cRPG

cRPG => Suggestions Corner => Realism Discussion => Topic started by: kinngrimm on October 06, 2011, 04:43:28 am

Title: chrusthrough&Knockdown
Post by: kinngrimm on October 06, 2011, 04:43:28 am
the following weapons and their speciality as i suggest they should be

Maul
Can't use on horseback
Knockdown

Mallet
Can't use on horseback
Unbalanced
Knockdown

Great Maul
Can't use on horseback
Crushthrough
Unbalanced

Long Maul
Can't use on horseback
Crushthrough
Unbalanced
Knockdown
Title: Re: chrusthrough&Knockdown
Post by: Tot. on October 06, 2011, 04:54:40 am
Mallet with no crushthrough? Why on earth would anyone use it then?
Title: Re: chrusthrough&Knockdown
Post by: POOPHAMMER on October 06, 2011, 05:08:22 am
no
Title: Re: chrusthrough&Knockdown
Post by: Earthdforce on October 06, 2011, 05:25:57 am
So get rid of crush except great maul and long maul?

Yeahh no :(
Title: Re: chrusthrough&Knockdown
Post by: rustyspoon on October 06, 2011, 12:32:54 pm
No.

It's not like those lighter weapons crushthrough with any regularity anyway.
Title: Re: chrusthrough&Knockdown
Post by: Hrafn on October 06, 2011, 12:38:42 pm
You dont like mauls because u are very defensive player. To defeat mauler you should be offensive and use footwork :)
Title: Re: chrusthrough&Knockdown
Post by: Gravoth_iii on October 06, 2011, 01:07:42 pm
Nope.
Title: Re: chrusthrough&Knockdown
Post by: Xol! on October 06, 2011, 01:12:06 pm
No.

We already have the bar mace class of weapons, the maul class is specifically designed for crushthrough.
Title: Re: chrusthrough&Knockdown
Post by: Danath on October 06, 2011, 03:54:01 pm
yeah that first post is badly thought out.

My mistake, I mean not thought out (at all).
Title: Re: chrusthrough&Knockdown
Post by: Mala on October 06, 2011, 04:49:29 pm
I still say mauls should not be able to block.
From the realism point of view, these things weight tons (ok, that is exaggerated, buut they are quite heavy) you can not wave them like sticks.
From the game balance, mauls break blocks,  so they need a similar disadvantage.
Title: Re: chrusthrough&Knockdown
Post by: Bobthehero on October 06, 2011, 04:56:12 pm
ONly if they get the same speed as other weapons.
Title: Re: chrusthrough&Knockdown
Post by: POOPHAMMER on October 06, 2011, 05:22:29 pm
I still say mauls should not be able to block.
From the realism point of view, these things weight tons (ok, that is exaggerated, buut they are quite heavy) you can not wave them like sticks.
From the game balance, mauls break blocks,  so they need a similar disadvantage.

That actually isn't a half bad suggestion
Title: Re: chrusthrough&Knockdown
Post by: Memento_Mori on October 06, 2011, 05:26:51 pm
I still say mauls should not be able to block.
From the realism point of view, these things weight tons (ok, that is exaggerated, buut they are quite heavy) you can not wave them like sticks.
From the game balance, mauls break blocks,  so they need a similar disadvantage.

They do get a similar disadvantage.. They're unbalanced, very slow, & in most cases VERY SHORT.

Crushthrough is decent with a supporting team, without a team you're slow, with a short weapon, that is also unbalanced & a sitting duck to anyone who's played this game long enough to know how to deal with crushthrough.

should be no problem 1v1 a crushthrough weapon, unless you have 0 athletics and are using a short 1h weapon.


