cRPG

Strategus => Strategus General Discussion => Topic started by: VVarlord on November 23, 2011, 01:20:26 am

Title: Strat - 6 Week mark
Post by: VVarlord on November 23, 2011, 01:20:26 am
Well six weeks have gone by since the start of the Strategus v3 and its been an action packed fun filled roller-coaster of epic proportions  .... Oh wait.


What are peoples thoughts on this strat so far?

And any thoughts on what the next 6 weeks will hold?

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Title: Re: Strat - 6 Week mark
Post by: Keshian on November 23, 2011, 01:36:45 am
Major overhaul as chadz incorporates all the elements he wanted to see in Skyrim - so flying dragons, magic, and giants.


Honestly, just hope the many small issues get worked on so its actually fun again:

1) looting not working properly
2) horses, siege equipment, average armor - priced out of proportion to new income that never see them
3) villages don't have minimum upkeep of 0 like people so you actually pay more to upkeep in village for first 200 troops
4) fief transfers only done by attacking one's own village (no diplomacy, 7 day wait should be fine between transfers)
5) movement speed needs some tweaking especially with caravans relation to horses and troops
6) byzantion helmet is glitched invisible in all the neutral village fights
7) crafting needs fixing so that everyone can get it, not just people retiring, and its less random
8) strategus xp needs a buff an neutral fiefs need to pay gold that they promised to mercs
etc., etc. (these are just off the top of my head that haven''t been resolved in last 6 weeks)
Title: Re: Strat - 6 Week mark
Post by: HarunYahya on November 23, 2011, 01:41:36 am
Well six weeks have gone by since the start of the Strategus v3 and its been an action packed fun filled roller-coaster of epic proportions  .... Oh wait.


What are peoples thoughts on this strat so far?

And any thoughts on what the next 6 weeks will hold?

visitors can't see pics , please register or login

I didn't like eu/na split .
Trade system seems like a good addition , people enjoy this mechanism.
cRPG is dead , most of the people only play strat battles.
Strat v3.0 has no drama nor hard-core diplomatic problems.
Strat v3.0 has no big wars on eu side.
LLJK doesn't have afgoonistan :(
Thovex is a lazyass you guys still have 1 fief  :shock:
No drama = No action = No fun so far.

We definetly need some upgrades on cRPG cuz people started to lose interest without cRPG , strategus can't survive.
also Serfonz should unban Panos , salvation of cRPG/Strategus depends on this unban.

Eventually the faction which has Gaydalf's support will prevail.Hope he'll choose us to support.
Gaydalf ftw !
Title: Re: Strat - 6 Week mark
Post by: Lt_Anders on November 23, 2011, 02:13:57 am
I like crafting, hate the cost and looting problems.

Trading I'm wishy washy about. I like the concept, even the point of how you make money off it.
Title: Re: Strat - 6 Week mark
Post by: Dach on November 23, 2011, 03:12:23 am
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.... go play Skyrim!  :lol:

(click to show/hide)
Title: Re: Strat - 6 Week mark
Post by: Warcat on November 23, 2011, 04:05:54 am
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square. unless robe heirloom benefits are increased... bringing CTF back might not hurt either
Title: Re: Strat - 6 Week mark
Post by: Dehitay on November 23, 2011, 07:14:40 am
Strat v3.0 has no big wars on eu side.
Attack Druzhina and claim Grey Order hired you to do it. Or vice versa
Title: Re: Strat - 6 Week mark
Post by: HarunYahya on November 23, 2011, 07:30:14 am
Attack Druzhina and claim Grey Order hired you to do it. Or vice versa
Do i look like a member of dark brotherhood ?
I rather join stormcloaks .
(click to show/hide)
Title: Re: Strat - 6 Week mark
Post by: BlackMilk on November 23, 2011, 07:32:09 am
It's BORING as fuck.
Title: Re: Strat - 6 Week mark
Post by: Vibe on November 23, 2011, 07:45:42 am
booooooooooooooooorinnnnnnnnnnngggggggggggggggggg
Title: Re: Strat - 6 Week mark
Post by: Sharky on November 23, 2011, 01:23:10 pm
 I think the new changes are good but still many work to do to make them work properly.
I also think items should be cheaper, as of now a medium sized clan will take months to make a decent equip for an army. And when that army dies they'r screwed.
With this economy everybody tries to stay out of war or at least be very well prepared.

