cRPG

Strategus => Strategus General Discussion => Topic started by: Smoothrich on December 27, 2011, 12:21:06 am

Title: Strat Suggestions (wipe?)
Post by: Smoothrich on December 27, 2011, 12:21:06 am
I love the concept of Strategus, and have had a ton of fun spread out over the past year helping run a faction through many wars, conquests, and shameful defeats.  This was the most ambitious version of strat yet, but some missteps in pacing and the big alliance building has crippled it a bit.  What Strat could use is a wipe, and soon.  However if you want to keep interest high from the start, there are some absolutely necessary fixes needed.

1.  Greatly increased XP and actual payment for mercing, both NPC and faction villages and fights.  This is the incentive to get pubbies playing in strat battles, which used to be cRPG centerpieces when they had huge payouts.  Interest in those battles will drive interest in Strategus.

2.  Greatly decreased crafting cost.  I believe this is on its way, but it should probably just be implemented after a wipe instead.  This will make crafting more rewarding, the gear level more reasonable, and hopefully cav won't be extinct.

3.  Strat only balancing.  I know you guys were working on it, but it was never implemented.  The shield bonus is a great start, but in practice the quality of gear and archer spam kind of defeats it.  The decreased accuracy for archers would do wonders for strategy in the battles, as mass ranged is a huge pain.

4. Deincentivize alliance building.  We all know what this is about, UIF rears its head in every strat, and while they are all great clans who have been involved in some of the best battles in Strategus, the metagame swiftly becomes stale.  I don't really have any good suggestions for this :(  but some sort of penalties would be nice.

5.  More user choice in crafting skill.  I don't like how random it is, being caught with random shit gear during a chadz text can fuck up your crafting tables, to be honest its a pretty shitty system.  It'd be great if you can select specializations, such as armor, horses, or weapons, and get crafting bonuses for that.  Some other ways to possibly lock items into your crafting loadout.

6.  Get rid of the EU/NA split.  I prefered the politics of the game when EU and NA were mixed together, things were more dynamic.  I know NA fought hard for love and special treatment from the devs, but truth is we don't have the same level of playerbase as EU.  There's a handful of clans only, our diplomacy is stale, the fiefs in our area are all shitty mountain camp maps, and I hate the snow.

7.  That commander regenerating HP/respawn system sounded awesome.  Add it!

If anyone has more suggestions we should keep the ideas flowing.  I know a lot of people think Strat is stale, or even dead, but I've always been very fond of it.  Strat battles are fun community events where clans all pile in a Teamspeak together and play their best while having fun.  Strat 2.0 was really great for a while, before the bugs ruined it, and this Strat hasn't come close to the enthusiasm due to predictable diplomacy, poor balance and sluggish rate of increasing power.
Title: Re: Strat Suggestions (wipe?)
Post by: Lepintoi on December 27, 2011, 12:35:48 am
I totally agree +1

http://forum.c-rpg.net/index.php/topic,22509.msg325465.html#msg325465
Title: Re: Strat Suggestions (wipe?)
Post by: chadz on December 27, 2011, 12:52:56 am
+1
Title: Re: Strat Suggestions (wipe?)
Post by: Xant on December 27, 2011, 01:15:20 am
Everything but #6 sounds good.
Title: Re: Strat Suggestions (wipe?)
Post by: KaMiKaZe_JoE on December 27, 2011, 01:38:10 am
Sounds good.

A good disincentive for peaceful alliance building is some sort of incentive for war-like activity.
Title: Re: Strat Suggestions (wipe?)
Post by: Tears of Destiny on December 27, 2011, 01:58:33 am
I think this Strategus proved that the NA/EU split did nothing to ease complaints of attacks during odd hours.
Title: Re: Strat Suggestions (wipe?)
Post by: isatis on December 27, 2011, 02:10:23 am
all ok BUT I want to kept my kitten if a wipe occur.. i spend a lot  of time crafting them!

I miss pecores war with LLJK... the desert is not the same without you guys! now it's druzhina all the way down... sad...
Title: Re: Strat Suggestions (wipe?)
Post by: Thovex on December 27, 2011, 02:10:59 am
Also faster troops sounds like fun, I love massive wars.
Title: Re: Strat Suggestions (wipe?)
Post by: Xant on December 27, 2011, 02:37:39 am
I think this Strategus proved that the NA/EU split did nothing to ease complaints of attacks during odd hours.

