cRPG

cRPG => General Discussion => Topic started by: Ujin on September 21, 2011, 12:46:20 am

Title: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Ujin on September 21, 2011, 12:46:20 am
I hope you can find the time to read this.

Dearest cRPG developer crew, i'd like to first and formost thank you all for the great job you do with providing us with this awesome mod for such a long time and even more than that- for always trying to improve it with new features and make it better overall. It's a complete blast and probably the best mod  to any game i've ever played, the only thing that keeps many people like me from deleting Warband from our hard drives.

I have a small bone to pick with you guys though , mainly with the crpg Item Team.

I think we all can agree that this mod highly depends on it's gaming society. Many developers and admins used to be normal players willing to help before they got their promotions, many  people just help with some other things like promoting the game or helping out with some graphics for the website, etc.

One of the best things about this mod is it's great item variety. And many of these items come from players. Latest example being the very well made Turkish helmets. Another example can be the samurai armors that we (former Shogunate) made. For all the haters , i'd like to remind that at least when i started playing this mod (which was quite a while ago) , there was already a samurai set in the mod's arsenal by default. It was that pink hideous thing from the original M&B (not even Warband) that i believe not the samurai fans nor haters enjoyed to view on the battlefields. Than we've retextured it to make it look more appealing to the eye and than we've brought the samurai armors that you can currently observe in cRPG. Now it's another dispute if some people wanted to see samurais in these game or not, but since the developers put the pink armor in the first cRPG builds, i believe we can call the new armors an improvement. Improvement brought by players willing to make this mod look better.

Now , to the point.

As much as i appreciate all your tremendous work guys, i would also like you to appreciate ours too. It is not a matter of respect that people want to receive , it is a simple matter of them willing to do something for the mod again. I know already a couple of people that have given up on making new textures/models for the mod only because their work has been shown to you, approved, promised to be put in the mod and than completely forgotten about  or ignored . Not a big loss , you may say (or who cares) , but those people genuinely love the mod and were actually willing to put their efforts into making something useful.

I know that the biggest premise in each patch released is usually either Strategus stuff or some major/minor changes for cRPG balancing. But i also do know that there are people in the developer team that each have their own roles, like approving new items or adding them in patches/ on the website.
Despite this every time a new patch comes out some of  the items that have been given to you by players and approved by you are either glitched/not fully made in time or just completely forgotten about.

Alright, we all realise this is not your dayjob and you don't get paid for this, nobody is asking something impossible from you.
But if enthusiastic players approach you with new items that they either found or even made themselves and :
- consult with you about those items
- take your suggestions/advices about what you would like to see changed in those items
-spend a good amount of their time working on them
- send you all the files needed at least a couple of weeks before the patch strikes
- most importantly, get your approval and the confirmation that the items will make it in the next patch

PLEASE find a small portion of your time to ensure that the items actually do make it. All i'm asking of you is to not forget that these players  actually work hard and every time a new patch shows up, they are hyped to their work make it in it. That's the only gratitude they can wish for and the main thing that will keep them going , as in working on new items in the future. I believe i am talking about a collateral thing here, am i not ? New good items in cRPG = good, enthusiastic model makers = good, satisfied players = check, proud developers = check.

If there are some problems that stop you from getting things done in time (or not forgetting about doing something), be it

- Messed up graphics for releasing patches and the general mystery (for the Item Team) about what their deadlines are before the new patch comes out

- lack of time

- laziness

- whatever else

You have a big playerbase willing to give you a hand and help you out. If you start treating the enthusiastic players at least slightly better (less sending the player from one developer to another like a tennis ball for example), this playerbase might actually grow.

With all due respect, please don't take this personally ,


Ujin.

P.S. yes, this whole thing was fueled because of the absence of the byzantine items (about 6 helmets, was hoping to see at least 2-3) we've brought to the Item Team some time ago in the patch. It is biased , of course, but this is not the first time we have encourted this problem and i think many people who have done textures or models for cRPG know about a certrain amount of frustration that can come along.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Tears of Destiny on September 21, 2011, 12:50:25 am
Hi,

It's signed,

I can only approved.




