cRPG

cRPG => General Discussion => Topic started by: Armbrust_Schtze on October 11, 2011, 09:37:05 am

Title: only ranged FF reflective?
Post by: Armbrust_Schtze on October 11, 2011, 09:37:05 am
this is the ultimate solution. it prevents archers from shooting noobish into melees, but doesnt disturb the infantry by doing their work..

good idea/bad idea?
Title: Re: only ranged FF reflective?
Post by: Gisbert_of_Thuringia on October 11, 2011, 10:11:46 am
Pf.

Most teamhits are done by melee chars, because half the server is stupidly slashing around.

Why do you want friendly fire for archers only, when they are the smaller number of teamhitters? :rolleyes:
Title: Re: only ranged FF reflective?
Post by: Arrowblood on October 11, 2011, 10:19:31 am
Pf.

Most teamhits are done by melee chars, because half the server is stupidly slashing around.

Why do you want friendly fire for archers only, when they are the smaller number of teamhitters? :rolleyes:
Title: Re: only ranged FF reflective?
Post by: Teeth on October 11, 2011, 11:32:36 am
I dont get why we dont have full reflective damage.
Title: Re: only ranged FF reflective?
Post by: Jacko on October 11, 2011, 11:37:17 am
No, no. Melee teamhits are a much bigger problem then friendly fire ever will be.

Also, reflective damage is silly.
Title: Re: only ranged FF reflective?
Post by: Slamz on October 11, 2011, 11:44:20 am
I agree that reflective damage is silly.  If anything, look into a Planetside style system where you have a certain pool of team damage you're allotted.  This pool decays over time by itself.  If you exceed your limit, you are booted into spectator mode until it decays back under your limit.

e.g., you can do 1000 points of team wounding before you get auto-booted.  It decays at a rate of 150 points per hour (online or offline).  Back-to-back damage gets a multiplier though so if you start massacring teammates you'll hit that limit long before you actually do 1000 damage.  It's meant to allow "accidents" while punishing rampant teamwounding.
 
It was probably the single best idea in Planetside and it worked really well to keep intentional (or needlessly reckless) teamwounding under control.
Title: Re: only ranged FF reflective?
Post by: bagge on October 11, 2011, 11:48:16 am
Also, reflective damage is silly.

Indeed.
Title: Re: only ranged FF reflective?
Post by: The_Bloody_Nine on October 11, 2011, 11:51:08 am
I dont get why we dont have full reflective damage.
reflective damage is silly.
.
Title: Re: only ranged FF reflective?
Post by: Tennenoth on October 11, 2011, 12:22:26 pm
I might be taking this a little too personally but ranged friendly fire is normally the fault of the person who was hit by it, now, don't get me wrong, there are loads of times I have fired into melee and hit my teammate, ironically it's normally 5 to 1 odds against my ally, the soul reason for me shooting to help him out but in reality, the main reason we don't have reflective damage is because you don't want to punish the better players in order to save a peasant.

For example, if I shot into melee where I hit an allied peasant, with no reflective, i'd kill the poor bastard and have more of a chance of taking out the enemy with a sorry shortly followed, yes i've ruined that guys game, but he will get over it and he might even get a multi for it while if it was reflective, it would have killed me, the peasant would have stood no chance and had his arms ripped off by the angry flamberge wielding, pot helm wearing, dagger throwing strength ninjas and there would be less of a chance for the team to win.

It's the same for melee, as people have said, more team damage is done by melee than it is by ranged, therefore, if for example, lets say... Tor... He swings and a peasant dives in the way, he gets the epic damage from his ridiculous axe and cuts himself in half, yeah, peasant gets away fine, ripped apart by the enemy while Tor can't go on his 10 kill streaks.

Not a great idea, reflective is a good idea in theory, but bad in practice because it punishes people who don't deserve to be punished.
Title: Re: only ranged FF reflective?
Post by: The_Bloody_Nine on October 11, 2011, 12:36:44 pm
I might be taking this a little too personally but ranged friendly fire is normally the fault of the person who was hit by it, now, don't get me wrong, there are loads of times I have fired into melee and hit my teammate, ironically it's normally 5 to 1 odds against my ally, the soul reason for me shooting to help him out but in reality, the main reason we don't have reflective damage is because you don't want to punish the better players in order to save a peasant.

For example, if I shot into melee where I hit an allied peasant, with no reflective, i'd kill the poor bastard and have more of a chance of taking out the enemy with a sorry shortly followed, yes i've ruined that guys game, but he will get over it and he might even get a multi for it while if it was reflective, it would have killed me, the peasant would have stood no chance and had his arms ripped off by the angry flamberge wielding, pot helm wearing, dagger throwing strength ninjas and there would be less of a chance for the team to win.

It's the same for melee, as people have said, more team damage is done by melee than it is by ranged, therefore, if for example, lets say... Tor... He swings and a peasant dives in the way, he gets the epic damage from his ridiculous axe and cuts himself in half, yeah, peasant gets away fine, ripped apart by the enemy while Tor can't go on his 10 kill streaks.

Not a great idea, reflective is a good idea in theory, but bad in practice because it punishes people who don't deserve to be punished.
I am all against any kinds of reflective damage, but this argumentation sucks IMO. Peasant deaths are Ok as long as you help the team? no thanks.
Title: Re: only ranged FF reflective?
Post by: Tennenoth on October 11, 2011, 12:39:47 pm
I am all against any kinds of reflective damage, but this argumentation sucks IMO. Peasant deaths are Ok as long as you help the team? no thanks.

Read a little more into it... I didn't say they were ok, I said that being punished for a mistake and then coupled with punishing your team at the same time isn't good for being able to punish a few who intentionally teamattack.
It's not a matter of "it's ok to kill peasants if it helps your team" it's a matter of how best to punish the people intentionally teamattacking without punishing all the others who don't do it intentionally, whether or not directly or indirectly.

EDIT: That's what admins are there for, to punish the idiots who think it's ok to teamattack/kill intentionally.
Just to rid people of getting hit by archery fire because of a miss-shot would lead to mass griefing of people intentionally jumping in the way of arrows in order to cause the firing archer harm. That's another negative on reflective damage of any kind, it would increase the work load of admins for one thing and it would increase the amount of griefing, and instead of having Teamwounding/Teamkilling collectively being the main banning, it would have griefing.

From a players point of view, an archers point of view & and an admins point of view, this is a silly idea that would lead to more harrassment and abuse of other players.
Title: Re: only ranged FF reflective?
Post by: Blondin on October 11, 2011, 12:40:26 pm
Reflective damage is for pussies, the ultimate solution is Instakill!!
Whenever an archer hit you, he's dead!!

Btw, why only archer...? This doesn't apply to xbowmen?

Silly proposal...
Title: Re: only ranged FF reflective?
Post by: Henry_Broodsonson on October 11, 2011, 12:56:00 pm
Melee/Ranged
       \  /
        \/
        /\
       /  \
 Good/Bad
Title: Re: only ranged FF reflective?
Post by: Teeth on October 11, 2011, 01:26:46 pm
I'm sure this point has been covered thousands of times but what is wrong with reflective damage? They guy that makes the mistake gets punished by it, instead of the unlucky bystander. No more getting killed because your teammate hits you and interrupts your block just before the enemy's flamberge will cleave your head.
Title: Re: only ranged FF reflective?
Post by: The_Bloody_Nine on October 11, 2011, 01:36:33 pm
Read a little more into it... I didn't say they were ok, I said that being punished for a mistake and then coupled with punishing your team at the same time isn't good for being able to punish a few who intentionally teamattack.
It's not a matter of "it's ok to kill peasants if it helps your team" it's a matter of how best to punish the people intentionally teamattacking without punishing all the others who don't do it intentionally, whether or not directly or indirectly.
mh, maybe I'm too pricky on that but I still don't like the sound of your argument.

However, of course I agree that ff would only worse the situation and not help at all neither in therms of punishment nor gameplay.

I'm sure this point has been covered thousands of times but what is wrong with reflective damage? They guy that makes the mistake gets punished by it, instead of the unlucky bystander. No more getting killed because your teammate hits you and interrupts your block just before the enemy's flamberge will cleave your head.
Its ugly.
and:
No reflective damage. It is horrible.
these arguments sounds good, eh?
iIt is difficult to determine, but reflective just makes the whole game feel clunky and terrible. And it has been discussed many times and luckily the crpg-team seems not to like it as well.
Title: Re: only ranged FF reflective?
Post by: RandomDude on October 11, 2011, 01:41:36 pm
i agree with jacko

playing on a server with reflective damage does help you to improve but ultimately it's just silly

a practice server with ff on could possibly be useful for the above reason but for normal gameplay no way
Title: Re: only ranged FF reflective?
Post by: Tot. on October 11, 2011, 01:49:43 pm
I might be taking this a little too personally but ranged friendly fire is normally the fault of the person who was hit by it

Lol, when will you archers learn not to shoot into melee? Especially when you're not godly aimer and do hit teammates. When I get struck by friendly arrow while in combat usually after the fight I just come up to the archer and explain to him how it feels like. With steel, that is.

Nothing is more fucking infuriating than ranged twats thinking they're entitled to screwing into every fight and going for every kill they have slightest chance of making. Even cav.

Generally reflective FF is good idea, for ranged its a great idea, people might learn to shoot properly finally. The most annoying part is that its one sided, archer hardly ever will be hit by friendly fire.


Title: Re: only ranged FF reflective?
Post by: Phazey on October 11, 2011, 02:47:55 pm
... For example, if I shot into melee where I hit an allied peasant, with no reflective, i'd kill the poor bastard and have more of a chance of taking out the enemy with a sorry shortly followed...
if it was reflective, it would have killed me, the peasant would have stood no chance ...

Maybe you don't like the 'sound' of this argument, but it's a very valid point. You try to help team mates and you have to take calculated risks sometimes.

Helping your team mates as an archer means you might sometimes shoot your team mate by accident. Both the enemy and the team mate you are trying to save are moving erratically and even though you try your best to take safe shots, sometimes you just fail.

Same goes for cavalry players. You try and bump and bump-slash enemies engaged in melee. This works very well, but sometimes you screw up the timing or a team mate doesn't see you coming and 'jumps' under your horse, gets bumped and dies.

And the same goes for infantry. Sometimes, when you're trying to save a team mate, you accidentally hit that team mate instead. I'm sure it's happened.

Any form of reflective damage breaks this part of the game.

Besides, the person causing the team kill is often punished enough. The shame of causing the team kill, the occasional angry team mate, having to say sorry and a decrease in the chance to win that round, possibly even losing a multiplier because of that.

Team kills happen. You have to take calculated risks in this game. Asking for reflective damage on ranged only is biased and a silly fix for a problem that does not exist.

I'm against all forms of reflective damage. Punishment for occasional accidental team kills is lame. Losing a team mate is punishment enough.