Not about odd hours, it's about the ping. Playing melee is super boring in NA server. Even on EU in the bigger battles servers are laggy and sometimes it's more like lottery if you're gonna block or hit. Combine that with over seas ping and ugh.....
Title: Re: Strat Suggestions (wipe?)
Post by: hamiler on December 27, 2011, 04:03:51 am
naval battles would be nice or trade routes kind of like etw or Center of Trade*CoT* like eu3 and maybe like re naming towns
Title: Re: Strat Suggestions (wipe?)
Post by: Cowstomper on December 27, 2011, 05:42:04 am
+1 good suggestions there
Title: Re: Strat Suggestions (wipe?)
Post by: Casimir on December 27, 2011, 05:45:12 am
I must agree with most of the points made. Also I think if castles and towns could be captured sooner the game would develop quicker and become more interesting.
Title: Re: Strat Suggestions (wipe?)
Post by: Lordark on December 27, 2011, 06:41:42 am
(click to show/hide)

Ok from what I hear strat is boring now but it takes alot of play testing to get things rightso whiping right now prob is not best idea for developement stand point* maybe

#1 XP and actual payment for mercing/ super awesome idea we need people who give 2 fucks about strat getting gold and exp benefits would help out ALOT!

# 2 Greatly decreased crafting cost/ Eh i think having good gear limited is nice because it adds to teh 'o shit factor when the enemy fields nice shit. The cavalry taking a hit from strat is sad and I wish there was  a fix around it but at the moment it is what it is.

#3 Strat only balancing/ Like the cav thing would be awesome to have but prob a pain in the ass to do. Wishful thinking but bugs prob #1 on the Dev lists* i am not a dev.

4  Deincentivize alliance building/     This will fix itself with time, and with time I hope! Next time u will know better where to go and who to butter up and try to make alliance with.
Hopefully bandit fiefs will help minor/raiding clans out alot with this prob too.

5  More user choice in crafting skill/  Yeah perhaps chadz could make a system when u retire to add to your % to craft skill instead of teh random pop ups. Would help tons imo! :D

6 Get rid of the EU/NA split/    and let the Russkies take over the whole map easier? I think not????
 
7   That commander regenerating HP/respawn system sounded awesome.  Add it!    <- Fuck yer Baby!


Title: Re: Strat Suggestions (wipe?)
Post by: Tristan on December 27, 2011, 06:44:05 am
In general I agree.

However the split between na and eu should quite possibly be complete.
Title: Re: Strat Suggestions (wipe?)
Post by: Vibe on December 27, 2011, 07:38:23 am
Great suggestions. For ideas on how to "fix" #4 check this thread: http://forum.c-rpg.net/index.php/topic,21864.0.html
Title: Re: Strat Suggestions (wipe?)
Post by: Tomas on December 27, 2011, 01:31:11 pm
(click to show/hide)

#1 is a must

#2 isn't the answer imo.  Just knock 50 gold of all Strat prices and go from there.  If this change drops an items cost to 0 or below then give it a price of 0.01 gold.

As it stands a initial army equipment list for 50 troops looks like:
50 Rawhide Coats
50 Felt Hats
50 Wrapping Boots
10 Hide Covered Shields
10 Light Spiked Clubs
15 Scythes
15 Axes
10 Short Bows
30 Arrows

Total Cost: 1666.8 gold

With this system the same equipment would only cost 2.4 gold :D and for approx 1600 gold you would be able to buy the following
50 Padded Armour
50 Segmented Helmet
50 Mail Chausses
10 Plain Round Shields
10 One Handed Axes
15 Shortened Spear
15 Maul
10 Bows
30 Barbed Arrows

which is good basic gear.  The expensive items meanwhile get less of a discount % and so remain rare.

#5 is good but not essential for a Strat wipe imo as it is merely annoying rather than game breaking when you get chadz text whilst using the wrong gear.  In the future perhaps but not now.

#3 - The best thing they can do in Strat to nerf archers is change it so that 1 quiver = 1 weapon and therefore carrying 3 quivers per bow requires you to use crates and slows you down.  Same with bolts.  Ranged weapons are not overpowered themselves, it is the ammount of ammo they get that gives them the huge advantage.  This also gives a nice defensive bonus for fiefs as they can store arrows without needing crates.

