half alt exp goes to main
We'd like to see alts played more. Currently people feel that playing them is a waste of time as it does not benefit the main at all.
Current idea:
- All gold earned on alts goes to main in Strategus just like gold earned on main would
- Alt can be consumed by main, meaning:
- Alt is permanently killed
- All heirlooms on the alt are transfered to main
The question is, is this good enough to make playing alts feel sensible again? Just playing the main would let you level up faster (gen bonus), keep the earned gold (and gain smithing skill, but it might work differently later).
We'd like to see alts played more. Currently people feel that playing them is a waste of time as it does not benefit the main at all.That idea alone would be reason enough to play my alts. +1 Right now there is no ultimate purpose to them. They are separate from the core of the game.
- Alt can be consumed by main, meaning:
- Alt is permanently killed
- All heirlooms on the alt are transfered to main
But "alt time" = "fun time" and "fun time" != "wasted time", so "alt time" != "wasted time" (as "=" is obviously transitive). Unless someone would think that "fun time" = "wasted time", but what would he/she do in an online game forum then?
Also, how about a fee for transferring heirlooms to your main? Say, 50 k or more. That way it's still more beneficial to level your main and retire, at least economically speaking. If you're a lazy bum then you pay the price.
But negative side about this is all the rich people will be able to accumulate full sets of heirlooms way faster and in turn throws off the balance even more.
half alt exp goes to main
When an alt gains xp, 5% of what he gains is added to the main's.
..xp pool..
Nothing happens to the gold earned by alts, when we consumed them, like 10% of the alt's money goes to the main, the rest gets lost in the process ?
We'd like to see alts played more. Currently people feel that playing them is a waste of time as it does not benefit the main at all.
Current idea:
- All gold earned on alts goes to main in Strategus just like gold earned on main would
- Alt can be consumed by main, meaning:
- Alt is permanently killed
- All heirlooms on the alt are transfered to main
We don't feel that leveling up a char without playing it is good.
Current idea:
- Alt can be consumed by main, meaning:
Problem with alts looms etc. going to main is that many have specced for completely different style. I for example have an archer alt and those looms would be of 0 use to my main.
Problem with alts looms etc. going to main is that many have specced for completely different style. I for example have an archer alt and those looms would be of 0 use to my main.
It gets boring there is no crafting system,no raids,no bosses,no quests only PvP and it becomes boring by time which forces people to play with other classes than their main.But low rate of gaining gold,exp and heirlooms with an alt doesn't worth the outcome....indeed and those things out of MMORPG i wouldn't want in crpg, but flexibility so that i can at any time play a class i like without the need to grind for a special class for ages ... again and again and again ...
One-way transfering looms from alt to main with no extra cost is the most likely solution atm.
And in turn killing the alt or simply removing the loom? Or maybe even retire the alt.
Why kill the alt? The goal here is to actually have people playing on alts. And retiring is what the alt needs to do in the first place just to get a loom. Even if the alt gets back to level 30 by the time it decides to give the loom to the main, what is the point in forcing a retire after transferring looms?
Current idea:
- Alt can be consumed by main, meaning:
- Alt is permanently killed
- All heirlooms on the alt are transfered to main
Quotenice
I love my alts, they allow me to switch from character to character whenever I feel tired, and give me a fresh look on the game as it allows me to instantly switch roles.
Low level is no fun since without finished builds you can't do anything.
Shortage of money is no fun because of the upkeep system and prices of items.
Gen 1 is another pain in the ass .
No heirlooms = Sigh...
Next suggestion:
Make Generation XP-Bonus global not only at the one you got it.
10 Gens on one Char => 10 Gens XP Bonus on every other Char.
3 Gens on Archer 4 Gens on Shielder 2 on Rider => 9 Gens XP Bonus on every Char.
I find it interesting that many of the people who complain about X class are all for this change. What do you think happens the day there are bonuses implemented for having an alt? Say hello to everyone have a full level alt for every situation. You thought ranged was bad now? Wait until everyone in a clan can pull out their shelf archer/xbowman. You think one crushthrough weapon is bad? Watch the enemy team leave and rejoin all with new names and weapons perfect for the situation!
