cRPG
cRPG => Suggestions Corner => Topic started by: Black Wind on September 29, 2011, 04:23:42 am
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Hello.
I'm not sure whether there's a thread for this, but I believe that we spend the time levelling alternative characters, so we should be able to convert their experience to our main. Skip the Fun characters are exempt from this.
I don't believe gold/item transfer should lie in juxtaposition with experience, as people will farm gold on alts and abuse the system... Typical.
I know I personally have many alts I no-longer use due to nerfs and changes to the classes, deeming them uselessly inactive for me. I would like to not see them as a waste of time, and kill them. Claiming their exp to my main.
Opinions?
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I like that you mentioned that items and gold should not be included, otherwise I'd disagree with you.
I don't think there is any reason why we can't move the time we invested (in terms of experience) from our alts to our mains.
I'm saying this as a person who barely uses alts
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exp=lvl=loom=mw more mw weapons
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This is awesome, cuz i wanna try out some pretty many times polearms and so on but heres the ugly fact:
playing with alts=not making money/xp to main=waste of time
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Good idea; Make alt, STF, send exp to main, BIG PROFIT!
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Dang... getting rid of my unused characters and only keeping my favorite 3 alts... I could net an extra 50 million more xp easy for my main...
Interesting.
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Like said before, I'm for this only if it's the exp (no gold nor items) and it can't be done with STF alts
+1
Dang... getting rid of my unused characters and only keeping my favorite 3 alts... I could net an extra 50 million more xp easy for my main...
Interesting.
Why not?
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And here's the thing, cuz you still need to play the same time as you'd need to play with your main =D you just do it with some other character, and cuz you get xp every minute there's no change. seriously you should be able to determin that which char you give the xp
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What's the reasoning behind only wanting your xp to transfer over and not your gold or items? Also, I think they're leaning more on doing something where you can transfer over your items, but not gold or exp
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What's the reasoning behind only wanting your xp to transfer over and not your gold or items?
The amount of alts leeching on the servers would be ridiculous, almoust unberable one might think.
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NVM
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The amount of alts leeching on the servers would be ridiculous, almoust unberable one might think.
So the theory here is that people who don't leech on their mains to get gold will suddenly start leeching on their alts if it becomes possible to transfer items or gold to your main? Or is it that we can accept people leeching on their mains, but leeching on their alts is a greater sin?
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The amount of alts leeching on the servers would be ridiculous, almoust unberable one might think.
This doesn't make any sense or line of logic.
Why wouldn't they be playing their main which has generational advantage? Your point is moot.
I think this is a good idea, although I wish we could also transfer our heirloom points. I have a character I Never use anymore that is gen 4 and not my main :(. My main is gen 2 for comparison...
All that time invested is wasted. Why can't I get credit for the time I spent? I shouldn't have to grind twice. I'd like to cannibalize my other character's exp and 3 loom points.
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No. Just, no.
If you think about time spent on an alt as wasted, you should reconsider your attitude towards online gaming. Seriously. You played that alt to have fun while bored on main/to counter some bad composition of map and enemies (switching to xbower alt on city maps or something among these lines).
If you want xp on your main, play it. Simple as that.
And i do have alts.
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Not everyone is as capable of grinding as you are.
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Not everyone is as capable of grinding as you are.
Excuse me? I have a girl, a job, i do go out with friends, at the moment i have just like 3-4 hours dunno, 2-3times per week, if lucky, and i find the leveling fast as shit.
And yes, when i have some free time (like sickness or something), i do grind my ass off, just to catch up with them total nolifers :mrgreen:
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I'm all for it but i don't like your reasons, i ageed with Cepeshi, why do you see this as time waste? You should see this as the fun you win, not as xp you lose.
(I'm not a grinder, more a casual)
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I'm all for it but i don't like your reasons, i ageed with Cepeshi, why do you see this as time waste? You should see this as the fun you win, not as xp you lose.
(I'm not a grinder, more a casual)
I, personally, find alts to be a waste of time for numerous reasons, chief amongst these is the lack of marketplace. Thus, rendering retirement almost negligible, hence meaning I'd grind levels for no apparent reason than just time consumption. Sure, alts are fun and all, but I know that when I use alts, I don't get the same satisfaction I do as when I play my main.