#4 is essential but the only good ideas i've seen for doing this are to have AI factions for people to join with permanent wars and alliances.  Each faction is run by an AI king and members earn renown from fighting.  The top X players based on renown get fief ownership.   Renown will naturally decay if you don't do anything, and clans within the AI factions could help to give the clan leaders a % boost to all renown they earn to help keep them on top.  Finally, each faction could have an overall troop limit that then limits all faction members according to their renown but with a min of 50 troops per member.  E.g. A faction gets 20000 troops max and has 100 members with 50 renown each.  Everybody therefore gets a max troop limit of 200.  If 50 of those members do nothing and end up with 0 renown whilst the other 50 get to 200 renown then the first 50 will end up limited to 50 troops, whilst the 2nd 50 will be limited to 350 troops.  Its a simple reward system that encourages activity and also encourages people to join smaller factions to gain power quicker.

#6 - 100% agree

#7 - would also like to see this, but not a priority for me


Title: Re: Strat Suggestions (wipe?)
Post by: Gingerpussy on December 27, 2011, 05:11:52 pm
First and for most chadz have to decide where he want to go with this, is it a trading game or a war game ? As of now its a trade game. Make gold from cRPG and make it so 2 hours every day is at least more profit in 2 hours every day playing then 1 afk multiaccount is doing farming trade goods.

I salute the EU/NA split tho i think that 150 ping is something that doesn't belong in our time and all players should be spared for.
Title: Re: Strat Suggestions (wipe?)
Post by: Tomas on December 27, 2011, 06:05:53 pm
First and for most chadz have to decide where he want to go with this, is it a trading game or a war game ? As of now its a trade game. Make gold from cRPG and make it so 2 hours every day is at least more profit in 2 hours every day playing then 1 afk multiaccount is doing farming trade goods.

I salute the EU/NA split tho i think that 150 ping is something that doesn't belong in our time and all players should be spared for.

The NA/EU split was never really about ping though as you were never forced to fight with 150 ping.  Only the defender is forced to fight and the defender determined the ping in the past anyway so this was never an issue.  The problem was that the attacker determined the time and in NAvsEU fights a good time for the attacker is usually a bad time for the defender.

The NA/EU split has not solved this issue though since the more active/driven clans have been able to use the split combined with the nighttimes in order to force battles at silly times in the hope of gaining a player number advantage. 

Thinking about this further it means that people are the actual problem rather than the NA/EU split itself so perhaps a better option would be the introduction of server primtetimes.  Fiefs can only be attacked during a server primetime and a fief owners nighttime does not apply to the fief anymore so they are always open to attack during primetime.  Otherwise the game continues as it is however I would add a feature where a fief owner can change the server of their fief and therefore the primetime.  For instance, if an EU clan attacks an NA fief during NA primetime and wins then they can switch it to an EU fief (takes 1 week to come into effect) and vice versa.  The 1 week time frame gives an opportunity for other NA clans to strike back and also prevents other server abuse.

Raiding of fiefs will of course be allowed at any time to keep fief owners on their toes :D
Title: Re: Strat Suggestions (wipe?)
Post by: JUNGLEJIM on December 27, 2011, 06:11:19 pm

#5 is good but not essential for a Strat wipe imo as it is merely annoying rather than game breaking when you get chadz text whilst using the wrong gear.  In the future perhaps but not now.


I tried to get my crafting in horse up this strat - The plan was great except i would get the message 2 seconds after being de-horsed and thus wouldnt get any bonus to crafting my horses and instead i would lose all crafting bonus i had already in horses because of the way the system works(heh).

So the random luck of getting the message combined with your circumstance as you get the message does break the whole crafting thing. Heaven forbid you pick up a polearm to deal with a cav or have your shield broken ooops there goes all thine hard work.
Title: Re: Strat Suggestions (wipe?)
Post by: Xant on December 27, 2011, 07:33:23 pm
The NA/EU split was never really about ping though as you were never forced to fight with 150 ping.  Only the defender is forced to fight and the defender determined the ping in the past anyway so this was never an issue.

