cRPG

cRPG => cRPG Technical problems => Topic started by: Teeth on September 20, 2011, 07:20:38 pm

Title: FUBAR Hitboxes
Post by: Teeth on September 20, 2011, 07:20:38 pm
Whats with the weird ass hitboxes or swing animations. I don't know what it is exactly but I'm hitting people at the arse end of my swing, which are the people behind me. As soon as there is a teammate within 2 feet of me either next or behind me, my blade gets stopped by them or worse, I damage them.

I don't no what the reasons for such a change are, or if its a bug, but its really gay. Please fix this or explain to me why we want it.
Title: Re: FUBAR Hitboxes
Post by: Keshian on September 20, 2011, 07:23:42 pm
Yeah, all the backswings hit any teammate within 10-15 feet of you in any direction, so only people with stabbing-only weapons or short 1hers are doing okay with no teamhitting.  As it stands it doesn't make a lot of sense as you are not even close to the guy swinging and somehow he teamhits you (i am getting constantly tked by skilled players where they were nowhere near me when they swung).  Being teamhit 2-3 times every round is stupid.
Title: Re: FUBAR Hitboxes
Post by: Teeth on September 20, 2011, 07:28:50 pm
Yeah exactly, the amount of teamhits has skyrocketed and you are teamhitting people barely in your sight. Im more scared of my teammates now then I am of the enemy.
Title: Re: FUBAR Hitboxes
Post by: dado on September 20, 2011, 07:30:44 pm
50% of overheads are FAIL ...

Title: Re: FUBAR Hitboxes
Post by: BlameMeForTheNoise on September 20, 2011, 08:04:31 pm
Seconded. I got hit in places where it shouldn't be possible. Same for my own hits... I mean i keep a healthy distance of my teammates anyway because of the friendly hits but it got a lot worse. Its like you can hit behind you with a swing...
Title: Re: FUBAR Hitboxes
Post by: Leshma on September 20, 2011, 08:07:00 pm
I'm not having that much problems cause I'm fast adapter but these new hitboxes have nothing to do with previous. And they seem so odd, probably because I'm so used to previous ones.

Using mace is pain in the ass imo, longer weapons do teamhit but they feel familiar.


Quote
50% of overheads are FAIL ...

Performing successful overhead with a short weapon as mace is involves a lot of luck.

Never before I was able to dance around group of enemies, them missing me few times in a row. And that's on siege, where I don't have much space for maneuver.
Title: Re: FUBAR Hitboxes
Post by: Teeth on September 20, 2011, 08:34:26 pm
IMO the long weapons are a pain in the ass. The mace is fine as it is short, although it suddenly glances a lot, probably also because of the borked hitboxes.
Title: Re: FUBAR Hitboxes
Post by: Chasey on September 20, 2011, 08:39:07 pm
i changed class cus of this, made 2h really not fun
Title: Re: FUBAR Hitboxes
Post by: Leshma on September 20, 2011, 08:57:03 pm
i changed class cus of this, made 2h really not fun

Back to archery, eh? :)
Title: Re: FUBAR Hitboxes
Post by: Teeth on September 20, 2011, 09:02:52 pm
Back to archery, eh? :)
Worse, hes a shielder. Still rapes though.

EDIT: So basically this is what got changed
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.
Title: Re: FUBAR Hitboxes
Post by: Mala on September 20, 2011, 10:18:06 pm
Well, i am a bit biased (but only a little bit) and i like the new hit registry system.
Now there is a reason to choose a shorter weapon.
Title: Re: FUBAR Hitboxes
Post by: Teeth on September 20, 2011, 10:24:07 pm
So now this falls under bug reports? So that means the devs acknowledge it is a bug and not a feature? Or is it just a wrong move by Okin?

Even with a shorter weapon its still very annoying, I use a 70 length mace and I am really annoyed by it.
Title: Re: FUBAR Hitboxes
Post by: Malaclypse on September 20, 2011, 11:15:38 pm
Not sure what is meant by this. Was playing my alt last night, in close combat with a long weapon, and didn't have any issues regarding team hits. I'll run some more detailed investigations.
Title: Re: FUBAR Hitboxes
Post by: Patoson on September 21, 2011, 01:22:47 am
50% of overheads are FAIL ...

This.
Title: Re: FUBAR Hitboxes
Post by: Memento_Mori on September 21, 2011, 02:25:22 am
50% of overheads are FAIL ...



Err.... You're definitely doing something wrong.

I use a huge weapon and have not noticed much of a problem, usually I have people definitely within "10-15" feet  of my back swing.