Tears of Destiny.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Karmazyn on September 21, 2011, 12:55:39 am
Show us the pics
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: HarunYahya on September 21, 2011, 12:57:59 am
I think everyone in cRPG wants to see new gear on battlefield.
Signed by me . If item addition process develops faster , it would be better .
Thanks to players for creating textures, adding new stuff to community, thanks to devs who made lots of native players dream come true.
Also Ujin, can we see your models ?
I really wanna see what you guys did about byzantium gear.
About the samurai thing , i really love your work , samurai armours you made are really neat but people who combine them with turkish helmet, european boots and hun style lamellar gloves sux =D
Full samurai set always look good if you rp a samurai me thinks.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Ujin on September 21, 2011, 01:00:36 am
Show us the pics
They've been shown to item team and approved by it. Pics from the forum, im not sure if it's the latest versions or not

retextured (from an OSP pack) helmets are the first 3,  upper part
(click to show/hide)

this one was made from the scratch

(click to show/hide)

Also brought 3 kettle helmets from another OSP pack, i think they got approved too (didn't expect all of them to make it in anyway)
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Overdriven on September 21, 2011, 01:07:37 am
The top 3 don't look the best quality. Last one is nice though.

Bearing in mind how much of a long thread + pole it took to finally get those Turk items in.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Ujin on September 21, 2011, 01:09:57 am
The top 3 don't look the best quality. Last one is nice though.

Bearing in mind how much of a long thread + pole it took to finally get those Turk items in.
They've been improved to some extent, the point is they were approved by the devs. Not mentioning how many much worse looking items we have in the game atm =). Those 3 were brought mainly for the variety in themes (european , byzantine, middle eastern).
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Karmazyn on September 21, 2011, 01:11:07 am
The top 3 don't look the best quality. Last one is nice though.

Last one is a must (2.3-2.5 weight maybe), the three other, they can take 1-2 of them for 1.5 and 1.8 weight, imho.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Overdriven on September 21, 2011, 01:11:24 am
Good point  :) But anyway I agree overall!

What happened to the mail shirt in the Turk armour? I was really looking forward to that.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Cicero on September 21, 2011, 01:12:20 am
The point is actually we got 8 turkish head armours but we can only use 2 of them which look as same as thats why we got only 1(chikcak).
Those böerks ( janissary head armours ) have only +14 armours which they thought its full of cloth.

I have made janissary börks from copper version to have more armours.Devs thought they made from cloth because of i sent pictures from normal head helmets.

From Osprey books Janissary pictures which can be source:
(click to show/hide)

You can see those janissary böerks made from copper


Behind of the böerk which is not really equal to mail-armour but it also guards head.A german site gives source of it:
 http://www.tuerkenbeute.de/sam/sam_rus/D204_02_de.php
Quote
"There were different regiments of Janissary's, but typical infantry dress would include a pair of baggy pants that conformed to the calf and ankle, low boots, a baggy sleeved shirt with a short coat or vest and long coat or vest over it. A sash- and leather belts to hold ammunition/ sword/dagger etc. In the head they would have worn the "Bork" a tall white hat that was folded over with the bottom ending about mid to low back. The hat would have included a shaped metal ornament on the front that may have included feathers to denote rank."
Source: http://wiki.answers.com/Q/What_did_janissary's_usually_wear
You can easily understand from those sources that böerks needs to have at least 35-40 armours.
Actually solak armours needs also 30-35 but dont really have time for it to search source.But same things also known about solak head armours they have a guardian helmet or chainmail stuff inside.
The cloth is only for covering main armour to look cool

And also changing items are easiest thing to do without any headache for balancing things and actually its the best thing to see satisfied community =)

Think about a full byzantium armours vs ottoman armours it will be really nice to watch =)
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Ujin on September 21, 2011, 01:12:46 am
Of course, no one ever asked the devs to put in all 7-8 helmets that we've brought , clearly seeing 2-4 of them in this patch would've made everyone happy enough.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: HarunYahya on September 21, 2011, 01:37:19 am
The OSP one with red tassel on top looks good.
The one below is fucking epic !
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Vingnir the Wanderer on September 21, 2011, 02:50:50 am
One question :edit: <Cicero>, why are we even discussing putting in 16-18th century armor?

I mean, I know a couple of the heavy helmets and I think one or 2 of the plate chests are early 16th, but isnt crpg about the high Middle ages and PRE-GUNPOWDER?

Dont get me wrong nice work, it just doesnt fit in crpg, better than some more 12-15 century gear....  Imo.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Ujin on September 21, 2011, 03:11:13 am
You are either a troll or just being plain ridiculous. Please stay out.
Thanks for bumping the thread though.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Tears of Destiny on September 21, 2011, 03:12:33 am
One question, why are we even discussing putting in 16-18th century armor?