Eh, what? So you're saying that it's completely fine if you can't attack at all then? You're not going to win a war by just defending...
Title: Re: Strat Suggestions (wipe?)
Post by: Olwen on December 27, 2011, 07:45:28 pm
ty captain obvious
Title: Re: Strat Suggestions (wipe?)
Post by: Aljo on December 27, 2011, 08:46:25 pm
Just wipe everything, and I mean EVERYTHING
Title: Re: Strat Suggestions (wipe?)
Post by: Renten on December 28, 2011, 06:18:53 am
Honestly I think the NA/EU should be completely split or not split at all. 4AM battles will always happen because people are total dicks and it is expected.
Title: Re: Strat Suggestions (wipe?)
Post by: BaleOhay on December 28, 2011, 07:12:42 am
I would also like it to be split.  Speeding up the game and putting a time limit would make life way more exciting.
Title: Re: Strat Suggestions (wipe?)
Post by: Lepintoi on December 28, 2011, 09:24:40 am
If its split ill join NA, seems more interesting than fighting the same roster on EU again and again...
Title: Re: Strat Suggestions (wipe?)
Post by: Keshian on December 28, 2011, 09:40:20 am
If its split ill join NA, seems more interesting than fighting the same roster on EU again and again...

Amen!!!

Its like the dark side and the light side.  if you want any fun you need to join the sith, because whatever else, they at least know how to have a good time.  Good side is too full of luke sywalker clones.
Title: Re: Strat Suggestions (wipe?)
Post by: BADPLAYERold on December 28, 2011, 10:38:56 am
Amen!!!

Its like the dark side and the light side.  if you want any fun you need to join the sith, because whatever else, they at least know how to have a good time.  Good side is too full of luke sywalker clones.

Well that isn't really true, the only good war on NA side has been Hospitallers/Occitan and EU friends vs Fallen, and I count the Fallen as an EU clan mainly so..
Title: Re: Strat Suggestions (wipe?)
Post by: Nessaj on December 28, 2011, 10:50:42 am
Whatever is done do not merge EU/NA again, if there can't be two maps then a split map is highly preferred.

Not that I didn't enjoy fighting a few NA battles, granted, but with the time differences (and the abuse of it) it will simply just lead to a worse game experience and even more bickering overall.


If there's some changes ready for Strat, wipe it imo, if not, then just wipe it anyway and let NA/EU switch regions on the map.
Title: Re: Strat Suggestions (wipe?)
Post by: Vovka on December 28, 2011, 11:07:57 am
Whatever is done do not merge EU/NA again, if there can't be two maps then a split map is highly preferred.

Not that I didn't enjoy fighting a few NA battles, granted, but with the time differences (and the abuse of it) it will simply just lead to a worse game experience and even more bickering overall.


If there's some changes ready for Strat, wipe it imo, if not, then just wipe it anyway and let NA/EU switch regions on the map.

 I think the best way is:

Two separate continents for eu and na, and a small island between them
with some "object" (tower ^^), which give a bonus. and allow the fight for him only on weekends.
And change nighttime system from "8 h for sleep" to "8h for fight" (for battles >>>> 500 only). The leader of each faction can choose the time for the whole fractions.
Title: Re: Strat Suggestions (wipe?)
Post by: Tristan on December 28, 2011, 12:38:32 pm
And change nighttime system from "8 h for sleep" to "8h for fight" (for battles >>>> 500 only). The leader of each faction can choose the time for the whole fractions.

Implement this already please!
Title: Re: Strat Suggestions (wipe?)
Post by: BattalGazi on December 28, 2011, 10:11:51 pm
First of all it's such a relief that so many people are having problems with the last version of strategus. Correct me if I'm wrong but, this one was the shortest with respect to head to head battles and long lasting conflicts. This time, we had the NA/EU split which destroyed the old balance between clans and one side has literally crushed the other in EU part ( because of missing auxiliary or major balancing forces that used to exist once )

While I'm agreeing with the general concepts, I can add the following:

* I guess it will be impractical, but enlarging the map will be really good. Not another continent or alike but just an expansion to the north and east.  After then, EU/NA split will be completely efficient and meaningful. If not possible, this split is still reasonable to be honest.
*I'm tired of seeing neutral villages being captured within minutes as there's no one to defend it. Why not giving some kind of bonus to those who participate from a faction; a bonus which can be used within that faction such as temporary crafting skill boost, strategus gold, temporary sales on strategus market ... Increased amount of XP and gold for c-rpg also would do good in means of attracting factionless players as well as the faction members. Find a solution to this, it really kills the mood of the game.
Title: Re: Strat Suggestions (wipe?)
Post by: Old Autobus on December 28, 2011, 11:47:33 pm
Just wipe everything, and I mean EVERYTHING
Title: Re: Strat Suggestions (wipe?)
Post by: Loki on December 29, 2011, 10:31:41 am
I'd actually like to see the NA/EU split go away, it isn't working.  I'd also like to see the night time feature go away as well.
Title: Re: Strat Suggestions (wipe?)
Post by: Paul on December 29, 2011, 11:23:50 am
I'd actually like to see the NA/EU split go away, it isn't working. 

For a EU/NA clan like Fallen that would be great, yeah.
Title: Re: Strat Suggestions (wipe?)
Post by: Tomas on December 29, 2011, 01:21:25 pm
The last thing I want to see is a bigger map. 
- Its been 3 months and we've only just seen the last village taken
- There are still all the Castles & Town's to take which represent nearly half the map's fiefs and nearly all the population
- It will encourage carebearing even further as they can claim even more lands and expand even further before they get bored

The NA/EU split should stay but after capturing a fief you should be able to change the server in a 1 time deal.  It should take a week to come into effect though.  This way the map can react to changing NA/EU populations and mixed clans like the Fallen aren't limited to very specific areas of the map.

Nighttimes should only apply to characters and not fiefs which should only be attackable during an 8 hour primetime.  Thye should still be raidable at any time though.
Title: Re: Strat Suggestions (wipe?)
Post by: PhantomZero on December 29, 2011, 02:20:31 pm
I would like to see the ability to carry multiple types of trade goods, I don't really know why you can't currently, but it severely limits trading.
Title: Re: Strat Suggestions (wipe?)
Post by: BaleOhay on December 29, 2011, 02:44:51 pm
It would also be nice to set a crafting item number. I make 27 swords at a time.. sometimes I only want 10 swords.... but get stuck over crafting. Other time I need 500 and have to make sure I am back on strat to stop crafting.
Title: Re: Strat Suggestions (wipe?)
Post by: Fluffy_Muffin on December 29, 2011, 02:47:59 pm
4 and 6 are bullshit, otherwise good suggestions
Title: Re: Strat Suggestions (wipe?)
Post by: Lordark on December 31, 2011, 08:25:08 pm
The last thing I want to see is a bigger map. 
- Its been 3 months and we've only just seen the last village taken
- There are still all the Castles & Town's to take which represent nearly half the map's fiefs and nearly all the population
- It will encourage carebearing even further as they can claim even more lands and expand even further before they get bored

The NA/EU split should stay but after capturing a fief you should be able to change the server in a 1 time deal.  It should take a week to come into effect though.  This way the map can react to changing NA/EU populations and mixed clans like the Fallen aren't limited to very specific areas of the map.

Nighttimes should only apply to characters and not fiefs which should only be attackable during an 8 hour primetime.  Thye should still be raidable at any time though.

Would be too abusable
Title: Re: Strat Suggestions (wipe?)
Post by: To Kill A Dead Horse on December 31, 2011, 08:47:24 pm
Why don't all the clans just declare all-out warfare on each other just for the hell of it?
I find that total domniation is a helluva lot funner than a diplomatic victory. (Gal Civs 2)

I mean can't we all act like we are choas space marines for once?
Title: Re: Strat Suggestions (wipe?)
Post by: BADPLAYERold on December 31, 2011, 09:33:33 pm
Why don't all the clans just declare all-out warfare on each other just for the hell of it?
I find that total domniation is a helluva lot funner than a diplomatic victory. (Gal Civs 2)

I mean can't we all act like we are choas space marines for once?

Wars between clans usually make those clans dislike each other because of the nature of attacking at bad times for the other, using bullshit camping tactics with archers, insulting each other on the forums ect ect. So clans who are friends with each other don't want to war with each other and ruin their friendship.
Title: Re: Strat Suggestions (wipe?)
Post by: To Kill A Dead Horse on December 31, 2011, 09:38:07 pm
If i ever feel like joining a new clan, the only way i would stay sane if the clan was constantly at war with someone.
Title: Re: Strat Suggestions (wipe?)
Post by: Tears of Destiny on January 01, 2012, 12:00:36 am
If i ever feel like joining a new clan, the only way i would stay sane if the clan was constantly at war with someone.

