cRPG

cRPG => General Discussion => Topic started by: Joker86 on December 24, 2011, 01:47:03 am

Title: Do you miss tactics in cRPG?
Post by: Joker86 on December 24, 2011, 01:47:03 am
Hi there!

From a topic in the game balance subforum I got the idea to ask the community, if my impression is right, that most of the playership doesn't care for tactics, finds them boring or is simply too mentally retarded to do anything else than holding [W] and continously pressing LMB in the desperate attempt to outspam the enemy.

I for myself miss tactics heavily. I always feel physical pain when my team is losing the map with 0:3 and still simply charges towards the enemy, well knowing that this "tactic" didn't help anything the last three times. Whenever I see infantry seperating from the crowd, engaging three enemies, or archers on plain maps, trying to flank the enemy and being ridden down by cavalry, all I can do is facepalm.

I think I can blame modern life to quite a good part for this. My mother is teacher, and she is complaining that kids these days are definitely more stupid than they were some years ago, it's a fact. Some are even incapable of writing a correct date or at least their name properly. (And it's a secondary school, the kids are at least 11 years old!). In movies you can't have those shots any more where the camera is not moving for two minutes, modern people couldn't stand it. People don't read books any more, they buy audio books or the corresponding graphic novel and so on. Just take a look at what you can see on TV during the afternoon. I think this explains pretty much everything.

Face it: This (http://www.youtube.com/watch?v=BXRjmyJFzrU) has become the awful truth already.

But still I can't (and down't want to) believe that people with brain are a dying race, so I'd like to know if there are perhaps other people out there, who share the opinion that a little bit patience and waiting is neither boring nor cowardly, but simply makes sense and often leads to successs. Waiting for the enemy to come over doesn't mean you will have less to fight, and perhaps you will have to wait a bit longer before the real action starts, but on the other hand you won't spend so much time in spectator mode, if you die at all!

And if you don't follow tactics on the servers, I would like to know why. Unfortunately I have to say that those people, who have realized that tactics help, but don't follow the commands of others as they think they don't have to, because the plan is bad, or they are smart themselves and don't need anybody to tell them what to do and so on are quite a big part of the problem, as I follow the rule that everybody following a bad plan is still better than everybody follwing his own plan.

Edit: if you are missing some options please tell me, I will add them. Because of this reason I allowed members to change their vote afterwards.
Title: Re: Do you miss tactics in cRPG?
Post by: Tzar on December 24, 2011, 01:50:09 am
Herpa derpa derp derp

 :mrgreen:

But yeah good luck with gettin people to follow plans on eu1
Title: Re: Do you miss tactics in cRPG?
Post by: Tot. on December 24, 2011, 01:51:59 am
Shush, don't tell them. If more people had brains sieges would be a real pain the ass for us instead of walk in the park.

PS. And it's also truth that the only working "tactics" I've ever seen in Warband aside from individual cooperation between players, ie. pikeman covering the reloading xbowman, is simply infantry keeping together, aka zerg. Unfortunately, lot of people are too dumb even not to scatter. "Shieldwalls" never work and always get focus fired, flanked by archers or simply backstabbed by cav. I pretty much facepalm every time I see people trying to form a shieldwall and make themselves a one, big and stationary target for enemy ranged.

PS2. Oh, before I get mauled for not mentioning the, uh, "defending a tower" which was back in the days the only way you played Village - one, it's just camping, and two, to make it work the other team must succumb in this mind game, facepalm out of boredom and rush in.

PS3. I miss the option "When the team fails I start trying to make people do something reasonable and usually succeed" and "When the team fails (...) and usually those lemmings just keep failing until I GTX". Or something along these lines.
Title: Re: Do you miss tactics in cRPG?
Post by: Korgoth on December 24, 2011, 03:12:49 am
visitors can't see pics , please register or login
Title: Re: Do you miss tactics in cRPG?
Post by: Varyag on December 24, 2011, 03:47:33 am
The OP is right. I was so dissapointed in the lack of any tactics in the last crpg year that I even went a specifically designed solo class.
Title: Re: Do you miss tactics in cRPG?
Post by: Lord_Barracuda on December 24, 2011, 04:15:45 am
Yep!

I MISS TACTIC.

Behavior of most comrads remembers me on a horde of zombies....
Title: Re: Do you miss tactics in cRPG?
Post by: Jackelsano on December 24, 2011, 12:07:47 pm
I'd love to do tactics for at least a few games. In the Australian servers, it was exactly how you put it Joker, just mindless bumkins with no self-respect and decency, charging in, spamming LMB and expecting a kill without effort. Most of the time the loser of the duel just spams "gay" over and over again. Sadly intelligence and the inner workings of the mind are sadly lost on others just because they want to drink, smoke, dress like wankers and tap all the ass they can before wishing they'd never did any of that and die of chlamydia.

Of course, I'm ranting. But I see your point, the most tactics I get in cRPG any more is watching old videos on YouTube like RipperX's Battle of the Guilds. And it annoys the living shit out of me when my team fails to the point of staying on X1 multipliers for 4 hours straight. Something should be done about this.
Title: Re: Do you miss tactics in cRPG?
Post by: Angantyr on December 24, 2011, 12:19:08 pm
Join a clan.
Title: Re: Do you miss tactics in cRPG?
Post by: Everkistus on December 24, 2011, 12:31:19 pm
Join a clan.
This is the golden advice. I remember the glory days when Fallens did our "Fallen tactic shit" almost every round under command from our glorious general Ramses. Extremely fun stuff.
Title: Re: Do you miss tactics in cRPG?
Post by: ShinySpoons on December 24, 2011, 12:39:56 pm
Yep to above,

Most (possibly only) teamplay/ tactics with greater then 2-3 people I've been aprt of have come from either from my own clan or working with people in other clans who are used to and capable of doing more then zerging or camping.

