cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Havoco on December 12, 2011, 02:34:57 am

Title: CRPG is balanced
Post by: Havoco on December 12, 2011, 02:34:57 am
Crpg feels very balanced in this recent patch. Probably the most balanced since I started playing.
Title: Re: CRPG is balanced
Post by: Joseph on December 12, 2011, 02:36:38 am
Cav is way too OP, it seriously needs a nerf.
I get like 5 K/D ratio every round.
Title: Re: CRPG is balanced
Post by: Xant on December 12, 2011, 02:41:13 am
How does this suggestion nerf archery?
Title: Re: CRPG is balanced
Post by: Havoco on December 12, 2011, 03:57:29 am
I will give u that cav is a little OP, but i think that could be solved with a small maneuverability nerf. But this is still the most balanced I've seen crpg.
Title: Re: CRPG is balanced
Post by: rustyspoon on December 12, 2011, 05:05:07 am
It bothers me when people say that cav is OP, as the easiest way to counter cav is awareness.
Title: Re: CRPG is balanced
Post by: Mala on December 12, 2011, 05:14:22 am
It bothers me when people say that cav is OP, as the easiest way to counter cav is awareness.
While i fight against three other enemies.

Anyway, it will never be balanced, then it would have to be a blue vs blue mod with the same stats and items for everyone.
Title: Re: CRPG is balanced
Post by: rustyspoon on December 12, 2011, 05:19:25 am
While i fight against three other enemies.

I'd say that counts as awareness failure. Why are you in a 3v1? You could also apply that to anything.

For example: "People who throw rocks are OP...when I'm fighting 3 other people."
Title: Re: CRPG is balanced
Post by: FRANK_THE_TANK on December 12, 2011, 06:10:32 am
Or is it?

Yeah think about that.

The balance for cav is the huge cost of the horeses. It housld put people in light armor.
Title: Re: CRPG is balanced
Post by: Kay of Sauvage on December 12, 2011, 10:18:56 am
Crpg feels very balanced in this recent patch. Probably the most balanced since I started playing.

You mean there's no threat you can't handle on your own as archer, and your shots are powerful and accurate... therefore it's balanced...

I actually was watching you play the other day and saw that you felt comfortable enough with the bow accuracy to be shooting enemies at 30 feet that were almost completely hidden behind behind your allies that were attacking. You were shooting through ridiculously small gaps where the enemy would momentarily have a limb exposed.

I will give u that cav is a little OP, but i think that could be solved with a small maneuverability nerf. But this is still the most balanced I've seen crpg.

You mean your sidestepping against cav almost didn't work... so make it so cav can't kill you if you're paying attention enough to move.



I can't believe the most recent nerf to cav. My champion courser is so ridiculously sluggish to turn or accelerate (that's with 7 riding) that it just wasn't fun anymore. Especially combined with it being like paper versus archers that take in down with 2 to 4 non-vital shots.

Cav is always going to be able to get kills on people who don't have support and aren't paying attention, no matter how much they nerf cav. All they're taking away by nerfing cav so much now is the ability of cav to actually take on someone who is paying attention. Ya know, the fun part that isn't just riding around hitting distracted enemies?




Every time I'm on the ground, I've always easily taken out cav with just a heavy lance or a shortened spear that doesn't even stop horses. It really is the easiest thing for me, much easier than dealing with infantry or archers. With something that's actually meant for the role and actually does good damage, like a pike, it feels so simple to protect a wide area. It's amazing how many cav I can lead to be slaughtered, since they are usually dead once you've stopped them and you're with allies, like you should be. Even alone, you'll still get your fair share of kills where the rider doesn't even get the opportunity to defend and just gets killed while trying to get off the ground.

It's simple stuff. With a long spear of some sort, you can protect a very wide area by moving 90 degrees in direction the cav is trying to get past you. You don't move towards or away from the cav. You just move in the shortest distance that cuts the cav off. You can even make very large corridors completely impassible to cav by running that 90 degrees to whichever side the cav is committing to. You can even corral cav into the direction you want just by being in a good position to start.

With any smaller but decently sized weapons, you can sidestep to dodge and get your own swing in, or you can switch between moving forward and backpedaling to prevent the cav from having proper timing on the attack. Your movements are more agile and responsive than the cav's, for sure.



But even though cav are so easily neutralized with just 1 or 2 pikemen, and are still counterable if you're out on your own against one, they're still getting nerfed until they have a hard time getting any kill other than the ones on people who aren't paying attention and have nobody supporting them... And that's ridiculous.


Nerf archers. Revert the changes to cav maneuver.
Title: Re: CRPG is balanced
Post by: Gisbert_of_Thuringia on December 12, 2011, 10:27:20 am
Crpg feels very balanced in this recent patch. Probably the most balanced since I started playing.

*cough*

*cough cough*

*almost dying due to so many coughs*

Sorry, I can't stop coughing, what did you say about balance?  ^.^
Title: Re: CRPG is balanced
Post by: Vibe on December 12, 2011, 10:37:03 am
I believe we're getting there, it's quite balanced as it is right now.

