The focus of the core gameplay is on the Multiplayer experience, but we will have an engaging and immersive story driven single player campaign designed to prepare and train players for the multiplayer experience.
Increase your lands and fill your coffers, appoint vassals, battle traitors, introduce laws while interacting with hundreds of nobles, and create the most powerful dynasty of medieval Europe.
Open PvP combat with permanent death
Open PvP combat with permanent death
Open PvP combat with permanent death
:D
I got some friends who judged even Warband for bad graphics and they didn't even bother to try it out. ;_;
Oh, that's nothing.
A friend of mine said that "this game is so small, what can a small game like this give to me? There must be no content in 500mb!"
This is even more retarded than being a graphics whore. Seriously.
The fuck?
Well Haven&Hearth was a decent game, hope they make Salem decent too. I see you were rolling with the big boys Thovex :)
And that red cloak, I know that is a special item, very sexy.
Whatever rocks your boat... :?
Well Haven&Hearth was a decent game, hope they make Salem decent too. I see you were rolling with the big boys Thovex :)
And that red cloak, I know that is a special item, very sexy.
http://beta.salemthegame.com/users/confirm?ref=74de8d0dcc5
NECRROOOOOOOOOOOOOOOO
But still, Beta, get 3 guys to sign up and you are garuanted a spot, pweettyy pweaaase guis?
http://beta.salemthegame.com/users/confirm?ref=74de8d0dcc5Did yours too
NECRROOOOOOOOOOOOOOOO
But still, Beta, get 3 guys to sign up and you are garuanted a spot, pweettyy pweaaase guis?
Did yours too
My turn :D http://beta.salemthegame.com/?ref=5a62763d019
Did yours.
Someone do mine? :)
http://beta.salemthegame.com/?ref=4a0ab81e80a
I got into the alpha. looking forward to more testers tho ;)It's already in testing? :O
It's already in testing? :O
Did yours.Did yours :D
Someone do mine? :)
http://beta.salemthegame.com/?ref=4a0ab81e80a
It's already in testing? :O
Yeah, I could probably get in if I put enough effort since I know a lot of players but I dunno if I want to bother.CRPG PLAYERS UNITE.
Maybe I'll play with them in Salem though. :)
if you really want to knowSo.. crpg?
big huge fucking grindfest play 12 hours a day atleast with 30 others who do the same to not get fucked over. :P
tbh it doesn't look that good anyway so I'm not hyped or anything for it.
Tbh I'm not really looking forward to it either, I mean H&H was fun when you were a newbie discovering stuff but when you started to roll with the big villages it was all about FEP/(old LP)Curio/Quality grind, got kind of boring fast.
Big villages are the only end-tier fun, I did exploring in other worlds and made my own village, in the later games I ran with the top village and destroyed everything.
I don't think they are gonna play Salem though because they all playing some other game I can't remember the name of.
Looks like some crap, same a Minecrap, and other that will be released soon (nothing else but pixels). Im not waiting. I might plays such games in 90ties. Not now.
I challenge you to find me a better sandbox than H&H/Minecraft(click to show/hide)
The X-series
Dwarf Fortress
M&B franchise
In my opinion
X-series and M&B franchise are hardly "full" sandboxes, you just don't have linear gameplay. I agree on Dwarf Fortress, but that is not a game, it's an electronic mindfuck.
I challenge you to find me a better sandbox than H&H/Minecraft(click to show/hide)
I challenge you to find me a better sandbox than H&H/Minecraft(click to show/hide)
if you really want to know
big huge fucking grindfest play 12 hours a day atleast with 30 others who do the same to not get fucked over. :P
The beta for this is open now for those with the 3 signups. Been playing it and as I thought it'll be an epic grind to produce even the most basic items.
The beta for this is open now for those with the 3 signups. Been playing it and as I thought it'll be an epic grind to produce even the most basic items.don't be such a little girl, there is practically no grind vs hnh
I got in the beta but I haven't gotten around to playing it yet :|same here
How do you increase your skills here? Is it grindy?
Anyone still playing?I could play with yall if you help me understand the game... :D
If so, how are you getting along?
