cRPG

cRPG => General Discussion => Topic started by: gazda on December 28, 2011, 01:26:51 am

Title: shame on devs
Post by: gazda on December 28, 2011, 01:26:51 am
shame on you devs, wasting time on strategus, boring waiting game, Look at these guys
http://www.youtube.com/watch?v=mWKgCEvbG6w
they actually do something usefull

its a shame indeed....
Title: Re: shame on devs
Post by: Boerenlater on December 28, 2011, 01:31:35 am
Those are some nice effects. But...in order to be playable on older machines I don't think it will fit here.
Title: Re: shame on devs
Post by: Tzar on December 28, 2011, 01:32:59 am
We could use alot of stuff in cRPG but chadz wont add it for some reason maybe he dont have permission to use all that stuff u guys post...

Those are some nice effects. But...in order to be playable on older machines I don't think it will fit here.

Make it optional for people to have it installed or not if possible.

That way people who still plays on wooden Amiga ´s or crappy hp laptops can still play an enjoy cRPG
Title: Re: shame on devs
Post by: Elio on December 28, 2011, 01:33:11 am
Wow impressive, for a few seconds I thought this was Skyrim.
Title: Re: shame on devs
Post by: Overdriven on December 28, 2011, 01:35:23 am
I thought having all those silly extra back ground animations causes a huge amount of lag in a multiplayer environment? At least I know that's been the case when such things have been discussed in other games.
Title: Re: shame on devs
Post by: gazda on December 28, 2011, 01:38:25 am
We could use alot of stuff in cRPG but chadz wont add it for some reason maybe he dont have permission to use all that stuff u guys post...
ofcourse he doesnt have permission, if you make something like that, you dotn give it freely to strangers.

...crappy hp laptops...

thats me   :cry:
Title: Re: shame on devs
Post by: Thomek on December 28, 2011, 01:40:14 am
wow.. looks fantastic!

chadz I want a batman cape! naow!

But seriously.. adding banners with this mod. Fuck that would be cool.
It could sell crpg/warband to a much bigger crowd.

Now probably it requires a monster system etc, but not for sure. It could be optional too..

chadz, please please humuliate yourself to these people and ask for the code! Or give cmpx a cookie and inspire him to do it!
Title: Re: shame on devs
Post by: Tzar on December 28, 2011, 01:43:42 am
everyone would make females characters all the sudden for some strange reason  :mrgreen:
Title: Re: shame on devs
Post by: VaradinOld on December 28, 2011, 01:45:58 am
God imagion this music and your robe's "flying" on urself in the strong wind and you hardly walk and all small thing goes into ur eyes and making u blind aaaa :)

http://www.youtube.com/watch?v=36GRtjwkFK0&feature=related  pewpew would be awesome something like this in sieges with catapults breaking walls liek this zomgzor xD
Title: Re: shame on devs
Post by: Fluffy_Muffin on December 28, 2011, 01:52:03 am
IMAGINE THE POSSIBILITIES FLAILS, WHIPS, CAPES, HORSE MANES IN THE WIND, HELL WE COULD EVEN HAVE NUNCHUKS
Title: Re: shame on devs
Post by: Tennenoth on December 28, 2011, 01:58:25 am
and projectiles being effected heavily by wind and therefore being able to go around objects at high wind speeds (or right back into your face if you're firing that direction, or highly increased damage due to speed if it's following the wind)
Title: Re: shame on devs
Post by: cmp on December 28, 2011, 02:03:37 am
shame on you devs, wasting time on strategus, boring waiting game, Look at these guys
http://www.youtube.com/watch?v=mWKgCEvbG6w
they actually do something usefull

its a shame indeed....

Guess what program makes that video possible? Guess who made it? :wink:
Title: Re: shame on devs
Post by: BootyBuster on December 28, 2011, 02:07:32 am
Kinda cool. But I don't play games just for the prettyness of little effects. good game play and thats already there
Title: Re: shame on devs
Post by: Dach on December 28, 2011, 02:10:55 am
yep same here, better get new gameplay improvement than graphics one...  :wink:
Title: Re: shame on devs
Post by: Mookzen on December 28, 2011, 02:13:11 am
I thought having all those silly extra back ground animations causes a huge amount of lag in a multiplayer environment? At least I know that's been the case when such things have been discussed in other games.

