cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: v/onMega on January 06, 2012, 01:18:25 am
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Mace is needed as a sidearm for ranged.
Fine.
Why knockdown?
Weapon needs a fix ASAP, please.
This feature is idiotic on this weapon.
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It's idiotic on most weapons as it's PSEUDO RANDOM. I can live with getting killed thanks to skill, i rage when i die thanks to psuedo random generator ... meh.
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Just make it 2 slot ffs
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It's idiotic on most weapons as it's PSEUDO RANDOM. I can live with getting killed thanks to skill, i rage when i die thanks to psuedo random generator ... meh.
Would it be better if I made it non-determinstic random?
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Would it be better if I made it non-determinstic random?
A bit, can you do it?
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It's idiotic on most weapons as it's PSEUDO RANDOM. I can live with getting killed thanks to skill, i rage when i die thanks to psuedo random generator ... meh.
What do you mean?
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What do you mean?
I mean that skill play minor role in knockdown. You either knockdown or not, and it's based on luck (and weight, and damage done) and it's capped on 40% if i remember correctly. It's even irrelevant what armor victim wear.
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I mean that skill play minor role in knockdown. You either knockdown or not, and it's based on luck (and weight, and damage done) and it's capped on 40% if i remember correctly. It's even irrelevant what armor victim wear.
So it should be based on armour and ps? Like peopel with light stuff always get knockdown and people with plate almost never?
I wouldn't like that personally speaking :/ Would unbalance everything and everyone would start using a knockdown weapon as it would always knockdown most people
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So it should be based on armour and ps? Like peopel with light stuff always get knockdown and people with plate almost never?
I wouldn't like that personally speaking :/ Would unbalance everything and everyone would start using a knockdown weapon as it would always knockdown most people
It should be based on those factors too, and with check if enemy was hit (and for how much) in last few seconds. It shouldn't knockdown in first hit, unless with high ps in the head (so location of hit is important factor, too).
In short, it wouldn't knockdown most people instantly.
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We can use Keshian to provide real random numbers for the kd script.
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It should be based on those factors too, and with check if enemy was hit (and for how much) in last few seconds. It shouldn't knockdown in first hit, unless with high ps in the head (so location of hit is important factor, too).
In short, it wouldn't knockdown most people instantly.
Ah ok, misunderstood it.
Yeah, good suggestion I think
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Btw, I also want to add that this weapon is too strong for the price it costs, etc etc.
I am sure dev“s are "brainstorming" on a solution for that allready!
Thanks in advance and happy weekend!
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The current idea is to call Keshian everytime a knockdown is to be decided. Then we ask him to provide two "facts" of two topics of his choice. Such as NA/EU relative cRPG population, UIF troop strength, etc. Then we compare both numbers and if the first is greater than the second number, it's a knockdown.
PRNG < TRNG < Kesh generator
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Finally we'll have something reliable.
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Sounds Legit
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Even without Knockdown, the Mace is still the best 1-slot weapon in terms of damage+reach+speed. The warhammer/steel pick do slightly more damage, but with way less reach and they are slower, not to mention several times the price. Tone down the Mace and at least there is a reason to use a Military Sickle or Grosse Messer or Fighting Axe in 2h mode. We need some variety; as it stands now, every crossbowman and many archers with a slot to spare pretty much have to pick the Mace because it's so much better than the other options.
On knockdown in general (not just for the Mace):
Knockdown chance should actually be HIGHER for people in heavier armor, since the strain of supporting the armor weight makes it harder to keep one's balance. Put on a 50 lb backpack and have people try to push you over; it's a lot harder to stay on your feet.
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Yes because 50lb on the back = 50 lb all over your body.
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Would be nice to see knockdown changed. Maybe make higher agi reduce knockdown chance (more agile, therefore better balance) and make heavy armor reduce knockdown chance. (Harder to move a heavy target). High agi characters are already the ones that suffer the most from it. A high str character can often recover, but a high agi character is insta dead from knockdown.
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Buff Mace!