Its the only thing that I enjoy out of strat battles really. Sadly, current state of strat makes large battles too rare for this :(
Title: Re: Do you miss tactics in cRPG?
Post by: [ptx] on December 24, 2011, 12:48:55 pm
The best "tactic" that can be pulled off with random people is just sticking together in one blob, which is often counter-effective. Or a random shieldwall, which is just lulz. I am surprised that you still haven't realised this after... how long a time? If you so badly want to take part in some "tactics", join a clan.
Title: Re: Do you miss tactics in cRPG?
Post by: IR_Kuoin on December 24, 2011, 01:03:48 pm
I do tactics all the time with some random ppl i pick up from the battlefield, great fun
Title: Re: Do you miss tactics in cRPG?
Post by: Tristan on December 24, 2011, 01:45:05 pm
From my point of view, unless you have trained extensively together that "herding" is more the correct word of using larger forces in warband.
The good general is able to have the most people fight the enemy at once. If he is very good he makes sure the enemy is flanked and panics (yeah, this happens in warband as well).

Actual unit tactics have problems. First and foremost they are extremely immobile. The size of forces in warbands make smaller groups of people hitting and running very effective against "units" especially combined with crush through weapons.

Shield walls are good temporary protection for gaterhing up before an engagement. The problem with shieldwall is that they look awesome and people believe hey can do all. The right position for a shieldwall is behind the hill... not on top of it.

What do work, and is extremely effective is small unit tactics aka 2-3 people working together. Often a shielder/2h working with a pike/crushthrough partner or the crushthrough supported by a piker.

So how much of this is possible on a public server?

Herding is possible if the pubs respect the general. That requires a) he has a reputation of commanding or b) he has a high score.
Small unit tactics is generally NOT possible as it requires training and communication. Often this is done on TS between clans however.

Edit:
So to answer you question: Yes I love tactics, do I expect it pubs: no?
Do I feel sad and cheated I cannot expect that?: No. I don't see how it should ever be possible and I won't say it has anything to do with "modern moral". Honestly, that is just a bunch of crap.
It is severely demeaning to the training and effort needed of soldiers to expect randomers to fight perfectly together without training.
Title: Re: Do you miss tactics in cRPG?
Post by: Teeth on December 24, 2011, 02:42:21 pm
We Byzantines often stick together whenever theres a big number of our guys on, we mostly do tactical charges or defend weak spots of our team. Or we just attack somewhere and win because of a high concentration of skilled players.

Thats as good as its going to get in cRPG. If you like teamwork join a teamworking clan likes Byzantium, Mercs, or Greys on siege.

Although maybe a open teamspeak channel per server, with two subchannels for the teams, that everyone can join, might do teamwork some good. Put the TS in the server rules, maybe eventually people get used to join it. There are bound to be a few guys with some leadership abilities.

Still, this game works best for individuals. I really think the devs did a nice job in making teamwork twice as hard by implenting the earlier active attacks. Teamwork nowadays mostly ends in either you teamkilling your mates or being teamkilled.
Title: Re: Do you miss tactics in cRPG?
Post by: IR_Kuoin on December 24, 2011, 03:10:19 pm

Still, this game works best for individuals. I really think the devs did a nice job in making teamwork twice as hard by implenting the earlier active attacks. Teamwork nowadays mostly ends in either you teamkilling your mates or being teamkilled.

Or your whole "teamwork" party gets slaughetered like we did in ninja remember? We were 6 ninjas charging together and we were all slew down, without getting a singel kill.
Title: Re: Do you miss tactics in cRPG?
Post by: Osiris on December 24, 2011, 03:20:27 pm
your ninjas.... you have hardly any armour ofc you get raped in a group
Title: Re: Do you miss tactics in cRPG?
Post by: Teeth on December 24, 2011, 03:25:09 pm
your ninjas.... you have hardly any armour ofc you get raped in a group
Exactly
Title: Re: Do you miss tactics in cRPG?
Post by: Dezilagel on December 24, 2011, 04:40:56 pm
Well, this is amusing.

Firstly, 1:

I, like many others, don't simply play c-rpg in order to max my win/loss ratio. I play it for fun, and while winning is an objective, it's not my main one.

Sure, I often blindly charge in to a group pf enemies, but that's because I like the challenge and find the prospect of facing multiple opponents quite thrilling.

Also, if I played in order to be as efficient as possible, then I wouldn't be playing a noshield melee guy hmm?

2:

Don't get me wrong, I like tactics, playing in an organized group can also be a lot of fun.

But complaining that the general populace doesn't do it is just silly when you have a VERY distinctive clan-system for doing just that.

Ever considered that the average c-rpg player doesn't want to go all serious into the game but rather just relax and have a bit of fun?

3:

Connecting this to some joke about the general increase in *stupidity* is even more silly, not only for the reasons outlined above, but also because of the nature of "stupidity".

Stupidity is a very malleable concept, what is stupid today may not be stupid tomorrow. What is stupid here may not be stupid elsewhere.

For example, speaking fluent English is very smart if you're an international businessman today, but uttering a single word of it in 14th-century France would be pure idiocy and might just get you killed.

Stupidity implies failure. Therefore smartness will always prevail.

What you consider stupid often is not, A lot of people confuse "intellectual" with "smart". What matters today may not fit your idea of what does, or what should.

For example:

You have two guys, one is a drunk that has spent his entire life fighting and being a hooligan who barely have the brainpower to tie his own shoes. The other guy is a well-known professor in math, with an IQ higher then his height in centimeters.

Both their lives then reach a turning point when they get into a fistfight - who's been the "smart" one? (Assuming they both want to get out of it unscathed)

In a similar way, in my opinion the "smart" c-rpg player is not he who constantly maximizes his multi by using as-efficient-as-possible teamwork, but rather him who can just enjoy the game for what it is, since that is the main objective imo.

If you want serious gaming, you have certain clans and strategus for that - not the pub servers. And that is not due to lack of people's ability to work together, but simply because they don't want to.
Title: Re: Do you miss tactics in cRPG?
Post by: Joker86 on December 24, 2011, 05:02:07 pm
Well, this is amusing.

