Those are some nice effects. But...in order to be playable on older machines I don't think it will fit here.
We could use alot of stuff in cRPG but chadz wont add it for some reason maybe he dont have permission to use all that stuff u guys post...ofcourse he doesnt have permission, if you make something like that, you dotn give it freely to strangers.
...crappy hp laptops...
shame on you devs, wasting time on strategus, boring waiting game, Look at these guys
http://www.youtube.com/watch?v=mWKgCEvbG6w
they actually do something usefull
its a shame indeed....
I thought having all those silly extra back ground animations causes a huge amount of lag in a multiplayer environment? At least I know that's been the case when such things have been discussed in other games.
Guess what program makes that video possible? Guess who made it? :wink:
Guess what program makes that video possible? Guess who made it? :wink:
chadz?(click to show/hide)
Guess what program makes that video possible? Guess who made it? :wink:I greatly value the work you've done with WSE, I'm sure it's a big leap forward in Warband modding. But what have we seen of it in this mod? Ground collision and earlier active agent collision? (which is still horrible, killed teamplay nicely)
I think shader animations would get old very quickly. For me it's more a single player thing, where you can actually take the time and admire them instead of getting arrows to the knee if you stand still like in multi. Would be cool for a flail though.
Guess what program makes that video possible? Guess who made it? :wink:
Guess what program makes that video possible? Guess who made it? :wink:
Too bad the collision meshes are fubar.
Yeah I agree, the current kind of dictatorial leadership is really very inefficient. It's a hard thing, letting go of power, just ask Lil' Kim.good point ... lol
Yeah I agree, the current kind of dictatorial leadership is really very inefficient.
CMP, I'm so taking my camera with me today. Grass is green but hell if not everything else is smudgy grey and brown.
Sorry, no Polished Landscapes. cRPG will never give in to the real is brown (http://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown) paradigm.Oh , you guys are such rebels.
So is it possible now to make a moving model which will register hits, like a flail?
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Screw realism. I've been playing games since wolfenstein. Trust me, anything will look crappy in a few years. There is always a prettier game or texture out there.
To me, it's irrelevant. I play the game to... euh... play the game. Not watch scenery. If i want eye candy, there's plenty out there. I just don't want it in my cRPG.
Gameplay always overrules realism and prettyness (graphics quality). That's why i play cRPG in medium detail. I prefer having a stable 123 fps over having a few somewhat prettier textures. I'd rather be able to clearly see where all the enemies are at one glance. All that foliage and terrain detail just detracts from the basic gameplay elements like being able to clearly see enemies.
But i understand that other people enjoy making cRPG pretty and i'm all for that, as long as it never makes it into the basic cRPG. :)
Screw realism. I've been playing games since wolfenstein. Trust me, anything will look crappy in a few years. There is always a prettier game or texture out there.
To me, it's irrelevant. I play the game to... euh... play the game. Not watch scenery. If i want eye candy, there's plenty out there. I just don't want it in my cRPG.
Gameplay always overrules realism and prettyness (graphics quality). That's why i play cRPG in medium detail. I prefer having a stable 123 fps over having a few somewhat prettier textures. I'd rather be able to clearly see where all the enemies are at one glance. All that foliage and terrain detail just detracts from the basic gameplay elements like being able to clearly see enemies.
But i understand that other people enjoy making cRPG pretty and i'm all for that, as long as it never makes it into the basic cRPG. :)
Sorry, no Polished Landscapes. cRPG will never give in to the real is brown (http://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown) paradigm.
Orange is real.
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Orange is real.
Indeed.(click to show/hide)
liars, saying brown isnt reealistic
every time i look trough the window i see this,(click to show/hide)
I thought having all those silly extra back ground animations causes a huge amount of lag in a multiplayer environment? At least I know that's been the case when such things have been discussed in other games.They could make the stuff that doesn't effect gameplay server-side surely.
The real unedited versions:(click to show/hide)
Gameplay > Story/Content > Graphics; usually how I see it.My opinion > others opinion
Gameplay > Story/Content > Graphics; usually how I see it.Yeah yeah, we've heard this already. We've got the gameplay, what's wrong with improving the graphics if it can be done ?
Yeah yeah, we've heard this already. We've got the gameplay, what's wrong with improving the graphics if it can be done ?
Because all those moving components would need to be registered on the server side adding more data and taxing more resources to already sketchy game servers.
Not to mention I would hate to see warband or c-rpg turn into an America's Army type of game where everyone is camping in bushes and shrubbery.
It's like in oblivion or skyrim, do you leave the grass textures all the way up high so you can't see the ground and when you kill someone and they drop a weapon it's basically lost? Do you really want to search through bushes to pick up an enemies weapons or shields?
If graphics are that important to you, then I'm not sure why you ever got into warband.
Not to mention I would hate to see warband or c-rpg turn into an America's Army type of game where everyone is camping in bushes and shrubbery.
Gnjus I'm pondering over whether to permaban you retroactively for massive delaying and introducing the camping xbower playstyle.
I'd never expect such hypocrisy from you. :wink:Fixed.