My friend and I are just starting up a little mine, we're learning the combat system, just killed our first beaver, it went mad and sort of did an extended Link style spin. Cue Benny Hill music as my friend runs away like a coward before I catch it with a stomp where we promptly bludgeon it to death. Not something we're going to try again in a hurry I don't think! xD
If anyone wants to join us, we've already coaxed Bifi in as well, then just give me a shout, it'll be nice to have some more people around to set up a little village! :)
I've been re-playing up until relatively recently, I even made a 2nd character with murder etc. but somehow lost interest recently. game still needs alot more content and players.
in terms of game mechanics, the new stat systems are tons better, that goes for most things like farming/skilling up. like the old thirst/stamina/hunger system was very broken later in the game when you are bashing walls to tire yourself so you can level up quicker.
as for "natural"-ness, the whole game is based around misconceptions, psuedo-science, legends and superstitions of the time period. read this http://www.britannica.com/EBchecked/topic/276301/humour
after reading that don't you think its a bit more interesting than "health" "stamina" "mana" etc.
as for the graphics, not how I would have done them either. but they grew on me personally. and when you are in the darkness with shadow on and holding a torch, it actually looks fucking badass.
if you play with custom client bdsalem or enders you will have option to have bars instead of the diamond, way easier to read. playing without custom client is a big no no anyway.
combat is actually very different AFAIK, didn't exactly do any pvp in haven. its actually quite twitchy in salem, you have to aim attacks and can dodge them. fight a rabbit and you will see ;). downside to this is latency will matter quite a lot, so lets hope they fix server lag completely.
im half tempted to give you my alt vaulted silver, but truth is they say they plan for no more wipes just new servers. And its highly likely there will be a large silver cost shipfare to these new colonies ;p
I do have a murder alt if you need martial assistance tho.
population is way too tiny, people only log in after a patch or if they are new to the beta. :(
Children,
Apologies for the delay. Things have taken some time. We've been developing, and here's what's new:
* New and complete (barring a few stragglers) GUI overhaul. You'll notice. Client modders have some work to do, old custom builds won't work.
* Multiserver support: We are opening two entirely new servers tonight -- Jamestown and Roanoke -- expecting a batch of new users tomorrow. Test away, crash the servers. Notice that you can only create new characters on these servers. There is currently no way of travelling between servers.
Those are the two really major new things here. Here's a reader's digest of other (far smaller) changes:
Added nobleman's cape, hidecape, pilgrim's cape
Stamp mills now stamp all boulder types.
Mining now costs significant amounts of phlegm
There is now a pick axe. The pickaxe increases the speed of chipping ore boulders.
Mining now requires a pickaxe or a shovel
Added a tooltip to: limedhide recipe
Added a violin playing man to Boston.
Added an animation to lock installation
Added animation to kiln lighting
Turkey Feathers are now compostable
Earthworms now have better yield when fed to turkeys
Mining now crime checks
Slightly raised skill cost of cotton planting, the cloth skills and metallurgy
Reduced cost of mining
Blacksmithing now a prereq for metallurgy
Chip stone & mining phlegm costs adjusted
Added harvest animation.
All clothes should now be droppable
Garlic bread gives bbile instead of ybile
Candied Oakworth Tart & Rybread are better
Cabbagecrumbs worse
Large Urns, Sawbuck & Tanningtubs can be destroyed
Added Seaweed masque
Coalpicking is no longer an armed animation
------------------------
With this update we have cleared out the two largest points left on our todo-list for necessities, and I expect that we shall now have our hands significantly more free to work on delivering content updates, hopefully with increased regularity. There are a couple of outstanding infrastructural/backend issues left for us to deal with, but those should be possible to iron out in at least a tad more incremental fashion. Apologies if you've felt that we've left you hanging, you were -- as always -- always on our minds.
The coming week we will primarily focus on fixing expected server crashes and dealing with whatever comes up. Content should soon be the only thing we'll really be working on.
Big props and love to all of you for playing our game. I hope you enjoy it!
Update your clients.
Game is going into open beta in about a month.
finally
thats been the case for months now. does seem more likely to happen soon now they can make new servers tho.
Jorb said "~ a month" for OB today.jorb and co have lied before.
I really like the idea behind the game, but those graphics just make me vomit... It's hard to think playing this game seriously with those graphics.
eh Vibe my love, where are you? gimme your hs or something :D.
haven't played hnh since january :oops:
just trying to figure out righ now how food and skilling systems work here.