The Eastern Roman Empire fell in the mid 1400s.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: okiN on September 21, 2011, 03:20:29 am
He was probably talking about the pictures of Turks posted earlier, their subjects are dated from the 16th to the 18th century. Byzantines were obviously way before that.

Of course, arquebuses were already used in the 15th century, not to mention earlier firearms, so either way we're easily within the scope of the gunpowder era. This mod has always had an ambiguous relationship with history.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Casimir on September 21, 2011, 03:27:47 am
This is calradia anyway!  Shit happens differently here.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: okiN on September 21, 2011, 03:29:14 am
Well, the item team has made a point of removing many Calradian names from the equipment, so the extent to which that's still the case is actually kind of debatable.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Casimir on September 21, 2011, 03:30:30 am
*cough* strategus *cough* all the village and town and castle maps *cough* this is calradia *cough* chadzianity *cough*
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: okiN on September 21, 2011, 03:33:51 am
Well, we probably won't have that same map forever, and the fiefs can be renamed any time the devs like. Your made-up clan religion doesn't count as an argument.

Anyway, we're getting a bit sidetracked, point is the item team works in mysterious ways.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Casimir on September 21, 2011, 03:35:21 am
agreed, and clan made religions are the only argument i need

Fanatical devotion, what you gunna do?
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Vingnir the Wanderer on September 21, 2011, 03:40:01 am
You are either a troll or just being plain ridiculous. Please stay out.
Thanks for bumping the thread though.

Hey man, i'm not trolling, I dont know why you have to be so harsh, think you totally missed what I was refering to - Cicero's post and pictures, and what they DID put in 2.4

I'm here to back your opinion UP...  :rolleyes:

 what was posted by Cicero and showed pictures from Osprey books, both are 16-18th century. (dunno about the chichak in 2.4, i'm guessing mid-late 15th to?? or maybe later post crpg start?)


As for the stuff you posted? Great ideas, the last one is spectacular, I dunno THE FIRST THREE, they seem to lack a finishing touch or something. (maybe its the lighting and texture resolution in those pics?) (maybe just a black dot stipple gradient affect, going strongest to weakest from skin edge towards center/non-edge, as seen on some of the better 'pitted metal' adds already in crpg, or maybe it just needs a less uniformed more variable 'skin' on the metal?  dunno just thinking out loud and trying to make helpful suggestions.)

I'm here to back you up and say ADD IT.  But, I'm a skinner myself, and I think for quality sake, those could be touched up a bit with some detail and dynamic weathering affect to the edges of the metal to make it look antiqued.

My GRIPE, was , regardless of the quality, the additions they DID make, are late/post crpg era, and Cicero posting the 16-18 century Osprey stuff, and getting history illiterate people to drool over it, is just the wrong thing to look at even BEFORE you sit down to make a model and texture for crpg. Its like saying 'look at these great ww2 helmets I made for the american civil war sim mod!"    :lol:

Anyway, yeah, get some byzantine helmets in there, get some more heavy (45+) west and east euro, AND middle eastern helms in there, some heavier middle eastern chest pieces, maybe a plate armor or two as well AND MAKE THEM 12TH- LATE 15TH CENTURY, but 16-18th century middle-eastern stuff?   :shock:

I've seen some other nice candidates like the crested crusader helms from War of the Roses, A nice Edward the black prince detailed sugerlloaf, etc.  A bucket without a christian cross or 2 would be nice as well. How about a nice leather viking spectacle helm to replace one of the three almost exactly the same, spangen/spectacle helms?

Oh, and that last one you posted Ujin, AWESOME, if the three above it used the same/simular metal texture and augmented shadow, theyre more than good to go, and am looking forward to seeing a couple of them in game soon! (could see for slot purpose them choosing one of the first three, and defenitely the last one!)

 :D

 
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Cicero on September 21, 2011, 05:46:45 am
These are source for the böerks and solaks.Those helmets have been using by ottomans between 13-18th century.
We got already milanese plate armours and other stuff which used in late centuries so you are pointless in this situation.

