cRPG

cRPG => Suggestions Corner => Topic started by: Erathsmus on October 08, 2011, 01:27:40 am

Title: [CLASS] Siege Engineer!
Post by: Erathsmus on October 08, 2011, 01:27:40 am
Request:

1. Add a profficiency for Engineering.
What will this do?

Allow your character to throw construction materials faster, and allow them to use equipment, and put up ladders at a faster rate! (aka lower the time frame for those red bars when you hold down the interact key INCLUDING OPENING AND CLOSING GATES )

2. Add a skill for Siege Equipment
What will this do?

All equipment related items will have a difficulty associated with them.
The difficulty will be addressed by the number of points you have allocated in the Siege Equipment skill.

The higher your skill in Siege Equipment, the more hit points your equipment will have!

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Why do this?

1. It will add another fun class to play in C-rpg, and it will give players the chance to actually help by making siege materials.

2. It will PREVENT people from spamming ladders and contruction materials, when they do not have the proper skills.

3. It will give players a chance to make the battle more dynamic!
Title: Re: [CLASS] Siege Engineer!
Post by: Zachariath1 on October 08, 2011, 01:31:01 am
YES! PEASANT POWA!  :D :D :D :D :D
Title: Re: [CLASS] Siege Engineer!
Post by: Zane on October 08, 2011, 01:32:46 am
I think it's a really good idea. Most games have at least 1 building class, but this mod lacks one. I think implementing it would add a lot more fun to the mod.
Title: Re: [CLASS] Siege Engineer!
Post by: Teeth on October 08, 2011, 02:34:57 pm
What good would this do in cRPG itself? Siege tower battles on the battle server?
Title: Re: [CLASS] Siege Engineer!
Post by: Wiltzu on October 08, 2011, 02:44:48 pm
+1
Title: Re: [CLASS] Siege Engineer!
Post by: Christo on October 08, 2011, 03:24:12 pm
Haha, nice ideas.

"Erectin' a Weapons Rack."

"Ladder goin' up!"

 8-)
Title: Re: [CLASS] Siege Engineer!
Post by: Ozin on October 08, 2011, 04:08:41 pm
Skill points could also open additional slots that can hold siege equipment only
Title: Re: [CLASS] Siege Engineer!
Post by: Herkkutatti on October 08, 2011, 04:12:32 pm
+1 cos with this it will be a lot easier to leech in siege servers .
Title: Re: [CLASS] Siege Engineer!
Post by: Digglez on October 08, 2011, 05:04:31 pm
dumb
Title: Re: [CLASS] Siege Engineer!
Post by: OttomanSniper on October 08, 2011, 05:37:47 pm
...and engineers can repair own items, pay lower repair cost.
Title: Re: [CLASS] Siege Engineer!
Post by: Ylca on October 08, 2011, 05:46:56 pm
For this to work it would need to be difficult to hybrid with this class in the way archery used to be (and for the most part still is) almost required to be completely dedicated in skills and WPF.
Title: Re: [CLASS] Siege Engineer!
Post by: ToxicKilla on October 08, 2011, 06:29:21 pm
There would be even less people building things. I say no.
Title: Re: [CLASS] Siege Engineer!
Post by: Banefull on October 08, 2011, 08:21:53 pm
I fully support this product and/or service.
Title: Re: [CLASS] Siege Engineer!
Post by: Erathsmus on October 09, 2011, 07:19:00 am
Placing deployments on the battlefield currently (on siege mode) is fun, but is almost impossible unless you have a dedicated team of players, who would be much better anyways if they just threw their bodies into the fray instead. Infact, building contruction sites on siege mode is so close to useless, that your own team will be upset that you aren't meatshielding instead of placing deployments.

It would be a nice breath of fresh air to actually be able to help your team, and see the fruits of your efforts through strategic placements.

Many of us have been hacking an slashing for quite sometime now, and I think this would also give players the oppurtunity to take a break from the quick reaction contact, and be able to think out some ideas to change the dynamics of the battlefield.

It would also put a new use to smokebombs! If the enemy team is building a scarry deployment, you can get a team of ninjas to take them out with some  smoke bombs! This will really add some new gameplay features that can help players enjoy the game even further.
Title: Re: [CLASS] Siege Engineer!
Post by: Dehitay on October 09, 2011, 07:25:50 am
Not necessarily a bad idea. But I highly doubt that they're going to add any skills or attributes considering they took out about half the skills and attributes from Warband. And those particular ones would have added even more to gameplay than siege skills
Title: Re: [CLASS] Siege Engineer!
Post by: Erathsmus on October 09, 2011, 07:29:50 am
Not necessarily a bad idea. But I highly doubt that they're going to add any skills or attributes considering they took out about half the skills and attributes from Warband. And those particular ones would have added even more to gameplay than siege skills

