cRPG
cRPG => Suggestions Corner => Topic started by: Karmazyn on September 17, 2011, 08:09:03 am
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I want that you buff 1h to a performance 2h already have in strategus.
Possible ways or/and:
- Forcefield back
- Bigger width of shields back
- More HP for shields (they should get broken by unbalanced axes not by simple 2h swords)
- Make shields have less weight
- Make shield skill every 2 levels instead of 3
- Increase the angels of attack for 1h
- Increase 1h cut damage across the board and lower pierce and blunt damage for that. That is very important because of silly armor and gauntlets looms with armor value around 80!
- Make all shields take only one slot, that way 1h + huscarl shield + war spear would allow infantry to defend themselves.
Alternative nerf 2h/polearms/ranged:
- Less accuracy for ranged, simple in that time people where not snipers they shot at groups or at very close range (hunting)
- 2h have retarded animation, simple make all swords over 105 length use a polearm thrust animation
- Polearms with tag shield bonus should be unbalanced and slower because of their length, a polearm is a battle support weapon and not super fast long duel weapon. Ofc the damage value of a bec need a nerf, come on.
Hope we will see soon some changes in same way you work on changes for horsemen and archers.
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Shielders are just about perfect right now. Your post comes off as whine. Shields are great resources, they also come in many varieties so if you are having problems you havent found the right one for you.
I would love to see shield use requirement changed to STR and just have shield skill BUFF them from their base stats. Perhaps lower shield stats slightly. Its just ridiculous someone thats untrained cant pick up a piece of wood to shield themselves.
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Shielders are just about perfect right now. Your post comes off as whine. Shields are great resources, they also come in many varieties so if you are having problems you havent found the right one for you.
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I know you from NA, you are an average player on horseback and a newbie on foot, why dont you keep calm with your offensive advices.
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- Increase 1h cut damage across the board and lower pierce and blunt damage for that. That is very important because of silly armor and gauntlets looms with armor value around 80!
Use a dedicated 1 hander to kil armored people, or learn to stab.
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- Forcefield back
I don't think this would be needed as long as they add more intuitive/skillful shield controls.
- Bigger width of shields back
There are shields with good widths and shields with bad widths for a reason. Yeah, it does suck, but they're meant to be more offensive.
- More HP for shields (they should get broken by unbalanced axes not by simple 2h swords)
Well, I somewhat agree. even the 2nd highest tier shields break in only a few hits. But those number of hits are enough to last for such short matches such as crpg.
- Make shields have less weight
I would like this a lot. If shields receive block stun (no clue since most of them are pretty heavy), balance with that and crushthrough should be considered.
- Make shield skill every 2 levels instead of 3
This won't do much other than convince me to go 33/6.
- Increase the angels of attack for 1h
I think they should just make it harder to glance when facehugging. 2h shouldn't be better at facehugging than 1h, makes no sense. I think right slash should be made better, maybe a possible range increase on overhead(?.. nah)
- Increase 1h cut damage across the board and lower pierce and blunt damage for that. That is very important because of silly armor and gauntlets looms with armor value around 80!
Agree with this even though I primarily use a 1h pierce weapon.
When I fight shielders with 1h, they barely do 10-20% damage on my ~55 armor 8IF.
- Make all shields take only one slot, that way 1h + huscarl shield + war spear would allow infantry to defend themselves.
This would be nice. Most 2slot shields aren't even better than a lot of the 1slot ones.
Alternative nerf 2h/polearms/ranged:
- Less accuracy for ranged, simple in that time people where not snipers they shot at groups or at very close range (hunting)
That will mess up balance more than really affecting 1h+shield all that much. The problem with 1h vs ranged is that they almost always outrun us due to our shorter reach and run speed. You can still get hit by arrows if they come from weird angles or if you expose your side even a little bit.
- 2h have retarded animation, simple make all swords over 105 length use a polearm thrust animation
Same as above. Probably belongs in another topic. 2h stab has weird properties, but its place of discussion is not here.