Animations are -entirely- client side, no extra information is passed so the cost of network performance is exactly 0.00 %
Title: Re: shame on devs
Post by: Oberyn on December 28, 2011, 02:42:14 am
Guess what program makes that video possible? Guess who made it? :wink:

burn
Title: Re: shame on devs
Post by: Thomek on December 28, 2011, 03:18:55 am
So i hope you made some kind of open source GNU cpmx..

That you can use everything that is using wse or smth! xD

but asking them nicely wouldn't hurt either..

(click to show/hide)
Title: Re: shame on devs
Post by: Reinhardt on December 28, 2011, 03:25:00 am
Guess what program makes that video possible? Guess who made it? :wink:

chadz?

(click to show/hide)
Title: Re: shame on devs
Post by: Xant on December 28, 2011, 03:56:33 am
chadz?

(click to show/hide)

no

it's...

(click to show/hide)
Title: Re: shame on devs
Post by: Christo on December 28, 2011, 04:07:04 am
Awesome.
Title: Re: shame on devs
Post by: VaradinOld on December 28, 2011, 04:14:58 am
Do something about this !!!!
Title: Re: shame on devs
Post by: robert_namo on December 28, 2011, 05:34:42 am
I'd like my nodachi to make massive sonic booms that knock enemies to the floor at point of impact. Thanks.
Title: Re: shame on devs
Post by: Nehvar on December 28, 2011, 07:20:11 am
Well that's nice on the eyes...probably not nice on the framerate though.
Title: Re: shame on devs
Post by: Teeth on December 28, 2011, 09:48:57 am
Guess what program makes that video possible? Guess who made it? :wink:
I greatly value the work you've done with WSE, I'm sure it's a big leap forward in Warband modding. But what have we seen of it in this mod? Ground collision and earlier active agent collision? (which is still horrible, killed teamplay nicely)

Less time working on Strategus, more time working on cRPG. I also support less developing at all, to leave you guys some time to play your own game and make the right decisions. Cause there are a few problems out there that, if fixed, could make this game a whole lot better, still devs don't seem to care.
Title: Re: shame on devs
Post by: Peasant_Woman on December 28, 2011, 09:56:09 am
This is incredible, I'd never turn it off.
Title: Re: shame on devs
Post by: Dalhi on December 28, 2011, 09:59:49 am
As you posted this video some of you may be interested in testing this module, here is the latest version download: http://www.mbrepository.com/file.php?id=3089 (http://www.mbrepository.com/file.php?id=3089)
Title: Re: shame on devs
Post by: Paul on December 28, 2011, 09:59:59 am
I think shader animations would get old very quickly. For me it's more a single player thing, where you can actually take the time and admire them instead of getting arrows to the knee if you stand still like in multi. Would be cool for a flail though.
Title: Re: shame on devs
Post by: Vibe on December 28, 2011, 10:06:17 am
I think shader animations would get old very quickly. For me it's more a single player thing, where you can actually take the time and admire them instead of getting arrows to the knee if you stand still like in multi. Would be cool for a flail though.

But if you nerf ranged maybe we will have time to admire the view?
Title: Re: shame on devs
Post by: Fluffy_Muffin on December 28, 2011, 10:22:20 am
Guess what program makes that video possible? Guess who made it? :wink:

So is it possible now to make a moving model which will register hits, like a flail?
Title: Re: shame on devs
Post by: Inkompetent on December 28, 2011, 10:28:08 am
That is BEAUTIFUL!

Now give my Heavy Strange Armour a personal banner or a Horo so I can look even more awesome! :D
Title: Re: shame on devs
Post by: Phazey on December 28, 2011, 10:31:54 am
Am i the only one here who thinks: nice, but please never add that to cRPG?

I mean, come on. Who has time to admire weirdly uniformly rippling vegetation in a battle?  :?

Nicely done ofcourse. But if i want eye candy, i'll go play BF3.  8-)
Title: Re: shame on devs
Post by: Nessaj on December 28, 2011, 10:40:09 am
Some of us play with the best textures and what not you know.

I say bring on the beauty, don't let the rest of us suffer. If people's PC's can't handle the upgrade let them use one of the Optimization packs.