Also, a necessary addition is a bandits and raider buff and the ability to convert in an automatic way strat gold in crpg gold. That should encourage randomers and small clans to do funny raids  :D
Title: Re: Strat - 6 Week mark
Post by: dodnet on November 23, 2011, 01:35:00 pm
Boring. Everything is just too slow and some of the bugs are game breaking (loosing gear on battles, loosing everything and getting beamed without a fight).

Some of the new features aren't bad, like having bandits around to intercept merchants is quite a bit fun. It just needs some balance.
Title: Re: Strat - 6 Week mark
Post by: Slamz on November 23, 2011, 01:36:57 pm
The new system is great, really, and the trading thing is brilliant and generates a ton of cash if you do it the way you're meant to, which is actually caravaning stuff across the map.  Anyone crafting and selling in one city is an idiot -- they are literally shorting themselves by 400+ gold per day per person.  So if you have 10 people doing this, your clan is missing out on 4000+ gold every day.

You read that right.  The math isn't wrong.  It's actually the minimum benefit you would see from short range trading because you could get way more than that depending on how far you go.  24 goods could potentially sell for 3000 gold if you got the maximum bonus.


The #1 problem right now is losing items you spawned with, even if you didn't die.

That MUST be top priority.

It's the whole reason nobody wants to fight with good gear and it creates way too much potential for serious abuse.  It's a huge bug.  In fact, it is not a bug, it is a dragon.  chadz must slay this dragon before it destroys the world.  That is his new epic quest line.
Title: Re: Strat - 6 Week mark
Post by: Dalhi on November 23, 2011, 01:47:10 pm
It's boring for most of the players and it doesn't look any different for most of the clan members, they still have to sit in one village produce and send it to someone who will transport it to the other end of map.
But it is more time consuming for clan leaders and their officers, caravans encourage more planning from their side.
And yeah, cost of equipment makes the fights completly none profitable, why would one want to attack if he's almost sure that he'll loose everything? Loots in most of the cases are too small to take them under consideration. Troops doesn't matter at all, their upkeep hurts but not as much as costs of armors, weapons etc.
Crafting is fine, it cuts army equipment costs by half, it's not easy to find a good crafter since most of the people change their class/eq every generation, and others just stopped retiring months ago.
If you're lucky well organised, you're not in war and your allies are in the other corner of map you can make shitloads of money on caravans.

I'm loosing my interests in strategus so as in cRPG, the first one is kinda boring (to be honest I find Travian more interesting  :|).cRPG becomes more and more laggy (at some point it's becouse of my PC, but still...), Warband is buggy as fuck. It's frustrating that I can run on my PC games such as Skyrim and they run smoother than this  :|

PS Also strategus battles are not rewarding as they should be, by rewarding I'm talking about amount of experience, unintenionally it's been cut to something not even worth considering. So adding a fix amount of xp, like 2,5 per ticket plus current sustem like someone mentioned in other topic would be nice.
Title: Re: Strat - 6 Week mark
Post by: Slamz on November 23, 2011, 02:34:23 pm
It's boring for most of the players and it doesn't look any different for most of the clan members, they still have to sit in one village produce and send it to someone who will transport it to the other end of map.

"Strategus", the website, can only be so exciting.  It's a map.  How exciting do you want a map to be?  But if you're complaining that too many people are sitting around, then that's their fault because there's no reason for that many people to be sitting around.  I see a lot of fiefs with 15 people sitting in them.  There is no reason they couldn't be out there raiding, even if it's in peasant gear.  I carted 1000 goods across 40km at absolute minimum travel speed and wasn't attacked once despite passing right by several towns packed with people, a number of which were already in the "enemy" column.


