cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Brutal on January 11, 2012, 08:32:07 am

Title: The future of range after latest range changes
Post by: Brutal on January 11, 2012, 08:32:07 am
Okay so there was a lot of range players lately, a little too much....

The no ladder thingy won't change much except for maybe faster rounds and for valour farmer but they will still find a way to wait till the end of round.

However
The increase in damage in head shot and decrease in body shot will change the way range work.
People are going to focus on fast firing build with tons of wpf to be very accurate. It will be the age of super agi archer that run faster than horse and shoot faster than the eyes can see ofc they will never melee because all their wpf will be invested in bow.


this is how I see the furture if thing stay as they are:

-Xbow will get the best of this as it is already the most accurate class and most dedicated xbow user already have very high agi and rely on hs.

-Archer will use more fast firing bow coupled with agi build, longbow user will dwindle and we might see a lot more of low tier bow.

-Thrower get screwed as accuracy is their weakpoint and will be waiting for better days. 
(needing 4  +2jarrid with high PT to kill a well armored (50+ armor) 2h or polearmer is just too ineffective)


tltr; Range will be kitting like hell with very high agi build and will be unreachable by most melee inducing much rage, thrower number will dwindle.

Do you see it too ?
Title: Re: The future of range after latest range changes
Post by: Aseldo on January 11, 2012, 09:01:45 am
I really dont like this move, headshots are fine it's almost always 1 shot 1 kill unless the PD is really low or the person has EXTREMELY high HP and head armor. So basically it's nerfing what archers need which is to damage players in general and buffing something that doesn't matter.

Why is this even being "fixed" there's nothing broken in my eyes.
Title: Re: The future of range after latest range changes
Post by: Vibe on January 11, 2012, 09:04:22 am
Ah, ladders acutally getting removed? This is either a dream or a troll.
Title: Re: The future of range after latest range changes
Post by: [ptx] on January 11, 2012, 09:05:07 am
I mourn my gen6 pure longbowman. :cry:
Title: Re: The future of range after latest range changes
Post by: Gnjus on January 11, 2012, 09:37:19 am
they will still find a way to wait till the end of round.

Yes, "they" will wait till the end of the round.......in spectator mode, where "they" belong.
Title: Re: The future of range after latest range changes
Post by: Zerran on January 11, 2012, 09:47:47 am
I would disagree a bit.

Xbows already deal enough headshot damage that they often 1 shot, so this doesn't really do anything for the upper tier xbows other than nerf them (overkill on headshots, but less on body shots = less damage)

For bows I also slightly disagree, wpf get so incredibly expensive that going for more wpf than most archers already have is useless, I forsee more longbows and rus bows as they have better accuracy and faster missile speed.

As for throwers, I agree.
Title: Re: The future of range after latest range changes
Post by: [ptx] on January 11, 2012, 10:25:43 am
Longbows and rusbows better accuracy? What are you smoking?
Title: Re: The future of range after latest range changes
Post by: Zerran on January 11, 2012, 12:57:21 pm
Longbows and rusbows better accuracy? What are you smoking?

Haven't played archer myself, was simply going off accuracy stat. If this is incorrect then I retract my statement and have to agree with OP on them
Title: Re: The future of range after latest range changes
Post by: Gurnisson on January 11, 2012, 01:04:23 pm
Haven't played archer myself, was simply going off accuracy stat. If this is incorrect then I retract my statement and have to agree with OP on them

Higher damage lowers accuracy. Long Bow has the worst accuracy of the bows.
Title: Re: The future of range after latest range changes
Post by: Gisbert_of_Thuringia on January 11, 2012, 01:32:18 pm
I don't want that what the OP posted to happen, but that is exactly how it will end in my opinion. People will constantly use shitty hornbow and take as many points in archery as possible, as headshots would be instakills....
They would also all use the fucking mace cause it is oneslot and the best weapon you can take with a oneslot bow.

Even worse pewpew times incoming!  :rolleyes:
Title: Re: The future of range after latest range changes
Post by: Tomas on January 11, 2012, 02:29:32 pm
Have to agree with the OP here that this is a silly change.

