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This is what I do to games made/published by companies that support ACTA/SOPA/PIPA.
EA supports ACTA/SOPA/PIPA so fuck Mass Effect 3, even though I like the game and love the universe I won't touch it.Thank you, now I won't have to feel guilty about pirating it :twisted:
Never bought an Activision game since their whole Infinity Ward fiasco either.
Don't be a mindless sheep for just for once.
YEAH PEOPLE, LETS GET THIS FORUM POTENTIALLY CLOSED BECAUSE OF TALKING ABOUT OPEN PIRACY!
GO GO GO PIRACY!
I do hope this isn't an example of the final product. The singleplayer intro is poorly paced, badly written and lacking any sort of aesthetic polish. It has that bitter taste of unfinished. Frankly it's immensely disappointing, a nosedive from the dramatically sound intro of the second game.What is this singleplayer you speak of? I've already spent like 5+ hours on the MP and haven't even touched that thing yet.
What is this singleplayer you speak of? I've already spent like 5+ hours on the MP and haven't even touched that thing yet.
For the Multiplayer, has anyone figured out what the number next to the N7 means? Is it total missions attempted?
N7 is a vocational code in the Systems Alliance military. The "N" designates special forces and the "7" refers to the highest level of proficiency. It applies to marines who have graduated from an elite training program.
It is the same thing like Sebastion in DA2.Didn't play that shit after i tried the demo. And i don't see how a motherwooping prothean character is not important for the plot, considering his race and everything that relates to it is one of the most important plot elements.
It a dds afew more story pieces but you dont need it to understand the plot, was nice to have but nothing more.
Didn't play that shit after i tried the demo. And i don't see how a motherwooping prothean character is not important for the plot, considering his race and everything that relates to it is one of the most important plot elements.
I think the DLC is , quite frankly , unacceptable.
His culture has already lost against the reapers. There will be a few additional codex entiers but nothing more. You will not need him to beat the game.I don't think i need to go into any further explanations why a prothean companion is drastically important. It's not about whether we need him to beat the game or not. We don't need most of the other companions either, should they also be DLC's ?
The Protheans are an extinct alien race which mysteriously vanished over 50,000 years ago. The only known space-faring species of their time, the Protheans arose from a single planet and developed an immense galaxy-wide empire. Not much is known about them, but many of their artifacts, ruins and technology have apparently survived the ages.
[...]
In addition to the technology they left behind, the Protheans left a greater influence through their in-depth study of other races. Their work has had the greatest impact on humans and the hanar. In humanity's case, the discovery of Prothean ruins on Mars, which were home to a small data cache, introduced humans to element zero and eventually revealed the location of the Charon Relay. A Prothean ruin on Eletania can also yield an ancient recording from a Prothean data recorder that was implanted into a Cro-Magnon human.
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This is what I do to games made/published by companies that support ACTA/SOPA/PIPA.
Enjoyed the single player mode, still a little scared about "Much more action than ME2! Much less Role playing! You can even play the game without discussion choice!"
I played Mass Effect 1, was okey I guess. I've installed ME2 but haven't got around to finish it. It's just Kotor in another universe with bad shooter mechanics.And Kotor was amazing...
And Kotor was amazing...
In defence this is the different modes you can choose from, either "action, roleplaying or story" if you choose roleplaying you get a game that is closer to ME1. Action = gears of war and story = Oprah.
...
http://www.youtube.com/watch?v=M8kTn_X_rKg&feature=plcp&context=C3f1d704UDOEgsToPDskIGBe5MtAx8tWIb7WsAuKDe
In fact, this trailer (the french version in fact ;)) make me wait ME3 much more than what EA give us, and this make me really scared.
EA and BioWare on march 1st http://www.youtube.com/watch?v=7edeOEuXdMU
I like how they spent all that time redesigning Jack when you see her a grand total of TWO TIMES in the entire game :evil:
Interesting ending. Last portion is very intense and well presented. Ending (at least the one I did), wasn't the best.
Game was fantastic though. Just disappointed in the ending. Looked through all the alternate endings as well to get some idea of the differences and not much changes.
My ending:(click to show/hide)
I didn't even see her :|
Wasn't snookie in this game or something? Shouldn't that have been a hint right there of where this was pandering?Diana Allers is Jessica Chobot, not that monstrosity.
Mass Effect isn't anything like other games where you're just a player/viewer.