But, again, I think a big problem here is chadz' bug dragon.  Most clans are avoiding war and I think that's the main reason.  It's certainly the main reason you have not seen NH doing more raiding.  Fix that one bug and I think strategus will get a lot more exciting, real fast.

Quote
But it is more time consuming for clan leaders and their officers, caravans encourage more planning from their side.

Did you mean this as a pro or a con?  Personally, I like it.  Clans that put in more effort get more benefit -- the way it should be.  Clans who sit in town crafting and selling are weak, and will be turned into vassals and slaves once the fighting starts.

Quote
If you're lucky well organised, you're not in war and your allies are in the other corner of map you can make shitloads of money on caravans.

Nothing "lucky" about Strategus.  If your enemies have prime real estate that they're making a lot of money on, that should be where you attack.

You could also be raiding their caravans.
Title: Re: Strat - 6 Week mark
Post by: Overdriven on November 23, 2011, 02:34:40 pm
A lot of people have just gotten bored with it. Rosters are pretty empty for battles and clan members just can't be bothered. Ironically chadz wanted to make strat more interesting for individuals. The opposite seems to have occurred due to the incredibly boring nature of most battles and fights so no one can be arsed with it except for the clan leaders just keeping things churning. There are to many bugs to make it fun and equipment is far to expensive resulting in way to many peasant armies.

So far it seems like strat 3.0 is a bit of a fail and far less interesting than last strat. 6 weeks in and pretty much bugger all has really happened.

I know GK are verging on just packing it in and becoming bandits due to the fact that even crap horses are pretty much impossible to get due to the cost, and even when you use them in battle, you lose them regardless due to that bug.
Title: Re: Strat - 6 Week mark
Post by: Tot. on November 23, 2011, 02:46:38 pm
Boring. For multiple reasons.

1. Still not much to do even as fief owner, except micro-ing people in the village. And it's just those few percent of people who have villages. 
2. Small battles = cba to reorganize my day schedule to be there to fight for 10 minutes.
3. Lack of patches and changes for cRPG. Dont bother saying that removing some armor (and 20 pages of discussion about it, lol) is a change that requires so much time that we cant have important things finally fixed. And I dont even remember when was the last time new maps were added to siege.
Title: Re: Strat - 6 Week mark
Post by: Dalhi on November 23, 2011, 02:47:36 pm
Did you mean this as a pro or a con?  Personally, I like it.  Clans that put in more effort get more benefit -- the way it should be.  Clans who sit in town crafting and selling are weak, and will be turned into vassals and slaves once the fighting starts.

I like it too, mostly becouse at this point it keeps strategus alive  :lol:

Nothing "lucky" about Strategus.  If your enemies have prime real estate that they're making a lot of money on, that should be where you attack.

By "lucky" I mean position of your fiefs on the map, most of the clans didn't changed their claims, so they had no idea how it will affect them in this strategus. As most of you already know, it does matter in trading, I'm talking about faraway goods bonus, movement speed connected with geographical map etc. Nothing that you can't deal with, but it can give huge advantage over the others.

Title: Re: Strat - 6 Week mark
Post by: dynamike on November 23, 2011, 02:54:37 pm
Skyrim dead - mod alive  :shock:
Title: Re: Strat - 6 Week mark
Post by: Slamz on November 23, 2011, 03:34:46 pm
2. Small battles = cba to reorganize my day schedule to be there to fight for 10 minutes.

To a large extent this is another "their own fault" problem.

Currently everyone is running around with size 49 armies but there's not a good reason for it, really.  As I have been pointing out, you SHOULD be making a minimum of about 600 gold per day per person with just the shortest caravan run from a low-cost fief to a high-cost fief.

A size 250 army will cost 408 gold per day for upkeep.  So basically you could run around with a 250-troop raiding army and the cost of upkeep could be paid for by 1 clan member working part time.

Alternatively you could have several size 49 groups working together, pay no upkeep and attack with a force as long as you want -- it will just take a little more coordination.


