AreTreble :
As i understood it its about crafting goods which would be tradegoods
I'm +1 for giving more power to the active players. But I think if this were to be implemented it should be inclusive of both trade goods and crafting equipment; especially if the idea is to prevent factions from having inactive player sweat shops
Nice idea, also, i think crafting heirloomed items should be scrapped, make them buyable but more expensive...Personally I would like an upgradeable, and not buyable heriloomed version. You can craft/buy a normal item, and if you've gotten the chadztext with any loomed version of it, you should be able to upgrade it for a gold/time/resource fee (or any combination) and get it loomed.
Strat =/= Crpg
It is a terrible idea. If Strat is just about who can grind out the most epic gear playing crpg then this is even worse than the current system. Not everyone has time to grind for strat nor wants to. I would agree with a more active system within strategus but it should have as little to do with crpg as possible.
Does not matter if you have a horde of inactives, if all your guys are inactive then you do not have people to use this gear, or to send out caravans, to do diplomacy with other clans, to plot and scheme. So you will fail anyway. Just because the current version of strat for the majority only requires you to log in once a week and transfer your trade goods does not mean they are inactive, it is just that for the average clan member in this iteration of strat that is all there is to do for the clan wide trade good production machine to function. Not everyone can be a general, nor a trader, most people like real life have to do the boring grind.
Nice idea but really it would make casuals rage compared to those who play. People who play lots make strat gold so that is good enough edge I guess....
Reward cRPG grind even more? I thought that part was mostly removed because it made strategus less strategical.
Your argument makes no sense. You consider playing cRPG to be a "grind"? I am wondering, why are you here?
There is a very real problem with having 10 active players and 100 fake alts that do nothing but produce goods for you. Strategus should be an extension of cRPG (at least until this game becomes an MMOG and people can play Strategus exclusively...)
And cRPG already == Strategus.
cRPG ticks = Strat gold
Strat ticks = cRPG XP
cRPG = Strat crafting skills
What we are suggesting is:
cRPG ticks = Strat goods
Your argument is bad and you should feel bad.
I did not say CRPG is a grind, I said I did not want to have to grind strategus goods and equipment by playing crpg.
--> However for the record CRPG is a grind if you play the whole ridiculous generations grind for heirlooms, which I don't.
I should imagine you will be able to make some point of some sort to show how these alleged "inactives" really are inactive
This is surely not the case, it is well known that having alternate accounts is against the rules and also well known that people have been banned, en-masse for this sort of thing.
As I previously stated these people who log in at least once a week, make sure they still have gold for crafting, transferring the goods to their superiors and so on are not inactive, they are not drones
The only way I could support this is if it only made Strategus FASTER and not slower, for anyone, at all.
You already gain a strat benefit for playing c-RPG (more gold to craft with.. )
But then there are lots of times when I am away on a business trip for a whole week and cannot play at all. Should my faction suffer from that?
Basically my problem is this:You're comparing two different roles, though - they're both providing a valuable service to their group. Player B likely also has troop upkeep to consider, and perhaps Player B is assisting him on that front, by providing Player C with some goods to deliver to a faraway land so that gold may trickle down to the border patrol.
Player A:
Plays cRPG for 3 hours a day. Scouts the map rather than making goods.
Player B:
Does not play cRPG. He's your friend from Facebook and he logs in once a week and transfers goods to you because you asked him to.
Player B's financial input into Strategus is easily 5x greater than Player A's financial input even though player B has never held a sword in his life.
The only way I could support this is if it only made Strategus FASTER and not slower, for anyone, at all.
You already gain a strat benefit for playing c-RPG (more gold to craft with.. ) but you can be bankrolled by your faction, or make a big trading profit in order to idle. And that's just fine. Strat is basically a web-based game with action battles.
So.. not voting. But, if you could propose a way that gave you a bonus to crafting goods for playing c-RPG (without causing a lot of additional gold loss) I could get behind that.
Edit: I am not entirely opposed to making people play a little bit of cRPG in order to continue playing Strategus, but I like that Strategus has a pretty casual feel to it. Maybe if you just added some sort of "Personal Gold" which will be refilled by playing cRPG that would take care of it. An average of 30 mins of gameplay/day stored up to a week or two would probably be manageable for anyone.
If you haven't played cRPG at all in 2 weeks, there is no reason you should still be able to crank goods in Strategus.
That is exactly Slamz idea - you call it "Personal Gold", whereas he calls it "Work Hours".Ah yeah, you're right. The numbers in his post are a bit low so it must have just slipped my mind or been in the back until that point.
What you need though is some reasoning as to the why of this statement:
If you haven't played cRPG at all in 2 weeks, there is no reason you should still be able to crank goods in Strategus.
I agree with Slamz's idea for the most part but 60 ticks of cRPG play is too much to ask for 24 hours of crafting.
A question for you in return Plazek
Why does a person that does not play cRPG and does not play Strat Battles need to be able to craft goods on Strat?
You play Strat Battles and would therefore generate work like that under Slamz suggestion so would not be adversely affected by it. Why are you fighting so hard for people that are clearly not interested in actually playing Strat either at that moment in time or at all?
Because often there is not a good strategus battle worth fighting in. It would also create the perverse situation where in peace and not fighting battles your economic production would decrease.
Ffs i can't craft any weapons and shit to my faction cuz i quit retiring before chadztext implemented , i am not a hardcore cRPG gamer but i am an officer in Empire and running strategus business if that shit gets implemented , i will be completely useful so big NO from me and fu for the guy who suggested it :P
Ffs i can't craft any weapons and shit to my faction cuz i quit retiring before chadztext implemented , i am not a hardcore cRPG gamer but i am an officer in Empire and running strategus business if that shit gets implemented , i will be completely useful so big NO from me and fu for the guy who suggested it :P
If you think people need to be more "active" how about instead of insisting some kind of bullshit grinding is implemented for strat how about suggesting ways to make strat more interactive and engaging, to make it a game where being active in it is rewarded instead of trying to make a giant timesink that punishes everyone except nolifers.
Really your whole definition of being active in strat is nonsensical. You say to be active in strat you have to play crpg. This is idiotic. They are two seperate games.
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