Shepard's story is our story as much as it is Bioware's. These endings comes down to whatever you do, Shepard is screwed, the crew is screwed, and so is the galaxy. Our choices didn't matter.
he would be sacrificing his lifeDoesnt he continue to exist in some form in that ending?
...
Doesnt he continue to exist in some form in that ending?
...
text
Michael Gamble
Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll - hold onto your copy of me3 forever.
That was tweeted from the producer of Mass Effect franchise on the EU release day (after NA had already been complaining about the endings for a while).(click to show/hide)
GRAAR! ME MAD! EA BAD! EA TAKE MONEY AND NOT MAKE GOOD MASS EFFECT GAME!
seriously though, i had fun with the rest of the game, and if this whole "hallucination conspiracy" is on to something, Bioware becomes the god of rpgs
The real story behind the Mass Effect saga is finally revealed!
Geoff Keighley (host of Spikes GTTV) takes you inside BioWare to meet the team behind Mass Effect including director Casey Hudson. Meet the people behind this legendary game franchise and discover the untold stories about its creation over the past 9 years. The 15,000 word feature story is accompanied by extensive interactive features, video interviews with Hudson and lead writer Mac Walters, never-before-seen art and details that will get every Mass Effect fan talking.
- complex dialogs. cut down to 2 choices, because it's cheaper, and won't affect sales numbers drastically.
Theres been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought Id share my perspective with you here. Ill avoid outright spoilers, but Id still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters weve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions youve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet endingto do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it a gripping, coherent triumph, to Penny Arcade calling it an amazing accomplishment, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their storiesand these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fansnot just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And well keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last youll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
Casey Hudson
I suppose you are being sarcastic. I have never ever before seen someone clutching at straws like this. You are simply converting plot holes into a full fletched game studio conspiracy theory.
So I just finished the game, and of course it's not all bad. If it were standalone, with no predecessors to live up to, it would have been ok-ish.
But here is the problem: you can clearly see that it's the last episode of a trilogy. you can see the financial decisions in the background so obviously it hurts.
- complex dialogs. cut down to 2 choices, because it's cheaper, and won't affect sales numbers drastically.
- amount of different skills. cut down, because it's cheaper, and won't affect sales numbers drastically.
- amount of decisions that change the gameplay. cut down, because it's cheaper, and won't affect sales numbers drastically.
- mini games / side quests. cut down, because it's cheaper, and won't affect sales numbers drastically.
- decisions affecting the endings. Maybe it's Hey we now make a genious ending to this game. However, we cover it up entirely and let the player dream a shit ending. We can then laugh at all the stupid guys who don't get it. And eventually we release the REAL ENDING for free just to show everyone that they were wrong!
or maybe it was more like(click to show/hide)
It's a perfectly rational decision. It's a trilogy, they don't give a fuck if you liked the last one or not. The cash cow has come to an end. Also, I don't think it's bioware to blame here (fully), they are controlled by EA, and EA says cut spendings while keeping income stable. Perfectly rational. Although they probably didn't expect a backfire like this.
(And apart from that, the only ending I can think of that's worse than the current one [whatever color], is the most cliche one: IT WAS ALL A DREAM! WHAT YOU SAW HAD AS MUCH MEANING AS ANY FANFIC! It's completely open what really happened! For all you know, you could be the boy in a school class in london in 2012 that fell asleep durig physics class and made up ME1-ME3 in his head! Just provide a schoolbell sound at the end via 10$ DLC and we're set!)
To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare
Posted on March 21, 2012 by darklarke
As co-founder and GM of BioWare, Im very proud of the ME3 team; I personally believe Mass Effect 3 is the best work weve yet created. So, its incredibly painful to receive feedback from our core fans that the games endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics but out of respect to our fans, we need to accept the criticism and feedback with humility.
I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team. The team and I have been thinking hard about how to best address the comments on ME3s endings from players, while still maintaining the artistic integrity of the game.
Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it. The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. Were already working hard to do that.
To that end, since the game launched, the team has been poring over everything they can find about reactions to the game industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans. Im honored to work with them because they have the courage and strength to respond to constructive feedback.
Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. Youll hear more on this in April. Were working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback weve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.
The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and were planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, Im proud of the team, but we can and must always strive to do better.
Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.
If you are a Mass Effect fan and have input for the team we respect your opinion and want to hear it. Were committed to address your constructive feedback as best we can. In return, Id ask that you help us do that by supporting what I truly believe is the best game BioWare has yet crafted. I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel its a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback. As artists, we care about our fans deeply and we appreciate your support.