What I'm ok with:
1h seem in the right place (for quite a while actually)
2h has low stab damage but has other stuff that makes it attractive, like animations
Polestun is stupid but I guess poles need to have their own thing too
Cav seems to get a lot of kills but most are unawares or support kills so that's fine too (also horses cost a ton D:)
Archers deal quite some damage but I can swallow that
Armor looms got nerfed, that was a good step to balance
Throwers are OK too, not too powerful and not too many, just right
I guess even Xbows got their own "requirement" with more upkeep for less wpf

What I'm not ok with:
Roof campers (not really balance, but still)
Team balance (all cav/ranged on one team)
Xbow damage (loomed xbows)
The amount of ranged on servers
Heavy armor penalties are still too low
Title: Re: CRPG is balanced
Post by: The_Bloody_Nine on December 12, 2011, 10:44:22 am
I believe we're getting there, it's quite balanced as it is right now.

What I'm ok with:
1h seem in the right place (for quite a while actually)
2h has low stab damage but has other stuff that makes it attractive, like animations
Polestun is stupid but I guess poles need to have their own thing too
Cav seems to get a lot of kills but most are unawares or support kills so that's fine too
Archers deal quite some damage but I can swallow that
Armor looms got nerfed, that was a good step to balance
Throwers are OK too, not too powerful and not too many, just right
I guess even Xbows got their own "requirement" with more upkeep for less wpf

What I'm not ok with:
Roof campers (not really balance, but still)
Team balance (all cav/ranged on one team)
Xbow damage (loomed xbows)
The amount of ranged on servers
agreed with every point. Except maybe roofcamp. I don't think is so bad, you just don't should fight under a roof picked with enemy archers.
Title: Re: CRPG is balanced
Post by: Lactose_the_intolerant on December 12, 2011, 01:15:49 pm
Cav is way too OP, it seriously needs a nerf.
I get like 5 K/D ratio every round.

downblock and/or move aside

well done you have survived an enemy cav
Title: Re: CRPG is balanced
Post by: Blondin on December 12, 2011, 01:19:27 pm
LOL
Title: Re: CRPG is balanced
Post by: Dezilagel on December 12, 2011, 01:22:29 pm
downblock and/or move aside

well done you have survived an enemy cav

Oh god.

Rofl.
Title: Re: CRPG is balanced
Post by: dodnet on December 12, 2011, 01:33:58 pm
downblock and/or move aside

well done you have survived an enemy cav

No! It's not that easy! It isn't! Damn... OK... it is  :mrgreen:
Title: Re: CRPG is balanced
Post by: MayPeX on December 12, 2011, 02:13:53 pm
Cav is way too OP, it seriously needs a nerf.
I get like 5 K/D ratio every round.

Cav not OP, people dumb dumb.

If people used a penis of 300 reach, then Cav go cry cry.

Polearms gents, stick with the penis holders and you'll be safer than before hand.
Title: Re: CRPG is balanced
Post by: B3RS3RK on December 12, 2011, 02:55:01 pm
Crpg feels very balanced in this recent patch. Probably the most balanced since I started playing.

When did you start playing? 4 Weeks ago?
Title: Re: CRPG is balanced
Post by: Gravoth_iii on December 12, 2011, 03:47:40 pm
I do also think that cRPG is balanced now, yes cav may get good KD's but it is because they can kill AFK's and Archers fast. If there was no cav to kill archers they could roam freely around the map with no problem. Now they got to look around often, well infantry aswell but still id say cRPG is pretty well balanced.
Title: Re: CRPG is balanced
Post by: Havoco on December 12, 2011, 07:47:31 pm
When did you start playing? 4 Weeks ago?
A little more than a year ago actually... I just take a break for a couple months in between.
Title: Re: CRPG is balanced
Post by: Teeth on December 12, 2011, 07:58:52 pm
I believe we're getting there, it's quite balanced as it is right now.

What I'm ok with:
1h seem in the right place (for quite a while actually)
2h has low stab damage but has other stuff that makes it attractive, like animations
Polestun is stupid but I guess poles need to have their own thing too
Cav seems to get a lot of kills but most are unawares or support kills so that's fine too (also horses cost a ton D:)
Archers deal quite some damage but I can swallow that
Armor looms got nerfed, that was a good step to balance
Throwers are OK too, not too powerful and not too many, just right
I guess even Xbows got their own "requirement" with more upkeep for less wpf

What I'm not ok with:
Roof campers (not really balance, but still)
Team balance (all cav/ranged on one team)
Xbow damage (loomed xbows)
The amount of ranged on servers
Heavy armor penalties are still too low
What he said.
Title: Re: CRPG is balanced
Post by: justme on December 12, 2011, 08:02:42 pm
come back when u are sober..
Title: Re: CRPG is balanced
Post by: Remy on December 12, 2011, 08:32:17 pm
What he said.

Agreed, a nice efficient and focused post.  :D

Huzzah!
Title: Re: CRPG is balanced
Post by: Christo on December 12, 2011, 08:33:08 pm
Crpg feels very balanced in this recent patch. Probably the most balanced since I started playing.

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Title: Re: CRPG is balanced
Post by: Kalam on December 14, 2011, 02:56:36 am
It's been...about a year and four or five months since I started playing, and I agree. Things are pretty balanced, as far as 'classes' go.
Title: Re: CRPG is balanced
Post by: ShinySpoons on December 15, 2011, 12:26:39 am
There's no single, all encompassing "best" class anymore. So, yeah. Seems balanced.
Title: Re: CRPG is balanced
Post by: Templar_Ratigan on December 15, 2011, 06:54:26 pm
I'd say that counts as awareness failure. Why are you in a 3v1? You could also apply that to anything.

For example: "People who throw rocks are OP...when I'm fighting 3 other people."

Actually I recall people saying that when they WERENT fighting 3 people at once...I wonder why.  :|