It nerfs the Rus and Long Bows which are already less common and buffs the Horn Bow which is the most used bow.

If anything the only change that is needed is upping the price of the 1 slot bows and slightly lowering the cost of the 2 slot bows.  The Horn Bow should probably be the same price as the Long Bow.

Other than that you could lower the speed on the Rus Bow to 55 so that it is not clearly better than the Long Bow.
Title: Re: The future of range after latest range changes
Post by: Kerrigan on January 12, 2012, 02:18:45 pm
I think everyone should stop speculating about this and just wait and see how it goes.
Title: Re: The future of range after latest range changes
Post by: Remy on January 12, 2012, 06:47:28 pm
That seems like crazy talk Kerrigan, go back to stabbing people.  :D
Title: Re: The future of range after latest range changes
Post by: MrShine on January 12, 2012, 09:34:19 pm
Please, simpleton.  I suggest you look even further into that crystal ball.

The proposed change of removing ladders will have less rooftop camping.
The proposed change to headshot/body damage will increase super-fast hornbow my old friendchers.
Melee whining will ensue, which will bring about a future to-be-proposed fix for melee to give them a sprint option.
This to-be proposed fix to a proposed fix will cause agi users to complain that str builds are once again too strong because of the sprint.
In order to balance this fix to a fix to a fix, devs will be forced to implement changes to agility which will increase wpf bonuses to agi characters.
However this fix will become gamebreaking for people with 200+ wpf, and will make it impossible for some players to respond to attacks quickly enough.
Clearly then the next fix to gameplay will become weaponspeed nerfs to 2Hs and poles in order to tone down the ability to double-swing.

In short, M0D IS DEAD
Title: Re: The future of range after latest range changes
Post by: San on January 14, 2012, 11:20:56 pm
If this affects throwing, I think they can still manage. They'll just be at close range a lot more. I would not enjoy taking a war dart to the face.
Title: Re: The future of range after latest range changes
Post by: Old_Sir_Agor on January 15, 2012, 12:12:16 am
if they make this less dmg to the body thing, then remove rain penalty for ranged, because then if it is rain, you shoud just off the game, with this silly dmg, when melee still run fast in plate and have deadly hits)
Title: Re: The future of range after latest range changes
Post by: Christo on January 15, 2012, 04:35:03 am
Just sit tight and wait it out.

Remember, we had many updates so far, and most had quick corrections, if something goes way over the top.
Title: Re: The future of range after latest range changes
Post by: oohillac on January 15, 2012, 10:02:44 pm
I think this change, if implemented, will be meant to discourage ranged from playing "snipers."  Instead, ranged will stay closer to the melee, because headshots are easier at shorter distances.
Title: Re: The future of range after latest range changes
Post by: Casimir on January 15, 2012, 10:13:15 pm
Or archers will take to stacking more str to ensure that the body shots they land actually do decent damage.
Title: Re: The future of range after latest range changes
Post by: Elmetiacos on January 16, 2012, 02:29:06 am
My initial impression is that this will make cavalry more dominant. Archers and crossbowmen shoot at cavalry and kill horses. Reduced damage will make it harder to kill the horses, plus there will be fewer safe places to escape being lanced or bump-slashed. All maps will become more like random plains. Let's see if this actually happens.
Title: Re: The future of range after latest range changes
Post by: oohillac on January 16, 2012, 02:37:49 am
I've noticed I've gotten more headshot kills now, so I suppose the damage buff did help there. Horn Bow, Barbed Arrows, 7PD, oneshot-headshot some guy with a mixed plate/chain helmet (not sure which one), normally takes 2+ for that gear.
Title: Re: The future of range after latest range changes
Post by: Gurnisson on January 16, 2012, 02:47:31 am
Still don't one-hit kill with headshot from long bow and bodkins at short range (like 4-5 meters)
Title: Re: The future of range after latest range changes
Post by: Rogue_Eagle on January 16, 2012, 07:53:17 am
I think it is a stupid move also, even moreso because the damage reduction isnt reflected in the bow damage so I dont know how much I'm doing!