Making logical items > boring
Making different famous items > entartainment

Please loose your FREEDOM FOR CALRADIA mind and talk seriously ffs
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Vingnir the Wanderer on September 21, 2011, 05:59:38 am
These are source for the böerks and solaks.Those helmets have been using by ottomans between 13-18th century.
We got already milanese plate armours and other stuff which used in late centuries so you are pointless in this situation.

Making logical items > boring
Making different famous items > entartainment


Soooo... Osprey says theyre 16-18th century.

And your saying they're wrong, they used them 3 centuries earlier and are the same, and thus want them in the mod,


Do you have a source for your claim?  Or, is this just what you'd like to believe?


and personally making logical, not entertaining TO YOU, armor items, is, what I and alot of other people like.

Especially ones that you know, are period correct, and dont break the whole idea of fighting a medieval schirmish;


But whatever, I'll leave you with:  Most players I'm pretty sure, would like to see FIRST, the addition of things that actually fit into the time period. Dont bother argueing the Milanese w/ me, I'd love to see it removed and replaced with a earlier plate armor set, so, thats not much of an arguement other than its rediculous, so you want to make things even more rediculous..  :rolleyes:
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: ManOfWar on September 21, 2011, 06:46:56 am
who cares what period the armor comes from....
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Tomas_of_Miles on September 21, 2011, 06:54:11 am
Here's a nice rule for new equipment: if it isn't in cRPG put it in cRPG.

I'd love to find out how to use Blender properly... can't get my head around it, but I'd love to make some more Western style armours from the 17th century onwards, like different cuirasses. Also maybe a new model for the arbalest would be cool. Are there any good tutorials for a complete noob?
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: gazda on September 21, 2011, 07:07:34 am
...
this one was made from the scratch

(click to show/hide)

Also brought 3 kettle helmets from another OSP pack, i think they got approved too (didn't expect all of them to make it in anyway)

this is already in the mod, but you cant buy it. dont know why. Its in some brf file.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Tzar on September 21, 2011, 07:36:02 am
We need more arena helmets with more colours and Tournament Helmets and dont forgot women clothing...  :rolleyes:
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: v/onMega on September 21, 2011, 07:47:15 am
Signed.

Black Armor is digusting and being discussed for what, 12 months now?

No word, no reaction....allthough there were acceptable proposals in many different threads.

Ujin sums it up nicely.
We bow down....great work.... but i feel for every obsessive mind spending hours on an object he wants to get added to crpg....being ignored
:-X

And about historical timelines....

Hahahahaha...

This mod is past that stage allready...
By far.....I mean plate from 16th century, maybe little later...

Not even mentioning weapons, bumurai stuff and the bonethrowervodoo look a like stuff.

Its a silly mix...and thats making it great! Just dont implement stuff that is 17 or 18th century and it will be fine.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: justme on September 21, 2011, 07:55:21 am
if that things dont overload game, and make even worse lag, than definitly yes to all items... they dont need to be the best looking one..
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Dede on September 21, 2011, 08:01:12 am
@Vingnir the Wanderer
I think this is not a thread to argue about cRPG timeperiod.
As for Janissaries: There are not many sources, how Janissaries looked before 15.century.
Mainly because of this: http://en.wikipedia.org/wiki/The_Auspicious_Incident



Back on Topic..
(click to show/hide)

This one looks really good.I've seen the model in previous patch(0.234) and wondered why they didnt add it.
Would also like to see other Byzantine Stuff getting added to the mod.

(click to show/hide)
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Ujin on September 21, 2011, 12:28:08 pm
http://en.wikipedia.org/wiki/File:Ottoman_Mamluk_horseman_circa_1550.jpg the helmet.

In any case, bump for.....uh....what was the word....................... justice !
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Vingnir the Wanderer on September 21, 2011, 12:40:25 pm
http://en.wikipedia.org/wiki/File:Ottoman_Mamluk_horseman_circa_1550.jpg the helmet.

In any case, bump for.....uh....what was the word....................... justice !