Firstly, 1:

I, like many others, don't simply play c-rpg in order to max my win/loss ratio. I play it for fun, and while winning is an objective, it's not my main one.

Considering that the amount of upkeep you can afford is determined by your average multiplier, thus the game and half of making your build is connected to the multiplier, and chadz removed the system where you get rewarded for the amount of kills of your team but simply by winning rounds, I would say the main goal is winning rounds.


Sure, I often blindly charge in to a group pf enemies, but that's because I like the challenge and find the prospect of facing multiple opponents quite thrilling.

Also, if I played in order to be as efficient as possible, then I wouldn't be playing a noshield melee guy hmm?

I wouldn't say infantry without shield was not efficient, usually it's them who have the best k/d.

2:

Don't get me wrong, I like tactics, playing in an organized group can also be a lot of fun.

But complaining that the general populace doesn't do it is just silly when you have a VERY distinctive clan-system for doing just that.

Ever considered that the average c-rpg player doesn't want to go all serious into the game but rather just relax and have a bit of fun?

This implies that realizing facts like being crowded doesn't help anyone except of the enemy, or that if you do something three times and you fail, you will most likely fail a fourth time, would be "work" and "tiresome" for the average player, as you said they want just relax and have fun.

I fear this is where we agree  :lol:  :wink:


3:

Connecting this to some joke about the general increase in *stupidity* is even more silly, not only for the reasons outlined above, but also because of the nature of "stupidity".

Stupidity is a very malleable concept, what is stupid today may not be stupid tomorrow. What is stupid here may not be stupid elsewhere.

For example, speaking fluent English is very smart if you're an international businessman today, but uttering a single word of it in 14th-century France would be pure idiocy and might just get you killed.

Stupidity implies failure. Therefore smartness will always prevail.

What you consider stupid often is not, A lot of people confuse "intellectual" with "smart". What matters today may not fit your idea of what does, or what should.

For example:

You have two guys, one is a drunk that has spent his entire life fighting and being a hooligan who barely have the brainpower to tie his own shoes. The other guy is a well-known professor in math, with an IQ higher then his height in centimeters.

Both their lives then reach a turning point when they get into a fistfight - who's been the "smart" one? (Assuming they both want to get out of it unscathed)

In a similar way, in my opinion the "smart" c-rpg player is not he who constantly maximizes his multi by using as-efficient-as-possible teamwork, but rather him who can just enjoy the game for what it is, since that is the main objective imo.

If you want serious gaming, you have certain clans and strategus for that - not the pub servers. And that is not due to lack of people's ability to work together, but simply because they don't want to.

This whole argumentation is flawed.

There is a common sense of what is stupid and what not, and even in history things shouldn't have changed much. Social structures and acceptable behaviour changed, but stupid things remained stupid. What the guys from Jackass do would have been considered as "stupid" in past times, it's considered stupid nowadays, and I am pretty confident that it will always be considered stupid.

Your example with the professor and the hooligan does not work. I could easily turn it to "Imagine there is a professor and a stone, and there is suddenly a nuclear explosion, because Kim Jong Sun went nuts and nuked the world. Who will survive it better? Who's "smarter" now, the rock or the professor?"

Even if the professor gets beaten up by the hooligan he is still the smarter one of both. You can't compare one's intelligence and education with his general "suitability" for certain situations. One has nothing to do with the other.

Transferred to the game I still stick to my opinion, that the greatest dueller will be taken down rather quickly by several (3+) enemies, if he charges alone, while a single peasant with a quarterstaff can knock out several top players by attacking them in their back while they are fighting, if he sticks to his teammates and manages to outnumber the enemy.

And even if the top players takes down more enemies in his lonely charge than the peasant while defending the ruins/tower/mill/whatever, I bet in the majority of all cases the top player would perform much better if he sticked to his teammates.
Title: Re: Do you miss tactics in cRPG?
Post by: KaMiKaZe_JoE on December 24, 2011, 05:12:46 pm
Tactics are impossible until CAV IS NERFED
Title: Re: Do you miss tactics in cRPG?
Post by: Polobow on December 24, 2011, 05:47:28 pm
This is the golden advice. I remember the glory days when Fallens did our "Fallen tactic shit" almost every round under command from our glorious general Ramses. Extremely fun stuff.

Fallen and his team won the big-clan 75v75 tournament because of that.
Title: Re: Do you miss tactics in cRPG?
Post by: Dezilagel on December 24, 2011, 06:17:06 pm
Considering that the amount of upkeep you can afford is determined by your average multiplier, thus the game and half of making your build is connected to the multiplier, and chadz removed the system where you get rewarded for the amount of kills of your team but simply by winning rounds, I would say the main goal is winning rounds.

How can I argue with you then?

If the main goal for you is just winning, then all I can say is that you're probably in the wrong game.

C-rpg *gold*, *heirlooms* and *xp* are not rewards in themselves to me at least.

I wouldn't say infantry without shield was not efficient, usually it's them who have the best k/d.

Out of thin air hmm? (I'm pretty confident cav have the best K:D)

This implies that realizing facts like being crowded doesn't help anyone except of the enemy, or that if you do something three times and you fail, you will most likely fail a fourth time, would be "work" and "tiresome" for the average player, as you said they want just relax and have fun.

I fear this is where we agree  :lol:  :wink:

I don't understand a single thing of what you are trying to say here.

This whole argumentation is flawed.

Best topic sentence ever.

"No, it's not."

There is a common sense of what is stupid and what not, and even in history things shouldn't have changed much. Social structures and acceptable behaviour changed, but stupid things remained stupid. What the guys from Jackass do would have been considered as "stupid" in past times, it's considered stupid nowadays, and I am pretty confident that it will always be considered stupid.

This is a perfect example of just how malleable the concept of stupidity is, and thus of how wrong you are.