Title: Re: The future of range after latest range changes
Post by: Wraist on January 16, 2012, 09:05:10 am
How many arrows to kill a person now, assuming you never do any damage more than the target's need to kill health, and you only do/did body shots [if body shots are 67% damage now]:

1->2
2->3
3->5
4->6
5->8
6->9
7->11

If you over killed before, it might take less. Give it some time :|, although this does effect pure throwers the most since they have a much more limited amount of ammo. Although, I do think they should blanket nerf armor [I wear 8 armor unless I'm punching in which case I wear 17, so there is no bias there >.>]
Title: Re: The future of range after latest range changes
Post by: dontgothere on January 16, 2012, 10:09:05 am
This nerf is murder on dedicated throwers.   :cry:
What's worst about it is that everything felt perfect in the previous patches, as far as balance between ranged and melee went. Shielders 'beat' archers and throwers. Archers and throwers 'beat' cav and 2Hers.  Cav and 2Hers 'beat' shielders.  Isn't that balance?
The nerfs in this patch go too far for archers, and they shouldn't have been applied to throwers at all. Archery and throwing play completely differently and any kind of blanket tweak to both is hard to rationalize. Is this another case of the game being balanced around strat mode, to the detriment of siege/battle?

Artie has 10 Power Throw and uses balanced jarids with 43 pierce damage. Pre-patch, that meant 77 pierce damage. Sounds about right compared against the values for melee builds, who have the benefit of armor, possibly IF and/or shields, and weapons with unlimited uses and superior stats to the melee modes of throwing weapons.

Before this patch, I could reliably one-shot cloth, 1-2 shot leather, 2-3 shot mail, and 3-5 shot plate. There were exceptions; these are just averages.

Keeping in mind that I get only 12 jarids each time I spawn, if I give-up having any kind of melee weapon, this seemed pretty balanced to me. I did a lot of damage, but my running speed was kept low by STR and WPF requirements for my PT, meaning that, if I wasted jarids, I was a sitting duck, without any armor or powerstrike or even wpf in melee. As soon as I ran out of throwing weapons, I became a peasant. That's fair.

It now takes TWO balanced jarids (77 pierce w/ PT 10 remember) to kill someone with 55 HP in NO ARMOR.

For someone in medium-tier mail, the number goes up to 4-5 jarids.  Plate has become godlike.  That means that, best case scenario, I can get a maximum of about 3 kills each time I spawn, depending on how many jarids miss and what kind of enemies I come across. Sure I can make some headshots now and then, but at the kinds of ranges that make headshots more than a matter of chance, I only get one opportunity to throw before the enemy is on top of me, and when you're a pure thrower that means death. I can shoot from farther back, but then headshots are just luck.

Effectively, dedicated throwing is now broken, at least with the high-damage, low-ammo weapons.  I guess you could loom your throwing stones to MW and try for headshots, but it'll still take two of them to kill anybody besides peasants, and making more than two headshots is a feat with a ridiculously low probability.  If there wasn't the WPF requirement for PT, and if throwing weapons didn't have such low ammo, this nerf wouldn't have broken dedicated throwing - but after having played with those changes for a while, I think they were in the best interests of balance, and I'm glad they came along.

I thought that things were pretty well balanced before this patch.  Throwing felt right and archery felt right, and the only reason why anybody complained about them was just because there were so many people playing ranged, which has more to do with player preference/curiosity than with stats balance.

My vote is for all ranged to go back to how it was before this patch.  But, if the devs need to nerf something to get people to stop whining, then I think the changes in this patch should be nulled and the following implemented:

1) Increase repair costs for the best bows and arrows, or maybe even charge a repair cost based upon how many arrows an archer fires that don't do damage to an enemy player, their mounts or shields; that is, punish archers financially for being poor shots.  This would thin out the spam and lowered overall damage from archers by reserving the best equipment for the most talented players.

2) Lower damage done to shields by all bows except for Xbows and Longbow.

3) Make archers slower when they have their bows drawn. This forces them to find tactical positions and/or get support from teammates to be effective, which seems about right.

