cRPG

cRPG => Events & Tournaments => Topic started by: _451_ATS on January 31, 2012, 07:37:48 am

Title: North American Rageball Championship
Post by: _451_ATS on January 31, 2012, 07:37:48 am
North American Rageball Championship

The Game:

     8 vs 8
     All games are played on soccer pitch map
     1 Ranged player per team
     First to ten or highest score at map change wins
     If scores are tied at map change it goes to overtime
     
         Overtime Rules:
                  First to score wins
                  5 minute time limit
                  If there is no score at the end of those 5 minutes then the game is a tie

Teams:
      Must field 11 players
      May replace with players not on any other active roster
      Teams must have the same banner
      Teams must wear similar armor (subject to change)
      45 armor limit pre-loom
      Goalies are immune to the armor limit
      1 Goalie per team, must be designated before the start of a match
      1 Ranged player (Archer, thrower, crossbow) per team, must be designated before the start of a match

Test season:
      6 games over 3 weeks will be the regular season
      1 game playoffs
      1 game for the championship
      Scheduling will be done when enough teams have signed up and is subject to change

An explanation on the armor limit:
       If a team has a set of armor they like to wear yet an individual on the team has it heirloomed which brings it over the 45 armor limit he is still allowed to wear that style of armor to maintain his teams uniform.

Reply with your team roster if you are interested in running with this test season
Title: Re: North American Rageball Championship
Post by: BeatrixKiddo on January 31, 2012, 07:47:17 am
Come on peoples, lots of fun to be had.

Can't wait.
Title: Re: North American Rageball Championship
Post by: Gristle on January 31, 2012, 07:57:25 am
Why no ranged if I may ask? What's to stop stupidly high athletic builds then?
Title: Re: North American Rageball Championship
Post by: _451_ATS on January 31, 2012, 08:01:07 am
The great majority of people playing rageball play without shields because they break and do not come back until killed. It also has the potential to be too effective of a defensive weapon due to the ball being sent flying when you're hit.

If it's really desired for range to be implemented it's not as if the rule can't be change.

As to the second part of your question about athletic builds being stopped that's what a good defense and goalie is for, not to mention your athletics is already penalized carrying the ball.
Title: Re: North American Rageball Championship
Post by: Nasturtium on January 31, 2012, 08:05:45 am
I'm looking to join a team if anyone wants another midfielder.
Title: Re: North American Rageball Championship
Post by: Gristle on January 31, 2012, 08:26:04 am
Ah, I personally believe ranged is a needed part of a good defense, though my experience with the game mode is limited. Everyone should at least have the slot to bring a stack of rocks.
Title: Re: North American Rageball Championship
Post by: Thanatos on January 31, 2012, 08:50:10 am
There should be a "goalkeeper" who is the only one allowed to have a range weapon.
Title: Re: North American Rageball Championship
Post by: ponyboy on January 31, 2012, 09:12:35 am
Reguarding  Athletics whoring it, I tested this.  Made a STF char with 12 or 13 athletics and did some rageball.  Much to my dismay I found that the penalty for carrying the ball was enough that even the slower players caught up with me.  I was much more effective with my main that has 6 athletics and actually had powerstrike and hitpoints.
Title: Re: North American Rageball Championship
Post by: _451_ATS on January 31, 2012, 10:01:30 am
There should be a "goalkeeper" who is the only one allowed to have a range weapon.

The goalie being allowed to have a ranged weapon is something I can agree with.
Title: Re: North American Rageball Championship
Post by: Rumblood on January 31, 2012, 05:59:42 pm
The great majority of people playing rageball play without shields because they break and do not come back until killed. It also has the potential to be too effective of a defensive weapon due to the ball being sent flying when you're hit.

If it's really desired for range to be implemented it's not as if the rule can't be change.

As to the second part of your question about athletic builds being stopped that's what a good defense and goalie is for, not to mention your athletics is already penalized carrying the ball.

I can see bows and xbows being disallowed, but throwing rocks are a major part of the game. Without the ranged, it is something different. No use in most builds then. Just load up all your armor and biggest baddest weapon since nobody can hit you with ranged, and that athletic build's pathetic swipes constantly glances off your uber armor, never forcing the ball to pop out.
That just leaves a scrum....
Title: Re: North American Rageball Championship
Post by: Dezilagel on January 31, 2012, 06:03:00 pm
Rage-egg Championship
Title: Re: North American Rageball Championship
Post by: SuperNewb on January 31, 2012, 06:41:08 pm
Could it be possible to make a map that is a smaller soccer pitch and do smaller groups so there will be more teams (Small Playerbase) such as a 5v5 or 7v7 as well as a cost to participate and a prize pool of either cash or looms would be an incentive
Title: Re: North American Rageball Championship
Post by: Gristle on January 31, 2012, 07:09:51 pm
I can see bows and xbows being disallowed, but throwing rocks are a major part of the game. Without the ranged, it is something different. No use in most builds then. Just load up all your armor and biggest baddest weapon since nobody can hit you with ranged, and that athletic build's pathetic swipes constantly glances off your uber armor, never forcing the ball to pop out.
That just leaves a scrum....

I don't think a rock would do much against that uber armor. I bring a hunting crossbow, or a light crossbow if it's raining. They're fast enough, and do just enough damage to force a fumble.

I just don't like the idea of 120+ wpf and half of my weapon master points being wasted. If you're worried about players just going kill crazy, ranged is the last thing you should be excluding with the way cRPG is right now.
Title: Re: North American Rageball Championship
Post by: _451_ATS on January 31, 2012, 11:31:09 pm
I can see bows and xbows being disallowed, but throwing rocks are a major part of the game. Without the ranged, it is something different. No use in most builds then. Just load up all your armor and biggest baddest weapon since nobody can hit you with ranged, and that athletic build's pathetic swipes constantly glances off your uber armor, never forcing the ball to pop out.
That just leaves a scrum....

That's why there in an armor limit for all players except the designated goalie.

Second, after some discussion it's not unreasonable to have a designated ranged (Archer, thrower, crossbow) player on each team, only one though.

Third: A test entry fee of 10k per player, meaning 110k per team, for a prize pot for first, second and third place. Third place will be decided with an alternate game between the losers of the playoff games.
Title: Re: North American Rageball Championship
Post by: Gristle on January 31, 2012, 11:46:52 pm
designated ranged sounds fair. Good idea.

Is it Main characters only, or are alts allowed? Any rule in people changing builds between games (respecs, a new STF every week, etc)?
Title: Re: North American Rageball Championship
Post by: Froto_the_Loc on January 31, 2012, 11:50:16 pm
If I liked sports, I wouldn't be on a computer.

Always top of second page.
Title: Re: North American Rageball Championship
Post by: _451_ATS on February 01, 2012, 12:43:25 am
designated ranged sounds fair. Good idea.

Is it Main characters only, or are alts allowed? Any rule in people changing builds between games (respecs, a new STF every week, etc)?

After playing today in a pub game it's only showed me how important it will be to enforce that armor limit. As for respecs, alts and main characters, I really have no issue with any of it. Teams must be comprised of individual players though, it can't be a roster of just one players alts.

Team sizes have also been lowered to 8v8

ATS team is:

BeatrixKiddo_ATS
Dan_cheATS
451_CATS
Noobie_ATS
Egan_ATS
Mortymor_ATS
Noodles_ATS
Wojtek_ATS
Title: Re: North American Rageball Championship
Post by: Meow on February 01, 2012, 01:51:43 am
Depending on when you wanna start this - wait for the next patch.
Title: Re: North American Rageball Championship
Post by: _451_ATS on February 01, 2012, 01:55:33 am
Depending on when you wanna start this - wait for the next patch.

It depends on when we get enough teams to do a worthwhile season. 6 to 8 teams. Please clarify what you mean though.
Title: Re: North American Rageball Championship
Post by: Tyrell on February 01, 2012, 03:13:52 am
Took my idea. Fuck you, man.
Title: Re: North American Rageball Championship
Post by: Prox on February 01, 2012, 05:32:19 am
If I can get rageball to work i'll either be playin in this or livestreaming and announcing it. Make some teams pugs.
Title: Re: North American Rageball Championship
Post by: Gristle on February 01, 2012, 05:45:17 am
Aww fuck, Mort's got that +3 Light Crossbow. Perfect for this mode.

It depends on when we get enough teams to do a worthwhile season. 6 to 8 teams. Please clarify what you mean though.

Probably more big Rageball changes, among other things. Hopefully that means it will be released in the next week or two?
Title: Re: North American Rageball Championship
Post by: _451_ATS on February 01, 2012, 06:53:19 am
This whole thread needs to be moved to events, I started it in the wrong area.
Title: Re: North American Rageball Championship
Post by: Penitent on February 01, 2012, 05:45:35 pm
Too many restrictions!  There are always too many restrictions on events. :(

Let people come as they are, and play how they want!
Title: Re: North American Rageball Championship
Post by: _451_ATS on February 01, 2012, 09:16:35 pm
Too many restrictions!  There are always too many restrictions on events. :(

Let people come as they are, and play how they want!

Give us some examples of frivolous restrictions.
Title: Re: North American Rageball Championship
Post by: Rumblood on February 03, 2012, 07:46:15 pm
Are the team recruiting threads for this in another forum? GrannPappy is a Free Agent Archer since 1 ranged per team will be allowed.  :o
Title: Re: North American Rageball Championship
Post by: Tomas on February 03, 2012, 09:17:18 pm
I suggest you create a number of Battlegroups for this as that way you can 100% manage each team's equipment - give them all tunics of varying colours and a selection of low tier weapons.  All you will need to do is give out the correct team pins for each created battle to the team Captains.

The only think you have to police then is the rosters but nothing can help you there i'm afraid.
Title: Re: North American Rageball Championship
Post by: Penitent on February 07, 2012, 06:10:13 pm
Give us some examples of frivolous restrictions.

Teams must wear similar armor (subject to change)
45 armor limit pre-loom
1 Ranged player (Archer, thrower, crossbow) per team, must be designated before the start of a match

Still, I'll sign on if a team needs another player, or as a sub.

I think it might be hard to get 6-8 teams of 11 players though...that's 66-88 players.  I don't know if that many people play Rageball, let alone want to participate in a Championship!  Lets see how many we can get though.
Title: Re: North American Rageball Championship
Post by: _451_ATS on February 18, 2012, 06:38:05 am
Teams must wear similar armor (subject to change)
45 armor limit pre-loom
1 Ranged player (Archer, thrower, crossbow) per team, must be designated before the start of a match

Still, I'll sign on if a team needs another player, or as a sub.

I think it might be hard to get 6-8 teams of 11 players though...that's 66-88 players.  I don't know if that many people play Rageball, let alone want to participate in a Championship!  Lets see how many we can get though.

The Similar armor is to create a sort of unity in a team, not to mention stopping teams from having this asinine ragtag of individuals with no apparent cohesion.

The armor limit is to prevent people from having 4 guys in plate sitting around the goal, which at the time of the writing of the thread, was very small. Even now it would still be far too beneficial to a team for them to have a defense comprised of all plate. This is about skill and teamwork, not who can crutch the hardest.

Ranged in cRPG is rather weak during battle before the latest patch, however 1 archer in a rageball team means that the ball carrier or a chaser is being consistently slowed by someone who has only a modicum of skill. Now apply that to a team comprised of 3 to 4 archers all volleying at the ball carrier or the opposing team chasing. Archers, in this mod, are not just limited to being effective with a bow, the same goes with throwers and crossbows.