This is for example just one mod (http://www.mbrepository.com/file.php?id=1596) for MNB (there's an issue with it though - too many trees):

(click to show/hide)

Just look at that difference.

More images from the textures pack:

(click to show/hide)

That looks amazing.

There is a lot of different mods all around that does a ton for how the game look, and it still plays fine on a decent PC.

Better Skyboxes mod (http://www.mbrepository.com/file.php?id=2331):

(click to show/hide)

A ton of possibilities. I say embrace them where possible.
Title: Re: shame on devs
Post by: gazda on December 28, 2011, 10:48:37 am
Guess what program makes that video possible? Guess who made it? :wink:

You have superpowers(wse) but your not using them for good(like these guys), your using them to make crimes(strategus)
Title: Re: shame on devs
Post by: Jacko on December 28, 2011, 10:59:06 am
I love Polished landscapes, looks amazing. It's very much Northern Europe early winter/spring (thus sadly not fitting everywhere). Too bad the collision meshes are fubar.
*whisper* ...Also, CMP hates it.

That video has been discussed before, at release date even. Most warband news are discussed at length when they hit.  It's certainly impressive, I'd love to see it in cRPG sometimes, when it's done and if it's possible.

I think "some of you" are forgetting that cRPG requires a lot of maintenance, it's not a single player game with a multiplayer addon, it's a whole thing on it's own, strictly multiplayer a requiring totally different focus. Hell, if most of you could simply stay the fuck out of trouble and not abooze the shit out of the game, imagine how much better the devs time could be spent on improving the game instead of just, you know, keeping the populous calm. 

Title: Re: shame on devs
Post by: Nessaj on December 28, 2011, 11:08:27 am
Too bad the collision meshes are fubar.

Indeed, but should be fixable some how, even as a last resort do it from the bottom, might be tedious, might be long, but it would definitely put a mark on C-RPG in terms of impressions.


There's no doubt that organizing and managing everything in total is quite the task in it self, then add all these new proposed projects on top, the list gets long. Hopefully someone (more than 1 perhaps) will step up to the 'challenge' posted by chadz (http://forum.c-rpg.net/index.php/topic,22710.0.html) in announcements and lend a helping hand. A good solid and active core of developers working on C-RPG/Strat would make a World of change, but it will require people who like the game and have the necessary abilities to do changes to step up now the chance is here.
Title: Re: shame on devs
Post by: Jacko on December 28, 2011, 11:31:38 am
Yeah I agree, the current kind of dictatorial leadership is really very inefficient. It's a hard thing, letting go of power, just ask Lil' Kim.

And the implementation of European Bureaucracy seems more scary then anything else.  For all their know-how, the devs seems pretty inept at working together. Herding cats comes to mind.

(PL works well enough in Vikingr, don't see why it shouldn't work in cRPG).
Title: Re: shame on devs
Post by: Kajia on December 28, 2011, 12:24:33 pm
a better and more realistic look may be cool with a more realistic gameplay (vikingr is on that path), but cRPG? well, no.
imho cRPG should stay on the (slightly) casual path and get more diverse (more armor, etc., more MMO-ish). if devs would plan to have it more realistic you'd have noticed ...

If I could have an mp mod with PL, flying banners and more realistic gameplay (eg slow long weapons), I'd certainly want more roleplay too. just to mention it.

Yeah I agree, the current kind of dictatorial leadership is really very inefficient. It's a hard thing, letting go of power, just ask Lil' Kim.
good point ... lol
Title: Re: shame on devs
Post by: cmp on December 28, 2011, 12:31:54 pm
Sorry, no Polished Landscapes. cRPG will never give in to the real is brown (http://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown) paradigm.
Title: Re: shame on devs
Post by: Jacko on December 28, 2011, 12:36:57 pm
That's the great divide, in the community and with the devs: Should cRPG evolve towards a more 'realistic', or a more fantasy-ish approach?

I always thought cRPG lacked some sort of public design decree, telling people what it aims 'to be or not to be' (and how it's planning on getting there).

CMP, I'm so taking my camera with me today. Grass is green but hell if not everything else is smudgy grey and brown.
Title: Re: shame on devs
Post by: chadz on December 28, 2011, 12:42:07 pm
Yeah I agree, the current kind of dictatorial leadership is really very inefficient.