4) If you have to do something to throwing, why not pick on the hybrids instead of the dedicated throwers?  Reintroduce the multi-slot throwing weapons, but keep the final sum for a full loadout of four slots to the same as it is now. That way, hybrids can't go OP with the terrible troika of PS, PT and massive weapons/shields, but dedicated throwers can keep doing our thang.


In the end though, it's a free mod and the devs will have it the way they want it, and that's fine. But if there is a specific kind of gameplay that they're working towards, that breaks certain builds, then it's only fair to give the players with those builds some kind of heads-up or free re-do so that they haven't wasted all their XP, gold and looms.
Title: Re: The future of range after latest range changes
Post by: pOLLACABALLO on January 16, 2012, 10:22:32 am
lol? this happens in every multiplayer game, The guys who play infantry or cav, say to nerf ranged, the guys in ranged telling to nerf cavs and armored guys, the guys with 2h say nerf the ninjaness of 1h, and 1h, well they have a shield to hide from things. Thats it.

Please dont mess the mod/game cuz of whinners. Please.
Title: Re: The future of range after latest range changes
Post by: Gisbert_of_Thuringia on January 16, 2012, 11:20:13 am
lol? this happens in every multiplayer game, The guys who play infantry or cav, say to nerf ranged, the guys in ranged telling to nerf cavs and armored guys, the guys with 2h say nerf the ninjaness of 1h, and 1h, well they have a shield to hide from things. Thats it.

Please dont mess the mod/game cuz of whinners. Please.

Too late, they always did and they will always do
Title: Re: The future of range after latest range changes
Post by: Nightingale on January 16, 2012, 11:47:23 am
I agree with Artie, The patch made it Nearly useless for him to even spawn.

My problem is simple if your gonna make the Arbalest Unable to kill peasants.. why not just remove it as a weapon and give me my loom points back or somethin 1.5 million gold and ill hand it over, that would be nice. But  I know that isn't gonna happen...

Reload time 30 seconds for  a weapon that cant do any good damage... How am i suppose to trade this on the market... or sell it Who wants my piece of shit weapon for a okay 1 so i can make money on it and get the weapon I want any takers of course not... I never complain about being 1 shot by 2 handed swordsmen/polearms? which they can still do

id like to know which sword does 100 pierce damage Because i find that they do more damage with weapons that do 40 cut then i can do with my 100 pierce weapon

You know i think they should just make All weapons do 1 damage. And buff armor to have 5000 that way No one will ever complain because No one will ever die problem solved   :wink:

Fix my arbalest! Please i dont like Shooting Frug 3 times while he is naked  :cry:
Title: Re: The future of range after latest range changes
Post by: Gisbert_of_Thuringia on January 16, 2012, 12:50:44 pm
You know, that it is the same with all bows, crossbows and throwing weapons now? At least request a change for others, too
Title: Re: The future of range after latest range changes
Post by: pOLLACABALLO on January 16, 2012, 02:46:32 pm
You know, that it is the same with all bows, crossbows and throwing weapons now? At least request a change for others, too

For me, this update is ok, because I aim the head, as a bowman. But what i dont understand is the 20guys who are the elite players from crpg, they decide the fait of everyone cuz they whinne like chihuahuas, and what happens when this guys complain about their own necesities... broken mod,..

Im always complaining about ez-mode-w+x-cav just aiming guys from behind (but i did manage to be paranoid to watch behind every 2secs, its like am ive this "idontknowthename" sickness). Then killing afk just like in full speed cuz the other cav is going to grab that kills.., if you want to be respetable, work in team, dont be the evil guy from the movie all the damn time. Being in the top of the quali dosnt make you respetable. am out
Title: Re: The future of range after latest range changes
Post by: Malaclypse on January 16, 2012, 06:28:01 pm
The damage changes seem a little over the top. I don't feel like the damage change should affect throwing, at least not as much as compared to bows and crossbows. Crossbows have it a little easier off with a static reticule, but still, I'd say that if you're going to make accuracy more important, headshots key, you ought to revert the missle speeds to to previous or Native values.

With throwing your reticule doesn't really get as tight. Getting a headshot is already more of a crap shoot. Maybe decrease headshot damage for throwing slightly, and increase it for body a bit more than crossbows and archers.