The problem with this argument that's being put forth here, i think, is the implication that the ranged team kills are intentional or at least the ranged players don't care. He is wrong. It sucks to shoot a team mate.
Title: Re: only ranged FF reflective?
Post by: Gisbert_of_Thuringia on October 11, 2011, 02:50:16 pm
Lol, when will you archers learn not to shoot into melee? Especially when you're not godly aimer and do hit teammates. When I get struck by friendly arrow while in combat usually after the fight I just come up to the archer and explain to him how it feels like. With steel, that is.

Nothing is more fucking infuriating than ranged twats thinking they're entitled to screwing into every fight and going for every kill they have slightest chance of making. Even cav.



Cry moar?

When will you melee guys learn how to swing without hitting all teammates around?


Nothing is more frustrating than a killhorny guy with a big sword rushing into every fight, hitting around blindly and killing/hurting his teammates. :rolleyes:
Title: Re: only ranged FF reflective?
Post by: Tot. on October 11, 2011, 02:57:10 pm
Nothing is more frustrating than a killhorny guy with a big sword rushing into every fight, hitting around blindly and killing/hurting his teammates. :rolleyes:

First of all, an archer will never know how its like to have a super close fight and lose because struck by an arrow because he's just sitting on the hill and shooting.

Secondly, being teamhit by melee is the risk of going into clusterfuck with teammates, often it's not fighers choice that he accidentally hits teammate. Ranged newbies on the other hand always make a conscious decision to shoot into melee. What you can never compensate for while fighting is that you might be hit by an arrow shot by some dumbass Legolas-wannabie and who just can't sit tight and wait for opportunity/take care of enemy ranged or cav instead of ruining melee fights for his teammates.
Title: Re: only ranged FF reflective?
Post by: Tennenoth on October 11, 2011, 03:03:01 pm
Maybe you don't like the 'sound' of this argument, but it's a very valid point. You try to help team mates and you have to take calculated risks sometimes.

Helping your team mates as an archer means you might sometimes shoot your team mate by accident. Both the enemy and the team mate you are trying to save are moving erratically and even though you try your best to take safe shots, sometimes you just fail.

Same goes for cavalry players. You try and bump and bump-slash enemies engaged in melee. This works very well, but sometimes you screw up the timing or a team mate doesn't see you coming and 'jumps' under your horse, gets bumped and dies.

And the same goes for infantry. Sometimes, when you're trying to save a team mate, you accidentally hit that team mate instead. I'm sure it's happened.

Any form of reflective damage breaks this part of the game.

Besides, the person causing the team kill is often punished enough. The shame of causing the team kill, the occasional angry team mate, having to say sorry and a decrease in the chance to win that round, possibly even losing a multiplier because of that.

Team kills happen. You have to take calculated risks in this game. Asking for reflective damage on ranged only is biased and a silly fix for a problem that does not exist.

I'm against all forms of reflective damage. Punishment for occasional accidental team kills is lame. Losing a team mate is punishment enough.

The problem with this argument that's being put forth here, i think, is the implication that the ranged team kills are intentional or at least the ranged players don't care. He is wrong. It sucks to shoot a team mate.

This is practically all that is needed to know to state that reflective damage is no good. I stand by Phazh's comments like a fanboi on this one, a much clearer and better way of saying what I wanted to say and failed to do.

First of all, an archer will never know how its like to have a super close fight and lose because struck by an arrow because he's just sitting on the hill and shooting.

Secondly, being teamhit by melee is the risk of going into clusterfuck with teammates, often it's not fighers choice that he accidentally hits teammate. Ranged newbies on the other hand always make a conscious decision to shoot into melee. What you can never compensate for while fighting is that you might be hit by an arrow shot by some dumbass Legolas-wannabie and who just can't sit tight and wait for opportunity/take care of enemy ranged or cav instead of ruining melee fights for his teammates.

Give it a rest Tot. Everyone makes mistakes, whether or not it's an archer or a melee. I know how it feels to lose a fight because a ranged player has hit me but I just rage and get on with my life, rather than, if I survive, teamattacking the offender. As an admin I condemn this attitude, no one has the right to do that, i've been teamattacked by someone who thought I shot them before, both when I was a normal player and now that I am an admin, the main word there being "thought", in fact I didn't and that person ruined my game for something that I didn't do.

Don't ever think that you have a right to do such a thing. Their mistake has already cost them enough and if they don't have the common courtesy to say sorry then you have a right to scream and shout but not to attack them. Most decent players, including melee will apologise for a teamhit, even if the bloody thing only bounced and did no damage but the select few who feel they have some god given right to screw someone else over are on dodgy ground with me and i'm sure most of the admin populace...


Now shall we get this thread back onto discussing the reasons for and against having ranged friendly fire reflected back?
Title: Re: only ranged FF reflective?
Post by: MrShine on October 11, 2011, 03:09:33 pm
Reflective damage is silly.  It looks silly, it feels awful, and
(click to show/hide)


An archer shooting into a crowd and instantly keeling over dead.  A horseman bumping a nearby peasant and toppling off his horse, dead.  A thrower chucking a throwing lance, instantly dying, while the friendly target now has a lance sticking out of his ass.

These are the things we will see if reflective damage is implemented, and it's just dumb.  Dumb as hell.

Friendly fire is a GOOD feature in this game.  It demands teamwork and proper positioning to be effective.  It can't be abused as easily as reflective damage can, and when it is abused it can be easily regulated by administrators.  And for every time Tot or other melee players get hit by a friendly arrow (which I agree is mega frustrating) there is another time a good archer was able to disrupt the enemy's block with a successful hit that probably went unnoticed.