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The best part is when you actually get your alt a MW weapon and then the weapon suddenly gets nerfed without warning. Currently, your alt is just flat out fucked. Let's all laugh at anybody unfortunate enough to have put the effort into MWing a longbow during this last patch. Same with steel bolts back when it was useful to loom them more than once
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The best part is when you actually get your alt a MW weapon and then the weapon suddenly gets nerfed without warning. Currently, your alt is just flat out fucked. Let's all laugh at anybody unfortunate enough to have put the effort into MWing a longbow during this last patch. Same with steel bolts back when it was useful to loom them more than once
We are talking about xp conversion from alt to main, not item/gold redistribution. As far as i agree that after some major changes of weapons/horses the loomed ones should be de-loomed and the points given to redistribute. But i doubt that will ever happen. We all had to made decisions before retiring, and some of you regret them. I dont. I sold all looms, i have none at the moment and i am still competitive. Ofcourse i get owned by some good players with fully loomed gear, but i do not see the looms being the reason. The reason is i suck.
People, do not depend on looms that much, try to have fun playing this game, if you want to try alt, do it, do not regret "lost time". As long as it entertains you, its fine.
edit: to be honest, if you managed to retire your alt three times, you are grinder enough just to make it again
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If you sold all your looms, that either means you had them on your main or you just got frightening little gold for them. The problem is there's no way to get looms from your alt to the market once your alt's looms get nerfed to a point where you don't find them useful anymore.
As far as transferring experience vs items/gold, I see things pretty much the opposite way. For me, it makes perfect sense to transfer items and gold to your main or even let your alts use the market. It's a lot like how you can trade these things with other players. But just like how you can't sell of exp and for a very good reason, I don't think you should be able to transfer exp from an alt to a main. To me, that's part of the character itself while the items it owns are just things it has in its possession. Allowing a transfer of exp would essentially encourage people to kill off all their alts rather than keep playing on them.
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I have a bunch of alts because they make me happy to play any class I want. Due to my plethora of leveled alts, I am never bored.
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I have a bunch of alts because they make me happy to play any class I want. Due to my plethora of leveled alts, I am never bored.
I had* A plethora of alts, but I only use 2; archer and SS. I had cav, HA, african, 10pd archer. I use none of those due to nerfs, so I wish I could redeem the time I spent on them, giving them a purpose.
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I had* A plethora of alts, but I only use 2; archer and SS. I had cav, HA, african, 10pd archer. I use none of those due to nerfs, so I wish I could redeem the time I spent on them, giving them a purpose.
they had purpose, or u just played them cause there was a guy standing pointing gun to your head or what? for fuck sake, enjoy the game, stop trying to make ur char a hero
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they had purpose, or u just played them cause there was a guy standing pointing gun to your head or what? for fuck sake, enjoy the game, stop trying to make ur char a hero
Cepeshi nooooooo what have u done why did u use the gun to the head example thing yyyyyyyyyyyy.i just slightly disregarded your valid argument(key word slightly)
hes saying that the alts who are cut off from the market who he considers nerfed beyond the satisfaction of playing are sitting around and doing nothing simply because if they were his main he would just respec and sell the looms but seeing how they dont have the same importance of a main(and ability's of his main)he considers them "useless and he wants to cut his loses" by cannibalizing them of bare minimum the xp,he probably wants the looms as well but maybe it seems to much to ask for?(i would want both if i were in the same predicament)
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Cepeshi nooooooo what have u done why did u use the gun to the head example thing yyyyyyyyyyyy.i just slightly disregarded your valid argument(key word slightly)
hes saying that the alts who are cut off from the market who he considers nerfed beyond the satisfaction of playing are sitting around and doing nothing simply because if they were his main he would just respec and sell the looms but seeing how they dont have the same importance of a main(and ability's of his main)he considers them "useless and he wants to cut his loses" by cannibalizing them of bare minimum the xp,he probably wants the looms as well but maybe it seems to much to ask for?(i would want both if i were in the same predicament)
i do understand his point of view, i just do not see any logical reasoning for allowing this :)
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okay if your main is nerfed you can salvage the situation by just respec and selling his looms
but if your alt is nerfed seeing how he is cut off from everything you are unable to salvage him by selling his loom and try to buy some other weapon to revive the character close to its former glory
^did that make more sense i believe that's his argument(or at least it would have been mine if i invested in a nerfed build)
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okay if your main is nerfed you can salvage the situation by just respec and selling his looms
but if your alt is nerfed seeing how he is cut off from everything you are unable to salvage him by selling his loom and try to buy some other weapon to revive the character close to its former glory
^did that make more sense i believe that's his argument(or at least it would have been mine if i invested in a nerfed build)
again saying invested, man, we are playing a game here, it should be about fun, not about counting how much time u spend on what part of it
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of course you count how much time you spent on a game of whether or not you had fun on it.grindings not fun...said thing you grinded on to have fun suddenly amounts to nothing and its useless is EVEN MORE NOT FUN lol
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again saying invested, man, we are playing a game here, it should be about fun, not about counting how much time u spend on what part of it
You don't seem to see the difference between crpg and native. This is the wrong mod to talk about playing only for fun. We also like our dedication rewarded around these parts
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You don't seem to see the difference between crpg and native. This is the wrong mod to talk about playing only for fun. We also like our dedication rewarded around these parts
If you would be dedicated enuff, you would not have more chars :mrgreen: so do not bring up dedication into this, i played single char up to gen 13, i made alts after that.
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I had* A plethora of alts, but I only use 2; archer and SS. I had cav, HA, african, 10pd archer. I use none of those due to nerfs, so I wish I could redeem the time I spent on them, giving them a purpose.
Hit the respec button.
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Hit the respec button.
To what avail? Is c-RPG not, a mod where you wish to progress a main character? With alts, they are in complete solitude from the benefits the main recieves in regards to the market, thus, deeming them pointless.
As far as fun goes, I'm certain that I, and myself alone, don't enjoy wasting time playing on a nullified character when I could be progressing my main. I don't have the same sense of enjoyment.
Experience has a direct relationship with how long we play, hence, the tick system. If we earn the experience, we should be able to distribute it how we like. As we are essentially paying for it with our time spent.
/rant over
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What the fuck is with everyones twisted definitions of RPG? RPG = Role Playing Game. You play a Character. The goal is to be fun. Having progress for your character is good as it can be a means to more fun, but it is not the goal.
You guys have been playing too many modern MMORPGs that run on subscription systems, where their (they being the company developing the game) goal is to make you play for a long time. Thus the best way to do that is to have slow constant progression. cRPG is a fun mod of a game with no subscription and no plan to be.
You come to cRPG for several reasons over native: A customizable character so you can play to it's strengths and weaknesses, Customizable gear load outs for the same reason, and for some players they like to see progress and small benefits for time invested over others.
But time investment is and was never intended to be a primary goal or have perks that you can overwhelmingly flaunt over other players.
In all honesty, I don't see why player 'A' who invested all his time into one character should have an overwhelming EXP & loom advantage over Player 'B' who invested the same amount of time equally amongst several characters. If player B decided to consolidate all his characters' EXP and loom points into one, they would be back to almost equal footing. Keep in mind Player 'B' is forever punished with not being able to transfer all items and gold, AND did not get to experience the EXP gain of having one character with high generation like player 'A'.
Why are you guys against it? Please state a logical argument as to why to further punish player 'B' compared to player 'A'.
Saying cRPG is for character advancement exclusively is like people in real life saying that money is a goal. Money is not and should never be a goal. Money is a means. If you walked away from this post at least figuring one thing out, let that be it.
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Why not transfer the items and gold?
Its not like gold and xp are binded together. x amount of xp = x amount of gold and all that.
I peronaly wouldn't sack my alts for there xp and watch all the armour, bows, and swords bugger off. That would be a painful waste of time.
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What the fuck is with everyones twisted definitions of RPG? RPG = Role Playing Game. You play a Character. The goal is to be fun. Having progress for your character is good as it can be a means to more fun, but it is not the goal.