More like advanced anarchism.
Title: Re: shame on devs
Post by: cmp on December 28, 2011, 12:42:37 pm
CMP, I'm so taking my camera with me today. Grass is green but hell if not everything else is smudgy grey and brown.

I'm still waiting from last time! :P
Title: Re: shame on devs
Post by: Vibe on December 28, 2011, 12:43:17 pm
shame on devs... for not removing ladders and 60 sec posting block
Title: Re: shame on devs
Post by: Jacko on December 28, 2011, 12:53:46 pm
Yes, I got drunk and forgot  :oops:
Title: Re: shame on devs
Post by: Fips on December 28, 2011, 01:12:22 pm
I came.
Title: Re: shame on devs
Post by: Ujin on December 28, 2011, 02:36:22 pm
Sorry, no Polished Landscapes. cRPG will never give in to the real is brown (http://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown) paradigm.
Oh , you guys are such rebels.


All we want (outside of balance/gameplay stuff discussed in other topics) is better graphics, i personally don't care if it's called "brown is real", "water is blue" or "eat da poopoo" as long as it looks better than the vanilla graphics.
Title: Re: shame on devs
Post by: VaradinOld on December 28, 2011, 02:45:23 pm
+1 i don't see ant reason not to add any graphic improvements ...
Title: Re: shame on devs
Post by: cmp on December 28, 2011, 02:47:46 pm
So is it possible now to make a moving model which will register hits, like a flail?

No. The grass/banner/foliage animation in the video is purely visual.
Title: Re: shame on devs
Post by: Thomek on December 28, 2011, 02:52:38 pm
The palette thing is one of many things that go under what cRPG seem to lack, and that is a grand vision for WHAT IT WANTS TO BE.

I'd say the devs have good judgement on many matters, just that the work lacks dreams and direction. Of course, this patchwork anarchy has it's advantages. cRPG develops dynamically hand in hand with the players. This creates a loyal playerbase and it's own free spirit. It is not trying to force a theme down our throats so to speak, and we are free to make our own stories..

It is also hard to keep a theme going without restricting armours and weapons (like in the WoW tier system), as players will always try to look as unique as possible. The unique look of each player is one of the strongest most special things about cRPG that one can't find in many other games.

Never the less, I think some dreams and goals about what cRPG should be could really motivate both dev team and players alike to feel they are moving towards something great. It should be room for inventing a kind of theme without destroying what is unique already.

If one could agree on that, a palette choice, what kind of weapons we want to expand upon, armours, locations, even game modes would rise naturally from  that choice.
Title: Re: shame on devs
Post by: Christo on December 28, 2011, 06:54:27 pm
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Holy crap, that looks a lot like Skyrim on medium-ish settings.  :mrgreen:
Title: Re: shame on devs
Post by: Phazey on December 28, 2011, 07:27:21 pm
Screw realism. I've been playing games since wolfenstein. Trust me, anything will look crappy in a few years. There is always a prettier game or texture out there.

To me, it's irrelevant. I play the game to... euh... play the game. Not watch scenery. If i want eye candy, there's plenty out there. I just don't want it in my cRPG.

Gameplay always overrules realism and prettyness (graphics quality). That's why i play cRPG in medium detail. I prefer having a stable 123 fps over having a few somewhat prettier textures. I'd rather be able to clearly see where all the enemies are at one glance. All that foliage and terrain detail just detracts from the basic gameplay elements like being able to clearly see enemies.

But i understand that other people enjoy making cRPG pretty and i'm all for that, as long as it never makes it into the basic cRPG. :)
Title: Re: shame on devs
Post by: ArchonAlarion on December 28, 2011, 07:42:46 pm
Gameplay includes the aesthetics. I am not satisfied by low quality graphics in m&b because it detracts from my experience of the game, which includes a number of elements and certainly goes beyond how much fun pressing wasd and mouse-clicking is. If m&b/crpg was a cartoony game of elves and wizards, than realistic graphics would be less important to me, but its not; it was sold to me as medieval combat simulation and that's what I want out of it. People should of course have the option to play low quality if they wish, but the option to see wind animations would be nice too. If it's totally not available for c-rpg or impossible to add, than I'd understand.