I think alts are really for fun and the restrictions they have keep this from becoming a ridiculous game of "who has the best alt for the situation". If you really think about it the whole concept of banner balance makes this a possibly terrible idea for gameplay.
Makes me wish I didn't stf my alts thinking that the heirlooms they had were useless.
Then again, i play my thrower mostly when i got annoyed because of something i cant do shit about with my main
let them at leat take part in strat battles, you dont need them on the map, but it would give us more flexibility for battles if alts could participate there. May even have an effect to have better tactics as we then could calculate better what classes are represented.
Every archer and his dog would be out to play. Alts should never be allowed in strat. You want to use a certain spec? Change your main.
Certain exotic weapons and armours accessible only by earning them with alts then transferring them to your main, people will do almost anything to be fashionable.
Possibly a stupid question, but: Why do alts need to be played more? I don't really see what this adds to the mod as a whole, rather than to individuals themselves, in which case, thinking about fixes for this problem might be easier when viewed from this perspective.
Why not just allow people to respec whenever they want without a penalty?
Strategus. Respec cav for cav maps, archers for open maps when you have a lot of bows, shielder when you need more shielders etc.Then why wouldn't you just allow everyone to have 1 alt that could respec whenever you wanted, without penalty, as well as allowing the alt to use the main's equipment(this includes looms). Couldn't abuse anything strat related this way.
Then why wouldn't you just allow everyone to have 1 alt that could respec whenever you wanted, without penalty, as well as allowing the alt to use the main's equipment(this includes looms). Couldn't abuse anything strat related this way.
Because that would mean whenever you want to try a different class you have to respec back/buy equipment ect. Unless that alt is over loaded with equipment. It's nice having 1 char of each class and just being able to type their name in the box and play whenever you feel like playing that one.Respec back and buy equipment? That's not really much of a con. In fact, respecing goes on the pros side, so all you're left with is having to buy equipment. Oh wait, because it uses the main's equipment, you wouldn't really have to buy anything more than just weapons. That's a very minor issue for having solved this entire problem. Look at any of the other proposed ideas in this thread. Most of them don't even get at the heart of the problem. Simply adding gold/xp to a main character will never be enough for a lot of people, unless it's a 1:1 ratio of what they would get playing their main. Other's would still complain that the looms their alts have, can't be given to their main characters so retiring is useless, thus creating even less of an incentive to try something new.
Then why wouldn't you just allow everyone to have 1 alt that could respec whenever you wanted, without penalty, as well as allowing the alt to use the main's equipment(this includes looms). Couldn't abuse anything strat related this way..
So why not let all alts us 1 family-equipment stash (main equipment)? Gold (and xp) would stay seperated and you only need it on alts for paying upkeep for that one. You can earn no extra money for buying equipment, but you can heirlom stuff for main.
only main character should be able to buy equipment from store and marketplace.yup, thats what I had in mind. I think this there has to be some major drawback in this, but I don't know what it could be right now.
alts are fun :D ive had and deleted so many :Dhaha dude 7 identical emoticons in the same post, I think it's a record
I deleted a gen 2 alt shielder because my main is now a shielder thus pointless :D still have a gen 2 nearly gen 3 archer :D and a gen 1 cav with 900k to retirement tho had to sell the horse :( had multiple lvl 30 gen 1 alts (before free upkeep) and deleted a fair few of them :D If we had loom trades id have a masterwork item on my main pretty much for free. The point of alts is to have FUN! make different builds. Have a 2hander alt if your an archer etc.
The strat gold gained via alts is all we need. Perhaps if you could convert strat gold into crpg gold for your main it would help get more non clan members to play alts and participate in strat :D
haha dude 7 identical emoticons in the same post, I think it's a record