- Polearms with tag shield bonus should be unbalanced and slower because of their length, a polearm is a battle support weapon and not super fast long duel weapon. Ofc the damage value of a bec need a nerf, come on.
Agree with this.
>Balanced
>Bonus against shield
choose one.
Hope we will see soon some changes in same way you work on changes for horsemen and archers.
Everything is still subject to change. Many problems don't even arise unless some rarer conditions occur, such as an overabundance of a class, weapon, etc.
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Where's the option in the poll "nothing, they're fine"?
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I want that you buff 1h to a performance 2h already have in strategus.
Possible ways or/and:
- Forcefield back
- Bigger width of shields back
- More HP for shields (they should get broken by unbalanced axes not by simple 2h swords)
- Make shields have less weight
- Make shield skill every 2 levels instead of 3
- Increase the angels of attack for 1h
- Increase 1h cut damage across the board and lower pierce and blunt damage for that. That is very important because of silly armor and gauntlets looms with armor value around 80!
- Make all shields take only one slot, that way 1h + huscarl shield + war spear would allow infantry to defend themselves.
Alternative nerf 2h/polearms/ranged:
- Less accuracy for ranged, simple in that time people where not snipers they shot at groups or at very close range (hunting)
- 2h have retarded animation, simple make all swords over 105 length use a polearm thrust animation
- Polearms with tag shield bonus should be unbalanced and slower because of their length, a polearm is a battle support weapon and not super fast long duel weapon. Ofc the damage value of a bec need a nerf, come on.
Hope we will see soon some changes in same way you work on changes for horsemen and archers.
Lol it's like you want the devs to make 1h massively OP.
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Shielders are the only balanced class in this game. Why do you want to change anything about them?
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Where's the option in the poll "nothing, they're fine"?
You are biased towards 2h. Why do you want participate in this thread?
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1h players != shielders
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and whats the problem if he is biased or not?i do not know what in his statement made you believe that but you are biased with 1h shields lol.everyone is biased to some class or another me included(poles).
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and whats the problem if he is biased or not?i do not know what in his statement made you believe that but you are biased with 1h shields lol.everyone is biased to some class or another me included(poles).
Because in this Poll I ask shielders and balancers about changes they would like to see and not such who direct profit from weak shielders like 2h users.
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well im not a 1h or rarely a shielder (only to charge arches) but ill try and contribute lol
- Forcefield back
no force fields suck
- Bigger width of shields back
no then they would have to be heavier or something but if they buff cut yes
- More HP for shields (they should get broken by unbalanced axes not by simple 2h swords)
i dont get y certain weps have a MASSIVE bonus i do agree they should look into that i hate it when one weapon owns a shield yet another with the same stats all around takes 4 times longer
- Make shields have less weight
idk it is a giant peice of wood n steel you are holding y would it be light
- Make shield skill every 2 levels instead of 3
hmmmmm idk that seems biased in itself y should it only be shields with this ability?
- Increase the angels of attack for 1h
i assume you are refering to glancing??? 1h shouldnt glance at all in close close cambat nay they should get a bonus to NOT glance imo
- Increase 1h cut damage across the board and lower pierce and blunt damage for that. That is very important because of silly armor and gauntlets looms with armor value around 80!
i think cut across the board should be buffed not just 1h imo. its terrible useless against plat and chain its not like all they used were clubs and picks to kill each other back in the day
- Make all shields take only one slot, that way 1h + huscarl shield + war spear would allow infantry to defend themselves.
yes i agree with san there not all that better to get a 2slot nerf
i hope it help but all in all shielder imo is rather balanced but for cav shield force fields those sucki hate it when im trying to kill horse yet i magically hit shield
i tried to look at it logically so i hope i dont sound too biased (though i see i am in some of my points lol)
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The only improvement i'd like to see for 1handers is better balance between the bigger round shields (huscarl as the main example) and kite/board shields of the same price values. As it is now round shields are better hands down because of the width, 2h/polearms don't really go around your block + it's better for fighting in formations , your --round-- shield can actually save your nearby teammate from the enemy swings.