*I would stop and look at the scenery*
Title: Re: shame on devs
Post by: CrazyCracka420 on December 28, 2011, 08:34:13 pm
The graphics look awesome, but when I play multiplayer games I don't want tons of trees and grass, it's easier for people to hide behind, and slows the game down.  I'm on a brand new computer, so it wouldn't slow my game down at all, but it certainly would add to the overall usage of resources on the server.

If you are worried about pretty graphics and care more about that than gameplay, then warband probably isn't for you.

Screw realism. I've been playing games since wolfenstein. Trust me, anything will look crappy in a few years. There is always a prettier game or texture out there.

To me, it's irrelevant. I play the game to... euh... play the game. Not watch scenery. If i want eye candy, there's plenty out there. I just don't want it in my cRPG.

Gameplay always overrules realism and prettyness (graphics quality). That's why i play cRPG in medium detail. I prefer having a stable 123 fps over having a few somewhat prettier textures. I'd rather be able to clearly see where all the enemies are at one glance. All that foliage and terrain detail just detracts from the basic gameplay elements like being able to clearly see enemies.

But i understand that other people enjoy making cRPG pretty and i'm all for that, as long as it never makes it into the basic cRPG. :)

Your newsletter, where do I subscribe to it?
Title: Re: shame on devs
Post by: wayyyyyne on December 28, 2011, 09:21:56 pm
.
Title: Re: shame on devs
Post by: Nessaj on December 28, 2011, 10:24:16 pm
Screw realism. I've been playing games since wolfenstein. Trust me, anything will look crappy in a few years. There is always a prettier game or texture out there.

To me, it's irrelevant. I play the game to... euh... play the game. Not watch scenery. If i want eye candy, there's plenty out there. I just don't want it in my cRPG.

Gameplay always overrules realism and prettyness (graphics quality). That's why i play cRPG in medium detail. I prefer having a stable 123 fps over having a few somewhat prettier textures. I'd rather be able to clearly see where all the enemies are at one glance. All that foliage and terrain detail just detracts from the basic gameplay elements like being able to clearly see enemies.

But i understand that other people enjoy making cRPG pretty and i'm all for that, as long as it never makes it into the basic cRPG. :)

You're right in that Gameplay > Graphics, and I doubt a single person here disagree that so the whole speech is rather futile IMO.

What the point of it all is that if C-RPG has better graphics at standard it will receive both more attention and recognition, which will be for all the better of the mod.
You can still have the game as you want anyway why should less be standard (I'm not saying they should add in the mod mentioned by OP) - But in terms of textures, perhaps then add a normal/high-res option if it is a big issue for a lot.

The optimal is clearly that a game starts with the best graphics as standard for then to allow people to downgrade it to fit their computer specifications.

Mount & Blade Warband looks horrible without at least the Realistic Colors mod, and the fact that it can look amazingly beautiful with not much loss in FPS is definitely something that should be sought, without compromising with Gameplay in any way of course but I'm sure that is a given anyway within the dev team. The only reason for a game to look bad in these times is to accompany low-end computers.

Does C-RPG have a 'style' anyway? Maybe it is already on the list somewhere, otherwise perhaps it should. I wouldn't say it is a big priority but definitely an agenda to look into later.
Title: Re: shame on devs
Post by: Belmont on December 28, 2011, 10:43:47 pm
Sorry, no Polished Landscapes. cRPG will never give in to the real is brown (http://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown) paradigm.

Orange is real.

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Title: Re: shame on devs
Post by: Kafein on December 28, 2011, 11:04:49 pm
Orange is real.

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While the orange isn't more real, and that guy jumps incredibly high, it is true that the current brown bias of many "realism" mods is weird and uncalled for.


I'd say, native Warband graphics are more than enough for me. Some things are especially well done like lights, bloom and reflects. While not technically impressive, a few simple things make them awesome like the bloom effect of light reflected on metal. It is quite a rare feature in games I played. Also, the sun really blinds you. The rest is usually okay. It's playable and not disgusting at all so no need for bundled graphical enhancements.

