cRPG

Strategus => Strategus General Discussion => Topic started by: BaleOhay on September 16, 2011, 11:21:24 pm

Title: random thought on strat
Post by: BaleOhay on September 16, 2011, 11:21:24 pm
Something I was thinking about to give another dynamic on the strat map was hostages and ransom.

For example. I lead the army and attack someone on the map. We lose. have a percentage chance that I get captured.
My army can be transfered but I can not move on map for set number of days/can not participate in strat battles till free. Faction who captured me can ransom me back to my clan. Trade for gold/items/troops etc or even a prisoner swap if we have one of theirs or someone they want.

This would add some fun for the clans without fiefs.. they can attack and try and make money/even fiefs by capturing prominent members of other factions at critical points in a war.
 It would make clans use more of their members for attacking/defending instead of 5 people gathering everyones money troops and doing everything. It would also make the delaying tactics and attack/retreat used in last strat a little more dangerous. Make a set number of days you can stay captured for. 1-5 or something. 1 day might be to short no one would pay a ransom.. 5 would likely be to long. so maybe 2-3 would be entertaining.

Would either need the persons troops/equipment to default to someone else in the clan maybe one of the lvl 10s... or go to nearest clan member.

Def not a fully fleshed out thought. I think it would be an interesting addition... How fun would it be to capture someone on the map you do not care for that much and laugh as his clan says they are not worth the 1000 straw hat ranson you are demanding! Or refuse all their attempts at payment and force that person out of the game for a set number of days.

Ohay
Title: Re: random thought on strat
Post by: Duster on September 17, 2011, 12:03:42 am
Now I want to capture Goretooth
Title: Re: random thought on strat
Post by: SeQuel on September 17, 2011, 12:57:40 am
I personally don't like it as I want to participate in a bunch of fights whether or not I know they will lose, and I don't want to be kept outta a fight just because I'm captured.

Or, you could have a fight 1 day helping out a ally - they lose - then you get captured and can't participate in your own clan's siege/battle.
Title: Re: random thought on strat
Post by: Keshian on September 17, 2011, 01:00:53 am
Now I want to capture Goretooth

We don't want to know about your sexual preferences....
Title: Re: random thought on strat
Post by: BaleOhay on September 17, 2011, 01:03:18 am
I did not think about capturing mercs who sign up. If you made it like a 2-5% thing the risk would not be great but it would add a little risk to signing up for battles and make you earn the money you request. Right now no risk at all. Make the person leading the army on both sides have a higher percentage to be captured. 5-8% maybe. I do not want it an all the time thing but it would be a fun factor to add a little spice to things.
Title: Re: random thought on strat
Post by: Jarlek on September 17, 2011, 01:58:39 am
I did not think about capturing mercs who sign up. If you made it like a 2-5% thing the risk would not be great but it would add a little risk to signing up for battles and make you earn the money you request. Right now no risk at all. Make the person leading the army on both sides have a higher percentage to be captured. 5-8% maybe. I do not want it an all the time thing but it would be a fun factor to add a little spice to things.
I don't think mercs should be capturable. But the one attacking and the one defending should be!
Title: Re: random thought on strat
Post by: Joseph on September 17, 2011, 02:47:19 am
Capturing players will eventualy kill the game.

It's pretty easy to understand, Big faction will capture and hold forever best players of their ennemy.

Result: they won't be able to play strat again ---> rage quit.
Title: Re: random thought on strat
Post by: BaleOhay on September 17, 2011, 03:05:37 am
Love blanket statements like that. Care to elaborate?
Title: Re: random thought on strat
Post by: Earthdforce on September 17, 2011, 05:19:19 am
I know what I'd do... I'd become a collector, starting with the members of the FCC back when I was in the Cavalieres.. I'm going for you first Kesh!!


