Author Topic: Strat Suggestions (wipe?)  (Read 3972 times)

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Offline Smoothrich

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Strat Suggestions (wipe?)
« on: December 27, 2011, 12:21:06 am »
+28
I love the concept of Strategus, and have had a ton of fun spread out over the past year helping run a faction through many wars, conquests, and shameful defeats.  This was the most ambitious version of strat yet, but some missteps in pacing and the big alliance building has crippled it a bit.  What Strat could use is a wipe, and soon.  However if you want to keep interest high from the start, there are some absolutely necessary fixes needed.

1.  Greatly increased XP and actual payment for mercing, both NPC and faction villages and fights.  This is the incentive to get pubbies playing in strat battles, which used to be cRPG centerpieces when they had huge payouts.  Interest in those battles will drive interest in Strategus.

2.  Greatly decreased crafting cost.  I believe this is on its way, but it should probably just be implemented after a wipe instead.  This will make crafting more rewarding, the gear level more reasonable, and hopefully cav won't be extinct.

3.  Strat only balancing.  I know you guys were working on it, but it was never implemented.  The shield bonus is a great start, but in practice the quality of gear and archer spam kind of defeats it.  The decreased accuracy for archers would do wonders for strategy in the battles, as mass ranged is a huge pain.

4. Deincentivize alliance building.  We all know what this is about, UIF rears its head in every strat, and while they are all great clans who have been involved in some of the best battles in Strategus, the metagame swiftly becomes stale.  I don't really have any good suggestions for this :(  but some sort of penalties would be nice.

5.  More user choice in crafting skill.  I don't like how random it is, being caught with random shit gear during a chadz text can fuck up your crafting tables, to be honest its a pretty shitty system.  It'd be great if you can select specializations, such as armor, horses, or weapons, and get crafting bonuses for that.  Some other ways to possibly lock items into your crafting loadout.

6.  Get rid of the EU/NA split.  I prefered the politics of the game when EU and NA were mixed together, things were more dynamic.  I know NA fought hard for love and special treatment from the devs, but truth is we don't have the same level of playerbase as EU.  There's a handful of clans only, our diplomacy is stale, the fiefs in our area are all shitty mountain camp maps, and I hate the snow.

7.  That commander regenerating HP/respawn system sounded awesome.  Add it!

If anyone has more suggestions we should keep the ideas flowing.  I know a lot of people think Strat is stale, or even dead, but I've always been very fond of it.  Strat battles are fun community events where clans all pile in a Teamspeak together and play their best while having fun.  Strat 2.0 was really great for a while, before the bugs ruined it, and this Strat hasn't come close to the enthusiasm due to predictable diplomacy, poor balance and sluggish rate of increasing power.
« Last Edit: December 27, 2011, 12:22:42 am by Smoothrich »
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Offline Lepintoi

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Re: Strat Suggestions (wipe?)
« Reply #1 on: December 27, 2011, 12:35:48 am »
+1

Offline chadz

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Re: Strat Suggestions (wipe?)
« Reply #2 on: December 27, 2011, 12:52:56 am »
+1
+1

Offline Xant

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Re: Strat Suggestions (wipe?)
« Reply #3 on: December 27, 2011, 01:15:20 am »
0
Everything but #6 sounds good.
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Offline KaMiKaZe_JoE

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Re: Strat Suggestions (wipe?)
« Reply #4 on: December 27, 2011, 01:38:10 am »
+1
Sounds good.

A good disincentive for peaceful alliance building is some sort of incentive for war-like activity.
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Offline Tears of Destiny

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Re: Strat Suggestions (wipe?)
« Reply #5 on: December 27, 2011, 01:58:33 am »
0
I think this Strategus proved that the NA/EU split did nothing to ease complaints of attacks during odd hours.
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Offline isatis

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Re: Strat Suggestions (wipe?)
« Reply #6 on: December 27, 2011, 02:10:23 am »
+2
all ok BUT I want to kept my kitten if a wipe occur.. i spend a lot  of time crafting them!

I miss pecores war with LLJK... the desert is not the same without you guys! now it's druzhina all the way down... sad...
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline Thovex

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Re: Strat Suggestions (wipe?)
« Reply #7 on: December 27, 2011, 02:10:59 am »
+2
Also faster troops sounds like fun, I love massive wars.
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Offline Xant

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Re: Strat Suggestions (wipe?)
« Reply #8 on: December 27, 2011, 02:37:39 am »
+2
I think this Strategus proved that the NA/EU split did nothing to ease complaints of attacks during odd hours.

Not about odd hours, it's about the ping. Playing melee is super boring in NA server. Even on EU in the bigger battles servers are laggy and sometimes it's more like lottery if you're gonna block or hit. Combine that with over seas ping and ugh.....
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Offline hamiler

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Re: Strat Suggestions (wipe?)
« Reply #9 on: December 27, 2011, 04:03:51 am »
-1
naval battles would be nice or trade routes kind of like etw or Center of Trade*CoT* like eu3 and maybe like re naming towns
« Last Edit: December 27, 2011, 04:05:56 am by hamiler »

Offline Cowstomper

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Re: Strat Suggestions (wipe?)
« Reply #10 on: December 27, 2011, 05:42:04 am »
+1
+1 good suggestions there

Offline Casimir

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Re: Strat Suggestions (wipe?)
« Reply #11 on: December 27, 2011, 05:45:12 am »
+1
I must agree with most of the points made. Also I think if castles and towns could be captured sooner the game would develop quicker and become more interesting.
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Offline Lordark

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Re: Strat Suggestions (wipe?)
« Reply #12 on: December 27, 2011, 06:41:42 am »
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Ok from what I hear strat is boring now but it takes alot of play testing to get things rightso whiping right now prob is not best idea for developement stand point* maybe

#1 XP and actual payment for mercing/ super awesome idea we need people who give 2 fucks about strat getting gold and exp benefits would help out ALOT!

# 2 Greatly decreased crafting cost/ Eh i think having good gear limited is nice because it adds to teh 'o shit factor when the enemy fields nice shit. The cavalry taking a hit from strat is sad and I wish there was  a fix around it but at the moment it is what it is.

#3 Strat only balancing/ Like the cav thing would be awesome to have but prob a pain in the ass to do. Wishful thinking but bugs prob #1 on the Dev lists* i am not a dev.

4  Deincentivize alliance building/     This will fix itself with time, and with time I hope! Next time u will know better where to go and who to butter up and try to make alliance with.
Hopefully bandit fiefs will help minor/raiding clans out alot with this prob too.

5  More user choice in crafting skill/  Yeah perhaps chadz could make a system when u retire to add to your % to craft skill instead of teh random pop ups. Would help tons imo! :D

6 Get rid of the EU/NA split/    and let the Russkies take over the whole map easier? I think not????
 
7   That commander regenerating HP/respawn system sounded awesome.  Add it!    <- Fuck yer Baby!


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Offline Tristan

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Re: Strat Suggestions (wipe?)
« Reply #13 on: December 27, 2011, 06:44:05 am »
+1
In general I agree.

However the split between na and eu should quite possibly be complete.
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Offline Vibe

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Re: Strat Suggestions (wipe?)
« Reply #14 on: December 27, 2011, 07:38:23 am »
0
Great suggestions. For ideas on how to "fix" #4 check this thread: http://forum.c-rpg.net/index.php/topic,21864.0.html