I, for one, enjoy graphical intensive games a lot. I play GTA 4 with ICEnhancer just to ride around town and look at how beautiful it is. I did the same with my over-modded TES4 a few years ago. But Warband is different. It's outstanding gameplay is enough. It only needs a playable 3D graphical interface, and it has it. Playability is why I still play Dungeon Keeper 1 and why I never got into FF VII. Dungeon Keeper is technically hideous but everything is well done and the gameplay works with those terrible graphics. In FF VII I just always end up asking myself "where am I" or "what the fuck is that" because early 3D sucks.
Title: Re: shame on devs
Post by: v/onMega on December 29, 2011, 07:51:47 am
Easy as that, whenever I recall any country i ve been to, I recall over saturated green, brown, crappy looking grass, shitty textures....

And thats why vanilla warband / crpg graphics always felt impressingly realistic.

Sarcasm off.

Personally I think that crpg should stay that way. Development is overrated and the amount of ppl. playing with crappy hardware is astonishing.

In case you want different looks, you can create them on your own by simply downloading the mods by yourself :-)

All good if you ask me.

Lets just hope Final Boss will finish his 'loom retexturing soon.


@Phaz

Awesome sound+GFX+gameplay > gameplay

Why wouldnt you want to have IT ALL when possible? :-)
Title: Re: shame on devs
Post by: cmp on December 29, 2011, 10:56:47 am
Orange is real.

Indeed.
(click to show/hide)
Title: Re: shame on devs
Post by: Xant on December 29, 2011, 11:00:37 am
c-RPG needs more orange to be realistic.
Title: Re: shame on devs
Post by: Nessaj on December 29, 2011, 11:12:00 am
Indeed.
(click to show/hide)

The real unedited versions:

(click to show/hide)
Title: Re: shame on devs
Post by: cmp on December 29, 2011, 11:31:43 am
You so bad at Photoshop.
Title: Re: shame on devs
Post by: Xant on December 29, 2011, 11:32:39 am
Oh snap. You know how proud Nessaj is of his Photoshop skillz and you say that?
Title: Re: shame on devs
Post by: Nessaj on December 29, 2011, 11:36:16 am
Shame on you sii-em-p.
Title: Re: shame on devs
Post by: gazda on December 29, 2011, 11:41:09 am
liars, saying brown isnt reealistic
every time i look trough the window i see this,
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Title: Re: shame on devs
Post by: cmp on December 29, 2011, 11:43:12 am
liars, saying brown isnt reealistic
every time i look trough the window i see this,
(click to show/hide)

That's not your window, it's your toilet.
Title: Re: shame on devs
Post by: Nessaj on December 29, 2011, 11:45:18 am
Brown out (https://www.youtube.com/watch?v=QePQTMY9dv0). It's real.
Title: Re: shame on devs
Post by: Radament on December 29, 2011, 03:02:14 pm
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Title: Re: shame on devs
Post by: Tomas_of_Miles on December 29, 2011, 03:06:06 pm
I thought having all those silly extra back ground animations causes a huge amount of lag in a multiplayer environment? At least I know that's been the case when such things have been discussed in other games.
They could make the stuff that doesn't effect gameplay server-side surely.

*edit*

DERP.
Title: Re: shame on devs
Post by: KaMiKaZe_JoE on December 29, 2011, 03:24:17 pm
WHEN IN DOUBT, MAKE SUPER OFFICIAL POLL

Use the poll to determine what percentages of the cRPG population are (a) capable of running such graphical sexiness, (b) capable of and desiring such sexiness, (c) incapable of such sexiness, (d) incapable and not desiring such sexiness, or however the fuck you want to make the poll so its actually not so biased and features a nice range of options.

Multiple polls? At the very least I think it important that before any graphical shit happens, the devs should determine just how many of their bitches can actually make good use of their work.

Fix strat first, tho. And nerf cav!
Title: Re: shame on devs
Post by: Zisa on December 29, 2011, 05:36:12 pm
That is all shit I would turn off anyway, who cares about wavy grass :P

I would much prefer fix the fog loophole some lamers use, or many other things then pointless and tacky eye candy.
Title: Re: shame on devs
Post by: Kafein on December 29, 2011, 05:41:37 pm
The real unedited versions:

(click to show/hide)