Thank you for your feedback we are listening.
Ray
Posted in BioWare
Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey.
Just see 'OH fuck, FAN are really mad a us, we will make another ending on a new DLC... 10 buck only'
@TheFroats:
@cwgabriel @TychoBrahe We say, here, free money to go buy sick children toys...and you say NO??? Have you guys lost your God Damned MINDS?
@TheFroats:
@cwgabriel @TychoBrahe CP used to be about helping kids and combating negative gamer stereotypes. What changed? You forgot your mission.
@cwgabriel:
@TheFroats I don't know what to tell you man. If you read what Jamie said and still think that way I'm sorry.
@TheFroats
I did and I do. If someone says "Support child's play if you like Kiddie Porn", shut that down, totally. But a blanket policy?
@cwgabriel:
@TheFroats Child's Play is not a tool to draw attention to your cause. Child's Play is the cause. That's our feeling on it.
@TheFroats
@cwgabriel It was not a tool to draw attention. It was a tool to fight a negative stereotype...which is why you guys created it, remember?
@cwgabriel:
@TheFroats it's not your tool to fight your negative stereotype. you can not use the charity as a shield.
@TheFroats
@cwgabriel It was a tool to fight "our" negative stereotype...the one you created the charity to fight. Gamers. Not ME3 detractors. Gamers.
@TheFroats
@cwgabriel Maybe I can't change your mind. But you were one of the good guys...and you broke my heart tonight. We wanted to help and we did.
@cwgabriel
@TheFroats I'm sorry man. I hope me taking the time to talk with you about it at least shows you that I care about it.
@TheFroats
@cwgabriel I don't doubt you care, I doubt that you're making the right call. Who's helping the kids, who's hurting them? Thx for your time.
Bioware have been out denying this stating that it wasn't the writer who posted it. I personally do not believe that statement unless they come out and say the writer had his forum account hacked and even so I would want irrefutable proof from Penny Arcade.
Indoctrination fanboys' dreams are crushed.Alright then. To conclude , we have an :
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(click to show/hide)
An official press release went out today announcing how we are re-prioritizing the Mass Effect 3 post release content schedule to provide a more fleshed out experience for our fans. For many of you the "Extended Cut" will help answer some questions and give closure to this chapter of the Mass Effect story. Oh and it's at no cost to you - the fan.
Here is a mini FAQ to help you understand what the Mass Effect 3: Extended Cut is and isn't:
What can fans expect from the Extended Cut DLC?
For fans who want more closure in Mass Effect 3, the DLC will offer extended scenes that provide additional context and deeper insight to the conclusion of Commander Shepard's journey.
Are there going to be more/different endings or ending DLCs in the future?
No. BioWare strongly believes in the team's artistic vision for the end of this arc of the Mass Effect franchise. The extended cut DLC will expand on the existing endings, but no further ending DLC is planned.
What is BioWare adding to the ending with the Extended Cut DLC?
BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3.
When will the Extended Cut DLC be available?
Currently the Extended Cut DLC is planned for this summer, no specific date has been announced at this point.
Why are you releasing the Extended Cut DLC?
Though we remain committed and are proud of the artistic choices we made in the main game, we are aware that there are some fans who would like more closure to Mass Effect 3. The goal of the DLC is not to provide a new ending to the game, rather to offer fans additional context and answers to the end of Commander Shepard's story.
So there you have it. Are we proud of the game we made and the team that made it? Hell yes. Are we going to change the ending of the game? No. Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding.
Though we remain committed and are proud of the artistic choices we made in the main game, we are aware that there are some fans who would like more closure to Mass Effect 3. The goal of the DLC is not to provide a new ending to the game, rather to offer fans additional context and answers to the end of Commander Shepard's story.
Lol, no way no how they'll admit they fucked up the game, eh?
EA continues to push the bounds of whats acceptable to gamers, and their winning this poll is an indicator theyve gone too far. But the next marker must be a decrease in sales, or else all the rage is for nothing.
Everyone bitches about their games but they keep buying them. Gamers are that stupid. Look at the Madden NFL franchise: it's a complete joke that they put out essentially the same game year after year with the same bugs and shuffling of new/old features and everyone who plays whines about it, but they're still the ones that will be buying it the very next year. EA doesn't care about bad press or feedback because they know that people are dumb enough to keep paying. Everyone bitching about Mass Effect will still buy the DLC, thus proving this correct. They know exactly what they're doing.