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damn i see your point but thats as bad as long spears running around imo (ps ima pole yet i hate longspears n owlpikes lulz)
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I would like to see increased hp and armor, but greatly reduced shield speed.
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1h is fine. My only wish is that they increase the cut damage of the long Espada. The long Espada is already a good weapon and +3 it's actually the best 1h IMO, but the top tier 2h weapons are much deadlier without heirloom. Just give it +1 (or maybe +2) cut damage and everyting is fine. You pay the most for it, so you want the best.
But that's just a suggestion that has nothing to do with this topic. 1h is the most balanced class of the game atm.
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wait what? one of the votes is boosting cut damage what do you mean? and i agree that cut domage should be boosted
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You are biased towards 2h. Why do you want participate in this thread?
Tot flew around with a 1H and a shield not too long ago. His experience with it counts for something.
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Tot flew around with a 1H and a shield not too long ago. His experience with it counts for something.
Hello friend, I always enjoy your posts, there are full of logic.
Tot left his 1h roleplay sometimes ago for 2h, that should say you all about the subject.
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One of my main gripes with it is shield HP. I think that should be raised a fair amount. Shields get hacked to pieces incredibly quickly.
Otherwise I think it's fine.
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Because in this Poll I ask shielders and balancers about changes they would like to see and not such who direct profit from weak shielders like 2h users.
That would be your problem. If you're asking all shielders and balancers, you need to add all poll options. I know a lot of shielders who think shielders are very well balanced and wouldn't want it changed at all. So if you are really asking "shielders and balancers" give "shielders and balancers" freedom of speech. If not, nobody will take you seriously anyway. I know I don't :D
EDIT: Sorry, nobody is a false generalization. I really meant some people.
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I would like to see increased hp and armor, but greatly reduced shield speed.
That'd be a massive nerf.
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That'd be a massive nerf.
Yet happy to do it to horses :wink:
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Yet happy to do it to horses :wink:
I interpret your post as you failing to interpret several posts yet again and thus appearing as a retard.
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Yet happy to do it to horses :wink:
Why can't you just stop for once being a stupid moron. Unless you're trying to be funny, but you're not funny at all...
I would like to see increased hp and armor, but greatly reduced shield speed.
I usually pick my shields for their speed rating alone so this would be a huge nerf for me at least :(
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Why can't you just stop for once being a stupid moron. Unless you're trying to be funny, but you're not funny at all...
Can say the same to you and xant each time you post in the cav threads.
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My fucked up cav build showed me one thing :
You can't be a shielder without dedicating yourself to it.
With 71 in 1h, a knightly heater shield, 6PS and an elite spammitar, I do worse than with any 2h I take on the ground with 1wpf...
Dedicated 1h may be a bit too fast, but I think dedicated 2h are just as fast, with better reach and damage.
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Possible ways or/and:
- Forcefield back
Well, that's not neccesery, huscalr's/heavy round shield gives quite good protetcion against ranged.
- Bigger width of shields back
Up. It's more about shield choice.
- More HP for shields (they should get broken by unbalanced axes not by simple 2h swords)
Maybe some shields needs some blancing between hit points and resistance, but I guess it won't happen soon, and it's not any kind of priority I guess.
- Make shields have less weight
That would make light equiped shileders with huscarls OP.
- Make shield skill every 2 levels instead of 3
There is significant difference between 6 and 7 lvl shield skill, imagine 15/21 build with 10 shield skill would take on his shield shitloads of hits.
- Increase the angels of attack for 1h
Yay with latest changes that devs made to the game mechanics that would lead to zillions of teamkills, with some good footwork and weapon with ~100 length you can compasate missing weapon reach comparing to 2h/pole, but it's not that easy, tho.
- Increase 1h cut damage across the board and lower pierce and blunt damage for that. That is very important because of silly armor and gauntlets looms with armor value around 80!