Doing what the Jackass guys do is in most cases "stupid" yes, but considering that they've made millions from it by broadcasting, is it really stupid? I'd say it's genius.

Your example with the professor and the hooligan does not work. I could easily turn it to "Imagine there is a professor and a stone, and there is suddenly a nuclear explosion, because Kim Jong Sun went nuts and nuked the world. Who will survive it better? Who's "smarter" now, the rock or the professor?"

You missed this part:

Quote
Both their lives then reach a turning point when they get into a fistfight - who's been the "smart" one? (Assuming they both want to get out of it unscathed)

If the stone "wants" to stay intact, then yeah the stone is smarter. Now that would just be a silly assumption, since the stone is not a thinking being, but it shows that your example is not equal to mine and thus fails to invalidate it.

Even if the professor gets beaten up by the hooligan he is still the smarter one of both. You can't compare one's intelligence and education with his general "suitability" for certain situations. One has nothing to do with the other.

This is exactly what I'm talking about. You say that "intelligence and education" = being smart, and I strongly disagree with that. Doing what's smart is doing what's most beneficial (over a certain period of time), and what's most beneficial for preparing for a fistfight where you want to get out unscathed is definitively not studying math.

Transferred to the game I still stick to my opinion, that the greatest dueller will be taken down rather quickly by several (3+) enemies, if he charges alone, while a single peasant with a quarterstaff can knock out several top players by attacking them in their back while they are fighting, if he sticks to his teammates and manages to outnumber the enemy.

Yes, but this is once again assuming that the main objective is winning. You've still not disapproved my claim that it is not or defended your claim that it is.

And even if the top players takes down more enemies in his lonely charge than the peasant while defending the ruins/tower/mill/whatever, I bet in the majority of all cases the top player would perform much better if he sticked to his teammates.

Same thing here. Since when is "performance" in a battle the final goal of playing c-rpg?


If you want to debate this with me, on whatever level, please do. But THINK before you post. Unsupported slander is not going to convince anyone of your standpoint.
Title: Re: Do you miss tactics in cRPG?
Post by: Joker86 on December 24, 2011, 07:30:21 pm
Quote battle between me and Dezilagel, probably uninteresting for everyone else and derailing the topic anyway:

(click to show/hide)

Title: Re: Do you miss tactics in cRPG?
Post by: [ptx] on December 24, 2011, 07:35:54 pm
"Yeah, well, thats just like your opinion, man."
(click to show/hide)
Title: Re: Do you miss tactics in cRPG?
Post by: Joker86 on December 24, 2011, 07:38:26 pm
"Yeah, well, thats just like your opinion, man."
(click to show/hide)

I have been tested at the age of about 14 or 15, I think, and for me it was between 135 and 145, at least.  :P

(Believe it or not, idc)

Although I say at this point those 5 points don't change anything any more. Not in real life situations. Those test can even vary about 15 points or more, depending on your form of the day. (And how often you use to make such tests)
Title: Re: Do you miss tactics in cRPG?
Post by: B3RS3RK on December 24, 2011, 07:42:48 pm
You know, the higher the IQ the smaller the dick.


Also, IQ hasnt got much to do with overall Intelligence....If I got an IQ of 100 and have 2 College degrees Im more intelligent than the guy with IQ 150 who broke off High school living in the gutter now smoking crack all day.
Title: Re: Do you miss tactics in cRPG?
Post by: Teeth on December 24, 2011, 07:46:56 pm
You know, the higher the IQ the smaller the dick.


Also, IQ hasnt got much to do with overall Intelligence....If I got an IQ of 100 and have 2 College degrees Im more intelligent than the guy with IQ 150 who broke off High school living in the gutter now smoking crack all day.
no
Title: Re: Do you miss tactics in cRPG?
Post by: [ptx] on December 24, 2011, 07:50:36 pm
Here is how i see it. Not everyone shares YOUR IDEA of fun as in constantly trying to camp or move together or whatever your idea of tactics is.
I myself sometimes, when i have good teammates, do things, other than just charging at the enemy, often with great success (as my main has been a pikeman since times long gone, i understand teamwork and "tactics" quite well, i'd say), but other times i just feel like charging into a mass of enemies and spam. Doesn't make me a moron, just a bored guy looking for a DIFFERENT kind of fun.

You have been writing supah-long posts about "tactics in crpg battle" for a really long time now. It just ain't gonna happen. And no, it is not because "people are too stupid", it is because this is a casual GAME.

You know, the higher the IQ the smaller the dick.


Also, IQ hasnt got much to do with overall Intelligence....If I got an IQ of 100 and have 2 College degrees Im more intelligent than the guy with IQ 150 who broke off High school living in the gutter now smoking crack all day.
IQ mostly just stands for logical thinking (reasoning), not other things, such as your ability to push yourself forward, for example.
Title: Re: Do you miss tactics in cRPG?
Post by: Teeth on December 24, 2011, 07:58:49 pm
Same thing here. Since when is "performance" in a battle the final goal of playing c-rpg?
Think this is my final goal for cRPG. I keep playing it, because there is still room to improve. I duel a lot, partly because it is fun, partly because I want to be able to shine in battle.

And that is not due to lack of people's ability to work together, but simply because they don't want to.
Not too sure of this. I think this game naturally attracts a bit older, more serious people than your average fps. I think a lot of these people like to use teamwork, I've seen immensely positive reaction to people giving orders or moving around with flag. They get followed, I have tried some leading myself too, wasn't too bad. Ofcourse it only works to the extend of 'go right' or 'camp here. But still, the fact that people actually listen to you and are willing to follow you, shows the desire for teamwork in this community.

If this desire for teamwork could be met with a system that makes commanding somewhat possible, good things could happen in this game. The combat system is still very focused on individualism, with the enormous risk of teamdamaging, thanks again to the devs for implementing the earlier active attacks.
Title: Re: Do you miss tactics in cRPG?
Post by: ArchonAlarion on December 24, 2011, 08:03:59 pm
You can't force tactics. If the game is hard enough for certain play styles, they will gradually learn to work together or at least perform particular tasks during the battle.

