Author Topic: FUBAR Hitboxes  (Read 3251 times)

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Offline Thucydides

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Re: FUBAR Hitboxes
« Reply #15 on: September 22, 2011, 04:24:21 am »
+2
blocks seem to not register as well this patch.

Offline Beefymongoose

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Re: FUBAR Hitboxes
« Reply #16 on: September 22, 2011, 07:26:03 am »
0
I've also noticed that that you glance A LOT more. i'm a strength build and rarely glanced before the patch. Now as long as someone is straffing sideways my stabs and overheads often glance or even goes through them. I would really like to see this fixed its really frustrating.

Offline Uumdi

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Re: FUBAR Hitboxes
« Reply #17 on: September 22, 2011, 08:03:11 am »
0
English bill and doing fine.  Not to be a buzzkill or anything.  All my teamkills were legitimately my fault and lack of consciousness. 

I have seen a few loopy hitboxes though, "looked like" a thrust through a teammate with a pike, or a side swing that wrapped around and hit the dude behind the target, but could've been latency; nothing that could really be consistent or exploitable.

EDIT** Had a few swings I thought I blocked too, but again, probably just latency.
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Offline Teeth

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Re: FUBAR Hitboxes
« Reply #18 on: September 22, 2011, 05:24:10 pm »
0
More glancing is because your attacks become active ridiculously early in your swing now.

Offline Beefymongoose

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Re: FUBAR Hitboxes
« Reply #19 on: September 22, 2011, 08:26:03 pm »
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I also use the english bill so getting stuck on things isnt as much of a problem for me. however I have noticed that if my back is to a wall my overhead swing will get stopped behind me.... really annoying >:( expecially when it gets stuck on something like a rock or a tree. This used to only happen with ceilings but now the overhead is useless unless your in an open field.

Offline Tears of Destiny

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Re: FUBAR Hitboxes
« Reply #20 on: September 22, 2011, 08:27:13 pm »
0
Technically if the Hitboxes were FUBAR as you described them, then there would be no point in posting this as they are, in your own words, beyond repair, thus making any complaint about them pointless.
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Offline Uumdi

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Re: FUBAR Hitboxes
« Reply #21 on: September 22, 2011, 10:05:28 pm »
+1
Technically if the Hitboxes were FUBAR as you described them, then there would be no point in posting this as they are, in your own words, beyond repair, thus making any complaint about them pointless.

ahahaha, got 'em

EDIT** Bill always bounced off walls and raped teammates with the backswing, but yeah, its touchier and more noticable.  The more I play I see some wonky stuff, and all my friends are convinced hitboxes are screwy.   

I found a kinda bogus hitbox error that seems easier to do, involves thrusting with a long weapon.  Say you are coming around the corner of some ruins on your immediate right, and there's a guy around the corner waiting to ambush you.  ATM I'm able to thrust near the corner at a 45 degree angle and turn it to the right through the ruins slightly to hit him, as opposed to wrapping my whole body with my weapon around the corner and exposing my self.  Maybe we can fraps goofy things we're convinced are legitimate bugs.
« Last Edit: September 22, 2011, 10:13:21 pm by Uumdi »
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Offline Leshma

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Re: FUBAR Hitboxes
« Reply #22 on: September 22, 2011, 10:25:47 pm »
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Teamkilling is new name of the game...

Offline Kalp

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Re: FUBAR Hitboxes
« Reply #23 on: September 22, 2011, 10:29:22 pm »
0
Bring us old patch... I really don't feel satisfaction when I play on new  :(
« Last Edit: September 22, 2011, 10:30:54 pm by Kalp »
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Re: FUBAR Hitboxes
« Reply #24 on: September 22, 2011, 11:34:04 pm »
+1
ahahaha, got 'em

EDIT** Bill always bounced off walls and raped teammates with the backswing, but yeah, its touchier and more noticable.  The more I play I see some wonky stuff, and all my friends are convinced hitboxes are screwy.   

I found a kinda bogus hitbox error that seems easier to do, involves thrusting with a long weapon.  Say you are coming around the corner of some ruins on your immediate right, and there's a guy around the corner waiting to ambush you.  ATM I'm able to thrust near the corner at a 45 degree angle and turn it to the right through the ruins slightly to hit him, as opposed to wrapping my whole body with my weapon around the corner and exposing my self.  Maybe we can fraps goofy things we're convinced are legitimate bugs.

Yeah, I've been stabbed through walls a couple times since patch that way.
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Offline Sylver

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Re: FUBAR Hitboxes
« Reply #25 on: September 26, 2011, 12:30:01 am »
0
In addition to all the team wounding from backswings, xbow bolts and arrows are flying right thru targets without registering hits.  Id estimate about 1/3 off all hits dont count anymore.

Of course that should make all the whiny ranged-haters out there kinda happy...  :rolleyes:
« Last Edit: September 26, 2011, 12:31:57 am by Sylver »

Offline Memento_Mori

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Re: FUBAR Hitboxes
« Reply #26 on: September 26, 2011, 06:46:36 am »
0

I found a kinda bogus hitbox error that seems easier to do, involves thrusting with a long weapon.  Say you are coming around the corner of some ruins on your immediate right, and there's a guy around the corner waiting to ambush you.  ATM I'm able to thrust near the corner at a 45 degree angle and turn it to the right through the ruins slightly to hit him, as opposed to wrapping my whole body with my weapon around the corner and exposing my self.  Maybe we can fraps goofy things we're convinced are legitimate bugs.

This has been around for as long as I can remember, stab animation snakes around walls or team mates to my knowledge this is not a new thing that came with the patch.
It is however, very strange but not that huge of a deal imo.