Almost any NA clan will do then.
Title: Re: Strat Suggestions (wipe?)
Post by: Reinhardt on January 01, 2012, 12:07:02 am
But... I want to keep my pink text. :/


Bah. I don't care too much. I can still merc and make cRPG gold by working for a faction. Anyway, I'm all for these updates. Strategus IS boring. Nothing but drama at this point. Implementing at least some of these suggestions (including the wipe) would help bring back interest in strat.
Title: Re: Strat Suggestions (wipe?)
Post by: Tomas on January 01, 2012, 04:15:51 am
Would be too abusable

How?

If i'm an EU player and somehow manage to take an NA fief with poor ping, then at the point of capturing it I have to pick its new server.  If I keep it as NA then that's it, I can't change it later.  If I change it to EU then it takes a week and all the NA clans have 1 week of it still being an NA fief in which to recapture it. 

The only way that you will ever manage to switch a fief's server is if people let you.  That is not abuse.
Title: Re: Strat Suggestions (wipe?)
Post by: kinngrimm on January 01, 2012, 07:21:42 am
...
4. Deincentivize alliance building.  We all know what this is about, UIF rears its head in every strat, and while they are all great clans who have been involved in some of the best battles in Strategus, the metagame swiftly becomes stale.  I don't really have any good suggestions for this :(  but some sort of penalties would be nice.
...
make a fully diplomatic system, spares us a lot of headaches and stomach pains.
With such system, when it is clear who is working with whom. You then would be able to scale trade/transfer/support between factions. Include penalties depending on playercount. Realize it perhaps over insentives like, those who are allied have the view onto all members of all included factions on the map(stuff others cant do alliances can do within the browser)

As long you don't scale/count/meassure and make a peek efficiency for like 40-70 players (single clan or alliance overall) as long you will have these powerblocks. Also Smoothrich, one reason such alliances evolve are f.e. if they face either really big clans(fear the gamecrashing zerging hords of LLJK  :wink: ) or alliance with similar numbers.

So when the game/system knows who is working with whom then you can make something about scaling down mega alliances/clans.

Some ways to scale it down haven already tried by the trade system included this round ... to some extent that worked, those who are inactive in strat are respawned some where and easy pray. So what you now got are less and less players making stuff in strat because it is so much effort and still not much for players without a faction.

I have hope that through the recruitment of new devs which is ongoing atm things will change more rapidly and to the better, enough very good suggestions are in the forum by far already.
Title: Re: Strat Suggestions (wipe?)
Post by: Gristle on January 01, 2012, 07:47:15 am
For a EU/NA clan like Fallen that would be great, yeah.

This makes no sense. Fallen were apparently using the feature very well this round of strat. Every time Fallen was directly involved in a battle, be it attacking or defending, someone on the other side would complain that they were abusing Night Time. If anyone should want it removed, it's Fallen's enemies.
Title: Re: Strat Suggestions (wipe?)
Post by: HarunYahya on January 02, 2012, 06:44:50 am
6.  Get rid of the EU/NA split.  I prefered the politics of the game when EU and NA were mixed together, things were more dynamic.  I know NA fought hard for love and special treatment from the devs, but truth is we don't have the same level of playerbase as EU.  There's a handful of clans only, our diplomacy is stale, the fiefs in our area are all shitty mountain camp maps, and I hate the snow.
I totally agree.

I seek more activity and clans on strat and i miss Allahusnackbar LLJK battles QQ
Title: Re: Strat Suggestions (wipe?)
Post by: BattalGazi on January 03, 2012, 12:25:20 am
make a fully diplomatic system, spares us a lot of headaches and stomach pains.
With such system, when it is clear who is working with whom. You then would be able to scale trade/transfer/support between factions. Include penalties depending on playercount. Realize it perhaps over insentives like, those who are allied have the view onto all members of all included factions on the map(stuff others cant do alliances can do within the browser)

Yea give kingrimm more info about his allies so that he can do better in ... you know ... diplomacy   :evil: