cRPG
cRPG => Events & Tournaments => Topic started by: _451_ATS on January 31, 2012, 07:37:48 am
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North American Rageball Championship
The Game:
8 vs 8
All games are played on soccer pitch map
1 Ranged player per team
First to ten or highest score at map change wins
If scores are tied at map change it goes to overtime
Overtime Rules:
First to score wins
5 minute time limit
If there is no score at the end of those 5 minutes then the game is a tie
Teams:
Must field 11 players
May replace with players not on any other active roster
Teams must have the same banner
Teams must wear similar armor (subject to change)
45 armor limit pre-loom
Goalies are immune to the armor limit
1 Goalie per team, must be designated before the start of a match
1 Ranged player (Archer, thrower, crossbow) per team, must be designated before the start of a match
Test season:
6 games over 3 weeks will be the regular season
1 game playoffs
1 game for the championship
Scheduling will be done when enough teams have signed up and is subject to change
An explanation on the armor limit:
If a team has a set of armor they like to wear yet an individual on the team has it heirloomed which brings it over the 45 armor limit he is still allowed to wear that style of armor to maintain his teams uniform.
Reply with your team roster if you are interested in running with this test season
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Come on peoples, lots of fun to be had.
Can't wait.
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Why no ranged if I may ask? What's to stop stupidly high athletic builds then?
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The great majority of people playing rageball play without shields because they break and do not come back until killed. It also has the potential to be too effective of a defensive weapon due to the ball being sent flying when you're hit.
If it's really desired for range to be implemented it's not as if the rule can't be change.
As to the second part of your question about athletic builds being stopped that's what a good defense and goalie is for, not to mention your athletics is already penalized carrying the ball.
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I'm looking to join a team if anyone wants another midfielder.
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Ah, I personally believe ranged is a needed part of a good defense, though my experience with the game mode is limited. Everyone should at least have the slot to bring a stack of rocks.
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There should be a "goalkeeper" who is the only one allowed to have a range weapon.
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Reguarding Athletics whoring it, I tested this. Made a STF char with 12 or 13 athletics and did some rageball. Much to my dismay I found that the penalty for carrying the ball was enough that even the slower players caught up with me. I was much more effective with my main that has 6 athletics and actually had powerstrike and hitpoints.
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There should be a "goalkeeper" who is the only one allowed to have a range weapon.
The goalie being allowed to have a ranged weapon is something I can agree with.
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The great majority of people playing rageball play without shields because they break and do not come back until killed. It also has the potential to be too effective of a defensive weapon due to the ball being sent flying when you're hit.
If it's really desired for range to be implemented it's not as if the rule can't be change.
As to the second part of your question about athletic builds being stopped that's what a good defense and goalie is for, not to mention your athletics is already penalized carrying the ball.
I can see bows and xbows being disallowed, but throwing rocks are a major part of the game. Without the ranged, it is something different. No use in most builds then. Just load up all your armor and biggest baddest weapon since nobody can hit you with ranged, and that athletic build's pathetic swipes constantly glances off your uber armor, never forcing the ball to pop out.
That just leaves a scrum....
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Rage-egg Championship
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Could it be possible to make a map that is a smaller soccer pitch and do smaller groups so there will be more teams (Small Playerbase) such as a 5v5 or 7v7 as well as a cost to participate and a prize pool of either cash or looms would be an incentive
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I can see bows and xbows being disallowed, but throwing rocks are a major part of the game. Without the ranged, it is something different. No use in most builds then. Just load up all your armor and biggest baddest weapon since nobody can hit you with ranged, and that athletic build's pathetic swipes constantly glances off your uber armor, never forcing the ball to pop out.
That just leaves a scrum....
I don't think a rock would do much against that uber armor. I bring a hunting crossbow, or a light crossbow if it's raining. They're fast enough, and do just enough damage to force a fumble.
I just don't like the idea of 120+ wpf and half of my weapon master points being wasted. If you're worried about players just going kill crazy, ranged is the last thing you should be excluding with the way cRPG is right now.
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I can see bows and xbows being disallowed, but throwing rocks are a major part of the game. Without the ranged, it is something different. No use in most builds then. Just load up all your armor and biggest baddest weapon since nobody can hit you with ranged, and that athletic build's pathetic swipes constantly glances off your uber armor, never forcing the ball to pop out.