Wow is that the new default UI? impressive
We've been developing, and here's what's new:
Developed Board Industry:
Sawbuck yields Fresh Boards.
Fresh Boards build Timber Pile.
Timber Pile (in ~five RL days) yields Dry Boards (or worthless moldy boards, should you fail).
Dry Boards build Press and Carpenter's Bench.
Press presses cottonseeds and pumpkinseeds to make oils.
By a carpenter's bench you can make planed boards (or wood choppings, should you fail. Hammer & Nail proficiency is relevant).
Planed boards build Oiling Trough.
Oil goes in oiling trough.
Planed Boards go in Oiling trough.
Planed Boards soak up oil in Oiling Trough over ~2 days to become either Warped Boards or Oiled Boards.
Warped Boards can be planed again in the same way as dry boards (to make planed boards, or wood choppings, should you fail).
Boston townhouses buildable:
Two floors each. Not free.
Shed:
Large outdoor container. Can't be moved. Not free.
Emotes:
Unlocked by skills. There's a bunch of them.
Random:
New boards used here and there.
Monogrammed pillow only costs one cloth
Wood Knot & Game Board inspirationals.
Some graphics are place holders.
Enjoy!
interesting, thats alot of processing to get oiled boards, but what do they do?
No keys left, and I'm dying to get my hands on this. Sad days.
Don't trust anyone!
Well looks like I'm doing it wrong then haha. I did the random teleport and ran into another player almost immediately. He said he was friendly and actually helped me out a lot, added him as a friend and all that. He also said he had a few friends to the East who had a few settlements up and running and that if I needed help they were just as friendly as himself. So either I met one of the rare few groups who are trustworthy, or I'm going to get fucking murdered by a large group of great liars. Lets hope for the former.
Now here is the big difference between a perma death game like Salem and perma death game like DayZ. In DayZ almost anyone will fuck you over because there's little incentive to stick together, while in Salem you benefit a LOT from grouping up and having more people. So you see less random killings (also because killing someone present a risk for you to die as well). The people that fuck you over are either:Yeah they seem like a cool bunch so far. I'm in Jamestown! Also, any recommendations on what to do? at the moment I'm just wandering about hunting for shit to make inspirationals to get colonial tradesmanship or whatever. Is that a pretty sound plan?
a) a PK group that kills you as soon as you joined them (which didn't happen apparently) ,
b) someone who joins your already established town and steals valuable stuff (since you're a rookie you probably don't have anything worth stealing so yeah)
Btw, are you on Plymouth, Jamestown or Roanoke?
Also, I really recommend you to read the tutorial (http://forum.salemgame.com/viewtopic.php?f=5&t=181) and get Ender's client (http://forum.salemgame.com/viewtopic.php?f=11&t=50).
Yeah they seem like a cool bunch so far. I'm in Jamestown! Also, any recommendations on what to do? at the moment I'm just wandering about hunting for shit to make inspirationals to get colonial tradesmanship or whatever. Is that a pretty sound plan?
Yep. The early game is pretty boring to be honest, keep foraging and making inspirationals and learn skills. Gotta learn quite a few to be able to do something in the game :)
Does it get better though?
It does, at least it did for me. There's a lot of stuff you can do later when you have more skills.
I dig the fact that I actually feel like I'm exploring the new world and such, and the community. But I don't dig the grinding for inspirationals lol. I'm just hoping it gets a bit funner later on
Yeah I must admit that the inspirational grind is pretty boring. I would prefer having gained experience for the stuff I do, but that was proven to be very easily bottable, so this system is better. It gets better when you open more skills, so you have a wider range of inspirationals to craft. You also get a few by randomly doing other stuff, like making boards, or pie doughs and so on.
The whole planning/building your settlement and improving it was what was really fun for me. And the little fights we keep having with our neighbours on Roanoke these days. None of us has the ability to murder people yet, so it's a pretty "safe" form of PvP.. for now. :mrgreen:
Also, the chief killed someone live-streaming Salem with a developer interview on twitch.tv:
I would like to point that this guy was given the opportunity to go to The Reservation where he would be showered with gifts from our raids and protected from the scum of Salem. Instead of using that opportunity he insisted on butchering Mother Natures Tree LIVE on twitch.tv for the entire world to see. I do not understand how anybody could find his actions deserving any less than the punishment he received.