Just for the record:  lol

dunno about the chichak in 2.4, i'm guessing mid-late 15th to??
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Meow on September 21, 2011, 01:28:51 pm
this is like one of those votes people make which have zero impact on anything :mrgreen:

crpg development has it's special ways  :mrgreen:
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Ujin on September 21, 2011, 01:48:56 pm
this is like one of those votes people make which have zero impact on anything :mrgreen:

crpg development has it's special ways  :mrgreen:
Ways of ignoring people and treating them like you're (i'm not adressing it to you personally) doing them a huge favor and than forgetting what you were supposed to do. Yes, i am aware of these "mysterious ways". All i'm saying is, if this ways stay , less and less people would be willing to spend their time working on new items for the mod.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Wookimonsta on September 21, 2011, 01:51:39 pm
hmm, the way these look, don't add them unless you want people to look FUCKING AWESOME!
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Meow on September 21, 2011, 01:53:34 pm
just saying threads like these don't change anything.
i am all for adding as many items as possible myself  :mrgreen:
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: BattalGazi on September 21, 2011, 02:23:15 pm
Lets not diverge from the main topic here. If you would like to discuss the historical accuracy of the game open a thread on the forum, if you want to discuss the historical background of items open a book and read it.

I completely support Ujin and his thoughts. In the latest patch, a bunch of Turkish helmets have been added, you all know that. Its the result of a damn long procedure including many approaches. Though I really do not know which one bested, all I can say that it was a long and tiring procedure for both the demanding side ( we, public, the mob! ) and the developer team.

As Ujin have pointed out, players are giving a lot of their time to design and build these models. Of course, the time and effort they give may not be compared with the developer team itself, but still, they do.

So it is much clear that, apart from developers' additions, the community itself is the one that changes the dynamics of the game. All the suggestion corners, polls, whines and trolls do change the course of the game. And developer team has foreseen this and built the game mechanics and forum itself upon that.

What I could suggest is to open an official "New Items" forum page. To make things easier for you ( developer team ), clearly list the requirements of the suggested items, like the amount of polys, the render level, the quality etc etc; technical stuff that only you and an experienced designer could understand. If done, this forum thread will only be populated with serious inputs from the users, not imaginary posts like "wouldn't it be great if we had flying carpets?" Maybe then, the addition of new items could be regulated and made easier for both sides.

This is a win-win situation. Community gets their new items and developer team gains reputation, not motherload of swears :)

Sealed.
BattalGazi
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Ujin on September 21, 2011, 03:08:00 pm
Responce to a part of Tenne's post from the "bad/ good stuff about this patch " topic

- Broken textures each time, even if you asked some members of the community to test the models were implemented corrcetly before the release, so that when the patch is released, they'd work correctly the first time, that would be brilliant.
- The moaning coupled with not adding all the textures submitted by people, just relax, they can't throw everything in at once, I know that a lot of the time everything should already have been done, but these guys do this for free, it's not their job. If it were Blizzard or something, then you can complain that it's broken! :P

(c) Tennenoth

Tennenoth, as much as i respect your opinion, i dare you to make some models and try to get them in the mod first. This is not the first time we're doing it and not the first time we experience the same old problems as usual. It IS rather frustrating, trust me. And it DOES bring people away from willing to do something again. It is not a simple moan, it is an issue that many people have stumbled upon numerous times. As for the job part, i've mentioned it in my first post, i do realise it. You should , however, realise , that the players do most of the work for the Item Team when they make the items. It is not their job either.



p.s. i like BattalGazi's suggestion
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Phalanx300 on September 21, 2011, 03:21:19 pm
The thing that essentially makes cRPG great is its character development and its item variaty. So yes definately approved.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Cicero on September 21, 2011, 03:24:13 pm
Soooo... Osprey says theyre 16-18th century.

And your saying they're wrong, they used them 3 centuries earlier and are the same, and thus want them in the mod,


Do you have a source for your claim?  Or, is this just what you'd like to believe?


and personally making logical, not entertaining TO YOU, armor items, is, what I and alot of other people like.

Especially ones that you know, are period correct, and dont break the whole idea of fighting a medieval schirmish;


But whatever, I'll leave you with:  Most players I'm pretty sure, would like to see FIRST, the addition of things that actually fit into the time period. Dont bother argueing the Milanese w/ me, I'd love to see it removed and replaced with a earlier plate armor set, so, thats not much of an arguement other than its rediculous, so you want to make things even more rediculous..  :rolleyes:
are you a 13 years old angry german kid that tries find my sentences false sides ?
I didnt say my sources are wrong.Let me help you http://en.lmgtfy.com/?q=Ottoman+boerks
Please dont come here and try to argue with us while u know nothing about what are you talking.