Well, from my own experience anything with less than 6PS is unplayable, 7PS is something that a shielder really need, with it you can quite easly kill whose "tincans".
- Make all shields take only one slot, that way 1h + huscarl shield + war spear would allow infantry to defend themselves.
There are pretty good 1 slot shields instead, it was good change to overall balance IMHO (making shields with weight over 8 2 slots).
Basiclly shielders are fine as they are now, other classes needs some more balancing, not 1H.
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Can say the same to you and xant each time you post in the cav threads.
When I post in a thread I have a point. You don't. Let's go over it so slowly that even narrow Overdriven mind can keep up.
Thread's name is buff 1h.
Darkfox posts in it, suggesting increased HP and armor and decreased shield speed. One assumes this is a buff suggestion.
I comment that it wouldn't be a buff at all, but a huge nerf.
You come in like a little retard, saying I am happy to nerf horses. How does this follow? It doesn't.
Even assuming this would be a "nerf 1h thread" (which the keen mind would notice it isn't) it makes no sense. How are these two things related? They aren't, except for a bitter Overdriven. Now go follow the link under my name and shut the fuck up before you're a little smarter.
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When I post in a thread I have a point. You don't. Let's go over it so slowly that even narrow Overdriven mind can keep up.
Thread's name is buff 1h.
Darkfox posts in it, suggesting increased HP and armor and decreased shield speed. One assumes this is a buff suggestion.
I comment that it wouldn't be a buff at all, but a huge nerf.
You come in like a little retard, saying I am happy to nerf horses. How does this follow? It doesn't.
Even assuming this would be a "nerf 1h thread" (which the keen mind would notice it isn't) it makes no sense. How are these two things related? They aren't, except for a bitter Overdriven. Now go follow the link under my name and shut the fuck up before you're a little smarter.
Did you perhaps skip over this post:
One of my main gripes with it is shield HP. I think that should be raised a fair amount. Shields get hacked to pieces incredibly quickly.
Otherwise I think it's fine.
My first comment on this thread was based on what I thought from my 1h shield alt.
Despite the fact my second post was in jest and not at all serious. You obviously have taken it to be so and responded with 'retard'. I have resisted as much as possible insulting you, yet you feel the need to do it. Poor sad little internet peoples :(
My response to Siiem above was partly due to him claiming that cav are just taking advantage of a glitchy engine and calling Chagan a retard for it.
Are you two in league with each other? You seem to love that word.
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Again you with your silly 1h buff threads... didn't you learn how to play 1h yet?
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Again you with your silly 1h buff threads... didn't you learn how to play 1h yet?
Yep, 1h is fine.
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Hello friend,
first you tell that huscarl shield protect good, so bigger shield or force field isnt needed and then you tell me to use a 1 slot shield, lol.
Second in another thread you wrote that you cant beat a good 2h in a 1 on 1 situation but there are maybe some people who want be able to do it.
These are your own words!
Also remember that against good 2h player or in 1 vs 2 pole you'll loose in 90% of cases.
And they vote and their votes will help our balance team to make better balance because our balance team need really help.
And again I see Okocha, I see Cooties, I see Meliosandro, Varyag but I dont see Dahli 1h in strategus play any big role and that is not fine and the statictics in crpg show that 2h/polearm made around 70% of all kills and that is not fine too.
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ive tried to take this thread seriously but it seems that every time someone says some supportive criticism you lash out at them saying there part of the conspiracy to bring down 1h shielders.sooooooooo no leave them alone you sir are a biased 1h shield troll so im kinda disillusioned with this thread saying the poor shielder needs a buff
this thread=NERF EVERYTHING THAT KILLS ME BUFF EVERYTHING I KILL WITH <<<<<<------
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The only thing I would like to see is a slight reduction of the effectiveness of armor against cut damage.
As things stand right now, a balanced 1h + sword build sometimes needs to hit a plated opponent as many as seven or eight times before finally getting a kill (this is what made me respec out of 1h). Anybody who makes over five mistakes in a fight should really not be rewarded with a win.