Put more open plains and cav-friendly maps into rotation and you will see more infantry tactics.

Tactics are difficult without team speak and formal chains of command.
Title: Re: Do you miss tactics in cRPG?
Post by: Joker86 on December 24, 2011, 09:20:57 pm
Concerning Berserk's statement:

Perhaps my IQ is that high (or at least was when I was a kid, I believe this changes), but I absolved my A-level with a grade of 3.2 (in a system from 1.0 to 6.0, where 1 is the best and everything below 4.0 is not passed), so indeed this very theoretical value says little about someone. That's my opinion, at least.


Concerning tactics:

I don't know who wrote it already, but he was right: my basic understanding of tactics is zerging. Outnumbering the enemy in a certain place and moment, weakening the enemy team and thus finishing off the rest more easily.

Usually a team wins by default if it's got more people with better skill. In this case tactics are not needed. The purpose of tactics is to counter skill (or at least certain concentrations of classes on the enemy team, e.g. 50% archers or cavalry), and in real life you have several options to do so: outnumbering, lowering the enemie's morale/cause disorder, defending a superior position, e.g. walls or fences and so on. But many of those tactics don't work in Warband. Morale and disorder do have an impact, but you will never have them run for their life like in real life. Also the advantages of holding higher ground or a small wall/fence are not that severe like in real life, let alone the shield wall which indeed does only little to help a team. (If I suggest a shield wall ingame it's only some kind of "bait" to attract as many players as possible to keep them together, as shield walls magically attract not only enemy missiles but also many players)

So basically all that's left is outnumbering the enemy in a certain spot. The correct use of bottlenecks is nothing else than this.

My understanding of tactics is limited on where to place the three branches infantry, cavalry and archers, and when to have them attack. (It's actually not so different to real medieval tactics for about 1000 years  :?  :lol: )

Before the slot system was introduced I often took a siege ladder and two siege shields with me, next to my main weapon. Usually I rushed forward as fast as possible and placed the ladder on the biggest and highest roof with cover towards the enemy, and the siege shields on the ground below. Usually the ladder indeed tended to attract most of the archers, and a lot of infantry players somehow like siege shields and like to wait behind them until the enemy has approached. This is what I try to achieve, as the archers can support the infantry from above rather well, and all I can do is to pray to god that the cavalry will remain patient and wait with its attack until the melee has begun.

Usually this is my understanding of tactics, in fact it doesn't even deserve its name, in my eyes it's basic behaviour like taking cover in Counter Strike. And still I could connect to the server in any moment and record a team which will lose one round after another without need, never mind if skills are good or not. It's like some kind of team sport, e.g. Soccer. You could put all the best players of the world into one team, they will most likely lose against a team that knows each others and follows a certain plan. (I know this example has a few flaws, but I hope it shows what I want to say).

If everybody knows what he has to do, things go much better, and the game gains more depth and fun. And there is no reason people can't learn that "unwritten, gamespecific behaviour", I know many other games where most people do the right thing, not because the tutorial told them to do so but because they learned it this way by playing with others.

And even this "mindless charging and spamming" seems reasonable at the first glance, perhaps, but if you think properly you will probably have even more to spam if you stick to your teammates, as you won't die that fast. And yes, you will have to wait longer for your melee to begin, but on the other hand you will spend less time in spectator mode, being back in action much faster. So you actually pay the possibility to spam more during the entire map with a waiting a little longer in the first round of each map. To me this sounds like a good deal, in every way superior to the lemming-alternative, even if you want to have a "relaxed" game.

I fear this post again sounded like I wanted to teach you the truth, actually I really want to understand what makes people charge the enemy on their own. The will to win the map can't be it, the will to have fun in melee can't be it, so what is it?
Title: Re: Do you miss tactics in cRPG?
Post by: [ptx] on December 24, 2011, 10:11:09 pm
I fear this post again sounded like I wanted to teach you the truth, actually I really want to understand what makes people charge the enemy on their own. The will to win the map can't be it, the will to have fun in melee can't be it, so what is it?
D'aww, you didn't read my post. :(
Title: Re: Do you miss tactics in cRPG?
Post by: Joker86 on December 24, 2011, 10:31:43 pm
D'aww, you didn't read my post. :(

I did.

but other times i just feel like charging into a mass of enemies and spam. Doesn't make me a moron, just a bored guy looking for a DIFFERENT kind of fun.

The point is: when do you do this?

If when the big melee has started: I am perfectly fine with people jumping between enemies and slashing left and right, considering the effort it's a very viable tactic, and often enough your enemies hurt each other as much as you do.

If before the melee started, as soon after spawning as possible: Do you say your different kind of fun is:

- Spawning
- Running for 30 sec.
- Fighting for 5 sec., killing one enemy at most
- spending 5 minutes in spectator mode
- spawning
?

If yes, then I still don't understand where the fun lies. You pay those 5 seconds of spamming with 5 minutes of waiting? And contributing to sticking on x1 multiplier?

Again, I don't want to offend anybody, it's just how it looks like when I see those guys who seem to have the [W]-key being stuck. All they do is running and respawning.  :?  :?:
Title: Re: Do you miss tactics in cRPG?
Post by: [ptx] on December 24, 2011, 10:42:52 pm
It is trying to pull off that sweet rambo killing-machine frag-streak. When you succeed at that, then it is super fun. Very different from killing a lot of peeps in a smart way.
Title: Re: Do you miss tactics in cRPG?
Post by: Jackelsano on December 25, 2011, 01:05:44 am
This is the golden advice. I remember the glory days when Fallens did our "Fallen tactic shit" almost every round under command from our glorious general Ramses. Extremely fun stuff.