Making opposition for nothing is pointless.Get your iq up i didnt say its entertainment for me.It will entertainment for all turks and im sure the community will be pleased.
I hope u wont type anything to this thread if anyone got serious reply keep on.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Brrrak on September 21, 2011, 04:07:37 pm
Derailing the derailing here  :mrgreen:

My god, I was wicked excited when I found out there would be new equipment too!  Imagine if, consistently, along with mechanics and gameplay changes, we would find out that certain arms and armors had been added to the mod as well.  Each time character customization has options added, the game takes on a whole new feel -- sure, deli caps have started a fad that borders on the retarded, and at worst, the cultish, but it's a good expression of part of the major value of the mod:

My character is a Barbie doll, let me dress it as I wish.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Arked on September 21, 2011, 09:49:35 pm
So, who want to hear about weaboo weapons we submitted in feb after receiving green light from Dev team? :)

Shik is one mean & lazy son of a b**** ©.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Teeth on September 21, 2011, 09:50:32 pm
This really make this community unwillingly to supply this mod with good quality models, when the item team just doesn't put them in, while there is tons of ugly crap that noone uses.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Vingnir the Wanderer on September 21, 2011, 10:23:58 pm
are you a 13 years old angry german kid that tries find my sentences false sides ?
I didnt say my sources are wrong.Let me help you http://en.lmgtfy.com/?q=Ottoman+boerks
Please dont come here and try to argue with us while u know nothing about what are you talking.

Making opposition for nothing is pointless.Get your iq up i didnt say its entertainment for me.It will entertainment for all turks and im sure the community will be pleased.
I hope u wont type anything to this thread if anyone got serious reply keep on.

Um that link doesnt work.

And no, i'm not a mad 13 year old 'German kid' I'm a 42 year old that majored in medieval history.

Thanks for the insults and lack of objective response. Comments about my age my race and my IQ? your a real class act Cicero. High five! Very nice...

I guess opiions you dont want to hear are not welcome, thanks Dev team, I'm sure everyone but the HUGE Turkish community  :rolleyes: is super happy with the only items being added is 10 Turkish hats, 8 of them arguably bieng post crpg era. I'm sure the huge CRPG Turkish base of players is now satisfied, and the minority of the rest of the world that plays is so happy with the choices between a towel on your head, a towel on your head with a stick attached etc.

Ok, so now after dealing with a narrow minded nationalist, with self interested models and textures... Back on topic:

Look, the model and texture job is EXCELLENT.  However, we dont need 10 versions at the expense of adding something other than every version of the same turk helmet you can think of, and we need other stuff added, like Ujin said.  GET IT?

I could make a poll, and ask what would you rather have? 10 variations on 4 turk helmets, or  4 turk helmets, 3 byzantine helmets, and three other original helmets?

Please come back and argue with me that everyone would vote for the ten turk helmets so I can laugh in your face.

Carry on. Good luck, and good job.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Gravoth_iii on September 21, 2011, 10:26:52 pm
tl;dr
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Formless on September 21, 2011, 10:41:24 pm
Still waiting on Roman and Greek armour.   :D
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: cmp on September 21, 2011, 10:44:42 pm
Still waiting on Roman and Greek armour.   :D

And Godot.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: The_Angle on September 21, 2011, 10:46:40 pm
I'm not Turkish - yet I was super fucking happy to see those Boerks.  8-)
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Ujin on September 21, 2011, 11:15:43 pm
Still waiting on Roman and Greek armour.   :D
Byzantine = both roman and greek, technically :>
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Brrrak on September 22, 2011, 12:46:53 am
And Godot.

Well, shit, there's our answer on Greek and Roman armor.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Ulmarth on September 22, 2011, 12:59:00 am
Makes me sad.

Good stuff u done there Ujin (or whoeva in the clan that did them)

I also agree the more items the better. Was happy to see all the turk stuff even if i dnt personally use it. Gives characters more personality. Specialy with the amount of stuff on the item list that u never see.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Murmillus_Prime on September 22, 2011, 01:03:26 am
ROMAN ARMOUR NAO
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Herald_Hardrata on September 22, 2011, 01:31:58 am
EASTERN ROMAN ARMOUR NAO

FTFY
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Ikarus on September 22, 2011, 08:59:33 pm
ROMAN ARMOUR NAO
+1  8-)
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Chen1201 on September 23, 2011, 03:40:14 am
+1  8-)
+1!
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Thomek on September 23, 2011, 06:15:42 am
hmm :)

I get what you are saying. Although im not a modeler, I hustled in Black hood with mask, Black Lamellar Vest and Snowflakes into cRPG back in the day.. (With help from kind modelers I found on the warband forums)

It IS daunting to approach Shik! :D

Although from our communication, I learned some things about quality control I didn't know. I sent 5 or so versions of Black Lamellar before he approved. I was happy with the first one, but I must agree the approved one was the best. He rejected 5 out of 6 Masked Hoods. I think chadzius dealt with the snowflakes though.