Chief PeePooKaKa
MM Tribe
:lol:
yeah it is essentially a grind game, cannot deny that.
however nobody is forcing you to grind inspirationals, the only ones which are REALLY a grind are skills like murder which you don't NEED, nessarily. its a sandbox, only get the skills you want to get to play how you want to play.
secondly it didn't take me too long to aquire ALL the skills on my previous main characters, I never even used many of them. if you know the game well you can level up 50 times quicker than someone new, theres more to it than simple time investment. something I personally like, since I have lost a couple max'd characters to resets and death.
I got all skills except a few (murder & horticulture such) in a week or so. well before I completed building my abode. you'll find the game actually kind of gets boring once you have no more skills to study for. especially if nobody is trying to kill you.
ALSO in the future when purity is added back in proper form expect grind to be reduced substantially, providing you have access to it. already you can get high purity metals and make lockets that give something like 800000 points of c&d.
people will make out alt characters in a day with enough of the best foods/inspirationals in game. which is of paramount importance in a perma death game, the ability of a village to make new warrior characters determines its true power on the battlefield. the games wars are determined as much in ecconomy as the actual battlefield.
I logged in for my free thanks givin pressies.
I also payed 90 silver to stop the npc in town playing violin, lol
the new patchnotes also made me lol.
http://forum.salemgame.com/viewtopic.php?f=2&t=2264
they are still free keys on mmorpg.com all u need to do is make an account there. http://www.mmorpg.com/giveaways.cfm/offer/388/Salem-Beta-Key-Giveaway.html
I was reading the drama threads and really want to play salem again but Im forcing myself not to until they add more content. I really want animal taming, especially horses so we dont have to walk everywhere.
TotallyMoo said on IRC that the devs are preparing a pretty awesome update for this week.
lets hope so, clothing having any stats and attributes mostly not having any effects are also 2 really big things missing, even for an beta. I remember playing alpha many months ago assuming these would be added by beta.
it is a 2 person dev team to be fair, but I dont get why they dont hire at least a few more people. it kind of impresses me and pisses me off at the same time.
We've been developing, and here's what's new:
Treeplanting
Learn Forestry. Strike cuttings from trees. Plant cuttings in pots. Watch them grow, or watch them wither. Plant trees from sprouts by carrying the pot and Right-Clicking the ground where you wish to plant the tree. Trees take about one RL week to grow up.
• Frontier & Wilderness and Natural Philosophy determine the chance of a cutting sprouting, and are relevant when striking it from a tree.
• Stocks & Cultivars and Natural Philosophy determine the chance of a cutting sprouting, and are relevant when planting it in a pot.
Claim Upkeep
As of right now claims require upkeep to the tune of 4s + (Claimed Area / 300)s per day. If the upkeep is not paid, the claim is turned off and the stone itself becomes possible to destroy. You can charge the claim with enough silver to last 2 months. Previously existing claims will be charged to last one month.
As we really should have changed this a long time ago -- we've always planned to do it, but never gotten around to it -- we will be generous enough to allow you a one week mortatorium during which you will be able to recover 75% of all invested silver when declaiming (deposits in the bank). If you really want to you can thus reinvest taking this new rule into account. After the next Game Development update declaiming will again imply a complete loss of invested silver.
Saving you from yourselves
Animals no longer attack in Boston.
Random Whatevers
New graphics: Carpentry Bench & Press
Fluid tooltips in crafting window now present correctly.
Stoves can be used to light torches
New food: Cabbage Crush Salad, Cornmash Gobbler
Baby Corn & Pumpkin Flesh count as "Any Plant"
Windy Pooh & Bluebeary require Game Meats
Plymouth Frock checks for inputs in proper order
----------------------------------
To celebrate this joyous development of the principle of taxation without representation, his Majesty the King -- your dreadful lord sovereign -- has been kind enough to grace the colonies with his very own effigy in the form of positively dapper Equestrian Statues replacing the old, rather dull, Town Bells at the centers of all Capital Towns.
