sure. Keep polestagger for long poles though
Err... Why? :?
The poles I am talking of are the longer ones, glaive especially. Backpedalling and a little manual blocking is virtually impossible to beat no matter your skill, even the best of the 22nd has issues with the worst of players using this. Then theres the polearm axes (GLA and co.) which have absolutely no stats worse than the best 2 hands, (the only thing they lose is a stab which is balanced out with their effectiveness on shields).
2hand stab may seem powerful, but it has a huge recovery time, a block from a shield too early in the swing makes the 2hander unable to block the next swing, and now with floor bounce the same occurs with a stab miss.
I believe all poles have the same chance to cause polestun (50%?) which will result in a free strike. If I heard Paul correctly in TS that is. Polearm (Edit:axe) feints are not so good, but held polearm spins are much better than 2hands since the animations are wierd. I have no idea why the unbalanced attribute was removed from those axes since they seemed fine before.
No the stab part was for the GLA, the pole stab recovery will be less due to faster animation. The amount of stun depends on the animation length I think.
The backpedalling to show how silly it is doesn't seem to do anything to the noobs, they just keep on going until theres no map length. They come back and then start backpedalling again.
The reason I mentioned the GLA is because I think it's speed got upped today, it one hits people and it now has the same speed as a Danish at 3k less? WTF?
It isn't dependant on the person's footwork, while staggered they cannot move so it's not their fault. Even without the perfect stun where you net yourself a free hit you can move around the back and hit again without the person being able to turn around in time. I would check with Paul for whether complete stunlock is possible (a guaranteed hit after the first).
Dezi if your down swing is chambered by a 2h stab then thats blockable because it's slow, overhead is unblockable in crpg from another 2h. It was the other way around in native stabs chamber blocked by a stab was unblockable, but that was fine because stab chamber blocks are pretty easy to re-chamber. The main problem is that the GLA seems to 1 hit kill most stuff. But my main problem is the glaive, 160 range and a backpedaller is just stupid. Leave them alone is fine unless they have a crossbow or they will come back and hit you in the back later.
I am on no "crusade", I am just tired of everyone saying 2handers are OP when quite clearly they haven't seen how crap they are against polestun.
It is possible to net yourself a free hit with the GLA, Tor has done it to me a few times. Warspear/hafted blade users should not have to rely on polestun to win, it should be a capable weapon in it's own.
I also must add that polearms also have the versaitility of having the same WPF as a lance user, which shouldn't concern a full polearmer but is very versatile for cav. This should be compensated for too in some way.
Well Paul said it is possible to remove polestun in TS, it's just whether the devs want to, they can change the chance to pole stagger to 0 for no pole stagger.
I am unfamiliar with the term "castor swing", what is it?
its when a 2h or a lesser extent polearmer "hiltslashes" you right after another attack thats blocked. Breaking the block, attack, block paradigm.
i am seeing this more and more now, sort of annoying.
polearms are fine. too lazy to think of something for polestagger atm.
Also Jambi - stop filling the forums with your crap; their mod - they decide what to do. If you don't like it just go play native where bows are completely op, just how you like em.
Inertia is not a value you overcome, it is more a reduction to the possible rate of swinging.
You're not taking into account ... if it's [even] being swung at highest possible speed
I don't know how exactly they manage to do that, but I've seen Candiru and Phyrex doing a thrust, being blocked then immediatly swing again with 0 recovery time.Not possible. The thrust needs to bounce to do that, and it's a very... specific bounce. Needs to be at facehug distance and done just the right way for it to work.
And I expect you to start behaving normal again Jambi...
I just made an STF polearmer, using a scythe and peasant gear I was managing to get a 1:1 ratio by backpedalling a little, this was against some very good players without any previous training in polearms. If polearms aren't OP I don't know what is.
I am told weapons are balanced by the percentage kills by the community, which is stupid, since pole's best is Dezilagel and no offence to Dezi but his skills don't stand up to the likes of Bjord, Phyrex orHarlequeerHarlequin. Get rid of polestun, stop being "lazy" and balance by checking stats against stats, not by numbers of kills since 2handers have a much higher percentage of their players who know what they are doing.