Title: Re: chrusthrough&Knockdown
Post by: ThePoopy on October 06, 2011, 05:31:18 pm
full str mallet is op, allways ct and u cant outspamm it
Title: Re: chrusthrough&Knockdown
Post by: Memento_Mori on October 06, 2011, 05:39:14 pm
full str mallet is op, allways ct and u cant outspamm it

I disagree, full str and any crush through is more a disadvantage IMO since you cannot move fast enough to maneuver your short, slow, unbalanced weapon.
Anyone with athletics and who isn't a Zergling should be able to out range/out spam especially easy if you have 0 athletics.

Crush through almost always? I can agree with that though. That's the trade off for not having any athletics to position yourself.
Title: Re: chrusthrough&Knockdown
Post by: Leshma on October 06, 2011, 05:50:33 pm
What I would like to see is 20% chance on crushtrough/knockdown/polestun on all weapons and 25% or MW versions of these items.

Right now chance for any of these "features" to occur seems way too high.
Title: Re: chrusthrough&Knockdown
Post by: Torben on October 06, 2011, 05:50:51 pm
giving them a slow block would be fair i guess.  although i am against nerfing.  at the end everything is nerfed down to some indifferent blob : (
Title: Re: chrusthrough&Knockdown
Post by: POOPHAMMER on October 06, 2011, 06:01:51 pm
What I would like to see is 20% chance on crushtrough/knockdown/polestun on all weapons and 25% or MW versions of these items.

Right now chance for any of these "features" to occur seems way too high.

you just want everything nerfed
Title: Re: chrusthrough&Knockdown
Post by: Torben on October 06, 2011, 06:14:15 pm
nah it wants 2h buffed ^^
Title: Re: chrusthrough&Knockdown
Post by: rustyspoon on October 06, 2011, 06:57:24 pm
I still say mauls should not be able to block.
From the realism point of view, these things weight tons (ok, that is exaggerated, buut they are quite heavy) you can not wave them like sticks.
From the game balance, mauls break blocks,  so they need a similar disadvantage.

I have a sneaking suspicion that you've never used the long maul before. Run around with it for a few hours and think about how it would be if you couldn't block with it.

As it is it's hard enough to block with the damn thing.
Title: Re: chrusthrough&Knockdown
Post by: Leshma on October 06, 2011, 06:58:10 pm
you just want everything nerfed

Just want this game to have best balance possible. If it's necessary to nerf something then be it.

I understand that some people are retarded enough to like OP things and always play FOTM classes and use FOTM weapons. Guess what, I highly dislike those people.
Title: Re: chrusthrough&Knockdown
Post by: Mala on October 07, 2011, 04:59:45 am
I have a sneaking suspicion that you've never used the long maul before. Run around with it for a few hours and think about how it would be if you couldn't block with it.

As it is it's hard enough to block with the damn thing.

Works like the other weapons.
Well and it is a support weapon. Anyway, the strike animation needs a fix as well. If they have already released the attack, then they should not be able to change its direction.
Title: Re: chrusthrough&Knockdown
Post by: RandomDude on October 07, 2011, 01:31:47 pm
I disagree, full str and any crush through is more a disadvantage IMO since you cannot move fast enough to maneuver your short, slow, unbalanced weapon.
Anyone with athletics and who isn't a Zergling should be able to out range/out spam especially easy if you have 0 athletics.

Crush through almost always? I can agree with that though. That's the trade off for not having any athletics to position yourself.

they suck if the mauler is alone but in a group, there's pretty much no way to defend against it
Title: Re: chrusthrough&Knockdown
Post by: zagibu on October 07, 2011, 07:26:46 pm
Just spam overhead, you will either hit him or chamber him.
Title: Re: chrusthrough&Knockdown
Post by: rustyspoon on October 07, 2011, 07:37:20 pm
Just spam overhead, you will either hit him or chamber him.