Enjoy, and Long live the King!
wtf did they wipe old/inactive accounts? I haven't played in like a year and and now it's telling me my user name doesn't exist :/
lol wtf the custom skins that you buy for real money is one-time use that you can lose via perma death and they're $30 to $70 :|
lol wtf the custom skins that you buy for real money is one-time use that you can lose via perma death and they're $30 to $70 :|
Wat
Well you do get a bit more than just skins for those dollars. Imo Salem has one of the best cash shops ever. Also balanced by the fact that you can lose it all due to permadeath :)
What about dropping things on permadeath? Cash shop included?
Definitely keeps up updated. I'm not too sure about the game yet, the 4 colour thingie grinding kinda puts me off...
I still believe it's one of the more acceptable cash shops and the game is awesome, if you're into this stuff, since it's a niche game.
$30 to $70 for a non-permanent cosmetic skin?? $5-10 and character-bound is resonable.. $30-70 and lose-on-death is outrageous.
Do you have free food for me, yet?
We've been developing for a while (holidays and whatnot. Apologies for the delay), and here's what's new.
Artifice
Most clothes now have one or more equipment slots.
Equipment slots hold Artifice items.
Artifice items and slotable equipment both have proficiency alignments, and intrinsic difficulty spans.
Hold an artifice item, right-click a piece of equipment with available slots, and choose "Slot into".
There's a random die-roll to determine if you succeed with the artifice or not. If the proficiencies in the artifice item and the target equipment match, and if you have high values in those proficiencies, your chance of success increases toward the easy end of the difficulty range.
If the artifice succeeds, the equipment now provides the effects presented by the artifice item.
If the artifice fails the artifice item is consumed, and one slot in the target equipment is permanently broken.
The objective is to kit and tool an optimal suit of gear and equipment, combining the artifice items as you best see fit. A piece of gear can only hold one of each type of artifice item.
Relevant artifice effects
Most obviously all existing attacks have been given a type. For each damage type there is a corresponding defense stat. The existing ones are presently:
Common Combat Power/Defense (includes all other types)
Concussive Power/Defense
Blunt Power/Defense
Impact Power/Defense
Piercing Power/Defense
Feral Power/Defense
All animal attacks are considered Feral. Other existing attacks present their types.
When determining damage, a comparison is made between the power of the attacker, and the defense of the defender, and the damage is modified accordingly: Up if the attacker has more, and down if the defender has. Whenever (and at whatever level) the attacker's power and the defender's defence values match, the final attack damage remains unmodified.
-------------
Obviously this system will in time be expanded with plenty of more different types of effects, both combat related and civilian.
-------------
Random fixes
Fixed a bug where you could have christmas stockings within christmas stockings.
Increased HP by ~10x on houses, windmill, smelter, stampmill, bread oven, kiln
Increased HP by ~3x on Torchpost and Brazier
Increased HP by ~4x on Walls
The combined effect of defense towers in clusters now scales asymptotically towards the effect of fifteen freestanding towers, as opposed to previous five.
Made Torchpost cheaper
Corpses now turn into skeletons after 30 minutes. This is a temporary fix until we make bodies carryable.
When summoning a player by his homestead, you can now only summon in positions from which you can draw an unobstructed line to the homestead object. This should fix the problem of summoning over walls.
Summoning now only possible on walkable tiles.
You can now walk through authority objects.
Clay troughs are now destructible.
Enjoy!
not sure I like the sound of this new armour system tbh. you had a play with it?
Game Development: Early Game Fixes
Slotting now indicates chance of success
The tutorial now pops fewer walls of text
The action and main menus are now capable of indicating that they are relevant or have had things added to them by lighting up in green.
You need no longer learn survival skills in the starting town, but can instead use the wilderness guide directly.
No longer possible to purchase additional wilderness spawns from the guide for silver
You now learn skills significantly faster at the beginning of the game.
Gluttony mode now works as intended with rescaling of the client window
Fixed a timing issue with gluttony mode. The invariance counter should now reset when eating a new food item even if the invariance as such is less than one.
Grimthorn nerfed
Snakeskull nerfed
Stuffed rabbit moved to Hideworking
Autumn Delight moved to Colonial Tradesmanship
Fireplace only costs 10 stone
Simple Cooking requires Fishing + Nuts & Seeds
Firearms and Fencing require The Rights of Englishmen
Pilgrim's Hovel moved to Carpentry and is cheaper
Grass whistle has more L&L
Soap now requires Settling and Simple Cooking
Lore of the Lumberwoods, Whittling, Fishing, Indian Tracking, Shroomhunting, Hill Climbing, Hiking, Mountaineering, Exploration and Carpentry are now cheaper.