And then, after I fully satisfy all of my sexual needs with my new slaves, I will sell you to the highest bidders...  :mrgreen:
Title: Re: random thought on strat
Post by: BaleOhay on September 17, 2011, 05:28:14 am
did you bother reading what I wrote. a 3-8% chance to be captured when you lose or retreat from battle. The capture is a set period of time. Can also add in a dynamic that is say I cature someone and I get attacked and lose all my captives are freed.
Title: Re: random thought on strat
Post by: Lizard_man on September 17, 2011, 05:34:29 am
i don't like the idea, sorry... :P
Title: Re: random thought on strat
Post by: Warcat on September 17, 2011, 05:50:27 am
It's pretty easy to understand, Big faction will capture and hold forever best players of their ennemy.
Make a set number of days you can stay captured for. 1-5 or something.
I don't see how these things could go together, last I checked 5 days is not forever.

I like the idea once it's tested and the best numbers to use are worked out.
Title: Re: random thought on strat
Post by: Flawless on September 17, 2011, 06:37:46 am
how about when you defeat a player in battle, you can either kill him or you can ransom him for a set amount(like 200 gold). If he is killed he gets teleported or if he is ransomed he stays in place until it is paid(put a limit on how long like 8-10 hrs) or time runs out and he is released( attacker gains an amount of the captured mans gold like 10 percent).
Title: Re: random thought on strat
Post by: Flawless on September 17, 2011, 06:38:57 am
how about when you defeat a player in battle, you can either kill him or you can ransom him for a set amount(like 200 gold). If he is killed he gets teleported or if he is ransomed he stays in place until it is paid(put a limit on how long like 8-10 hrs) or time runs out and he is released( attacker gains an amount of the captured mans gold like 10 percent).
Edit(there would have to be a cool down time for the guy who was captured so he cant be attacked again for 10 hrs so people cant lock a man down)
Title: Re: random thought on strat
Post by: Matey on September 17, 2011, 07:27:01 am
:D if you execute the guy he is auto retired and progresses to the next generation but gets no heirloom out of it:D
Title: Re: random thought on strat
Post by: Dehitay on September 17, 2011, 07:57:21 am
Actually, this could be an interesting deterrent for people who choose to retreat from battle. Certain percentage of chance for capture if retreating. Then lock the player down for a set amount of time where he can't attack of be attacked until somebody else comes over to his location and pays a set amount which will go to the player that captured him. That amount would probly be best set by a formula of how many troops and what equipment he had when he chose to retreat. So retreating with a large heavily armed army could be a costly or time consuming choice
Title: Re: random thought on strat
Post by: PhantomZero on September 17, 2011, 04:16:52 pm
Actually, this could be an interesting deterrent for people who choose to retreat from battle. Certain percentage of chance for capture if retreating. Then lock the player down for a set amount of time where he can't attack of be attacked until somebody else comes over to his location and pays a set amount which will go to the player that captured him. That amount would probly be best set by a formula of how many troops and what equipment he had when he chose to retreat. So retreating with a large heavily armed army could be a costly or time consuming choice

There actually is no reason to retreat really, unless massively outnumbered or your army was just there to lock down someone else. In a normal battle it is almost always better to fight till the bitter end, retreating to avoid capture might be a more interesting mechanic.
Title: Re: random thought on strat
Post by: 22nd_King_Plazek on September 17, 2011, 05:41:29 pm
I would like something like this.
It would be good if it took into account a few things though. Obviously this only applies to the battle commanders. Applying it to everyone would be a bit much.

1) If you do not die during the whole battle then the % chance of capture should be 0%.

2) Each time you die in the battle the chance of your being captured should increase by X%

3) If you are killed by a blunt weapon this X% should be increased by a factor of Y.

4) You should be able to be captured for up to a week. You should be able to pay a ransom to get out at the captors discretion. Alternatively if you have not been deposited inside a fief or if the fief you are deposited in is taken over by someone else you are free. So long as your new captor releases you...

5) You can still participate in battles as a mercenary if you are captured but you should not be able to make any actions on the strategus map.

6) Their should be a low random% chance to escape at all times or every tick or whatever.
Title: Re: random thought on strat
Post by: BaleOhay on September 17, 2011, 07:41:11 pm
make fief raids free prisoners

The times killed is a good idea.. But would need a flat chance to capture people who retreat without fighting