I agree that 49 vs 49 battles are kind of a waste of time though.  I would not be sad to see chadz change the formulas like:
* Double the amount of troops we can carry for no upkeep.
* Halve the cost of upkeep
* Halve the cost of all equipment

That would help ensure that every battle has enough tickets to make it worth scheduling it.
Title: Re: Strat - 6 Week mark
Post by: Tomas on November 23, 2011, 05:39:49 pm
The formulas are fine.  Its the equipment bug that is killing things.

Right now the game is all about numbers.  Everybody equips as many peasants as they possibly can and usually whoever has the most peasants wins.

Fix it so that you don't lose equipment you are wearing at the end of the battle and we will see smaller forces of heavily armed troops carve up even substantially larger lightly armed caravans.  Personally I would also like to see the winner recover around 10% - 20% of the equipment lost in a battle as well, with the option to drop whatever you don't want.  Not everything is going to be unusable just because someone died in it and this way bandits will be able to maximize their gear after every fight, discarding the lower value equipment.

On top of this I would like to see every troop able to carry 1 item of goods each without it being in a crate (just like weapons).  So each troop can carry armour, 2 weapons and 1 item of goods.  This will enable better hit and run tactics with excess goods being dropped in favour of smaller but safer profits.  This will require the ability to drop a certain number of goods instead of just all of them

Next, there needs to be a "no quarter" button for every character.  If this button is ticked then it forces a battle no matter what, however the default setting for this will be to have the button unticked in which case the defender will be able to simply surrender instead of fighting the battle.  If the defender chooses to use this option, then the battle will be removed from the main battle list and the defender will give 50% of whatever they are carrying (inc gold but not icluding troops) to the attacker, before being randomly transported as normal across the map.  Both the defender and attacker will not be able to move again until the schedueled battle time however to avoid exploits.  Doing this should cut out a few of the more pointless fights we are seeing.  If you choose to fight and lose then you should lose everything which will encourage people to go for the surrender if offered.

Finally, gold and xp for mercs really does need fixing :D
Title: Re: Strat - 6 Week mark
Post by: CrazyCracka420 on November 23, 2011, 06:45:33 pm
So let me try and wrap my head around some of these complaints.

You're saying there's major game breaking glitches and bugs that have yet to be addressed (let alone fixed)?  Color me shocked.

C-RPG and Strat have so much potential if you stop breaking shit that works, and address concerns (and maybe try to fix them once in a while). 

I'm curious how your average c-rpg person even would become aware of strategus?  is it only word of mouth or visiting these forums?  cuz i'm pretty sure that 90% of people who play any given game, don't visit the forums related to the game.
Title: Re: Strat - 6 Week mark
Post by: Slamz on November 23, 2011, 06:50:45 pm
^ very true


Why is there no "Strategus" link in c-rpg.net?

It should be a giant button.
Title: Re: Strat - 6 Week mark
Post by: Blondin on November 23, 2011, 07:31:03 pm
I guess there is no big button because it's a beta, no need to have lot of players, only the one that write on this forum and makes bug report are interesting in a beta.
And i guess the only interest in this version of strat for chadz is to test things, not to have a fully operative game, no just test things.
Wait for next version...
Title: Re: Strat - 6 Week mark
Post by: CrazyCracka420 on November 23, 2011, 07:55:30 pm
I guess there is no big button because it's a beta, no need to have lot of players, only the one that write on this forum and makes bug report are interesting in a beta.
And i guess the only interest in this version of strat for chadz is to test things, not to have a fully operative game, no just test things.
Wait for next version...

I thought that was strat 2.0 that was beta and for testing, this is still a beta test for 3.0?  I thought it was production.
Title: Re: Strat - 6 Week mark
Post by: Overdriven on November 23, 2011, 08:19:24 pm
I thought that was strat 2.0 that was beta and for testing, this is still a beta test for 3.0?  I thought it was production.

