cRPG

cRPG => General Discussion => Topic started by: Anal Bleeding on February 05, 2012, 07:34:24 am

Title: grinding past 33, etc.
Post by: Anal Bleeding on February 05, 2012, 07:34:24 am
So what is the incentive to grind after you hit lvl 33, and already quit retiring after generation 15 or so?
Is it really worth it to grind 44 million xp for a few more skill points?
what is there in the end-game to keep people playing?
Title: Re: grinding past 33, etc.
Post by: Tears of Destiny on February 05, 2012, 07:42:08 am
For me, it is the satisfaction of having my "dream build" and never being a peasant ever again.

Instead of leveling my Main to 34, I plan on leveling my shielder alt to 33 as well simply to have another dream build.

I find it rather enjoyable, as I view it as a "reward" and not "oh damn, ran out of things to do." It helps that there are new maps, and new players or old changing players to keep things interesting and fresh. As a bonus for having an archer main, every patch also changes the mechanics enough where my playstyle radically changes too, forcing new tricks.

Then again, I'm the guy with two and a half dozen active alts, so....

*shrugs*
Title: Re: grinding past 33, etc.
Post by: HeroZero on February 05, 2012, 08:53:27 am
For me, it is the satisfaction of having my "dream build" and never being a peasant ever again.

Instead of leveling my Main to 34, I plan on leveling my shielder alt to 33 as well simply to have another dream build.

I find it rather enjoyable, as I view it as a "reward" and not "oh damn, ran out of things to do." It helps that there are new maps, and new players or old changing players to keep things interesting and fresh. As a bonus for having an archer main, every patch also changes the mechanics enough where my playstyle radically changes too, forcing new tricks.

Then again, I'm the guy with two and a half dozen active alts, so....

*shrugs*

holy shit, really? How much...I don't even wanna know.
Title: Re: grinding past 33, etc.
Post by: Cosmos_Shielder on February 05, 2012, 08:57:41 am
Ccoin² in our team got his char level 35 two month ago.
Blackbow who is now 22nd may get his char level 35 within 2 or 3 months
Title: Re: grinding past 33, etc.
Post by: Tears of Destiny on February 05, 2012, 08:59:21 am
holy shit, really? How much...I don't even wanna know.

1095.1 hrs hours total of warband, which is pretty much 96% of my lifetime total game time looking at Steam.
Title: Re: grinding past 33, etc.
Post by: Bobthehero on February 05, 2012, 09:01:59 am
Finally getting 11 power strike,
Title: Re: grinding past 33, etc.
Post by: Taser on February 05, 2012, 09:10:27 am
Damn I only have 10 alts. Damn you Tears. I do have more hours though  8-).

I definitely recommend alts. I love messing around with joke alts, like my torch alt or my cudgelman alt. Its up to different people though.
Title: Re: grinding past 33, etc.
Post by: Thanatos on February 05, 2012, 09:14:48 am
1095.1 hrs hours total of warband, which is pretty much 96% of my lifetime total game time looking at Steam.


Why spend ~46 days making a super character when all you have to do is Skip The Fun and make a cavalry archer or a lancer cavalry and one hit you with a couchable lance.

Title: Re: grinding past 33, etc.
Post by: Taser on February 05, 2012, 09:16:24 am

Why spend ~46 days making a super character when all you have to do is Skip The Fun and make a cavalry archer or a lancer cavalry and one hit you with a couchable lance.

Different strokes for different folks. Plus most people when they make a super character do it on their main for strat. Some do it for their alts as well like Tears. *shrug*
Title: Re: grinding past 33, etc.
Post by: Tears of Destiny on February 05, 2012, 09:17:05 am

Why spend ~46 days making a super character when all you have to do is Skip The Fun and make a cavalry archer or a lancer cavalry and one hit you with a couchable lance.

Because back in the day STF did not exist for starters, and secondly you have to delete that STF and start anew with new gear for another joke build.
Title: Re: grinding past 33, etc.
Post by: Taser on February 05, 2012, 09:18:37 am
I still have yet to make a STF char. Always started fresh with a new character for alts.
Title: Re: grinding past 33, etc.
Post by: Ninja_Khorin on February 05, 2012, 09:43:30 am
So what is the incentive to grind after you hit lvl 33, and already quit retiring after generation 15 or so?
Is it really worth it to grind 44 million xp for a few more skill points?
what is there in the end-game to keep people playing?

