Author Topic: Controverse suggestion: fief ownership  (Read 9527 times)

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Offline Cepeshi

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Re: Controverse suggestion: fief ownership
« Reply #30 on: November 25, 2011, 01:16:07 pm »
0
with "giving up a fief" I don't mean transferring. I mean haggling about claims, for example.

Ah, now i see, stupid me. So, how about you just add some bonus for total owned fiefs? Like, every owned fief within faction increase production in all others by 1 percent or so, therefore owning 25fiefs could help a lot, and maybe, just maybe the greedy huge alliances will want their bonuses, so they would have to cap more and more and more?

But do not know what this could affect, if it should be recruitment, or maybe some increased chance of doublecraft, or maybe lowering upkeep inside of the fiefs...something like that, not gamebreaking, but nice to have feature.

Offline Tot.

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Re: Controverse suggestion: fief ownership
« Reply #31 on: November 25, 2011, 01:29:05 pm »
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So in case of population 300 it's 1500 gold and 30.000 xp per night. That's next to nothing.


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Re: Controverse suggestion: fief ownership
« Reply #32 on: November 25, 2011, 01:29:47 pm »
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So in case of population 300 it's 1500 gold and 30.000 xp per night. That's next to nothing.

It adds up mate. For a week you got 210k exp (that is like 3hours on x1 for gen 1, and that for doing NOTHING)

Offline Tot.

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Re: Controverse suggestion: fief ownership
« Reply #33 on: November 25, 2011, 01:33:03 pm »
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Offline kinngrimm

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Re: Controverse suggestion: fief ownership
« Reply #34 on: November 25, 2011, 01:52:03 pm »
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well if you would get more xp because of it and also it would be like crafting skill are depending on xp gain, like gaining a smithing skill point each  (lvl31 xp / 3) then leveling faster would get you over time faster then others a better strategus crafting ability. Then again it wouldn't matter for max level players would it.
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Offline Antip

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Re: Controverse suggestion: fief ownership
« Reply #35 on: November 25, 2011, 01:59:00 pm »
-3
30k xp per day = very little
300k xp minimum
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Offline Vibe

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Re: Controverse suggestion: fief ownership
« Reply #36 on: November 25, 2011, 02:02:28 pm »
-1
Well, I have an idea.

INFLUENCE

Simply said, the more fiefs your faction control, the higher influence you have. This is just an idea, so don't take any of the formulas/numbers as final.

First off, three types of influence:

Village influence
The more village influence your faction has, the more goods you can craft per day in all your fiefs.
1 village = 100 influence value
Since we don't want to give advantage to big sized clans this way, the total village influence is divided by the number of faction members.
For example: we have 5 villages which gives us 500 influence value and 40 members in our faction, thus we have a total village influence of 12.5.
This would, as a result, increase the chance to make a village good by 12.5%. If you already have a 100% chance, this means that you would have 12.5% chance to make another village good.

Castle influence
The more castle influence your faction has, the more troops you can recruit per day in all your castles.
As for calculation, use the same example as the village one.

Town influence
The more town influence your faction has, the bigger the trade distance bonus in all your towns (or perhaps even surrounding villages).
As for calculation, use the same example as the village one.

Possible problems that would need to be handled:
- faction leaving/joining/hopping to decrease size/improve total influence
« Last Edit: November 25, 2011, 02:04:07 pm by Vibe »

Offline chadz

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Re: Controverse suggestion: fief ownership
« Reply #37 on: November 25, 2011, 02:08:37 pm »
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It's not possible to tie anything to faction size.

If you tie a bonus to having many fiefs, alliances will accumulate in big factions.
If you tie a malus to having many fiefs, people will split up in smaller factions.
If you try and balance it out somehow, you have the same as now.

That's the reason the capital system from the first strat version had to go.

Offline Chasey

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Re: Controverse suggestion: fief ownership
« Reply #38 on: November 25, 2011, 02:10:09 pm »
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30k exp a night, thats  30 mins (and even less for people with high gens)  on x1 on the battle/siege server a day. Cant see that making much of a difference.
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Offline Xant

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Re: Controverse suggestion: fief ownership
« Reply #39 on: November 25, 2011, 02:25:55 pm »
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30k xp per day = very little
300k xp minimum

Yeah, so by having 4 fiefs you get 1.2 million xp per day, 8.4 million xp per week.. so you can retire twice per week without playing?
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Offline Antip

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Re: Controverse suggestion: fief ownership
« Reply #40 on: November 25, 2011, 02:29:48 pm »
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Yeah, so by having 4 fiefs you get 1.2 million xp per day, 8.4 million xp per week.. so you can retire twice per week without playing?

Come and capture the 4 fiefs
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Offline Vibe

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Re: Controverse suggestion: fief ownership
« Reply #41 on: November 25, 2011, 02:30:24 pm »
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300k xp x 7 = 2.1 mil xp per week of not playing? lol

Offline Antip

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Re: Controverse suggestion: fief ownership
« Reply #42 on: November 25, 2011, 02:41:24 pm »
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30k xp x 365 = 10 950 000 xp per year of not playing

300k minimum
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Offline Xant

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Re: Controverse suggestion: fief ownership
« Reply #43 on: November 25, 2011, 02:56:53 pm »
+1
Good thing you're not on the Strategus dev team.
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Offline Cosmos_Shielder

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Re: Controverse suggestion: fief ownership
« Reply #44 on: November 25, 2011, 03:03:54 pm »
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Why not dividing this bonus by the number of people in the faction.
So small faction owning a lot of fief will get more rewarded than big faction owning one fief.