Also, out of curiosity, do these damage changes affect shots against horses?
Title: Re: The future of range after latest range changes
Post by: Gisbert_of_Thuringia on January 16, 2012, 06:30:50 pm
I think, that the damagereduction was too much for all ranged.

I was around with my alt and I received 2 arrows from a warbow. I have 15 str atm and 1 if and these two arrows took maybe 1/4 of my health   :shock:

How many shots shall this guy put into me before I die?
Title: Re: The future of range after latest range changes
Post by: Wraist on January 16, 2012, 07:55:06 pm
Those two arrows would've done 37% of your life prepatch, a difference of roughly 6 health. That means 6 arrows prepatch, or 8 arrows now [unless you meant each arrow did 25%, in which case 3 arrows prepatch, 4 arrows now].
Title: Re: The future of range after latest range changes
Post by: Gisbert_of_Thuringia on January 16, 2012, 09:05:57 pm
I know what kind of damage I take from arrows, believe me. And with that armour and only 1 If it would have taken more life prepatch :rolleyes:
Title: Re: The future of range after latest range changes
Post by: pOLLACABALLO on January 17, 2012, 01:05:14 pm
I think, that the damagereduction was too much for all ranged.

I was around with my alt and I received 2 arrows from a warbow. I have 15 str atm and 1 if and these two arrows took maybe 1/4 of my health   :shock:

How many shots shall this guy put into me before I die?

DUDE YOU ARE BOROMIR! seriously devs, seriously? pfff tenne why didnt you complain about it? Oh wait let me guess, you are not archer anymore? :DD

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Title: Re: The future of range after latest range changes
Post by: Casimir on January 17, 2012, 02:35:15 pm
Tenne is still an archer, unlike you he an headshot people reliably.
Title: Re: The future of range after latest range changes
Post by: Dezilagel on January 17, 2012, 02:38:31 pm
Tenne is still an archer, unlike you he an headshot people reliably.

...and carries a decent melee weapon.

...and doesn't run 9 PD just to roofcamp and piss people off.

etc.

There are alternative ways of playing archer, tenne and inhumane are perfect examples of this.
Title: Re: The future of range after latest range changes
Post by: Teeth on January 17, 2012, 02:40:34 pm
...and carries a decent melee weapon.

...and doesn't run 9 PD just to roofcamp and piss people off.

etc.

There are alternative ways of playing archer, tenne and inhumane are perfect examples of this.
And has an amazing accent and wears a strawhat 24/7.
Title: Re: The future of range after latest range changes
Post by: pOLLACABALLO on January 17, 2012, 05:24:26 pm
Tenne is still an archer, unlike you he an headshot people reliably.

who de fuck r u..
Title: Re: The future of range after latest range changes
Post by: MadJackMcMad on January 17, 2012, 05:28:38 pm
My masterwork arbalest now does about the same damage as a 1 slot, unheirloomed crossbow did last patch.  With twice the reload time.
Title: Re: The future of range after latest range changes
Post by: Tzar on January 17, 2012, 05:28:41 pm
Taken first day of the so called archer nerf.....  end thread plz

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Title: Re: The future of range after latest range changes
Post by: MadJackMcMad on January 17, 2012, 05:37:02 pm
Gameplay changes are not based on one person's above average performance.  Last night, I dropped the crossbow and took a War Cleaver.  With 1 wpf I was at the top of the scoreboard in minutes.  Then I took a bolt in the knee, didn't mind
Title: Re: The future of range after latest range changes
Post by: BlindGuy on January 17, 2012, 05:41:19 pm
Okay so there was a lot of range players lately, a little too much....

Less recently than ever before.
Since your first sentence is incorrect I stopped reading.
Title: Re: The future of range after latest range changes
Post by: Lech on January 17, 2012, 05:46:29 pm
Gameplay changes are not based on one person's above average performance.  Last night, I dropped the crossbow and took a War Cleaver.  With 1 wpf I was at the top of the scoreboard in minutes.  Then I took a bolt in the knee, didn't mind

Unlike you, jambi can barely fight in melee.
Title: Re: The future of range after latest range changes
Post by: BlindGuy on January 17, 2012, 05:49:03 pm
Unlike you, jambi can barely fight in melee.