That just leaves a scrum....
That's why there in an armor limit for all players except the designated goalie.
Second, after some discussion it's not unreasonable to have a designated ranged (Archer, thrower, crossbow) player on each team, only one though.
Third: A test entry fee of 10k per player, meaning 110k per team, for a prize pot for first, second and third place. Third place will be decided with an alternate game between the losers of the playoff games.
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designated ranged sounds fair. Good idea.
Is it Main characters only, or are alts allowed? Any rule in people changing builds between games (respecs, a new STF every week, etc)?
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If I liked sports, I wouldn't be on a computer.
Always top of second page.
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designated ranged sounds fair. Good idea.
Is it Main characters only, or are alts allowed? Any rule in people changing builds between games (respecs, a new STF every week, etc)?
After playing today in a pub game it's only showed me how important it will be to enforce that armor limit. As for respecs, alts and main characters, I really have no issue with any of it. Teams must be comprised of individual players though, it can't be a roster of just one players alts.
Team sizes have also been lowered to 8v8
ATS team is:
BeatrixKiddo_ATS
Dan_cheATS
451_CATS
Noobie_ATS
Egan_ATS
Mortymor_ATS
Noodles_ATS
Wojtek_ATS
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Depending on when you wanna start this - wait for the next patch.
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Depending on when you wanna start this - wait for the next patch.
It depends on when we get enough teams to do a worthwhile season. 6 to 8 teams. Please clarify what you mean though.
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Took my idea. Fuck you, man.
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If I can get rageball to work i'll either be playin in this or livestreaming and announcing it. Make some teams pugs.
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Aww fuck, Mort's got that +3 Light Crossbow. Perfect for this mode.
It depends on when we get enough teams to do a worthwhile season. 6 to 8 teams. Please clarify what you mean though.
Probably more big Rageball changes, among other things. Hopefully that means it will be released in the next week or two?
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This whole thread needs to be moved to events, I started it in the wrong area.
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Too many restrictions! There are always too many restrictions on events. :(
Let people come as they are, and play how they want!
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Too many restrictions! There are always too many restrictions on events. :(
Let people come as they are, and play how they want!
Give us some examples of frivolous restrictions.
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Are the team recruiting threads for this in another forum? GrannPappy is a Free Agent Archer since 1 ranged per team will be allowed. :o
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I suggest you create a number of Battlegroups for this as that way you can 100% manage each team's equipment - give them all tunics of varying colours and a selection of low tier weapons. All you will need to do is give out the correct team pins for each created battle to the team Captains.
The only think you have to police then is the rosters but nothing can help you there i'm afraid.
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Give us some examples of frivolous restrictions.
Teams must wear similar armor (subject to change)
45 armor limit pre-loom
1 Ranged player (Archer, thrower, crossbow) per team, must be designated before the start of a match
Still, I'll sign on if a team needs another player, or as a sub.
I think it might be hard to get 6-8 teams of 11 players though...that's 66-88 players. I don't know if that many people play Rageball, let alone want to participate in a Championship! Lets see how many we can get though.
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Teams must wear similar armor (subject to change)
45 armor limit pre-loom
1 Ranged player (Archer, thrower, crossbow) per team, must be designated before the start of a match
Still, I'll sign on if a team needs another player, or as a sub.
I think it might be hard to get 6-8 teams of 11 players though...that's 66-88 players. I don't know if that many people play Rageball, let alone want to participate in a Championship! Lets see how many we can get though.
The Similar armor is to create a sort of unity in a team, not to mention stopping teams from having this asinine ragtag of individuals with no apparent cohesion.
The armor limit is to prevent people from having 4 guys in plate sitting around the goal, which at the time of the writing of the thread, was very small. Even now it would still be far too beneficial to a team for them to have a defense comprised of all plate. This is about skill and teamwork, not who can crutch the hardest.
Ranged in cRPG is rather weak during battle before the latest patch, however 1 archer in a rageball team means that the ball carrier or a chaser is being consistently slowed by someone who has only a modicum of skill. Now apply that to a team comprised of 3 to 4 archers all volleying at the ball carrier or the opposing team chasing. Archers, in this mod, are not just limited to being effective with a bow, the same goes with throwers and crossbows.