Well considering there was a debate whether or not to even open strat 3.0 before most of the changes were implemented and finalised, I'd say this is very much still a beta for testing.
Title: Re: Strat - 6 Week mark
Post by: Warcat on November 23, 2011, 08:31:57 pm
Personally I don't think that the new system of determining the server has been good at all. We're still got all the odd battle times and people fighting on servers with bad ping, but the overall conflicts aren't as good. Only big conflict is an NA/EU group slowly clearing an NA group from their lands.
Title: Re: Strat - 6 Week mark
Post by: Glaurung on November 23, 2011, 10:06:05 pm
If it's boring it's cause of you guys, you chose to do nothing. Attack your neighbor and you'll see it can be pretty fun... Maybe you are waiting for chadz to implement the dragons so you can have something to fight? :P
Title: Re: Strat - 6 Week mark
Post by: Warcat on November 23, 2011, 11:01:58 pm
But in cRPG there is no good way to yell at them tell they die. I suppose whistling might work?
Title: Re: Strat - 6 Week mark
Post by: Beans on November 23, 2011, 11:28:06 pm
It has been boring as fuck and basically horrible all around.

I'm not talking about slow speed of travel on the map, that is actually great. But the length of time it takes to build up forces is horribly slow now.
Title: Re: Strat - 6 Week mark
Post by: Gristle on November 23, 2011, 11:53:55 pm
Gold gain was decreased drastically.
Gear prices were increased drastically.

Either one of those would be OK, but doing both was major overkill. Progressing is simply too difficult. Even the most advanced factions are still using peasant gear.
Title: Re: Strat - 6 Week mark
Post by: CrazyCracka420 on November 24, 2011, 12:47:35 am
Gold gain was decreased drastically.
Gear prices were increased drastically.

Either one of those would be OK, but doing both was major overkill. Progressing is simply too difficult. Even the most advanced factions are still using peasant gear.

That's part of it, but even if only one was changed they still have the issue where every piece of equipment you spawn with is now lost (even if you are carrying it at the end of the battle).  I don't know many factions who are going to throw away 10-20k worth of lost equipment
Title: Re: Strat - 6 Week mark
Post by: Xant on November 24, 2011, 05:04:29 am
If it's boring it's cause of you guys, you chose to do nothing. Attack your neighbor and you'll see it can be pretty fun... Maybe you are waiting for chadz to implement the dragons so you can have something to fight? :P

This. People whining about how boring it is, well no shit, when you're in a huge carebear alliance... either go raiding or start a war.
Title: Re: Strat - 6 Week mark
Post by: Tot. on November 24, 2011, 05:39:03 am
Why?

There's a distinction between "okay, it's pretty interesting when you're playing it" and "okay, it's boring as fuck when you're playing normally but when you go full berserk mode...".
Title: Re: Strat - 6 Week mark
Post by: Slamz on November 24, 2011, 05:43:35 am
Why?

For fun.

It's like everyone spawning into the battle server but they refuse to leave their spawn and they declare the game to be boring.

"Man, battle servers suck.  There's nothing to do.  It's just people standing around."
"The enemy is over there!  Go kill them!"
"Why?  I'd rather just stand here and declare the game to be boring.  Actually, I declare all those people to be allies.  Man this game sucks."
"..."
Title: Re: Strat - 6 Week mark
Post by: Tot. on November 24, 2011, 05:47:13 am
The point of having a war is to conquer, or to pillage at least, and become more powerful and wealthier, not to ruin your power even if you win. In here at best you can remain as you were. That's the problem.


PS.

It's like everyone spawning into the battle server but they refuse to leave their spawn and they declare the game to be boring.

"Man, battle servers suck.  There's nothing to do.  It's just people standing around."
"The enemy is over there!  Go kill them!"
"Why?  I'd rather just stand here and declare the game to be boring.  Actually, I declare all those people to be allies.  Man this game sucks."
"..."

Wrong. "Go kill them to win the round".
Title: Re: Strat - 6 Week mark
Post by: dodnet on November 24, 2011, 11:20:47 am
It's like everyone spawning into the battle server but they refuse to leave their spawn and they declare the game to be boring.