He isnt good at archer duels either, but he spamms arrows out very fast and mops up. If next to score, it was listed DAMAGE DONE we would see very different things, since kills doesnt = skill OR dmg.
Title: Re: The future of range after latest range changes
Post by: a_bear_irl on January 17, 2012, 06:48:38 pm
"he isnt very good at archer duels" "he spamms arrows"

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Title: Re: The future of range after latest range changes
Post by: Old_Sir_Agor on January 17, 2012, 07:07:41 pm
"he isnt very good at archer duels" "he spamms arrows"

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lol maybe then you post some Chase's score here? or some Leed's score on cav maps? then we can start to whine that melee and cav is way to OP and need HUGE nerf!
Title: Re: The future of range after latest range changes
Post by: Dezilagel on January 17, 2012, 08:55:58 pm
You didn't play Chase when he was an archer did you?  :lol:
Title: Re: The future of range after latest range changes
Post by: BeastSVK on January 17, 2012, 10:44:16 pm
I agree with Artie, The patch made it Nearly useless for him to even spawn.

My problem is simple if your gonna make the Arbalest Unable to kill peasants.. why not just remove it as a weapon and give me my loom points back or somethin 1.5 million gold and ill hand it over, that would be nice. But  I know that isn't gonna happen...

Reload time 30 seconds for  a weapon that cant do any good damage... How am i suppose to trade this on the market... or sell it Who wants my piece of shit weapon for a okay 1 so i can make money on it and get the weapon I want any takers of course not... I never complain about being 1 shot by 2 handed swordsmen/polearms? which they can still do

id like to know which sword does 100 pierce damage Because i find that they do more damage with weapons that do 40 cut then i can do with my 100 pierce weapon

You know i think they should just make All weapons do 1 damage. And buff armor to have 5000 that way No one will ever complain because No one will ever die problem solved   :wink:

Fix my arbalest! Please i dont like Shooting Frug 3 times while he is naked  :cry:

I completly agree  . This makes Xbow class unefective and not needed now .. for example  Archer vs Xbow

Archer: Faster reloading of bigger tiers bows then xbow, can reload while running, more ammo,fast runners so they can run out from scrumble
Xbow : Slower reloading of 3 top tier most using xbows, Static realoading,less ammo,slower ,

So my opinion is that archery isnt killed much more then xbow with this patch bcs idea of archery isnt to deal massive one shot hits/kills instead of it they are much more closer speedy support so they head/body damage is in balance still. Idea of X bow is slow precisive accurate shot from realy far areas then bows with big damage to destroying tanks infantry or cavalry there was balance speed/damage,,at least it was....now ..its preety useless .. if u want duel last 1 on 1 with archer u are dead.. u cant kill him even with 2 shots sometimes..he will hunt u down..and is it for reall??? naked guy  shoted with 2 arbalest steel bolts still dancing  ???? then 11 bolts left for u ...  3 - 5  bolts to tank heavy armored infantry, (and i dont talk about shielders)...so u can kill 2-4 players in round when u are not close ranging for headshots...if u are dedicated pro sniper..and if u are then your job ends .. u can just leeching or kicking to oponets bcs all your wpf points is in sniper x bow. U are weak for shot. even if not u are so slow and u have acuracy penalty for weight so less acuracy.weak to deal mele damage..weak to take some damage bcs low HP..weak with X bow damage...what is this good for ???
Verdict : X bow is in coma...Shine times come for other classes
Title: Re: The future of range after latest range changes
Post by: Nightingale on January 18, 2012, 12:01:52 am
BeastSVK, Naked people some times take 2 bolts, Light armor'd people take 3-4 medium armor'd people take 5 avg and heavier then that you might as well not aim for them you might run out of bolts- For now I just wont spawn with my arbalest. Time to pull out the tiny hammer and leech

Arbalest Takes so long to reload Costs so much. does Almost no damage now... Cant sell it on the market.. Because everyone knows it shit now. So i guess ill Hang on to this piece of shit and respec shield or something.