That is a good point. But, most of those skills were removed because the skills are less map oriented then vanilla, and more in battle driven in C-rpg. Vanilla did not have an option for deploying siege equipment mid battle, so I think it is still a likely possiblity, due to that these are mid combat skills, not walk around the campaign map with an army.
Title: Re: [CLASS] Siege Engineer!
Post by: Spa_geh_tea on October 10, 2011, 04:56:35 pm
There is still a hidden wpf option preset for firearms, we could switch that to "engineering" and move all the ladders and such out of throwing and into "firearms" wpf.
Title: Re: [CLASS] Siege Engineer!
Post by: B3RS3RK on October 10, 2011, 05:20:48 pm
For each point in siege equip construction material should have one more ammo.
Title: Re: [CLASS] Siege Engineer!
Post by: HarunYahya on October 10, 2011, 05:28:34 pm
Only yes if those engineers use smg and be able to place a turret !
Title: Re: [CLASS] Siege Engineer!
Post by: Jarlek on October 10, 2011, 06:41:14 pm
Only yes if those engineers use smg and be able to place a turret !
ZAPPER BE SPYING MAH SENTRY!

Wait, what?
Title: Re: [CLASS] Siege Engineer!
Post by: Malaclypse on October 11, 2011, 01:30:23 pm
Piggybacking on Erath's thread, which I think is a good idea that I hope gets fleshed out a bit more, it'd be awesome if intelligence and charisma were still around. They are practically BUILT for this sort of thing, and even more than that, for STRATEGUS. The sheer amount of bonuses of a faction commander or officer having more invested into the intelligence or charisma stats and skills gets me all hot and bothered. Higher Charisma/Persuasion could allow for a more rapid recruitment of troops, higher Trade skill could increase output from caravans or working for gold in a city, higher Surgeon/Wound Treatment/First Aid skill dictated by Intelligence could increase the base health of players in a battle for a number of spawns or give a small, passive hp regen to units in a decent radius. An individual with a high Path-Finding and Spotting skill could move faster on the map and see/transfer farther. The amount of troops that can be led by a commander could actually be determined by a number of factors of course, but partially from the Leadership skill. There are so many cool, strat related mechanics that could be implemented with the integration of these two stats. Brb gamegasm.
Title: Re: [CLASS] Siege Engineer!
Post by: Phazey on October 11, 2011, 04:59:59 pm
Hahah it would mean i would feel obliged to take engineering skill over some other skills, so i'm against it.  :twisted:

Nice suggestion though.

Instead, making siege equipment costs upkeep will probably fix the siege equipment spam. That and a small nerf to construction site hitpoints.
Title: Re: [CLASS] Siege Engineer!
Post by: Final_Boss on October 11, 2011, 05:47:15 pm
I like this idea as well but it's kind of a useless skill if it only makes placing siege equipment faster.

Upkeep on ladders seems like an okay idea to reduce spam but I'm not really a fan of how upkeep works atm (randomly choosing equipment to repair).

Why did we decide to make ladders sheath-able? I thought that really helped with spam and made a lot more sense when they weren't?
Title: Re: [CLASS] Siege Engineer!
Post by: Jarlek on October 11, 2011, 06:25:23 pm
I like this idea as well but it's kind of a useless skill if it only makes placing siege equipment faster.

Upkeep on ladders seems like an okay idea to reduce spam but I'm not really a fan of how upkeep works atm (randomly choosing equipment to repair).

Why did we decide to make ladders sheath-able? I thought that really helped with spam and made a lot more sense when they weren't?
Agreed. It would also make people stop laughing at me over TS because I run with the ladder in my hand (making the enemy notice me AND make me run slower) since I like dooing it to look like a cool ladderman :(
Title: Re: [CLASS] Siege Engineer!
Post by: kono yaro! on October 11, 2011, 07:17:43 pm
http://www.youtube.com/watch?v=gvdf5n-zI14
Title: Re: [CLASS] Siege Engineer!
Post by: Keshian on October 11, 2011, 07:20:14 pm
Piggybacking on Erath's thread, which I think is a good idea that I hope gets fleshed out a bit more, it'd be awesome if intelligence and charisma were still around. They are practically BUILT for this sort of thing, and even more than that, for STRATEGUS. The sheer amount of bonuses of a faction commander or officer having more invested into the intelligence or charisma stats and skills gets me all hot and bothered. Higher Charisma/Persuasion could allow for a more rapid recruitment of troops, higher Trade skill could increase output from caravans or working for gold in a city, higher Surgeon/Wound Treatment/First Aid skill dictated by Intelligence could increase the base health of players in a battle for a number of spawns or give a small, passive hp regen to units in a decent radius. An individual with a high Path-Finding and Spotting skill could move faster on the map and see/transfer farther. The amount of troops that can be led by a commander could actually be determined by a number of factors of course, but partially from the Leadership skill. There are so many cool, strat related mechanics that could be implemented with the integration of these two stats. Brb gamegasm.

Could I have negative charisma and intelligence, maybe grab another point in powerdraw - archers don't need to be able to thinkor talk, just shoot.