Yeah, you could just go out and randomly attack anyone. At the current stage you could maybe attack 1 or 2 parties, will loose a lot of stuff, money and troops because of unfixed bugs and after loosing everything you will have to sit in a village for days/weeks to recover doing what: almost nothing. Great idea and really fun  :rolleyes:
Title: Re: Strat - 6 Week mark
Post by: Overdriven on November 24, 2011, 11:53:21 am
This. People whining about how boring it is, well no shit, when you're in a huge carebear alliance... either go raiding or start a war.

No point. If you attack anyone you're guaranteed to lose a lot of gear, especially in smaller scale war fare. Chances are, especially for the smaller clans, you'll be fighting for a week and then run out of equipment due to that crappy bug and will have to re-equip again which could take another 2 weeks at least. Particularly annoying if you have the gold to make better equipment, but can't because you know you'll lose 90% of it in one fight even if you beat the enemy into the ground.
Title: Re: Strat - 6 Week mark
Post by: Thovex on November 24, 2011, 05:04:42 pm
I didn't like eu/na split .
Trade system seems like a good addition , people enjoy this mechanism.
cRPG is dead , most of the people only play strat battles.
Strat v3.0 has no drama nor hard-core diplomatic problems.
Strat v3.0 has no big wars on eu side.
LLJK doesn't have afgoonistan :(
Thovex is a lazyass you guys still have 1 fief  :shock:
No drama = No action = No fun so far.

We definetly need some upgrades on cRPG cuz people started to lose interest without cRPG , strategus can't survive.
also Serfonz should unban Panos , salvation of cRPG/Strategus depends on this unban.

Eventually the faction which has Gaydalf's support will prevail.Hope he'll choose us to support.
Gaydalf ftw !

I don't do strategus this round anyway.  :wink:

In fact I booted up Warband yesterday for the first time in a couple of months.  :P
Title: Re: Strat - 6 Week mark
Post by: Glaurung on November 24, 2011, 05:19:29 pm
No point. If you attack anyone you're guaranteed to lose a lot of gear, especially in smaller scale war fare. Chances are, especially for the smaller clans, you'll be fighting for a week and then run out of equipment due to that crappy bug and will have to re-equip again which could take another 2 weeks at least. Particularly annoying if you have the gold to make better equipment, but can't because you know you'll lose 90% of it in one fight even if you beat the enemy into the ground.

What are you talking about? The Fallens have been in war with Hospitaller/Occitan since the second day of Strategus, we had a shitload of fights, and we're still fighting and having fun. How is that impossible?
Title: Re: Strat - 6 Week mark
Post by: Cup1d on November 24, 2011, 05:25:30 pm
I guess there is no big button because it's a beta, no need to have lot of players, only the one that write on this forum and makes bug report are interesting in a beta.
And i guess the only interest in this version of strat for chadz is to test things, not to have a fully operative game, no just test things.
Wait for next version...


Let's wait for december 2013...
Title: Re: Strat - 6 Week mark
Post by: Blondin on November 24, 2011, 05:49:46 pm
Strange, i heard it's december 2010?!

Title: Re: Strat - 6 Week mark
Post by: Overdriven on November 24, 2011, 05:49:55 pm
What are you talking about? The Fallens have been in war with Hospitaller/Occitan since the second day of Strategus, we had a shitload of fights, and we're still fighting and having fun. How is that impossible?

NA servers  :( Plus a vast amount of those fights have been like 50 troops vs 2. There haven't been that many big fights to sign up for, and even then, the scale of big in this strat is 100 tickets either side. Mostly with very crap equipment. Plus Fallen and Hospitaller are decent sized clans, maintaining any form of crafting, money making + fighting and the equipment bug is far easier than for small clans where 1 fight means you can't fight for another 2 weeks because you lose all the equipment you spawn with and make very little back in the form of loot. Bigger clans can generate more equipment, troops and gold faster. So it may be ok for you guys, but for smaller clans this strat is bloody boring.