The reasons for this resistance were clear enough and I do understand him. First of all this game is played on many different gfx settings on many different monitors. It has a certain palette, and objects have a shinyness within a certain range. It is important to keep all new gear inside the contrasts and saturation "limits" of the game, and polycount low for performance issues.

Many people make shiny new items that would stand out like crazy on the battlefield. It seems there's nothing in the gfx engine limiting the colours, they are all done in the palette of the items. I.ex, on my screen I think the new Turk hats have too white, white colour in them. They don't fit well with other white things we have like horses, and armors like the white lamellar or headcloths.

These kind of mistakes break the "visual mood" of the mod, and can throw you off.

Also,  many items are just copies and retextures of old items, and perhaps not worthy of a place. IDK but I assume the more different models and textures you have on the battlefield, the memory and performance get's sucked out of your comp. As this mod requires a steady 60fps with 120 players on to be competitive, and many play on old laptos or old comps (i.e. chadzius) this is important.

New items should be unique in some way, and not be copies of each other or old items with small differences.

So to finish off, yes I think both Ujin and Shik may be right. For sure comms are not working properly.

Here's my suggestion:
- Perhaps we could ask Shik to post some guidelines for modelmakers and texturemakers? About limitations in colour, shinyness, historical accuracy, what they want to see, technicalities on LOD's etc? It's not unthinkable that some non-dev expert could work an in-between quality control before Shik. If such a person exists, raise your hand now.

- Do like the Ninjas, retexture old armours to fit our preferences, and spread our ninja-patch-hacks among ourselves. You may think we look silly in steppe armor, but for us we look uber-cool.

(click to show/hide)
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Civilian on September 23, 2011, 07:48:49 am
ROMAN ARMOUR NAO
What this man said.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Erase on September 23, 2011, 07:59:20 am
ROMAN ARMOUR NAO


YESSSS Please add Roman or gladiator or greek armor!!!
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: BattalGazi on September 23, 2011, 01:40:13 pm
Here's my suggestion:
- Perhaps we could ask Shik to post some guidelines for modelmakers and texturemakers? About limitations in colour, shinyness, historical accuracy, what they want to see, technicalities on LOD's etc? It's not unthinkable that some non-dev expert could work an in-between quality control before Shik. If such a person exists, raise your hand now.

That's what I suggested a couple of posts ago.


(click to show/hide)


It seems that this idea is an attraction for those who can think logically. We should insist on making this happen. The rest will come accordingly.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Armbrust_Schtze on September 23, 2011, 02:33:24 pm
i agree with Ujin.

and a point I want to mention: work together with other mod developers! there are enormous amounts of awesome models and weapons in the world.

The item team should get some criteria for items to be implemented - these new textile steppe armors look like a child drew them.

new items should:

- fit in the time period (about 1000 - 1500 ad)

- have a good and authentic texture

- should be a good model (pretty detailed and no simple re-texture, we have enough different coloured chainmails)


another point is the heraldic tabard or a heraldic gambeson! people begging and praying for it since years. why has such a thing not be implemented yet? shouldn't this be easy for a modeling skilled dev to create it? ( serious question, im noob in modding i can just view files with the openBRF editor)

thats my opinion.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: B3RS3RK on September 23, 2011, 02:44:09 pm
I dont think we need 5 Kettle helmets, but maybe 1 or 2 new would be nice.