You guys have been playing too many modern MMORPGs that run on subscription systems, where their (they being the company developing the game) goal is to make you play for a long time. Thus the best way to do that is to have slow constant progression. cRPG is a fun mod of a game with no subscription and no plan to be.
You come to cRPG for several reasons over native: A customizable character so you can play to it's strengths and weaknesses, Customizable gear load outs for the same reason, and for some players they like to see progress and small benefits for time invested over others.
But time investment is and was never intended to be a primary goal or have perks that you can overwhelmingly flaunt over other players.
In all honesty, I don't see why player 'A' who invested all his time into one character should have an overwhelming EXP & loom advantage over Player 'B' who invested the same amount of time equally amongst several characters. If player B decided to consolidate all his characters' EXP and loom points into one, they would be back to almost equal footing. Keep in mind Player 'B' is forever punished with not being able to transfer all items and gold, AND did not get to experience the EXP gain of having one character with high generation like player 'A'.
Why are you guys against it? Please state a logical argument as to why to further punish player 'B' compared to player 'A'.
Saying cRPG is for character advancement exclusively is like people in real life saying that money is a goal. Money is not and should never be a goal. Money is a means. If you walked away from this post at least figuring one thing out, let that be it.
Be this at it may, but A whole lot of my alts are negligible due to nerfs to HA and cav, accustomed to my play style. I would respec, but it's pointless, as all the other classes have been filled out.
So, my argument is this: Due to the nerfing of so many classes, players who previously had a character of that class would feel as if they just wasted a segment of their life, for no apparent reason. Because of this, we should be able to give their exp to our main character, enhancing the enjoyment we can attain.
And heirlooms barely help, like the difference between a stand miaodao is what; 1 speed and 3 damage? A decent player with a bloody simple sword could beat a lesser player who has e.g. A +3 glaive. Probably, nine times out of 10.
And money is a means, correct. But there is a goal to achieve more, if you think otherwise, then why do doctors and surgeons etc. Try so hard to get where they're at? Yeah.. I thought so.
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What the fuck is with everyones twisted definitions of RPG? RPG = Role Playing Game. You play a Character. The goal is to be fun. Having progress for your character is good as it can be a means to more fun, but it is not the goal.
You guys have been playing too many modern MMORPGs that run on subscription systems, where their (they being the company developing the game) goal is to make you play for a long time. Thus the best way to do that is to have slow constant progression. cRPG is a fun mod of a game with no subscription and no plan to be.
You come to cRPG for several reasons over native: A customizable character so you can play to it's strengths and weaknesses, Customizable gear load outs for the same reason, and for some players they like to see progress and small benefits for time invested over others.
But time investment is and was never intended to be a primary goal or have perks that you can overwhelmingly flaunt over other players.
In all honesty, I don't see why player 'A' who invested all his time into one character should have an overwhelming EXP & loom advantage over Player 'B' who invested the same amount of time equally amongst several characters. If player B decided to consolidate all his characters' EXP and loom points into one, they would be back to almost equal footing. Keep in mind Player 'B' is forever punished with not being able to transfer all items and gold, AND did not get to experience the EXP gain of having one character with high generation like player 'A'.
Why are you guys against it? Please state a logical argument as to why to further punish player 'B' compared to player 'A'.
Saying cRPG is for character advancement exclusively is like people in real life saying that money is a goal. Money is not and should never be a goal. Money is a means. If you walked away from this post at least figuring one thing out, let that be it.
funny that you in all actually agreeed with the ninja guy, but he still tries to prove his point :)
ontopic: you had fun while i had to suffer on my one dedicated char, you could turtle on archer good maps, you could ride a horse on plains map, and all the xp should be available to your twohander which you suddenly find so hard to level up? I do not see any logical reasoning in this.
And, afterall, we do play cRPG (character role play), not aRPG (account role play). Asking why i should not be able to retain time i spent on one char to buff other one is just retarded. If you wanted to have advantage and levels and everything on ur main, do it on you rmain, not like anyone forced you to play alts.