Title: Re: only ranged FF reflective?
Post by: Tot. on October 11, 2011, 03:18:23 pm
The problem is ranged will never have the incentive to get better and stop shooting into melee because they are not being punished for it.
Title: Re: only ranged FF reflective?
Post by: Tydeus on October 11, 2011, 03:26:05 pm
Reflective damage for everyone. In one stroke you completely remove the concept of team killing.
Title: Re: only ranged FF reflective?
Post by: MrShine on October 11, 2011, 03:28:12 pm
The problem is ranged will never have the incentive to get better and stop shooting into melee because they are not being punished for it.

Embarrassment, -1 to kill on board (embarrassment), gaining a bad reputation (embarrassment), and a lower chance to win the round through friendly damage/kill (xp/gold incentive).

Nope, no punishment at all.

Reflective damage for everyone. In one stroke you completely remove the concept of team killing.
I disagree, team killing will still occur through griefing or poorly positioned teammates (example, headshotting a friendly who runs right in front of me when I'm obviously aiming at someone = me dying instantly).   Griefing will still have its place, it will just be harder for admins to enforce since it is much easier to ban someone for team wounding than it is to ban someone for "intentionally" getting in the way of someone's swings/projectiles/horse.
Title: Re: only ranged FF reflective?
Post by: Tot. on October 11, 2011, 03:31:35 pm
Most archers dont even care since a) the person shot cant really identify which of the ranged shot him b) it rarely kills the victim. In melee you at least know which idiot hit you, anonymous arrow in the back doesnt tell much but screws everything. Ranged just gets away with it.
Title: Re: only ranged FF reflective?
Post by: Tennenoth on October 11, 2011, 03:31:58 pm
Reflective damage for everyone. In one stroke you completely remove the concept of team killing.

To add to what MrShine rightly said, it gives admins a harder job. It increases the amount of stuff people can do to grief other players. To quote myself:

EDIT: That's what admins are there for, to punish the idiots who think it's ok to teamattack/kill intentionally.
Just to rid people of getting hit by archery fire because of a miss-shot would lead to mass griefing of people intentionally jumping in the way of arrows in order to cause the firing archer harm. That's another negative on reflective damage of any kind, it would increase the work load of admins for one thing and it would increase the amount of griefing, and instead of having Teamwounding/Teamkilling collectively being the main banning, it would have griefing.

I notice you're an NA admin, I don't have an accurate picture of what it is like over in NA but are you sure you want more people being able to exploit something to grief other players. This one will be harder to find out if this happens since you've not go a "So-in-so tk'd so-in-so" you've got "Headshot so-in-so, Omg admin! So-in-so intentionally jumped in the way and caused me to kill myself!" So much easier to identify who killed who, and whether or not it was an accident.
Title: Re: only ranged FF reflective?
Post by: MrShine on October 11, 2011, 03:54:57 pm
b) it rarely kills the victim. In melee you at least know which idiot hit you, anonymous arrow in the back doesnt tell much but screws everything. Ranged just gets away with it.
Hmm good point.  I think the only logical solution to this is to buff ranged so they 1 shot kill everything.  Then it will be easier to tell who tk'd you!
Title: Re: only ranged FF reflective?
Post by: hippy_with_a_scimi on October 11, 2011, 03:57:49 pm
I'm for reflective damage , thinking its a tuffer job for admins to track on is silly imo , will i kill myself sometimes with reflective damage ? of course
 but its mostly my own fault ,

I know some tin cans would cry to hit a peasant by mistake and die  nullifing their precious crutch  , people would learn WAY MORE not to sideswing all over the place if they die, spare me the guy who jump and you get killed in the process... here is a great tip for that :

Tap the freaking right click and dont swing like you are some berserker , when 4 of your guys are going for 1 fighter , dont join the fray !

 I have to ask archers not to help me in a melee fight because im imprevisible in my movements...  usually my rule for that is :

More than 3 on me then you can shoot as much as you want ,

3 or lower i dont need your fucking help! , thank you :D  , i enjoy being surrounded its easier to kill when people are lowering their defense
Title: Re: only ranged FF reflective?
Post by: Tennenoth on October 11, 2011, 04:05:47 pm
I'm for reflective damage , thinking its a tuffer job for admins to track on is silly imo , will i kill myself sometimes with reflective damage ? of course
 but its mostly my own fault ,

I know some tin cans would cry to hit a peasant by mistake and die  nullifing their precious crutch  , people would learn WAY MORE not to sideswing all over the place if they die, spare me the guy who jump and you get killed in the process... here is a great tip for that :

Tap the freaking right click and dont swing like you are some berserker , when 4 of your guys are going for 1 fighter , dont join the fray !

 I have to ask archers not to help me in a melee fight because im imprevisible in my movements...  usually my rule for that is :

More than 3 on me then you can shoot as much as you want ,

3 or lower i dont need your fucking help! , thank you :D  , i enjoy being surrounded its easier to kill when people are lowering their defense

Directing towards the admin part of that, it sure as hell is much easier to tell who intentionally tk'd someone than it is to find out who was jumping in front of someones arrows intentionally in order to in effect, grief them to death with reflective damage. I'm sorry to say but first hand experience of CoDMW admining when the owners changed the server to reflective damage was annoying as shit to discover who was being an arse and jumping into peoples fire rather than someone who intentionally teamkilled someone who might have accidentally teamkilled the round before etc etc.

People always say that cRPG is becoming Counter Strike for all the range but without going down that route, the similarities to jumping in the way of projectiles in order to reflect the damage onto the projectile user is much harder to work out who intentionally griefed to those who didn't.

Range normally keeps out of the fights and therefore has no enemies around, if an ally jumps in the way then they get hit, reflecting the damage, this could have been a mistake but if it wasn't and you didn't see it, you've only got the guy who was killed by it, word. If someone teamkills you with range or even melee when there's no one around, it's a lot easier to find out who intentionally did it than who didn't by the fact that for a start you get the persons name pop up telling you that he's the person who actually did it. From there you investigate...
Title: Re: only ranged FF reflective?
Post by: MrShine on October 11, 2011, 04:22:16 pm
I know some tin cans would cry to hit a peasant by mistake and die  nullifing their precious crutch  , people would learn WAY MORE not to sideswing all over the place if they die, spare me the guy who jump and you get killed in the process... here is a great tip for that :

Tap the freaking right click and dont swing like you are some berserker , when 4 of your guys are going for 1 fighter , dont join the fray !

Currently, in big melee fights the people in a spot to do damage to the enemy need to be careful with their positioning.  Meanwhile a bunch of kill-hungry monkeys are in the back and are the cause for a bunch of the teamwounds do to reckless swings.

If you change it to reflective damage, you'll just have a bunch of reckless monkeys in the front moving around without acknowledging teammate backup, getting in the way of support.  It will be the people in the back who will be more cautious with their swings.


I don't think this really corrects anything.  The people who don't have as many direct consequences won't behave as responsibly.  That will apply to reflective damage just like it applies now.
Title: Re: only ranged FF reflective?
Post by: hippy_with_a_scimi on October 11, 2011, 04:25:00 pm
Directing towards the admin part of that, it sure as hell is much easier to tell who intentionally tk'd someone than it is to find out who was jumping in front of someones arrows intentionally in order to in effect, grief them to death with reflective damage. I'm sorry to say but first hand experience of CoDMW admining when the owners changed the server to reflective damage was annoying as shit to discover who was being an arse and jumping into peoples fire rather than someone who intentionally teamkilled someone who might have accidentally teamkilled the round before etc etc.

People always say that cRPG is becoming Counter Strike for all the range but without going down that route, the similarities to jumping in the way of projectiles in order to reflect the damage onto the projectile user is much harder to work out who intentionally griefed to those who didn't.

Range normally keeps out of the fights and therefore has no enemies around, if an ally jumps in the way then they get hit, reflecting the damage, this could have been a mistake but if it wasn't and you didn't see it, you've only got the guy who was killed by it, word. If someone teamkills you with range or even melee when there's no one around, it's a lot easier to find out who intentionally did it than who didn't by the fact that for a start you get the persons name pop up telling you that he's the person who actually did it. From there you investigate...

Theses are good points but im speaking as a whole not just the shooting ,

 Nobody gives a shit about tking someone theses days , but they will give a shit if they end up dying because of their action

  The number of douches that tk or teambump ( lots of cavs, sorry Huey you are one of them )  without any repercution to their acts

  Just look at the thread about how to not ruin cav reputation to see the amount of   cav douches that post in that thread is embarassing :(
Title: Re: only ranged FF reflective?
Post by: Zisa on October 11, 2011, 04:25:09 pm
Bunch of scrubs.

Years old idea is still a stupid idea. I guess it is new to some people - maybe if you experienced how easy it is to grief with FF you would STFU about it - jumping in front of an archer to make him headshot himself with FF on - oooh the good old days.

I would guess that secretly, all you eejits clamouring for this stupid mechanic just want to be able to grief archers without having the message broadcast for all to see -> 'You tk'd Archer'.

To think it would somehow improve melee, allowing players to carelessly run in front of the guy fighting for his life with a flamberge. Again, give yer head a shake. Then go boil it.

You should give props to the enemy who causes the friendly fire by clever maneuvering.
Title: Re: only ranged FF reflective?
Post by: hippy_with_a_scimi on October 11, 2011, 04:27:21 pm
Currently, in big melee fights the people in a spot to do damage to the enemy need to be careful with their positioning.  Meanwhile a bunch of kill-hungry monkeys are in the back and are the cause for a bunch of the teamwounds do to reckless swings.


I let thoses monkeys kill each other , you can tell if its a dangerous situation , i learned in a pack not to go berserk , sometimes i hold a overhead and wait til the good situation arrives , 

   Thoses are simple tricks to avoid tking or teamwounding your own teammates :(
Title: Re: only ranged FF reflective?
Post by: Patricia on October 11, 2011, 04:30:51 pm
I think the friendly fire is okay, I don't mind which friendly fire we get, as long as it's there in any way or form.

In this game no friendly fire = hits goes through teammate.

I remember a patch long ago, me and Hudson were in the arena map and we caught on real fast to the no FF.

We had somewhere like 50 kills each at the end of the map because we'd just follow a mob of our teammate and spam sideswings through our teammates to kill everyone.
Title: Re: only ranged FF reflective?
Post by: Phazey on October 11, 2011, 04:34:58 pm
I would guess that secretly, all you eejits clamouring for this stupid mechanic just want to be able to grief archers without having the message broadcast for all to see -> 'You tk'd Archer'.

To think it would somehow improve melee, allowing players to carelessly run in front of the guy fighting for his life with a flamberge. Again, give yer head a shake. Then go boil it.
:lol:

Anyway, he's right. Reflective damage opens up a whole new avenue of griefing.. stepping into friendly fire on purpose, killing the team mate and letting you get away with full health.

No thanks.  :mad:
Title: Re: only ranged FF reflective?
Post by: hippy_with_a_scimi on October 11, 2011, 04:37:19 pm
Bunch of scrubs.

Years old idea is still a stupid idea. I guess it is new to some people - maybe if you experienced how easy it is to grief with FF you would STFU about it - jumping in front of an archer to make him headshot himself with FF on - oooh the good old days.

