Are carebear alliances or big clans or both the problem? Because I doubt this would fix the problem.From what I gather, the problem is that he wants more war rather than passive behavior. Which is why I gave suggestions to reward violent behavior.
For that reason +1 to the idea, it rewards guys who spend more time in Strat at the expense of cRPG. I guess it is contrary to the intended rationale, but ... well, the idea is good.
But it won't ever make factions start fighting not loving
this won't change carebear mentality like OP wants too, therefore it's just a nice buff for owners, nothing more...
but it will draw more attention to strategusfief owners already have their attention on it, for a good reason.
i don't think the "carebears" get nerfed by this. But as i see myself a lot time investing into strat, less playing crpg, yes this would be nice.
and how exactly is rewarding fief ownership supposed to deter huge carebear alliances? thats a pretty dumb idea honestly.
(1) Increase strategus benefits (gold, heirlooms, exp, etc) for putting in hours of play in cRPG, to reward active members of community and not multiaccounters and AFKs
(2) Add in corruption of fief (lowered crafting, recruiting, taxes/visting fee % lost) based on distance from capital city...ya know..like civilization had since 1990s
this won't change carebear mentality like OP wants too, therefore it's just a nice buff for owners, nothing more...
We'll see. Right now, giving up a fief is rather symbolic. It might be different when it really hurts to do so.
We'll see. Right now, giving up a fief is rather symbolic. It might be different when it really hurts to do so.Maybe make the hurt somehow strat related, though? cRPG XP won't have that much of an effect on Strategus relations, I would think. If it has a bigger influence on your ability to wage war/make money in Strat (and going to an allied fief wouldn't be nearly as effective or whatever) then it would be better for what you want, maybe?
with "giving up a fief" I don't mean transferring. I mean haggling about claims, for example.
So in case of population 300 it's 1500 gold and 30.000 xp per night. That's next to nothing.
30k xp per day = very little
300k xp minimum
Yeah, so by having 4 fiefs you get 1.2 million xp per day, 8.4 million xp per week.. so you can retire twice per week without playing?
Why not dividing this bonus by the number of people in the faction.
So small faction owning a lot of fief will get more rewarded than big faction owning one fief.
Every fief you own gives you a certain amount of gold/xp that is then divided by the number of people in your faction and given to each member.If any member is lazy on Strategus or cRPG or both then he should not deserve a bonus...
This gave me an idea. If you insist on making this bonus cRPG related.
Every fief you own gives you a certain amount of gold/xp that is then divided by the number of people in your faction and given to each member.
And when was the last time you gave away an heirloom without any kind of refunding.
Really good idea. Could use more of a bonus. 50K xp and 500 gold for a village ownership, hell I make that in half an hour of playing cRPG if not less. So not soemthing worth fighting over. Maybe 1000xp per 1 pop and 10 gold per 1 pop, so more like 500K xp and 5000 gold, which frankly I can still make playing for 4 hours cRPG that day, but is enough of a bonus that people willa ctually get greedy about owning fiefs.
The lower amount doesn't mean anything to me and I don't care who owns a fief, but the higher amount, hell yes I will fight someone over it.
I still don't think you get why this is getting introduced. The point is that the bonus is awarded to one person. Just one. So people want it for themselves. Not a group. Just one person. The fun thing is that it's not shareable. So if you have a big faction with few fiefs, this might cause internal trouble. Probably not right away. But sooner or later, people will ask why they can't get a fief for themselves. Why the clan leader gets 100k xp for free every day, and the 2nd one doesn't. If you really need this big alliance with 8 factions. If you wouldn't gain a larger advantage if you just kill the weaker factions and have an alliance with 4. Because then you could give half of your members a fief, and more of your clan would profit. Or you could stack it on yourself and have a char that basically retires by itself.I don't think this is going to work out exactly the way you're expecting. Indeed, this will cause a small amount of internal strife in clans over who gets fief ownership, but this practically garunteed to be solved politically rather than violently. It will however increase the amount of crpg gold to spend on buying troops and strat gold from players, so I think it's kind of a boost to strat as well. As far as cross faction conflict, I think this is actually just as likely to solidify peace as it is to break it. Now that you have a certain number of fiefs, you're going to want to solidify the number of fiefs and therefore bonuses you have. The logical way to do this is to start a giant ass alliance to deter any battles and try not to piss anybody off strong enough to take you on. So the clans who approach this from a more logical perspective (current carebear alliances) will actually try even harder to prevent battles, while the clans already interested in the fun of war (FCC-type) will be the ones who are actually motivated to fight by this.
Doing some communist thing here is exactly the wrong approach. I don't give cRPG bonus because I feel that's the correct way to do it. I want to give a cRPG bonus because people are more attached to their cRPG char than what they have with their strategus char. When was the last time you gave away strat-goods to a clan member without any kind of refunding. And when was the last time you gave away an heirloom without any kind of refunding. Now you know why I want to make the reward based on cRPG.
This is just one step, maybe it suffices, maybe not. It might just be the start.