My main arguement Is this So called 100 pierce weapon... Cant 1 shot anything... YET, when a guy with a sword runs up to you and swings 1 time with a 40 cut weapon and 1 shots you... Wait why cant i kill with a 100 damage weapon and he can with a 40? seems broken.
Title: Re: The future of range after latest range changes
Post by: Lactose_the_intolerant on January 18, 2012, 09:33:52 am

agor....you visibly havnt seen chase when he respecced to archer, kicking everyone's ass even harder
Title: Re: The future of range after latest range changes
Post by: Overdriven on January 18, 2012, 11:27:03 am
agor....you visibly havnt seen chase when he respecced to archer, kicking everyone's ass even harder

I remember seeing him as an archer in strat. He was pretty damn good.
Title: Re: The future of range after latest range changes
Post by: dontgothere on January 19, 2012, 10:51:33 am
77 pierce damage from each jarid, image speaks for itself   :rolleyes:

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Title: Re: The future of range after latest range changes
Post by: Xant on January 19, 2012, 11:08:08 am
Well that's nothing, before the patch I've seen a pic of a guy with like 50 throwing lances in him. So if anything ranged was buffed! If we go by the screenshots anyway. And they're the whole truth, right?
Title: Re: The future of range after latest range changes
Post by: dontgothere on January 19, 2012, 11:12:46 am
good point bro, i lose

counting is teh hard and likefifty is such a high number
Title: Re: The future of range after latest range changes
Post by: Xant on January 19, 2012, 11:15:39 am
Yeah, never was too good at math but I'd say ~50 is more than the 8 jarids in your screenshot, innit?
Title: Re: The future of range after latest range changes
Post by: dontgothere on January 19, 2012, 11:21:31 am
I never was too good at bullshitting anonymously on the internet but your obviously exaggerated claim is worth dick compared to actual visual evidence, amirite?
Title: Re: The future of range after latest range changes
Post by: Xant on January 19, 2012, 11:26:34 am
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Obviously your visual evidence is worth dick compared to mine, amirite?
Title: Re: The future of range after latest range changes
Post by: Siiem on January 19, 2012, 11:28:00 am
Buff throwing.
Title: Re: The future of range after latest range changes
Post by: Xant on January 19, 2012, 11:29:12 am
But wait, there's more.

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Shiiiiiiiiiiiiiet dawg, from the looks of it -- and make no mistake, this visual evidence is overwhelming -- throwing has, in fact, been massively buffed by this recent patch.
Title: Re: The future of range after latest range changes
Post by: Siiem on January 19, 2012, 11:30:14 am
Obviously throwing needs a buff, keep in mind I am 1h. So, completely unbiased.
Title: Re: The future of range after latest range changes
Post by: dontgothere on January 19, 2012, 11:30:31 am
Not really, because anybody who isn't a noob can see from your own screenshot that it's taken from about a year ago and is obviously on a duel server where HP regenerates after each victory.  Your "evidence" is, because of those facts, a lie, which means you're a liar and you should stand up before your chair is burnt by your pants.

shit bitch gimme time to reply :/

#2 bullshit pic:

This is with a combination of massive STR/IF, loomed armor, and healing tent. How do we know a healing tent is involved? Because your shit is whack and we already know you don't tell the whole truth because you showed a pic from a duel server and claimed it was normal. How do we know it's a duel server?  Because NOBODY has icons over their head, yet we clearly see fighting going on.  You don't give any information about how much PT the thrower had either.