I would guess that secretly, all you eejits clamouring for this stupid mechanic just want to be able to grief archers without having the message broadcast for all to see -> 'You tk'd Archer'.

To think it would somehow improve melee, allowing players to carelessly run in front of the guy fighting for his life with a flamberge. Again, give yer head a shake. Then go boil it.

You should give props to the enemy who causes the friendly fire by clever maneuvering.

 I think you are giving extreme exemples where it could happen  , instead of taking the reasonable approach to a problem thats been here since forever ,

  People are careless without FF ,  they are way more careful with FF , fuck i know i am more careful with FF ! 
 
 Whats wrong asking people to be careful ? oh yes i forgot nobody gives a shit...   so the TK is KING
Title: Re: only ranged FF reflective?
Post by: Mihilist on October 11, 2011, 04:39:45 pm
Tired of seeing 2handers whine about archers.  I rarely wear plate, have no IF, and am an agility to balanced build.  Lots of projectiles one or two shot me and... I don't care.  Learn to dodge (you can zoom in as well when you're a 2hander, not that hard to see when an arrow is released), wear plate, get a shield, follow some one with a shield...there are options beyond tears.

I take way more team damage from 2handers and pole spammers than I do ranged.

Title: Re: only ranged FF reflective?
Post by: Tears of Destiny on October 11, 2011, 04:42:50 pm
this is the ultimate solution. it prevents archers from shooting noobish into melees, but doesnt disturb the infantry by doing their work..

good idea/bad idea?

Playing every class, adding both native AND cRPG together for over a thousand hours... I gotta say my experience is that my team mates with melee team hit me far more often then me getting shot (or shooting if I am an archer). Getting shot by friendly range happens about as often as me getting screwed by friendly cav. Honestly the worst team wounding and team killing offender is melee.

In short, I disagree with this suggestion.
Title: Re: only ranged FF reflective?
Post by: Joxer on October 11, 2011, 04:48:01 pm
Yeah it's is true that melee team hits alot more than ranged. Ranged however brings the rage when it rarely happens since it's not necessary.
Title: Re: only ranged FF reflective?
Post by: Armbrust_Schtze on October 11, 2011, 04:54:32 pm
but reflective fire only for ranged prevents archers from shooting blindly into melees if they know they could hit them selves they shoot more carefully.

and reflective fire is horrible for melee fights. if you just slightly hit a teammate both of you get stunned and this causes even more casualties than standart friendly fire.

and this is no discussion if you noobs get hit more often by melee TH than by ranged TH.

its no solution against random team hits, they will ever be there.

its a solution for noobish careless ranged fire ! GET THAT !
Title: Re: only ranged FF reflective?
Post by: Konrax on October 11, 2011, 04:58:33 pm
Whats wrong with losing say 1 minute of your current multi? (Only on death blows)

"Oh noes I killed a team mate dang"
-250 Gold
-5000 XP

Use each level as the lowest point it can go so you don't revert levels.

OR

Your current multi + 1 multi is what you will lose. =X
Title: Re: only ranged FF reflective?
Post by: Penitent on October 11, 2011, 05:03:49 pm
NO FF REFLECT YOU NOOBS! 
Go back to carebear land and wipe the dribble off your chin.
Title: Re: only ranged FF reflective?
Post by: Moribund on October 11, 2011, 05:04:23 pm
Same settings for every player. Nothing more to add.
Title: Re: only ranged FF reflective?
Post by: Tears of Destiny on October 11, 2011, 05:08:11 pm
Yeah it's is true that melee team hits alot more than ranged. Ranged however brings the rage when it rarely happens since it's not necessary.

And melee team hits are? I mean, yeah, when me and two guys are swinging at ONE ENEMY I can totally see the need for some idiot with a danish to go HERPA DERP LET EM HELP!
Title: Re: only ranged FF reflective?
Post by: Phazey on October 11, 2011, 05:08:45 pm
its a solution for noobish careless ranged fire ! GET THAT !

No it's not. You're implying or assuming all-, or most ranged fire, is careless. That is simply not true.

And, as has been explained, it opens up new forms of griefing, specifically: stepping into a friendly archer's line of fire on purpose. We don't want that.

Lastly, it does not improve gameplay. Having a friendly archer spontaneously drop dead somewhere because you managed to catch his arrow is glitchy and lame.

The main fault with your argument is the assumption all ranged fire into melee is careless, which is ridiculous. U mad bro?

Most archers and other ranged care a lot about team hits. Adding reflective damage is just going to be annoying and gamebreaking for them.
Title: Re: only ranged FF reflective?
Post by: Zisa on October 11, 2011, 05:13:07 pm
I think you are giving extreme exemples where it could happen  , instead of taking the reasonable approach to a problem thats been here since forever ,

  People are careless without FF ,  they are way more careful with FF , fuck i know i am more careful with FF ! 
 
 Whats wrong asking people to be careful ? oh yes i forgot nobody gives a shit...   so the TK is KING
Nay. I was in the beta with FF.. trust me it was griefer paradise.

Responsible is looking at a so called solution and discarding it as more harmful then helpful.

I usually draw more FF then I accidentally hand out - due to my playstyle. So, I accept that. I also love how killing a team mate or getting tk'd sends the message war is hell - and anybody can get unlucky.

If you die to FF, laugh and move on, it's still a game.
Title: Re: only ranged FF reflective?
Post by: hippy_with_a_scimi on October 11, 2011, 05:15:43 pm

Most archers and other ranged care a lot about team hits. Adding reflective damage is just going to be annoying and gamebreaking for them.

