Hitslash isn't an issue if you can blockGreat logic, nothing is an issue if you can block
Great logic, nothing is an issue if you can block
If you can't land a hit on someone without your precious hiltslash or without abusing your weapon's range, seriously, L2P.
There's no player that won't drop for a good combination of feints and holds. Even Jaako. Even those IG perfect blocker freaks.
If you can't land a hit on someone without your precious hiltslash or without abusing your weapon's range, seriously, L2P.Without abusing your weapons range... err, like, using a longer weapon for precisely that reason? Or is length just for decoration now?
There's no player that won't drop for a good combination of feints and holds. Even Jaako. Even those IG perfect blocker freaks.
im still amazed at how slow crpg is yet how you can castor... native is much faster and you cant castor there, still trying to figure how thats possible :? :?:s
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Buff 2handers, else me and phyrex is going polearm with 9 ath. :evil: :evil: :evil: (This is a threat)
If you can't land a hit on someone without your precious hiltslash or without abusing your weapon's range, seriously, L2P.
There's no player that won't drop for a good combination of feints and holds. Even Jaako. Even those IG perfect blocker freaks.
I can't believe so many bad players are saying keep it like this. This is sad... there should be a skill meter before they can post
Wrong on so many levels
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If you can't land a hit on someone without your precious hiltslash or without abusing your weapon's range, seriously, L2P.
There's no player that won't drop for a good combination of feints and holds. Even Jaako. Even those IG perfect blocker freaks.
Do higher ping players get screwed over in Native?
Do higher ping players get screwed over in Native?
Without abusing your weapons range... err, like, using a longer weapon for precisely that reason? Or is length just for decoration now?
Feints? Yes, great, slow swings are going to make feinting somehow magically better? And somehow this is going to affect those perfect blockers you refer to? Really? REALLY? Slowing my crappy swings is going to make it harder for Saul to block them? REALLY!
Fancy footwork now means you can dance out of trouble then pose while you die - but these people need to L2P - you really mean,they need to learn to stand like every other mother fucker and wait for the hit sound, then attack.
Since the whole 'hilt slash' term is used and misused, certainly means different things to everybody and the speed change does absofuckinglutely nothing to stop the root of the problem which is likely to be so hard coded it will never go away, just like funky pointy sticks and stabs that sweep through 90 degrees.
It is more deterimental then the earlier collision nonsense, considering you can put an overhead through an opponent only to not register due to silly collision detection with any slope over 1 degree, but certainly solved the problem of assholes attacking through walls, ya good job, 'fix' one thing and fuck up ten others. And it is YOU the fuckwads who go 'ya this is great! good job devs let me fondle you!' while the mod gets stuck with some shite, and I am the asshole for pointing out the unintended but inevitable consequences.
Now out for revenge we got people bitching about 1handers left swing, which I find fucking irritating but so what, oh wait, some of you fucktards wont be happy until all weapons may as well be 1 wpf, whiffle bat damage and have a great big fucking hugfest duel that takes 3 minutes until one combatant realises he should probably go take a shit.
Naturally given enough time there will be obvious other classes to nerf, if they have any sharp edges left, such as putting suction cups on arrows and bolts, making thrown weapons only sheep's bladders, and reducing horse speed to that of a particularily uncoordinated toddler. Horse bumps should be reduced to feather touches, not for realism, but balance, as there is already enough mindless sacs on top of the saddles we need to make them at least pretend to go through the motions of making an attack.
Then we'll realise we are playing "My Little Pony & Bat (rubberized)" the preschool version.
Go boil yer head.
Try duelling Urist, then come back and say that.
Wrong on so many levels
Actually it's very possible but takes time, so much precious time...
After all hiltslash was shortcut move, so you can fight other people on your quest for glory which is killing 10 and more enemies in one round :mrgreen:
Conform or stop playing. Congratz 2h has a slow right hand swing just like 1h. Deal with it. Your tears are funny though. Doesn't bother me much since you were never much of a threat when hiltslashing was still in.You can blow it out yer ass, I have lots of fond memories of slicing through your head with my dumb ass slow weapon. And there is no point getting the great axe out for such a ninny as yourself.
BTW the 1h left swing covers less ground than the right but it is faster and hits the head. That is the trade off.
The only skill difference is reaction speed (other than hiltslash, maybe two issues should be seperated?), which is not skill as such and is pretty dependent on your connection. On highest speed/skill setting versus bots on my own computer I can block nearly all the time and I imagine most average players like me can too. If we were all via lan then fastest speed possible would be great but we're not.Footwork and proper positioning will give you extra time to react and block and without a doubt, that is skill. Up until about 120 ping (personal opinion on this number) you can do perfectly fine with a long weapon if you aren't face-hugging. The biggest issue with ping, isn't really getting your block up in time, it's positioning for a target that you cannot see, which is much easier done when you're 4+ feet from your opponent.
Also, your name is offensive, you are one of those misogynist I keep hearing about yet you get away with it.
Footwork and proper positioning will give you extra time to react and block and without a doubt, that is skill. Up until about 120 ping (personal opinion on this number) you can do perfectly fine with a long weapon if you aren't face-hugging. The biggest issue with ping, isn't really getting your block up in time, it's positioning for a target that you cannot see, which is much easier done when you're 4+ feet from your opponent.