I still don't think you get why this is getting introduced. The point is that the bonus is awarded to one person. Just one. So people want it for themselves. Not a group. Just one person. The fun thing is that it's not shareable. So if you have a big faction with few fiefs, this might cause internal trouble. Probably not right away. But sooner or later, people will ask why they can't get a fief for themselves. Why the clan leader gets 100k xp for free every day, and the 2nd one doesn't. If you really need this big alliance with 8 factions. If you wouldn't gain a larger advantage if you just kill the weaker factions and have an alliance with 4. Because then you could give half of your members a fief, and more of your clan would profit. Or you could stack it on yourself and have a char that basically retires by itself.
Doing some communist thing here is exactly the wrong approach. I don't give cRPG bonus because I feel that's the correct way to do it. I want to give a cRPG bonus because people are more attached to their cRPG char than what they have with their strategus char. When was the last time you gave away strat-goods to a clan member without any kind of refunding. And when was the last time you gave away an heirloom without any kind of refunding. Now you know why I want to make the reward based on cRPG.
This is just one step, maybe it suffices, maybe not. It might just be the start.
Or, this exp bonus could be turned into another "gen bonus" so = 3% more exp in crpg (or maybe less). This way you would have to work for your exp insted of getting it for free. And maybe by being a fief owner in strat would be the only way to exceed max gen bonus you can have atm.This is definitely better than the flat rate bonus! It could also be coded to affect gold if that incentive is also to be used
I rather see random ai armies showing up, giving clans a hard time to defend random fiefs or armies, this can get other clans to take use of this advantage and join in and help destoying the unlucky faction/s.+1
It will definitely suck ass for the unlucky victim/s, but it could cause some serious drama, possibly great battles and add some more variation to strat :twisted:
Not to forget, what grand RP threads we could make of this 8-)
Look at all the non-landowners opposing this great and honest change. This is class warfare and we will not have it.
8-)
Indeed. We, the 1%, would prefer an even bigger bonus.Something along 10k gold and 100k xp a day will suffice.
the bonus does seem pretty mild. 10min at x5 is better than owning a fief for a day. all in all... i like the idea as it rewards those who commit more time to strat... and hopefully this makes it easier to get more people involved in strat, as well as encouraging clans to expand if they can, or to take land from clans who have more than they can hold... just up the bonus a bit so its more noticeable.
What if it's divided between the members of the clan/guilds/factions?
If it just goes to the owner than it's only going to provoke people inside a faction..
The bonus becomes a lot larger if you stack it, or include cities and castles. For example, putting 4 villages, 2 castles and a town together could net you 5700 population, which would grant 570k xp daily and 28.5k gold. That is pretty significant.
The bonus becomes a lot larger if you stack it, or include cities and castles. For example, putting 4 villages, 2 castles and a town together could net you 5700 population, which would grant 570k xp daily and 28.5k gold. That is pretty significant.
Not really. You forget fiefs get depopulated when you take them and castle and city populations take forever to get back up to where theyw ere (think months).I prefer to think that you're both wrong. I'm not sure about towns, but castles come with 2500 population and villages come with 500. I'm not sure how you got 5700, but just the villages and castles would already be 7000. Or maybe the total is actually 9500 and you just did the 60% auto-repopulation cap we've seen from villages. But either way, you can convert a fief's army into population, so that 60% cut and slow auto-repopulation aren't going to be an issue if this goes through.
I'm about 85% sure of really doing this
You should be able to enslave the people in the village you just captured, for a couple of days. They are forced to craft goods that go in your inventory before they are released or teleported.i like the holding randsom idear =)
Also you should be able to capture people and hold them for ransom, with a maximum of 5 days or something like that.
(I don't know if these things ever existed or have been suggested before)
I'm for anything that can improve Strategus toward the end of the 3 biggest clans sticking together... that's just retarded and it's killing Strategus, just like it killed many other mmorpg. It's now a trading game with "some" battles ,instead of a battle game with some trading.I'm highly skeptical if this will actually encourage clan vs clan fighting as much as it will in-clan fighting over who gets the fiefs a faction owns. I think giving benefits for battles would be more beneficial to keeping Strategus interesting.
Make it penalty from distance of capitol like Fallen dude said so successful clans wont just be able to steam roll the map!then were will be an alliance of small Druzhinas clans(Shariz tsardom, Durquba Khalifat etc.)
then were will be an alliance of small Druzhinas clans(Shariz tsardom, Durquba Khalifat etc.)
Well Matey, it's not because the good guys *cough* does it the right way that the bad guys will ;)
I doubt it will change anything in EU and I don't expect to see any wars between the carebears for 50k a day (50mins of play at x1 like Matey said) per fief. They probably rather sit back, enjoy doing f*ck all than fighting, farm troops and gold, pick on small clans (not much of a challenge), do all the trades they want without being disturbed by the few clans who could really stop/slow them, and be OP.
I think in this strat, it really sucks to be on the EU side.