Nothing "ghost" about that, just the nature of the M&B animations. Don't just assume you will outrange every 1-hander you see on the battlefield, do the math in your head. Take solice in the fact that 1h thrusts and right swings may have good range, but they glance nonstop.

This - it's an interesting mechanic that makes the game deeper.

Also, realistically, some weapons DID have a sort of "ghost range" because of their shape. Curved weapons like the scimitar appear shorter than they are because people tend to look at the leading edge rather than the far end of it.
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