And a final note. Make horses cheaper (or at least rounceys).
Title: Re: Strat - 6 Week mark
Post by: Keshian on November 24, 2011, 06:17:52 pm
The point of having a war is to conquer, or to pillage at least, and become more powerful and wealthier, not to ruin your power even if you win. In here at best you can remain as you were. That's the problem.


I do have to say I find this strange coming from Grey order guy.  You guys could wreck the entire money-making operation of DRZ by attacking the caravan chain of 150 man armies running from Kulum in the northwest to the desrt and runs right through your territory and you could make craploads of money off of those goods that woudl more than compensate your equipment losses.  But once again the carebear alliance strikes again and the largest EU clans all work together agianst the smallest ones.  Its why NA is once again having all the fun with battles and raiding caravans (though it could be a lot more fun if it was patched).
Title: Re: Strat - 6 Week mark
Post by: Gheritarish le Loki on November 24, 2011, 06:30:10 pm
I do have to say I find this strange coming from Grey order guy.  You guys could wreck the entire money-making operation of DRZ by attacking the caravan chain of 150 man armies running from Kulum in the northwest to the desrt and runs right through your territory and you could make craploads of money off of those goods that woudl more than compensate your equipment losses.  But once again the carebear alliance strikes again and the largest EU clans all work together agianst the smallest ones.  Its why NA is once again having all the fun with battles and raiding caravans (though it could be a lot more fun if it was patched).

Be glad that NA/EU are split, because this carebear alliance will have crush anyone, Drz and Grey are the one to master strategus, there is no solution for other clans : ally to them or die. Thus some thincked that they could join a big group to resist : now you have 2 carebear alliances in EU.
Title: Re: Strat - 6 Week mark
Post by: Thovex on November 24, 2011, 06:47:10 pm
Be glad that NA/EU are split, because this carebear alliance will have crush anyone, Drz and Grey are the one to master strategus, there is no solution for other clans : ally to them or die. Thus some thincked that they could join a big group to resist : now you have 2 carebear alliances in EU.

Someones still mad.
Title: Re: Strat - 6 Week mark
Post by: 22nd_King_Plazek on November 24, 2011, 06:51:24 pm
I do have to say I find this strange coming from Grey order guy.  You guys could wreck the entire money-making operation of DRZ by attacking the caravan chain of 150 man armies running from Kulum in the northwest to the desrt and runs right through your territory and you could make craploads of money off of those goods that woudl more than compensate your equipment losses.  But once again the carebear alliance strikes again and the largest EU clans all work together agianst the smallest ones.  Its why NA is once again having all the fun with battles and raiding caravans (though it could be a lot more fun if it was patched).

Pretty short sighted really that view.
Yea, they could make money from a couple of surprise attacks on caravans but then they would have to fight a war and the caravans would stop rolling.  :rolleyes:

Then the money dries up and the losses begin. Just as he said.
Title: Re: Strat - 6 Week mark
Post by: Jarlek on November 24, 2011, 07:15:25 pm
Pretty short sighted really that view.
Yea, they could make money from a couple of surprise attacks on caravans but then they would have to fight a war and the caravans would stop rolling.  :rolleyes:

Then the money dries up and the losses begin. Just as he said.
What BULLSHIT is this?!?!? Thinking about the future?!?! PLANNING AHEAD?!?!? HOW DARE YOU!

/Silly American thinking off.
Yeah, you're right. Give looting some bonuses!
Title: Re: Strat - 6 Week mark
Post by: VVarlord on November 24, 2011, 10:40:14 pm
But the fallen are the biggest and meanest around they will crush us all.... Lol'd
Title: Re: Strat - 6 Week mark
Post by: Keshian on November 24, 2011, 11:12:31 pm
blah
Title: Re: Strat - 6 Week mark
Post by: SHinOCk on November 24, 2011, 11:29:10 pm
I like your not so subtle way to try to make Grey attack DRZ calling them carebear and stuff... You really should take a break from trolling Kesh
Title: Re: Strat - 6 Week mark
Post by: Dehitay on November 24, 2011, 11:39:52 pm
But the fallen are the biggest and meanest around they will crush us all.... Lol'd
Damn straight! HRE is pretty much the closest ally of Fallen, but we still just up and attacked one of their villages cause that's how we roll!