Shield health is fine. If you put your shield away when fighting bonus-against-shield weapons, you should rarely see your shield break in combat.
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As things stand right now, a balanced 1h + sword build sometimes needs to hit a plated opponent as many as seven or eight times before finally getting a kill (this is what made me respec out of 1h). Anybody who makes over five mistakes in a fight should really not be rewarded with a win.
That's more a problem of str-stacking and heirloomed armor. Lots of people are walking around with up to 80+ body armor and 70+ hp and due to their heirloomed armor they don't have to sacrifice agility. Today I saw someone getting away with 4 arrows in the upperbody and 3 hits by a 1h with high cut-damage, one to the head. The guy was wearing some rus armor.
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imagen lvl 35 36/9 12 if lordly black armor lordly heavy gauntlets lordly black greaves lordly armet.
dam
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You are biased towards 2h. Why do you want participate in this thread?
As both a shielder, and a veteran balance-thread-poster, I don't think 1h needs any major changes. Though other classes may need internal tweaking, or slight inter-class tweaking, shielders are a very balanced and effective class right now. As a hybrid 1h, with 29 body armour and an Italian Sword+Brown Heater Shield, I can generally hold my own against most kinds of enemy. For a sort of jack-of-all trades equipment set on a jack-of-all trades class this quite seems sensible to me.
Something often forgotten in the Suggestion/Balance forums is that there's much more to M&B than armour and stats. "Skill" is a very nebulous term for a lot of different things - including but not limited to: battlefield perception, group tactics, footwork, reading your opponent's armour+build+style, knowing specific individual opponents and their preferred tactics, knowing maps thoroughly, being familiar enough with your own particular equipment/build that you can consciously push its limits in unanticipated ways, and knowing when to run away. Many balance threads are ultimately rooted in an absence of some similar or identical facet of personal "skill."
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Hello friend,
first you tell that huscarl shield protect good, so bigger shield or force field isnt needed and then you tell me to use a 1 slot shield, lol.
Yes I did, simply becouse I gave two examples 2 slots huscarl's and 1 slot heavy round shield, wich also gives good protection against ranged with quite good resistances, and few others like elite cavalry shield. What is more slot system affects all classes, not only shielders, so do not expect to wear one of the top shields, 1h weapon + some pike/spear etc. that would be bullshit, there was a reason that devs introduced slot system.
Second in another thread you wrote that you cant beat a good 2h in a 1 on 1 situation but there are maybe some people who want be able to do it.
I didn't said that I can't, I was refering it to unexperienced player. What is more I mentioned later that I overstated percenteges... if someone can't block you'll kill him even with practice sword.
And again I see Okocha, I see Cooties, I see Meliosandro, Varyag but I dont see Dahli 1h in strategus play any big role
I'm glad that you are worried about my role in strategus, but I don't think it has anything in common with this thread.... zomg I'm dumb :shock:
and that is not fine and the statictics in crpg show that 2h/polearm made around 70% of all kills and that is not fine too.
Becouse over half of player base are 2h/polearm (most of xbowers and some archers are using two handed weapons in malee), and the fact that their weapons do more damage it's easier for them to get kills, but they are much more vulnerable then shielders.
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I'm glad that you are worried about my role in strategus, but I don't think it has anything in common with this thread.
Think he meant 'but, Dahli, I don't see 1H play any big role in strategus'. i don't believe he was referring to you
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Think he meant 'but, Dahli, I don't see 1H play any big role in strategus'. i don't believe he was referring to you
:? well it's 3 AM :oops: ... anyway 1h in strategus battles are priceless, maybe they are not topping the scoreboad but just as example I will tell you that nearly half of equipment that we were bying was for shielders, so we definatly have our place on the battlefield, and do the job quite well.
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I'm 1h main and I think that 1h is fine, no need for a buff other than maybe a hp buff, but not a big one. And use maces or picks for fighting tincans, not your sword or axe.