I happily would if I could, but being in AUS severely limits my access to EU and NA Factions. And I'll be damned if I have to join AEF. I was thinking of joining your rabble of villains, Everkistus but lag problems will ensue on EU/NA servers. On a good day I get 210m/s on a EU server. Perhaps it might be the distance the data has to relay, or my laptop is stuck on Eco Mode, limiting my internet's capabilities. (If your asking, I dried out the thermal solution that cools the CPU. Or it could be lint in the fan) Either way, I'll try to see what happens.

Pro tip: Don't ever play games on laptops. EVAH.
Title: Re: Do you miss tactics in cRPG?
Post by: Reinhardt on December 25, 2011, 02:15:19 am
Acre used to do tactics on NA and EU quite often. Fun times they were.
Title: Re: Do you miss tactics in cRPG?
Post by: Tot. on December 25, 2011, 02:27:18 am
Doesn't make me a moron, just a bored guy looking for a DIFFERENT kind of fun.

Well, if there wasn't a team which you're part of and for which fate you're partially responsible I'd say it alright. But when you realize that most people play to win, and they're having most fun, if not only then, when they're winning then you surely can alter your plans of constant lemming-behavior.

Nothing - nothing - is more infuriating for me than seeing a nice bunch of teammates guarding ie. a gate switch room in an inpenetrable formation and then they all start running off to charge head-on 5, 6 or more enemies, simply one by one, and dying while trying to fight impossible odds. Then the rest gets overwhelmed, everyone lose their multi and the money. And all that could be to be honest avoided if Warband had voice communication system, positional Mumble-like would be just perfect.

That's what it all comes down to in my opinion, lack of communication. People will become less dumb when they're told what to do to succeed and play smart. The chat is absolutely not enough.
Title: Re: Do you miss tactics in cRPG?
Post by: Osiris on December 25, 2011, 02:49:56 am
"Acre used to do tactics on NA and EU quite often. Fun times they were. "

pfft please. All Acre ever used to do was find a spot and camp it with xbows untill everyone else on the team was dead. thats not tactics thats called being dicks. Many times ive seen entire servers raging at you guys because on maps like field by the river 5-7 acre guys would run off to a spot miles away from the combat to xbow camp thus losing us the round :D

Simple fact is if you want full scale tactics then the only place you will find that is clan vs clan battles or strat :P If you lust for tactics so much join a clan and get squad tactics going :P 4-5 guys moving in a unit can have a large impact if they help each other out
Title: Re: Do you miss tactics in cRPG?
Post by: Reinhardt on December 25, 2011, 03:08:55 am
"Acre used to do tactics on NA and EU quite often. Fun times they were. "

pfft please. All Acre ever used to do was find a spot and camp it with xbows untill everyone else on the team was dead. thats not tactics thats called being dicks. Many times ive seen entire servers raging at you guys because on maps like field by the river 5-7 acre guys would run off to a spot miles away from the combat to xbow camp thus losing us the round :D

Simple fact is if you want full scale tactics then the only place you will find that is clan vs clan battles or strat :P If you lust for tactics so much join a clan and get squad tactics going :P 4-5 guys moving in a unit can have a large impact if they help each other out

I remember that, too. That was the beginning of 2011 or so and prior. About January or February we started to move around the map as a group instead of hold a spot. So no, we didn't "find a spot and camp it with xbows" all the time. In fact, we ceased to do that a long time ago. I was simply reminiscing the teamwork that Acre displayed. From 2010's camping to 2011's running around as a group. In any case, we were at least utilizing teamwork. :D

EDIT: You remember when the Templars and Acre held that roof and camped the shit out of it one round? That was hilarious. heh

In any case, teamwork isn't displayed enough in cRPG anymore. Although, Occitan did flank one round on a map on NA like yesterday... sadly that's all the "tactics" I've seen in a long while.
Title: Re: Do you miss tactics in cRPG?
Post by: Murmillus_Prime on December 25, 2011, 03:18:27 am
Holding [W] and spamming is the most honourable method of combat. There is no deception in open combat just a life or death situation, if your team-mates are alert they can help keep you alive (from being back-stabbed) or by supporting you when you find yourself outnumbered, this is where the key to winning a charge lies, whether team-mates are alert enough to help one another, and whether they're careful enough to not team-kill each-other.

Let's face it, the faster we all die the quicker the multiplier changes, if for benefit then great, instead of waiting 6 minutes to get x3 you now only had to wait 2, and I have to admit unless I'm on my HA alt, I find long drawn out rounds, ending with 2-3 scattered archers/inf extremely irritating.
Title: Re: Do you miss tactics in cRPG?
Post by: RandomDude on December 25, 2011, 05:22:54 am
For me I generally like field battles (random plains maps).

Why? For a few reasons. Tactics are usually used a lot more on these maps than any other. There's no roof camping to worry about and whilst cav are going to be a force of annoyance they can be hopefully neutralised as part of the plan/tactics.

I agree that most shield walls are silly and ppl will stand in them until death.

Also the amount of tactics that can be used are very limited.

Im sure someone wrote a guide about tactics in crpg (phaz maybe?) and he mentioned that you need to give very simple orders like "go right" "go left" "hold hill" etc.

With flags it can be a bit easier if ppl follow the flag carrier but quite often when they move, the archers are left behind (bcos they have tunnel vision and cant read/see?)
Title: Re: Do you miss tactics in cRPG?
Post by: Dezilagel on December 25, 2011, 02:48:15 pm
Quote battle between me and Joker86, probably uninteresting for everyone else and derailing the topic anyway:

(click to show/hide)

Sorry for the late reply, I've only had sporadic computer access.
Title: Re: Do you miss tactics in cRPG?
Post by: Joker86 on December 25, 2011, 04:05:36 pm
(click to show/hide)
Title: Re: Do you miss tactics in cRPG?
Post by: Dezilagel on December 25, 2011, 04:52:10 pm
Okay, to "generalize" my statements then:

You're acting like a fucking idiot thinking yourself better/smarter/more intelligent then anyone else on the premise that you "use your brainpower" in your free time, in fact, in a game where in most situations people don't even WANT to use it but where there are situations (strat, clan battles) where it is displayed quite extensively through the use of advanced tactics. Add to that the irony in the fact that you don't seem to be smart/educated enough to realize the blatant idiocy in calling someone "sub-par intelligent" WITHOUT EVEN DEFINING INTELLIGENCE and not thinking about, to continue your example, how today's children have improved in other areas of knowledge, such as language, the use of technology and awareness of global and ethical issues. Which might just be more RELEVANT then your narrow, ignorant, dated definition of what it means to be intelligent (oh sorry, I had to assume that since you weren't able to come up with a proper definition).