Update clients, pl0x!
Game Development: I Saw Metric Perspective
We've been developing, and here's what's new.
The game is now by default played in a brand new isometric perspective the way God intended. It's awesome albeit not entirely finished. Check it!
You can now reroll wilderness spawns
There are now plus buttons next to the proficiencies to better indicate that they can be increased
Toyed with window transparancies a bit
Added Fibres
Added Jute clothes
Added "Enforced Seam" artifice
Added "Makeshift Fence" to Whittling
Crafting inputs should display their help-text on mouseover
The Fireplace UI is now always available
New herb graphics everywhere!
Woven Basket is now 3x3
Dross can be used to crack crabs
Sawbuck now only costs one nail
There is now a tooltip on nails informing that they can be bought in the capital towns.
Shroomhunting and Flowers & Berries cheaper
New skill "Joinery & Finish" for the advanced carpentry builds
Carpentry requires Colonial Tradesmanship
You can now slot Brown Pants
Update your clients and,
Enjoy!
I'm gonna move in there asap aswell! Been having a nice diet of snails an' crickets to get my humors up to survive the darkness!
Fields built in strange places and ways have been destroyed and can no longer be built that way. Tears pl0x.colesie:
I can confirm, all 96 of my 4x4 fields are gone. GG Jorbtar I quit
visitors can't see pics , please register or login
Expect more meaningful content in the wilderness next week.
Friend of mine recently decided to "check in" with what had changed, he realised that he had logged out over at our mine, used our collected maps & other client mods to find his way back.
Having reached the river separating him from our little homestead a snake attacked him, his last words I heard over teamspeak while playing cRPG were;
"Oh my God, I've forgotten how to run... How the fuck do I run? Shit! Shit! Shit! Damnit you idiot fucking run, that snake is going to eat you! OH FUCK IT I'm knocked out. Well done me, guess I won't be playing again."
It took him two minutes from logging in to decide that he was never going to play again. I couldn't stop laughing but I'm also too scared to log back in because I can't remember where I left myself before my exams started a while back when I stopped.
Vibe, this newest update hurt us quite a bit actually. My humors are all over 35 now, and now that the new darkness drain values kicked in, I'm getting drained even when I'm standing by the fire :(
Need to cook more... and you need to start farming cabbage for me!
grind does kind of ruin this game. its true that if you know what you are doing you can minimalize it substaintually but still, too grindy. didn't used to be so bad, but its been like this since august so my hope that they would reduce it is dwindling.
grind does kind of ruin this game. its true that if you know what you are doing you can minimalize it substaintually but still, too grindy. didn't used to be so bad, but its been like this since august so my hope that they would reduce it is dwindling.
That is because actions you perform are too simple in most games. For example, both Warband and Path of Exile are games where you control trained fighter and gameplay of both games consists of combat and killing the enemies.
Problem is that in Warband actions needed to kill an enemy give you so much freedom compared to PoE. After 1000 killed enemies in PoE I'm bored beyond belief. In Warband I can endure 10 times that number and even then I'm not bored, just tired. Because of that I can play Warband whole day, while I can't play PoE longer than two hours in a row.
Same goes for sandbox game, if crafting is implemented in a way where you combine some items by placing them on some grid like in Minecraft, of course that will bore you quickly. Especially if you need to wait half minute in order to obtain resources (farming/mining part) like in most MMORPGs.
Still better than the bucket grind on h&h :D
I think that a team of active players can archive quite a lot, and fast. I remember the Fallen settlement we had on h&h long ago. In a few weeks we grew extremely strong. Too bad only Vibe was actually good at that game + the raid that made everyone rage quit happened really fast. Some 300strenght guy mauled himself in through our palisade, and then everything got destroyed.
I thought the lag will never get fixed in H&H, they're only focusing on Salem now...
Loftar actually took some time to devote to Haven&Hearth and put some stuff in that fixed the lag :)
I might jump into it again. Been quite a while since I last played it :)
Got a source of that? There's nothing in the announcements section of the H&H forum.