That's what I call a shitstorm.
Title: Re: shame on devs
Post by: Christo on December 29, 2011, 05:50:21 pm
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Title: Re: shame on devs
Post by: SixThumbs on December 29, 2011, 06:20:17 pm
Gameplay > Story/Content > Graphics; usually how I see it.
Title: Re: shame on devs
Post by: Thomek on December 29, 2011, 07:45:55 pm
We don't know for sure that it will destroy fps.. Might well be super smooth and not require so many resources if it's coded well.
Title: Re: shame on devs
Post by: Brutal on December 29, 2011, 07:47:13 pm
Gameplay > Story/Content > Graphics; usually how I see it.
My opinion > others opinion

that how I see it  :mrgreen:
Title: Re: shame on devs
Post by: Ujin on December 29, 2011, 07:51:01 pm
Gameplay > Story/Content > Graphics; usually how I see it.
Yeah yeah, we've heard this already. We've got the gameplay, what's wrong with improving the graphics if it can be done ?
Title: Re: shame on devs
Post by: SixThumbs on December 29, 2011, 08:14:01 pm
By all means, I'm just not sure if the engine was built for such modifications or how it'll be handled by the player's individual hardware specs and such.

And obviously I'm going to be biased towards my own opinion, it's when others try to force defense like it's a fact that things get "heated".
Title: Re: shame on devs
Post by: CrazyCracka420 on December 30, 2011, 05:13:58 pm
Yeah yeah, we've heard this already. We've got the gameplay, what's wrong with improving the graphics if it can be done ?

Because all those moving components would need to be registered on the server side adding more data and taxing more resources to already sketchy game servers.

Not to mention I would hate to see warband or c-rpg turn into an America's Army type of game where everyone is camping in bushes and shrubbery.

It's like in oblivion or skyrim, do you leave the grass textures all the way up high so you can't see the ground and when you kill someone and they drop a weapon it's basically lost?  Do you really want to search through bushes to pick up an enemies weapons or shields?

If graphics are that important to you, then I'm not sure why you ever got into warband.
Title: Re: shame on devs
Post by: Ujin on December 30, 2011, 05:27:57 pm
Because all those moving components would need to be registered on the server side adding more data and taxing more resources to already sketchy game servers.

Not to mention I would hate to see warband or c-rpg turn into an America's Army type of game where everyone is camping in bushes and shrubbery.

It's like in oblivion or skyrim, do you leave the grass textures all the way up high so you can't see the ground and when you kill someone and they drop a weapon it's basically lost?  Do you really want to search through bushes to pick up an enemies weapons or shields?

If graphics are that important to you, then I'm not sure why you ever got into warband.

I've been playing cRPG for 1.5 years now and M&B since the first beta release, so no, graphics are not that important to me, no need to put words in my mouth. However, this is a mod that's constantly progressing gameplay wise  but is not changing graphics-wise whilist the other mods released have decent graphic enhancements that wouldn't hurt in cRPG . I wasn't even talking about the wind n such physics btw.
Title: Re: shame on devs
Post by: Teeth on December 30, 2011, 05:51:25 pm
The game is actually not bad looking on highest settings, especially with green maps and sunsets.
Title: Re: shame on devs
Post by: Gnjus on December 30, 2011, 06:53:59 pm
Not to mention I would hate to see warband or c-rpg turn into an America's Army type of game where everyone is camping in bushes and shrubbery.

Say what ?

cRPG can't turn into such game because it already IS much worse then that - instead of sniping from reachable bushes they snipe from unreachable roofs.
Title: Re: shame on devs
Post by: Thomek on December 30, 2011, 06:59:23 pm
Gnjus I'm pondering over whether to permaban you retroactively for massive delaying and introducing the camping xbower playstyle.
Title: Re: shame on devs
Post by: Gnjus on December 30, 2011, 07:18:40 pm
Gnjus I'm pondering over whether to permaban you retroactively for massive delaying and introducing the camping xbower playstyle.

I'd never expect such blasphemy from you.  :wink:
Title: Re: shame on devs
Post by: Tomas_of_Miles on December 30, 2011, 09:21:36 pm
I'd never expect such hypocrisy from you.  :wink:
Fixed.
(jk Thomek  :mrgreen:)
Title: Re: shame on devs
Post by: Thomek on December 31, 2011, 01:05:26 am
So you are saying I actually wouldn't DO IT???

I don't care if I loose admin.. would be great for my RL actually xD I'm just waiting for the right moment.