I can understand that you cba to reply to my entire post, but just answer my one question about the guy who couldn't tie his shoes nor conduct a normal conversation, but who was a math genius and I'll be satisfied. Idiot or genius?

Title: Re: Do you miss tactics in cRPG?
Post by: Teeth on December 25, 2011, 05:10:45 pm
Discussions are a wonderful thing
Title: Re: Do you miss tactics in cRPG?
Post by: Tristan on December 25, 2011, 05:21:42 pm
I'm smarter hence my argument is better? Gods, this fallacy needs a name.

It's quite known that what intelligence actually does in discussions of view point is not finding better arguments. It's finding more complex arguments to back you're right. (For reference read cognitive linguistics such as Lakoff or cognitive psychologists such as Westen).

On education and intelligence watch this and be enlightened: http://www.youtube.com/watch?v=zDZFcDGpL4U
How education is actually limiting intelligence in a lot of ways. Especially regarding entrepreneurs.

Still dear Joker you never cared to respond to my earlier post? Too smart to even give it a look?
Title: Re: Do you miss tactics in cRPG?
Post by: Joker86 on December 25, 2011, 06:02:31 pm
I can understand that you cba to reply to my entire post, but just answer my one question about the guy who couldn't tie his shoes nor conduct a normal conversation, but who was a math genius and I'll be satisfied. Idiot or genius?

In a math auditorium, any other situation where math is needed: a genius.

Everywhere else: a retard.

As, even if math is your profession, I think most of your life (family, partnership, friends, hobbies) is NOT determined by your capabilities in math, he will be most of the time a retard, and thus I would call him a retard. Doesn't mean I don't respect his skills in that particular discipline, but all in all it won't make up for the entire rest, if he isn't even able to tie his shoes. And in this case I mean retard not as insult.

And if I don't define a particular word you can assume I stick to the common definition found in any dictionary.

But if you keep on insulting me for having a different opinion, I fear I will have to stop discussing with you.


I'm smarter hence my argument is better? Gods, this fallacy needs a name.

I never said that my arguments would be better because I am smarter. I said if you want to maximize the rounds you win and your K/D-ratio, you should stick to your team and not seperate. (Of course NOT shoulder to shoulder to teamkill each other). My only explanation to why anyone, who has the same goals, does not stick to his team but simply run away, was not having thought about it properly. And as you definitely don't need to be Nobel Prize winner to come to the conclusion that you are more effective with teammates supporting you, without even starting to actually think "really" about a problem to find a solution, the conclusion I had was rather... sad...

Edit: and by the way it was not meant "in total", applying for everyone, and it was certainly exaggerated to a certain degree.

Still dear Joker you never cared to respond to my earlier post? Too smart to even give it a look?

I actually wrote it somewhere here in the topic, I don't know any more if before or after your post.

Your basic statement was: "You can't expect from random players to act like trained soldier", wasn't it?

Well, my answer to this is that you can. It's not like there is a complete training to undergo, with handling your weapons, learning ranks and organisation, physical education and so on, you just have to watch and imitate. There are plenty of other games, where nowhere in the tutorial is said how you do something in particular, and yet almost every time when you play it, the same class drops ammunition/sentry guns/whatever at the same (most beneficial) spot of a map, which often isn't that obvious, and similar things. How does this work? Because people watch others doing it, if they don't get immediately why they do this they ask, usually get an answer, they get the whole point of the action and suddenly become a bit better at the game, understanding it far better. But if noone is doing it, noone else can learn from it. Just go and play "Global Agenda", and watch how every tank assault who is tanking the Dismantler in Dome Defense Raids will move to the same corner of the map. It's written nowhere, the corner does not have any obvious advantage, and yet it's the best you can do GIVEN THAT THE OTHERS ARE USING THE SAME BATTLE PLAN. And they are.

If someone says he's doing the Dome Defense Raid for the first time people show him how it's done, and then he sticks to this and after some time, when he gained some experience and confidence, he will adjust it a little bit to fit better to his personal build/preferences. But all in all everyone know what he has to do, and it goes a little bit further than "kill the enemy". If the Global Agenda community is capable of this, with probably the most horrible troll-city-chat of all times, the cRPG community should be able, too.

Link (http://www.youtube.com/watch?v=JCWw828ArHc&#t=173) to the entire choreography of the raid. Most people participating in those raids never have seen it. As you see, people are capable of learning.
Title: Re: Do you miss tactics in cRPG?
Post by: Osiris on December 25, 2011, 06:18:13 pm
or maybe just maybe people dont want to play just the way you want them to or like them to?

Maybe people like flanking sometimes or trying builds that arnt the strongest. Or hell maybe some people find it fun to have 13 shield skill and annoy others. ITS A GAME
Title: Re: Do you miss tactics in cRPG?
Post by: Joker86 on December 25, 2011, 06:25:57 pm
or maybe just maybe people dont want to play just the way you want them to or like them to?

Maybe people like flanking sometimes or trying builds that arnt the strongest. Or hell maybe some people find it fun to have 13 shield skill and annoy others. ITS A GAME

Of course, you are right!

I was only referring to those who want to have most rounds won, for what reason ever.