But in any case, none of your pics connect logically with the argument that "throwing was buffed by this patch". There's actual settings, in the game files, and announcements by the devs that confirm that ranged was nerfed and not buffed. You're just showing obscure screencaps from old versions and then spinning it to justify taking a shit on throwers because people like you won't be satisfied until this game is just a manual-blocking simulator where everyone has the same build and equipment is mainly cosmetic.
Title: Re: The future of range after latest range changes
Post by: Xant on January 19, 2012, 11:31:46 am
And where's your evidence that your screenshot isn't taken from a duel server? And the latter screenie is obviously not from a duel server, so therefore my evidence, once again, trumps yours. Hands and pants down.
Title: Re: The future of range after latest range changes
Post by: Vibe on January 19, 2012, 11:31:57 am
I have an archer main and I'm an archer IRL and I completely approve of this change.
Title: Re: The future of range after latest range changes
Post by: Siiem on January 19, 2012, 11:33:24 am
Imma thrower IRL and I say throwing needs a buff!
Title: Re: The future of range after latest range changes
Post by: Xant on January 19, 2012, 11:42:59 am
#2 bullshit pic:

This is with a combination of massive STR/IF, loomed armor, and healing tent. ou don't give any information about how much PT the thrower had either.

So how do we know there's not a combination of massive STR/IF, loomed armor and healing tent involved with your pic? Do you give information about how much PT the thrower has? No? Well that's exactly my fucking point, Einstein. I'm not seriously claiming throwing was buffed. Screenshots like that prove nothing.
Title: Re: The future of range after latest range changes
Post by: dontgothere on January 19, 2012, 11:47:10 am
I know reading is teh hard, but if you believe in yourself and follow your heart and clean the jizz off of your eyes maybe you can see that in numerous posts in this thread and another I repeatedly state that my PT is 10 and my jarids are balanced, which means 77 pierce damage per throw.

There probably is IF on the guys I hit, but no healing tents because it's obviously from rage ball, which doesn't have any you noob :)
The other way we know that there isn't "more than meets the eye" to my pics is because I don't lie, unlike you.
Title: Re: The future of range after latest range changes
Post by: Xant on January 19, 2012, 11:48:24 am
your playing rageball in that pic. and in rageball your health regens. if your going to show SS at least show battle :P
Title: Re: The future of range after latest range changes
Post by: dontgothere on January 19, 2012, 11:51:49 am
I didn't know health did regen in rage, but I don't think it happened in the space of time I threw my jarids. I've seen exactly the same situation in battle and siege. Next time it happens I'll cap it and post it.
Still, obvious to everyone what you were trying to do, obvious to everyone what I'm trying to do.
Title: Re: The future of range after latest range changes
Post by: Siiem on January 19, 2012, 12:19:08 pm
I didn't know health did regen in rage, but I don't think it happened in the space of time I threw my jarids. I've seen exactly the same situation in battle and siege. Next time it happens I'll cap it and post it.
Still, obvious to everyone what you were trying to do, obvious to everyone what I'm trying to do.


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Title: Re: The future of range after latest range changes
Post by: Vibe on January 19, 2012, 12:36:30 pm
I didn't know health did regen in rage, but I don't think it happened in the space of time I threw my jarids. I've seen exactly the same situation in battle and siege. Next time it happens I'll cap it and post it.
Still, obvious to everyone what you were trying to do, obvious to everyone what I'm trying to do.

2 days ago Espu threw a bunch of throwing shit at me in Rageball and it didn't kill me where in Battle it normally would. Health regens at a fast rate. Post a video if you want to really prove a point.
Title: Re: The future of range after latest range changes
Post by: Tears of Destiny on January 19, 2012, 07:33:40 pm
I didn't know health did regen in rage, but I don't think it happened in the space of time I threw my jarids.

It is like 4 HP a friggin second ffs, how friggin fast can you throw your jarids?
Title: Re: The future of range after latest range changes
Post by: Teeth on January 19, 2012, 07:39:37 pm
(click to show/hide)
You´re on rageball failderp, you have health regeneration there.

EDIT: Oh, I´m late to the party.
Title: Re: The future of range after latest range changes
Post by: Bloomy on January 19, 2012, 07:53:21 pm
I approve this change, i am the crossbowman - and i must kill leecher/villager  with two bolts. :O
Title: Re: The future of range after latest range changes
Post by: Nightingale on January 21, 2012, 12:27:32 am
I approve this change, i am the crossbowman - and i must kill leecher/villager  with two bolts. :O

I'd rather not, 1 shot for leechers and villages please, a 18k weapon deserves that at least Like all the other weapons on the game o.o