I just made an STF polearmer, using a scythe and peasant gear I was managing to get a 1:1 ratio by backpedalling a little, this was against some very good players without any previous training in polearms. If polearms aren't OP I don't know what is.
I am told weapons are balanced by the percentage kills by the community, which is stupid, since pole's best is Dezilagel and no offence to Dezi but his skills don't stand up to the likes of Bjord, Phyrex orHarlequeerHarlequin. Get rid of polestun, stop being "lazy" and balance by checking stats against stats, not by numbers of kills since 2handers have a much higher percentile of their players who know what they are doing.
Then for crpg poles don't get nerfed at all and almost every patch 2hands do.
Kafein yes, but polearms and 2hands are made for the same thing, melee killing with no support role unlike the shield. So they should be equal.
Also I made the STF so I could test my "skill" level against that which I normally would do, doing aswel as normal with a scythe, peasant clothes, no polearm training (not much anyway), against the same skill level of people whilst tired is not normal. Something is wrong with polearms if all that hinderence still allows me to be as good as normal with my 2h.
You can tell Phyrex and Harlequin are the most skilled because of how good their manual block skills and footwork is, they pretty much never miss a block and their deaths are generally only due to ranged. That said even Phyrex said poles are OP in TS, if he sees a problem against them theres definately an issue.
I can't seem to see why people don't find it remarkably strange that only none balance developer weapons are getting nerfs even though it's not necessary. A poll on the community recently showed that most people thought archery was in a good place (it was), then they nerf them anyway. How many threads have there been about xbows needing nerfed (deservingly, an arbalest can one shot me in a lordly black coat of plates) and still no nerf.
Like I said, I'm not attached to the polestun mechanic, because in 1v1 it provides zero benefit unless you have a Masterwork Spear and 180 wpf or something
I can see that you haven't dueled a decent polearmer yet who can make use of the polestun.
The only way someone can get a "free hit" in a duel using polestun is by using a fast, non-knockdown pole (Spear, for instance), hitting you in the head, and hoping that it triggers the full 1s stagger animation.
See Walt's post on WPF affect on swing speed. Only non-knockdown weapon data points below 1s could possibly allow a free hit, which is basically Spear >140 WPF.
http://forum.c-rpg.net/index.php/topic,2531.0.html
And even then, it's a 50% chance, and only on blows to the head. Torso is 50% chance for 0.8s stagger i believe, at least this is what Paul hinted.
In a realistic scenario, the guy probably has a MW Bec and is wearing armor, for a swing speed in the 1.075s range. MAYBE with turning into the swing+lag, he could get a free-hit on the stagger, but again, only on a blow to the head. If you are letting someone smack you in the head with a Bec during a duel, you're going to lose regardless.
Ever seen polestun -> sidestep -> unblockable hit? Or even polestun -> sidestep -> kick -> ublockable hit? Guess not.Those are able to fill my rage meter very quickly. I don't think the devs have any possibilities to modify polestun yet, if they have they better remove it quickly.
Polearms and 2handers are balanced imo. Although polearm has a longer list of good points, 2h is still just as good. Polearms are sod easy to block. If you cant block a stab, its your own fault. Polearms are very obvious as to their dierction of an attack due to their length etc. If you boil it down 2h is good because you can manage to distort your avatars body into impossible shapes, while attacking. I switched onto 2h on my alt and i have less problems with tough opponents because I found how to throw a few spins and mislead them into blocking the wrong direction. Swinging though walls doesnt happen exclusively with polearms so that point is invalid.
After spamming a LHB like a pro for a long time(and you eu guys know how profficient i was with that) and now trying 2h, I personally find them equal. No nerfs needed imo. Its not an opinion with much support and I think most people will agree with you mulas, but hey, its just my 2 cents.
Nah, polestun IS complete bullshit imo, call it part of the game if you want - but I just think it's borked.
I'm surprised you said that as a dedicated polearmer :D
Why? Because he plays polearmer he can't be reasonable? What are you? a GK disguised as a fallen?
Polearms who have the knockdown flag don't have polestagger. Checked in the code and tested.
polearms are perfect the way they are, stop crying