Whats gamebreaking for me is the constant team wounding range and melee ( and banner balance but thats a different story)

  Ok lets not put FF , but PLEASE put a massive penalty to xp or gold or drop the mutli back to 1x

 You tk someone ? boom you lose 1k gold and\or 5000 xp or lose your precious 5x multi   

Title: Re: only ranged FF reflective?
Post by: Kato on October 11, 2011, 05:19:56 pm
Reflective damage is just wrong in any form.
However i'm not against some gold or xp penalty. 
Title: Re: only ranged FF reflective?
Post by: hippy_with_a_scimi on October 11, 2011, 05:22:30 pm
Nay. I was in the beta with FF.. trust me it was griefer paradise.

Responsible is looking at a so called solution and discarding it as more harmful then helpful.

I usually draw more FF then I accidentally hand out - due to my playstyle. So, I accept that. I also love how killing a team mate or getting tk'd sends the message war is hell - and anybody can get unlucky.

If you die to FF, laugh and move on, it's still a game.

there is a reason why i rarely TK  , i know where and when to strike  ,  tk is rarely about luck , its about being careless
Title: Re: only ranged FF reflective?
Post by: Phazey on October 11, 2011, 05:27:43 pm
+1 for a gold and xp penalty when you tk, not against that
Title: Re: only ranged FF reflective?
Post by: Penitent on October 11, 2011, 05:30:28 pm
I think a gold/xp penalty is lame too.

There already IS a gold/xp/multi penalty in the game.  If you team wound or TK, you weaken your team.  If the team is weakened enough, it won't win.  THen you lose your multi/xp bonus.  It's already built in.
Title: Re: only ranged FF reflective?
Post by: hippy_with_a_scimi on October 11, 2011, 05:34:11 pm
I think a gold/xp penalty is lame too.

There already IS a gold/xp/multi penalty in the game.  If you team wound or TK, you weaken your team.  If the team is weakened enough, it won't win.  THen you lose your multi/xp bonus.  It's already built in.

 and when your at 1x it doesnt mean anything  , penalty for tking has to be put back
Title: Re: only ranged FF reflective?
Post by: Gisbert_of_Thuringia on October 11, 2011, 05:37:00 pm
Tot you know I have a shielder almost gen 3 and a 2h char almost gen 4?

So don't tell me something about "an archer doesn't know what close fight is" blabla :rolleyes:


And I will never stop shooting into melee, because about 95% of my shots into melee hit the enemy and not my teammate.
And if I hit my teammate, life sucks, I say sorry and I might lose my multi or my k/d drops due to that.


And I really have no idea what you are crying about. When I go with a melee char, 1 of 10 teamhits is a friendly archer. Rest are stupid guys with big weapons, blindly hitting around
Title: Re: only ranged FF reflective?
Post by: Phazey on October 11, 2011, 05:47:23 pm
I think a gold/xp penalty is lame too.

There already IS a gold/xp/multi penalty in the game.  If you team wound or TK, you weaken your team.  If the team is weakened enough, it won't win.  THen you lose your multi/xp bonus.  It's already built in.

That's a good point, though. However, i sense the OP and others want to see some direct negative effect to befall the accidental tker, besides a small chance that the multi will drop.
Title: Re: only ranged FF reflective?
Post by: hippy_with_a_scimi on October 11, 2011, 06:02:47 pm
That's a good point, though. However, i sense the OP and others want to see some direct negative effect to befall the accidental tker, besides a small chance that the multi will drop.

Its not that im for having a penalty , im for getting a incentive for people to become  less tk machines ,

 If we can change the habits of tkers by only 10% well its 10% less we have to worry about
Title: Re: only ranged FF reflective?
Post by: MrShine on October 11, 2011, 06:08:19 pm
I think a gold/xp penalty is lame too.

There already IS a gold/xp/multi penalty in the game.  If you team wound or TK, you weaken your team.  If the team is weakened enough, it won't win.  THen you lose your multi/xp bonus.  It's already built in.

I agree with this logic.  Yes it isn't a BOOM INSTANT GRATIFICATION type penalty, but it's still there.  Assuming your teammates are at least contributing something to a battle, each one team wounded/killed slightly hurts your team's chances of victory, which in turn hurts your average multiplier.

The gold/xp penalty issue is just as griefable as reflective damage, and comes with its own set of complications (ie: is it gold/xp per swing, or by damage?  does armor reduce this penalty?  how do you deal with STF alts who don't care about xp? how do you deal with players who have a boat ton of gold and couldn't care less about losing a bit of gold?).

All these "solutions" have been brought up before, but they will just cause more headaches than they solve. 
Title: Re: only ranged FF reflective?
Post by: Phazey on October 11, 2011, 06:12:49 pm
Mr Shine is right.  :o

Any tk penalty can be used for griefing. Just step into their swing / line of fire at the right time and *boom*, gotcha. Hahah, i made you lose xp and gold.

No way around that, i think.  :?
Title: Re: only ranged FF reflective?
Post by: Leesin on October 11, 2011, 06:22:16 pm
I think there are alot of people typing an immense amount of bollocks in this thread, lol.

Firing your arrows into a melee fight and hitting your team mate is NEVER okay and it's ALWAYS your fault, don't be greedy or try to be the hero if you know there is even a 1% chance you will hit your team mate.

Hitting your team mate in a melee fight with your weapon is NEVER okay and it's ALWAYS your fault, watch what swings you are using and where your team mates are.