Unfortunately in Warband flanking has the same problems like shield walls: what works quite well in reality doesn't really work ingame, as the maps are simply too small to really have a surprising effect when flanking the enemy team. And a single player or two who flank on their own, that doesn't work, they will be taken out by cav and archers most likely (ask the Ninjas  :mrgreen: ), but a small team playing together and flanking can turn the battle. But I would already call this tactics.
Title: Re: Do you miss tactics in cRPG?
Post by: [ptx] on December 25, 2011, 08:19:46 pm
@Dezilagel - So eloquent, yet so incredibly true and to the point. I didn't really know you before this, but you, sir, are my hero now! If i had a hat...

But if you keep on insulting me for having a different opinion, I fear I will have to stop discussing with you.
Wow, really? Must i explain why this is so incredibly ironic, coming from you?

Pretty much everything you have posted is either your own subjective opinion or your misinterpretation of *possibly* true facts, all of this you have cease-lessly attempted to push as indisputable truths, pretty much dubbing anyone that doesn't agree with you an idiot.

And yes, you assumed wrong that everyone has the same goals in this game as you(NO WAI!?), it has been said countless times in this thread already, please get the clue.
Title: Re: Do you miss tactics in cRPG?
Post by: Joker86 on December 25, 2011, 10:42:20 pm
I thought you pointed out that there are other things that motivate you, getting a kill streak in your case, and from this point on I always made the restriction in my assumptions, that I am only speaking in cases when you want to have a high multiplier. And I always try to actually show you people when I am not totally sure or making assumptions, by using tools like "I think" "in my opinion" and so on, so if you disagree you are welcome to correct me, be it by some server stats you have access to or by directing me to a new point of view, I am perfectly fine with it.

You know, you told me your motivation to have a killing spree, and I accepted it, although it didn't come to my mind before, as I don't play the game this way. But it sounds like a reasonable argument for motivation to me, and so I accepted it. It's not like I said "this is the wrong way, you have to play it to win!".

Basically all I say is: "If you want to have a high multiplier you should try to win rounds, and using/following tactics is very important in that case. Charging alone a bunch of enemies to get a high multiplier is contraproductive. I think (!!!) most, or at least many people play this game to further develop their character, which means they need a lot of xp and sometimes a lot of money, to be able to (better) kill more enemies, which is what this game is about." (I hope that we at least agree that this game is about killing people. It's not about experiencing a story, building an economy or driving an F1 car)

If you think there is something wrong in this statement, then please, go ahead and tell me, but don't just limit yourself on attacking my person and rephrasing my statements falsely.
Title: Re: Do you miss tactics in cRPG?
Post by: [ptx] on December 25, 2011, 11:24:52 pm
Re-read your own OP, for example. A rather blunt implication at how a lack of "tactics" in cRPG is to blame on "people growing more stupid" and being retarded. cRPG battle "tactics" have nothing to do with intelligence, at most just patience or still being genuinely excited by cRPG battles.
My motivation is not a killstreak, my motivation is fun/wasting time, in whatever form i see that happening at the time. I dare say that is what actually motivates most people.
Title: Re: Do you miss tactics in cRPG?
Post by: Malevolent_Warlord on December 26, 2011, 10:50:13 pm
Getting a little off topic.
Ok so organizing tactics in puplic is hard. People are stupid, do lemmings, not trained/educated, don't care or just want to play the way the want. It is sad that we have such an absence of tactics.

To make my games more interesting I often try to find out if there are any great players (in this case a player who has skill and doesn't die easily) in my team. At the start of the round I start following one of them and try to keep them alive. They often notice me since I stick real close and help out. This makes my games fun. It benefits me to keep that player alive, I get some nice teamwork and money if we win the rounds.

So find out who plays well and is a teamplayer and then start following those guys around.
Title: Re: Do you miss tactics in cRPG?
Post by: Tears of Destiny on December 26, 2011, 11:06:51 pm
If you want tactics, join a clan or start one with close friends.

If you want to rambo it up, go for it.

Neither way is best, just do what is "fun" for you.

I play this game to have fun, and fun I have.
Title: Re: Do you miss tactics in cRPG?
Post by: Kafein on December 26, 2011, 11:26:35 pm
It's quite known that what intelligence actually does in discussions of view point is not finding better arguments. It's finding more complex arguments to back you're right. (For reference read cognitive linguistics such as Lakoff or cognitive psychologists such as Westen).

I'd like to point out that while intelligence doesn't make the arguments one mades more valid, it does increase the range of arguments that can be formulated. If we consider an argument good if it is logically true ( that is, not necessarily convicing for everybody about everything, but should work with open minded people ), then being more intelligent means being more subject to finding a complex and valid argument, in case of (yet not being restricted to) a lack of any simpler one.


For me, this whole conversation is rather pointless. It is true that teamplay is a lot better when the goal is winning. But I don't think many people play cRPG with winning as their unique and dominating goal. Most people care about winning, but not to the point they will do everything for it. Teamwork on public servers is a pain to create and organise. Many people are willing to play as a team, but they don't want to be killed while typing or be left behind. It's also difficult to find one (not zero, not two or more) leader. For plenty of reasons, it's hard. Even though teamwork is awesome when it works, most players also want to have mindless fun and get xp/gold.


The real problem isn't the motivation for winning, it's the need of winning. Stop with the multiplier system, go back to something less based on winning rounds. Then you'll have the fun back, and people will be more willing to try out different things like teamwork, because they won't need to hunt the fun for ages and find it between roof camps and losing streaks while playing the mod.
Title: Re: Do you miss tactics in cRPG?
Post by: Henry_Broodsonson on December 26, 2011, 11:48:41 pm
It's situational, suicidal charges can win battles. Just think of them as sacrificial pawns.
Title: Re: Do you miss tactics in cRPG?
Post by: Ohayashi on December 27, 2011, 07:28:02 pm
It was always my preconception that EU1 was substantially more team-oriented. Any time I see blue text cropping up on NA1 imploring the team to operate in a more organized manner next round, I always reply "Who do you think we are? Euros?". Apparently, my preconception is now a misconception, and I can't explain away lack-of-tactics with hemispherical stereotypes.

Drat.