Guess I gotta play with it more, I imagine pole arms are hit by the weird hit boxes worse than the other weapons though.
Title: Re: FUBAR Hitboxes
Post by: Thucydides on September 22, 2011, 04:24:21 am
blocks seem to not register as well this patch.
Title: Re: FUBAR Hitboxes
Post by: Beefymongoose on September 22, 2011, 07:26:03 am
I've also noticed that that you glance A LOT more. i'm a strength build and rarely glanced before the patch. Now as long as someone is straffing sideways my stabs and overheads often glance or even goes through them. I would really like to see this fixed its really frustrating.
Title: Re: FUBAR Hitboxes
Post by: Uumdi on September 22, 2011, 08:03:11 am
English bill and doing fine.  Not to be a buzzkill or anything.  All my teamkills were legitimately my fault and lack of consciousness. 

I have seen a few loopy hitboxes though, "looked like" a thrust through a teammate with a pike, or a side swing that wrapped around and hit the dude behind the target, but could've been latency; nothing that could really be consistent or exploitable.

EDIT** Had a few swings I thought I blocked too, but again, probably just latency.
Title: Re: FUBAR Hitboxes
Post by: Teeth on September 22, 2011, 05:24:10 pm
More glancing is because your attacks become active ridiculously early in your swing now.
Title: Re: FUBAR Hitboxes
Post by: Beefymongoose on September 22, 2011, 08:26:03 pm
I also use the english bill so getting stuck on things isnt as much of a problem for me. however I have noticed that if my back is to a wall my overhead swing will get stopped behind me.... really annoying >:( expecially when it gets stuck on something like a rock or a tree. This used to only happen with ceilings but now the overhead is useless unless your in an open field.
Title: Re: FUBAR Hitboxes
Post by: Tears of Destiny on September 22, 2011, 08:27:13 pm
Technically if the Hitboxes were FUBAR as you described them, then there would be no point in posting this as they are, in your own words, beyond repair, thus making any complaint about them pointless.
Title: Re: FUBAR Hitboxes
Post by: Uumdi on September 22, 2011, 10:05:28 pm
Technically if the Hitboxes were FUBAR as you described them, then there would be no point in posting this as they are, in your own words, beyond repair, thus making any complaint about them pointless.

ahahaha, got 'em

EDIT** Bill always bounced off walls and raped teammates with the backswing, but yeah, its touchier and more noticable.  The more I play I see some wonky stuff, and all my friends are convinced hitboxes are screwy.   

I found a kinda bogus hitbox error that seems easier to do, involves thrusting with a long weapon.  Say you are coming around the corner of some ruins on your immediate right, and there's a guy around the corner waiting to ambush you.  ATM I'm able to thrust near the corner at a 45 degree angle and turn it to the right through the ruins slightly to hit him, as opposed to wrapping my whole body with my weapon around the corner and exposing my self.  Maybe we can fraps goofy things we're convinced are legitimate bugs.
Title: Re: FUBAR Hitboxes
Post by: Leshma on September 22, 2011, 10:25:47 pm
Teamkilling is new name of the game...
Title: Re: FUBAR Hitboxes
Post by: Kalp on September 22, 2011, 10:29:22 pm
Bring us old patch... I really don't feel satisfaction when I play on new  :(
Title: Re: FUBAR Hitboxes
Post by: Keshian on September 22, 2011, 11:34:04 pm
ahahaha, got 'em

EDIT** Bill always bounced off walls and raped teammates with the backswing, but yeah, its touchier and more noticable.  The more I play I see some wonky stuff, and all my friends are convinced hitboxes are screwy.   

I found a kinda bogus hitbox error that seems easier to do, involves thrusting with a long weapon.  Say you are coming around the corner of some ruins on your immediate right, and there's a guy around the corner waiting to ambush you.  ATM I'm able to thrust near the corner at a 45 degree angle and turn it to the right through the ruins slightly to hit him, as opposed to wrapping my whole body with my weapon around the corner and exposing my self.  Maybe we can fraps goofy things we're convinced are legitimate bugs.

Yeah, I've been stabbed through walls a couple times since patch that way.
Title: Re: FUBAR Hitboxes
Post by: Sylver on September 26, 2011, 12:30:01 am
In addition to all the team wounding from backswings, xbow bolts and arrows are flying right thru targets without registering hits.  Id estimate about 1/3 off all hits dont count anymore.

Of course that should make all the whiny ranged-haters out there kinda happy...  :rolleyes:
Title: Re: FUBAR Hitboxes
Post by: Memento_Mori on September 26, 2011, 06:46:36 am

I found a kinda bogus hitbox error that seems easier to do, involves thrusting with a long weapon.  Say you are coming around the corner of some ruins on your immediate right, and there's a guy around the corner waiting to ambush you.  ATM I'm able to thrust near the corner at a 45 degree angle and turn it to the right through the ruins slightly to hit him, as opposed to wrapping my whole body with my weapon around the corner and exposing my self.  Maybe we can fraps goofy things we're convinced are legitimate bugs.

This has been around for as long as I can remember, stab animation snakes around walls or team mates to my knowledge this is not a new thing that came with the patch.
It is however, very strange but not that huge of a deal imo.