Yes melee team hits seem to happen more often than ranged, but there are multiple reasons for this and it has nothing to do with skill, it's simply how the game works and the fact an archer will almost always have a target on the field that he can fire at without risking hitting a team mate, which is what he should be doing. Where as melee fights are far more hectic with alot of movement, you don't have the luxury of being able to pick any target on the battlefield, you have to fight what is infront of you or you have to retreat if you don't want to fight and are fast enough.

But nothing is more annoying than being shot in the back by a greedy archer team mate and then whilst you're stunned the enemy hits and kills you, it is far more annoying than being hit by a team mate in melee.

So I voted yes for reflective FF for ranged, normal FF for melee, I assume this is possible atleast with the WSE. Then maybe these archer heroes will think twice about shooting into a melee fight.  :lol:
Title: Re: only ranged FF reflective?
Post by: Gheritarish le Loki on October 11, 2011, 06:34:36 pm
So I voted yes for reflective FF for ranged, normal FF for melee, I assume this is possible atleast with the WSE. Then maybe these archer heroes will think twice about shooting into a melee fight.  :lol:

I think there are alot of people typing an immense amount of bollocks in this thread, lol.
Title: Re: only ranged FF reflective?
Post by: hippy_with_a_scimi on October 11, 2011, 06:48:47 pm
Mr Shine is right.  :o

Any tk penalty can be used for griefing. Just step into their swing / line of fire at the right time and *boom*, gotcha. Hahah, i made you lose xp and gold.

No way around that, i think.  :?

 that jump in their swing \ line of fire excuse  has to go , we cant have a serious talk with that getting spit around the thread  either with or without FF ,  people will always do that. 

 

   
Title: Re: only ranged FF reflective?
Post by: Phazey on October 11, 2011, 07:04:36 pm
the fact an archer will almost always have a target on the field that he can fire at without risking hitting a team mate, which is what he should be doing.

Sorry, but that's just not true. Take, for example, the end of a round. You (the archer) and one of your team mates, a peasant, are still alive facing one two hander wielding tincan.

The tincan engages the brave peasant. The peasant turns out to be a reasonable blocker (recently retired player maybe) and manages to stay alive for 30 seconds whilst desperately blocking the tincan's swings. Maybe he even gets a hit in himself.

Should you not fire at that tincan? Ofcourse you should! You try to manoeuvre into a favourable position but not shooting at that tincan, even though you risk hitting the peasant, is just stupid.

Reflective damage for ranged is lame and it will not fix your 'problem'. People will still get teamhit by ranged, but now it will suck even more because the ranged tends to drop dead at odd moments due to reflective damage.

In short, reflective damage sucks.  :)
Title: Re: only ranged FF reflective?
Post by: Wookimonsta on October 11, 2011, 07:11:39 pm
+1, best idea i heard all day
Title: Re: only ranged FF reflective?
Post by: The_Bloody_Nine on October 11, 2011, 08:03:33 pm
This is practically all that is needed to know to state that reflective damage is no good. I stand by Phazh's comments like a fanboi on this one, a much clearer and better way of saying what I wanted to say and failed to do.
Well yeah, kind off misunderstood you there then.

To the sound of Phaz!
Title: Re: only ranged FF reflective?
Post by: Tennenoth on October 11, 2011, 08:04:49 pm
Well yeah, kind off misunderstood you there then.

To the sound of Phaz!

To the sound of Phazh! xD
Title: Re: only ranged FF reflective?
Post by: gazda on October 11, 2011, 08:22:37 pm
I have a solution

Our hero legolas shoots into melee, and hits, but no, oh god is it true, he hit a TEAMMATE. God almighty gets very furious and punishes our poor legolas by punishing his damned eyes.*

*edges of the screen get transparently blackened periodically by each shot, so the angle of sight gets smaller and smaller
Title: Re: only ranged FF reflective?
Post by: Raki on October 11, 2011, 08:46:23 pm
Tbh, I'd rather have 2-3 friendly archers try to help me kill one person than joining a ganking squad to kill said person. I get shot by a friendly archer maybe once or twice a week. On the other hand, join a ganking squad (not talking about organized killing squads from one clan or something) and you can bet your life on it there's going to be at least one teamhit. I'd go as far as saying that there's a pretty big chance that your team ends up damaging itself more than it damaged the other team.

So yeah, I know getting teamhit by an archer sucks, but adding FF is a bit too much.

Also, if an archer sucks at shooting and yet can't help but play Legolas, his team will probably tell him to find another class.
Title: Re: only ranged FF reflective?
Post by: The_Bloody_Nine on October 11, 2011, 08:49:56 pm
Regarding the problem of being shot in the back while in melee:

I rage like mad if I'm in a one on one, have everything under control, and feel like having a good chance of beating the enemy and boom - a friendly arrow in the back and I get finished off in two secs. It can be even worse with cav, I dehorse an enemy, go in for the killing strike while he's on the ground and boom - a friendly cav tks me.

Those situations are extreme and extreme unnecessary, but in most cases people say sorry for it and mean it as far as I can tell. I tried cav and archer alts as well and of course I did some stupid teamwounding now and then, but reflective damage surely would not make it feel more wrong. Sure it is possible and likely that there are a few assholes out there who don't even feel a bit sorry for it, but reflective damage would mean too much sacrifices in therms of immersion and gameplay.
Title: Re: only ranged FF reflective?
Post by: Summer Glau on October 11, 2011, 09:09:18 pm
Archers = overpowered 100% confirmed tbh plz nerf/ban ASAP imo tiatiatia
Title: Re: only ranged FF reflective?
Post by: The_Bloody_Nine on October 11, 2011, 09:11:03 pm
nvm, sarcasm detector fail.

and you changed your post :P