People that played native first or play both tend to be better. Its faster combat speed. faster reflexes therefor. When you come over to Crpg it's slow and easy compared to Native. Esp Native duels where many monsters hang out.
Better blockers better feinters better overall for the most part. And if More people played native first a lot more people would be voting yes to changing it back to fast and Not keeping it slow.
I've played both native and c-rpg and while there are some incredibly skilled people in native as well, the overall impression I get is that the average skill there is way lower.
When I go to a c-rpg battle server, almost anyone can block a few swings at least - that's not been the case in native. Maybe I've just been on the wrong servers but whatever.
Maybe because they attack slower and it's easier to block? Try the duel servors. Or fight ppl with names like clan names etc. What i say About the speed holds true and if most people start on native they'll get better and be better then just jumping into crpg. I played native for like 3 months plus then when i went to crpg ohh look day 1 i'm a monster. Its easy slower is easier can't argue this
Maybe because they attack slower and it's easier to block? Try the duel servors. Or fight ppl with names like clan names etc. What i say About the speed holds true and if most people start on native they'll get better and be better then just jumping into crpg. I played native for like 3 months plus then when i went to crpg ohh look day 1 i'm a monster. Its easy slower is easier can't argue this
I noticed when I play on the EU servers with about 150 ping it's almost impossible to block (with a shield or manually), if the person is just pulling back their swing you better start blocking or you won't get it up in time.
22-1 on the Native duel servers and 3 clan invites. So quit that crap.
I'm a tried and true c-rpg player yes, but I'm really getting tired of this "Native iz da bestest hurr-durr" shit. Different mod - different game. While I can agree that something needs to be done to accommodate for the increase in player skill, looking at native seems like a very bad idea with it's fucked up archers/cav and pole/2h balance.
ive been on native and native duels a lot (nditions) and i find them to be pretty much the same. you play a few rounds on native and get used to the speen then its pretty much the same. only thing that can catch you out is not expecting things (like baboo spear sideswing) One thing that concerns me with native duels is that some people seem to use macros. they feint more often and faster then looks humanly possible and do it exactly the same each time. might just be me tho :P *edit there is a reason we play crpg :D we like it! if you dont go back to native*
i enjoy native duels but i find crpg ones far tougher. on crpg your slower and you do less damage so it takes more then just one slip up to kill someone :P that and crpg doesnt have uber lolstab but i find both enjoyable but i cant play native for hours i get bored (for chamber training i use nditions) (for battle training i use crpg because im heavier, people are harder to kill and i wont think im fast :D)
Maybe since they slowed "things" down a bit, we can address the wpf curve and make WM a more valuable asset?
Maybe since they slowed "things" down a bit, we can address the wpf curve and make WM a more valuable asset?
This is something that I'd like to do. Ideally it would result in STR oriented builds getting slower, balanced build getting slightly faster, and AGI oriented builds getting faster.
This is something that I'd like to do. Ideally it would result in STR oriented builds getting slower, balanced build getting slightly faster, and AGI oriented builds getting faster.
yea i like to see it
but if still agi whores will make biger damange than my str bulid i will rage like crazy mutherducker(anyway no ones care)
its really annoying, they can spame you and still make big damage coz of fucking speed bonus
+1 !
Got spammed to death today by lots of damn strengthwhores with big heavy poleaxes... :rolleyes:
This is something that I'd like to do. Ideally it would result in STR oriented builds getting slower, balanced build getting slightly faster, and AGI oriented builds getting faster.Gash finally, I have been screaming for this for ages. Flatten the wpf curve (and increase overall wpf) already.
This is something that I'd like to do. Ideally it would result in STR oriented builds getting slower, balanced build getting slightly faster, and AGI oriented builds getting faster.
This is something that I'd like to do. Ideally it would result in STR oriented builds getting slower, balanced build getting slightly faster, and AGI oriented builds getting faster.
This is something that I'd like to do. Ideally it would result in STR oriented builds getting slower, balanced build getting slightly faster, and AGI oriented builds getting faster.
remove polestun and try to fix that thrust through objects glitch as well then I would be excited to play again.
Perfect solution would be to give halfsworded thrusts to all two handers.
Also when you do that, fix two hander reach so that the longsword thrust isn't the same reach as the ashwood pike still, or just make polearm animations not suck. Perfect solution would be to give halfsworded thrusts to all two handers.
That wouldn't address the inferiority of the other polearm animations, but it'd fix the biggest one.
A few people do use macro feints, Phyrex tells me Tobi uses macros which is quite obvious from his feints. I do play cRPG overall because it's a good mod and has very good overall class balance, but for melee there is no rival I have yet found to the fast and furious native duels.
Same as before, but taken down for no reason.i saw just few equally retarded posts i'm amused
Weapons patch making the game easier for casual gamers instead of having them get better and more skilled
Lowering the speed of right swings changing crap in the game and watering it down. Skill based game turning into funfun easy mode for noobies. You wanna get good? Practice play thats how you get good. Not nerfing the weapon speeds and shit