I like your not so subtle way to try to make Grey attack DRZ calling them carebear and stuff... You really should take a break from trolling Kesh
Why not? I'd love to see two major factions go at each other's throats. It would be awesome. However, I don't really see DRZ and Grey attacking each other any time soon. I have this secret dream that Hospitaller, Occitan, and allies get pushed to the snowy north and settle there after this current war. Then all of NA teams up with Fallen and Fallen's EU allies. And this huge half of the map coalition straight out attacks the other half of the map. It would be the greatest freaking war ever!
Title: Re: Strat - 6 Week mark
Post by: 22nd_King_Plazek on November 25, 2011, 12:34:14 am
blah

Yea, but I am not complaining.
Title: Re: Strat - 6 Week mark
Post by: Braeden on November 25, 2011, 01:02:54 am
Well, I'm having fun.
Title: Re: Strat - 6 Week mark
Post by: mandible/splinteryourjaw on November 25, 2011, 03:14:49 am
Damn straight! HRE is pretty much the closest ally of Fallen, but we still just up and attacked one of their villages cause that's how we roll!
Why not? I'd love to see two major factions go at each other's throats. It would be awesome. However, I don't really see DRZ and Grey attacking each other any time soon. I have this secret dream that Hospitaller, Occitan, and allies get pushed to the snowy north and settle there after this current war. Then all of NA teams up with Fallen and Fallen's EU allies. And this huge half of the map coalition straight out attacks the other half of the map. It would be the greatest freaking war ever!

Not as mean as DRZ though...they attacked themselves http://www.c-rpg.net/index.php?page=battlesupcoming&battleid=492   and they are so bad they only need 49 troops to pull it off:  no wonder Grey is tip-toeing around them :twisted:
Title: Re: Strat - 6 Week mark
Post by: Vovka on November 25, 2011, 08:40:51 am
NA really should have gotten 60% of the map...
Come and take it  :twisted:

we actually do stuff on strategus.
  :mrgreen:  :lol:
Title: Re: Strat - 6 Week mark
Post by: Erasmas on November 25, 2011, 09:43:10 am
Damn straight! HRE is pretty much the closest ally of Fallen, but we still just up and attacked one of their villages cause that's how we roll!

Just keep rolling   :P

I have this secret dream that Hospitaller, Occitan, and allies get pushed to the snowy north and settle there after this current war.

I just wonder what the guys up in the snowy land will say about it  :lol:
Title: Re: Strat - 6 Week mark
Post by: Dehitay on November 25, 2011, 10:29:38 am
I just wonder what the guys up in the snowy land will say about it  :lol:
According to Thovex's map of claims, Hospitaller and Occitan claimed that area. Though reality tends to prove otherwise. I'm not sure where Thovex got that information since I've never seen those clans put down any claims. As of now, nobody has claimed that specific area, and those villages are currently neutral. But if Occitan and Hospitaller want to keep fighting for the steppe, it's entirely possible another clan will snatch those fiefs before they can relocate. However, the fight with Hospitaller and Occitan is rather entertaining.
Title: Re: Strat - 6 Week mark
Post by: Haramir on November 25, 2011, 02:18:36 pm
According to Thovex's map of claims, Hospitaller and Occitan claimed that area. Though reality tends to prove otherwise. I'm not sure where Thovex got that information since I've never seen those clans put down any claims. As of now, nobody has claimed that specific area, and those villages are currently neutral. But if Occitan and Hospitaller want to keep fighting for the steppe, it's entirely possible another clan will snatch those fiefs before they can relocate. However, the fight with Hospitaller and Occitan is rather entertaining.

Indeed we have the most active region of strategus :wink:
Title: Re: Strat - 6 Week mark
Post by: SHinOCk on November 25, 2011, 06:34:43 pm
Dehitay, Thovex probably just assumed we would go back over there considering we fought around that part of the map during last strategus