Can't chamber crushthrough.
Title: Re: chrusthrough&Knockdown
Post by: Herkkutatti on October 08, 2011, 07:35:48 pm
never listen shielder about crushtrough stuff! :D
Title: Re: chrusthrough&Knockdown
Post by: Rumblood on October 08, 2011, 09:28:28 pm
Crushthrough/Knockdown should be 100% effective. I hate random percentages for things to happen. This ain't Everquest. To balance the 100%, there should be a sweetspot for CT/KD on the weapon and that sweet spot should be very very small and/or be required to be a headshot for crushthrough or a leg shot for knockdown.
Title: Re: chrusthrough&Knockdown
Post by: Tavuk_Bey on October 08, 2011, 10:34:04 pm
of course no! you can't hide behind your shield kinngrimm, deal with it, crushthrough is awesome for kicking turtle ass..
Title: Re: chrusthrough&Knockdown
Post by: kinngrimm on October 09, 2011, 01:12:50 am
of course no! you can't hide behind your shield kinngrimm, deal with it, crushthrough is awesome for kicking turtle ass..
i imagined someone would bring up me carrying a shield. If it would be for that, i would have made this suggestion a long time ago, but i didn't i waited and while i waited i made out that there are several paradigmas to the game.
One mentioned was "rock paper scissor",

hide behind a shield counter would be in your mind chrushtrough?,
but they also crushtrough other blocks of polearms or 2h.
Also shields have a special counter which is called "shieldbreaker". If that doesnt satisfy you , then take comfort that in 3 of 4 last patches the higher tear shields got ballanced again and again and that not in their favour, if you are still not satisfied with shields well, this is not a thread about shields , is it now?


perhaps there should be seperate skills be in the character development one called "crushtrough" and one called "knockdown". Then only those who skill those can have that effect when they use a weapon capable of it. Invest more skill points, the % gets better.
Title: Re: chrusthrough&Knockdown
Post by: Tavuk_Bey on October 09, 2011, 11:53:27 am
i imagined someone would bring up me carrying a shield. If it would be for that, i would have made this suggestion a long time ago, but i didn't i waited and while i waited i made out that there are several paradigmas to the game.
One mentioned was "rock paper scissor",

hide behind a shield counter would be in your mind chrushtrough?,
but they also crushtrough other blocks of polearms or 2h.
Also shields have a special counter which is called "shieldbreaker". If that doesnt satisfy you , then take comfort that in 3 of 4 last patches the higher tear shields got ballanced again and again and that not in their favour, if you are still not satisfied with shields well, this is not a thread about shields , is it now?


perhaps there should be seperate skills be in the character development one called "crushtrough" and one called "knockdown". Then only those who skill those can have that effect when they use a weapon capable of it. Invest more skill points, the % gets better.

u mad bro? i wasn't serious in my comment  8-) but crushthrough skill sounds like a good idea.
Title: Re: chrusthrough&Knockdown
Post by: BlackMilk on October 09, 2011, 11:57:38 am
Personally I think that Crushthrough and Knockdown are fine now. Its so easy to kill them that any further nerfing would make them pretty useless.
They sacrifice speed, range and stabdamage for high damage, crushthrough and knockdown. seems balanced
Title: Re: chrusthrough&Knockdown
Post by: Teeth on October 09, 2011, 12:12:06 pm
Crushthrough is fine. How often do you see anyone with a great maul topping the scoreboard? I remember Phyrex using one and topping the boards long ago, but he would do the same with his GGS.

Crushthrough is very effective to break stalemates with shielder clusterfucks, which is what it should be. Mauls arent overused or overpowered in anyway, if you think they are show me some screens.
Title: Re: chrusthrough&Knockdown
Post by: Leshma on October 09, 2011, 02:26:09 pm
Personally I think that Crushthrough and Knockdown are fine now. Its so easy to kill them that any further nerfing would make them pretty useless.
They sacrifice speed, range and stabdamage for high damage, crushthrough and knockdown. seems balanced

It's easy to kill them 1 vs 1, but in typical battle situation it's almost impossible...
Title: Re: chrusthrough&Knockdown
Post by: Snickers on November 04, 2011, 03:36:04 am
I say every blunt weapon can knockdown (which it already does) and any blunt weapon over a certain weight can crush through, lets say 4.5 pounds.