Seems that you have your point of view, i have mine, for you logic is that it should be allowed, for me logic states the opposite. We have reached a deadpoint. Useless to discuss this any further pretty much as i said all i had to this SEVERAL times already.
You can do quite well with any char, any spec, any lvl...
eidt: the bolded part, serious? You do not see why dedicated character someone played all the time should not have advantage over any char of a guy who was playing more of them over the same time? Jack of all trades, master of none, ever heard of? If you want everyone to be on same level, go native. Simple as that. And dont bring the: more weapons, versatility and shit argument, as obviously only thing you care for is about being on same level with everyone else.
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Becoming a doctor for pay, that pay is then a means for you to do your true loves & desires in life.
It is still not a goal. You're argument on money backfired.
I'm arguing in favor of a cannibalism anyways. EXP and heirloom points are the representations and manifests of your time spent. The ability to consolidate is pretty reasonable.
funny that you in all actually agreeed with the ninja guy, but he still tries to prove his point :)
ontopic: you had fun while i had to suffer on my one dedicated char, you could turtle on archer good maps, you could ride a horse on plains map, and all the xp should be available to your twohander which you suddenly find so hard to level up? I do not see any logical reasoning in this.
And, afterall, we do play cRPG (character role play), not aRPG (account role play). Asking why i should not be able to retain time i spent on one char to buff other one is just retarded. If you wanted to have advantage and levels and everything on ur main, do it on you rmain, not like anyone forced you to play alts.
Seems that you have your point of view, i have mine, for you logic is that it should be allowed, for me logic states the opposite. We have reached a deadpoint. Useless to discuss this any further pretty much as i said all i had to this SEVERAL times already.
You can do quite well with any char, any spec, any lvl...
eidt: the bolded part, serious? You do not see why dedicated character someone played all the time should not have advantage over any char of a guy who was playing more of them over the same time? Jack of all trades, master of none, ever heard of? If you want everyone to be on same level, go native. Simple as that. And dont bring the: more weapons, versatility and shit argument, as obviously only thing you care for is about being on same level with everyone else.
The rest of my quote already showed the sacrifices Player 'B' Makes.
I fully understand your point, but many people have dead-end alts rendered worthless by patching and unsalvage-able heirloom points.
You really would rather deprive them of some representation of that time spent? Why not allow them salvage the heirloom points and some of their EXP? You're acting like it is a buff, but they're only recovering a reasonable EXP percentage, no items, no gold, and possibly heirloom points.
I don't see any reason to screw these people over for their time spent compared to another player.
I also have never met anyone who changes to alts based on map/ class composition in the servers.
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Becoming a doctor for pay, that pay is then a means for you to do your true loves & desires in life.
It is still not a goal. You're argument on money backfired.
I'm arguing in favor of a cannibalism anyways. EXP and heirloom points are the representations and manifests of your time spent. The ability to consolidate is pretty reasonable.
The rest of my quote already showed the sacrifices Player 'B' Makes.
I fully understand your point, but many people have dead-end alts rendered worthless by patching and unsalvage-able heirloom points.
You really would rather deprive them of some representation of that time spent? Why not allow them salvage the heirloom points and some of their EXP? You're acting like it is a buff, but they're only recovering a reasonable EXP percentage, no items, no gold, and possibly heirloom points.
I don't see any reason to screw these people over for their time spent compared to another player.
I also have never met anyone who changes to alts based on map/ class composition in the servers.
Quite frankly, you're a dickhead.
Do africans want more money? Yes.
Do poor people want money? Yes
Goal = survival.
If money wasn't a goal, then why is there poverty in the world?
If money wasn't a goal, why do asian parents force their children to study to get high paying jobs like lawyers, doctors, surgeons etc?
Would you want a big house, with some BMW, or Ferrari? Course! Thus, money is a priority for many.
Think things through before you post attacks. Especially when the answer is blatantly obvious, but your opinion is too irrationally biased/ignorant to see.
If you post more rubbish, I won't bother replying to you. Why? As the saying goes, "You can't argue with idiots."
And you're replying as if I said 'alts would all be killed, giving exp to the main'. No, I said players should be able to choose what to do with their alts. Not once did I say it's a compulsion.