Also, if there are too much Textures DROP THE FUCKING DRESSES ALMOST NOBODY USES THEM AND THEY SUCK!
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Armbrust_Schtze on September 23, 2011, 02:52:51 pm
yeah we should also think about deleting unused, or ugly items.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Bjord on September 23, 2011, 03:00:08 pm
Signed.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Armbrust_Schtze on September 23, 2011, 03:23:35 pm
Just to remind you on this:

(click to show/hide)

chadz or Devs not the Balls to ask friendly?

who is responsible for such affairs?

and why dont we create a topic for items which can be suggested. all armor suggestions get (over long or short term) lost in the suggestion corner.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Digu213 on September 23, 2011, 04:39:06 pm
The remade helmet at the lower picture. where did you get that? cuz its amazing !
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Armbrust_Schtze on September 23, 2011, 04:50:15 pm
its from age of change mod.

i asked for permission to use the black armor for cRPG - they sayd they would give it to chadz if he asks.

well cRPG team doesnt care serious and improving suggestions. they more care their formal behaivor and forum rules or their IRC troll chat.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Bjord on September 23, 2011, 05:02:24 pm
Stop hijacking people's threads, Manne. Stay on topic.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Armbrust_Schtze on September 23, 2011, 05:12:09 pm
im discussing noob. stop going personal bjorf
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Penitent on September 23, 2011, 05:31:53 pm
TBH, i think adding new weapons and armor to the game is more important than balance/armor soak/nerf:buff changes.  The game is pretty much balanced...meaning its not like everyone is using 1 build or 1 equipment layout because its OP. 

Tweaks can still be done..but getting new weapons and armors is the key to fun!
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Chen1201 on September 23, 2011, 10:06:45 pm
TBH, i think adding new weapons and armor to the game is more important than balance/armor soak/nerf:buff changes.  The game is pretty much balanced...meaning its not like everyone is using 1 build or 1 equipment layout because its OP. 

Tweaks can still be done..but getting new weapons and armors is the key to fun!
i totally agree we need something fresh in this mod the past few months all we have been expecting is nerf after nerf and nothing new except strategus
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Arrowblood on September 23, 2011, 10:25:37 pm
pls add the HA bows and arrows from Fire and Sword they look very cool.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Digu213 on September 24, 2011, 01:59:25 pm
Have they implented the bysantine helmet yet ? i saw it in the brf file and it was for bysantion helmet ? is it true or something else ?
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: justme on September 24, 2011, 02:01:23 pm
which one are unused?

make a low resolution pack of equipment for them
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Swahili_Zulu_Mon on September 27, 2011, 12:54:40 pm
i agree with Ujin.
...
new items should:

- fit in the time period (about 1000 - 1500 ad)


Rofl. Vikings were from the 800s. There are 17th c. items already in this game. Any pretense to be a historical period game was killed when the devs started going outside the medieval period. The people who run this mod could care less about history and historical accuracy. To them it's a joke.

They just add shit they think looks cool. Why haven't they added Roman or Byzantine armor yet? A couple of them probably hate / don't know shit about it, and rather than learn about it just refuses to add it. It's laziness pure and simple. There are tons of great historically accurate mods for Warband, but I'm sad to say this isn't one of them.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: BlameMeForTheNoise on September 27, 2011, 04:17:44 pm
- Do like the Ninjas, retexture old armours to fit our preferences, and spread our ninja-patch-hacks among ourselves. You may think we look silly in steppe armor, but for us we look uber-cool.

Is it possible you message me this patch? I would really love it to implement it for my own version. :)


As to the rest: I wasn't having an issue with the devs because i could roughly understand everything they did or did not do and think they are doing an awesome job in most things. But i simply cannot understand this. There are people in the playerbase who are interested in doing stuff and helping out.
The way i see it there are two ways to handle this:



Either you welcome that and actually (at least try to) work together (even when its in your own time, no need to haste. Its still free work youre doing...). Which would mean in this case: When people model/texture stuff and most of the devs agree: implement it. Its purely for benefit isnt it not?

Or when you do not welcome that: Just say so. So people wont spend time on stuff which is not wanted by the devs anyway. In this way a lot of frustration, i think from both sides, could be avoided. I think a simple (sticky-)post for that would suffice.



At the moment people just put a lot of effort into it but (i guess) get no right feedback or get simply ignored, which can be really perplexing and stop them from doing that, which would be a shame in my opinion. The work of all the people makes this mod so great.

Cheers,
Sonja



tl,dr: When you(devs) want to get help for items: Try to work together and do your part, if you(devs) dont want help with items, say so and a lot of frustration is avoided.
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Rando on October 07, 2018, 03:18:17 pm
sounds like a pretty epic idea to me
Title: Re: About adding new items in cRPG (mostly a message to the Item Team)
Post by: Battlepriest on October 16, 2018, 09:02:06 am
i made the plated donkey and it didn't get added until i quit crpg for years lol


i blame tydeus