Once a ninja has retired 6 times, he has his loomed lamellar and katana/spear/whatevs and enough gold to buy a fully loomed sidearm. No point in retiring at that point. In fact, I still have gold to buy a 4th fully loomed item, but I can't decide on which.
Title: Re: grinding past 33, etc.
Post by: Rhaelys on February 05, 2012, 09:53:41 am
Because skipping the fun provides no emotional attachment to your character. All you're playing for when you skip the fun is beating upkeep. That's it. Whereas even if you're getting couched at the start of every round, your pitiful character is getting ever-closer to becoming slightly stronger, slightly more agile, and/or slightly more skilled than the majority of other characters in cRPG.
Title: Re: grinding past 33, etc.
Post by: The_Bloody_Nine on February 05, 2012, 12:48:49 pm
For me its all about the alts. Constant retiring keeps you from using them. Of course many players use different classes each gen, but I hate the idea that you can only change your class after each gen. Especially when there are times I play less and a gen tooks several months. So I can't play 2h all the time even if I feel like? no thanks.

ofc. I will enjoy certain things at 34 as well :P
Title: Re: grinding past 33, etc.
Post by: Gurnisson on February 05, 2012, 12:53:13 pm
I'm level 32 and I'm happy that I will never be a peasant again on my main. :)
Title: Re: grinding past 33, etc.
Post by: Armpit_Sweat on February 05, 2012, 01:15:02 pm
« on: January 09, 2011, 21:16:38 »
If people want to work towards something, I recommend heirlooms. Retirement will be back soon, and the only condition will be level 31.

I don't know if heirlooms are currently strong or hardly worth it, if it's the latter, they might get a buff. I'll check with the items team.

Also, there will be a, how should I put it without revealing too much, very special set of "skills" that you can acquire soon, in another way than simply leveling. This should make things very interesting for people that want to have more persistance to their char, without breaking the balance that the game has currently recieved (aka not making them godlike).

Now let me get back to finishing that patch, just dropped in here to announce this :).

I want my special set of "skills" :)
Title: Re: grinding past 33, etc.
Post by: EyeBeat on February 05, 2012, 01:22:45 pm
Personally the only thing that is wrong with this game is that it allows alts and frequent name changes so you never ever know who you are actually going against.  I wish it was not like that.

I would pay for it to not be like that.  And that is one way to get rid of it.
Title: Re: grinding past 33, etc.
Post by: The_Bloody_Nine on February 05, 2012, 01:40:23 pm
Personally the only thing that is wrong with this game is that it allows alts and frequent name changes so you never ever know who you are actually going against.  I wish it was not like that.

I would pay for it to not be like that.  And that is one way to get rid of it.
relevance to topic?
and what? what is the problem when you don't know what other characters the one you fight with has?

I like it very much if you reveal who plays or former played which alt. Also it is fun for example that I was accused of autoblocking with one alt three times now, never happened with my main and I'm really not that good at blocking.

and good chadz seems not corrupt.
Title: Re: grinding past 33, etc.
Post by: EyeBeat on February 05, 2012, 01:45:16 pm
I always liked how darkfall the mmo had a policy where you have one character and one character name so your reputation stuck with you always.

I can always change my name over and over but I do not buy into it like tears does.  It is a cheap cop out and I remember CRPG having a naming policy before but they really have been relaxed about it.  Before they only let you change names when you changed clans.  Now they do not give a shit.

I want it back the old way.
Title: Re: grinding past 33, etc.
Post by: Polobow on February 05, 2012, 01:48:45 pm
« on: January 09, 2011, 21:16:38 »
I want my special set of "skills" :)

I think that what he means is the crafting levels in strategus.
Title: Re: grinding past 33, etc.
Post by: Leshma on February 05, 2012, 02:20:15 pm
I'm level 34 and everything is cool but I would like an free respec option every now and then. Or to be able to use sacrifice option.

With level 34 you can have some epic builds. Sadly mine ain't special at all.
Title: Re: grinding past 33, etc.
Post by: Assarhaddon on February 05, 2012, 03:12:21 pm
Personally the only thing that is wrong with this game is that it allows alts and frequent name changes so you never ever know who you are actually going against.  I wish it was not like that.

I would pay for it to not be like that.  And that is one way to get rid of it.

Sometimes i feel like playing in a new community, i cant identify but handfull of old players.

I loved it when just looking at your enemy you knew who it is. People had their "signature" armor and weapons, often unique look. And took pride in them, i know i did.
But this was all before the retiring and easy gold.
Once you got your gold and bought the armor/weapons you liked you better use em, because it took a long time to get gold and buy a new one.
(And the wipe's make sure, you never ever had too much gold. :mrgreen:)

But that was then and this is now.
(click to show/hide)

As for topic.
Being lvl 33-34, does not help you that much. Tested that and retired.
Retiring itself was to test the looms and builds. Looms are overrated, but if you are going test something new, why not retire?
So the question was: "What is the incentive to grind after you hit lvl 33?"
For me: There is none, but there is no incentive to retire anymore neither.  :|
(click to show/hide)


Sincerely, Assarhaddon.

Title: Re: grinding past 33, etc.
Post by: Tears of Destiny on February 05, 2012, 06:37:17 pm
I can always change my name over and over but I do not buy into it like tears does.

Excuse me?  :?

I've always been known as Xocoyol or Tears_of_Destiny, and only ditched Xocoyol because people on teamspeak can't pronounce Nahuatl very well.

When have I ever said I've "bought into it?" I for one like persistent reputations for many reasons.

Unless you are referring to my love of alts:
Personally the only thing that is wrong with this game is that it allows alts
Of which I have to say, I don't use alts to "hide who I am" but instead use them so I don't get bored out of my skull when playing. Playing as just one class at a time is a horrible idea for a game, nothing to do with masking reputation.

Hell, if enough people are that concerned I suppose I could post a list of all my characters (right now simply too lazy).