cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Kalam on September 15, 2011, 04:49:51 pm

Title: On Speed
Post by: Kalam on September 15, 2011, 04:49:51 pm
 I remember when we had epic slow motion battles.

 No, I don't mean the fighting was slow- it was fast. Faster than it is now, faster than native. It made everything count. To win against an equally skilled opponent, you had to play a perfect game- to line up all your blocks in fractions of a second and launch an offensive based on instinct.

 Sure, this sounds like nostalgia from an older player, but you know what? I took a gander on a native duel server last night, and the pace was faster. There were more epic moments frozen in time- moments that actually raised my heart rate up a little. And, yes, I know, increasing the pace of the game would bring a return to more 'spam', but, if there's anything I've learned about this game, it's that you're only spammed because you allow yourself to be.

 It made me realize that combat in cRPG these days is played like a chess-game- and the length of a single fight is only limited by the impatience of it's participants. I mean, I've been in a freakin' fifteen minute duel. It's lost that frenetic pace that managed to loosely conjure the feel and exhilaration of physical competition- something that few games can achieve.

 Ultimately, I agree with the reasons that slowed cRPG down. For starters, it's a lot easier for new players to learn the game, and the slower pace evens the playing field for many since we've moved away from our Flash-like speeds. It's just that...I can't get over the fact that it's just not as much fun as it could be at a faster pace. I'd love to see the developers raising the speed bar just a little bit- to about native levels, if not cRPG's previous time-defying levels.

However, another advantage to the slower speed is that the ping difference isn't as big a deal as it used to be. Gah. There are plenty of reasons for the speed to be the way it is, and only one reason for it to be faster: my personal pleasure.

I'm curious to see how many others share a desire for a faster pace.
 
Title: Re: On Speed
Post by: Bobthehero on September 15, 2011, 04:55:01 pm
IIRC native units units have 150 or so wpf, and cRPG server are on medium speed, while the Native one is probably on fast, but yes I do feel clumsier today than before.
Title: Re: On Speed
Post by: Dezilagel on September 15, 2011, 05:08:42 pm
I have changed my stance on this one - I agree with you.

Not because of the "fun" back in the days, but because of the average player skill now.

Alot of ppl are becoming very good, and the average player can now block most peoples feints with ease.

I think c-rpg is ready for this.

Edit: Also: The "top" duelists are now mostly 70 + armor plate monsters. Proves that speed is too low imo.



Title: Re: On Speed
Post by: KaMiKaZe_JoE on September 15, 2011, 05:23:01 pm
I'm a terrible melee player, hence my love of courser bundle of sticksry. And so, one might expect me to oppose this suggestion. However, I do very much agree with Kalam's comparison of cRPG to chess--its slow, and if you do everything right a duel can take a long time. Higher speed might reward the more skilled players by pushing the current limitation of (speed) back a little, and thus allowing the most skilled among us room to  be better.

"I think c-rpg is ready for this."

This change would rape me, as I am unskilled. However, my anus is ready.jpg.
Title: Re: On Speed
Post by: Camaris on September 15, 2011, 05:40:25 pm
Actually i also would increase weaponspeed 2-3 points for each weapon.
Give the archers a bit shotspeed back so they dont feel left out.
Title: Re: On Speed
Post by: Christo on September 15, 2011, 05:55:23 pm
Why not? It would be interesting to see the results.
Title: Re: On Speed
Post by: [ptx] on September 15, 2011, 06:11:34 pm
So, basically move the melee from guessing what your enemy will do and how to counter it (spam/held attacks/chamberblocking) to what it was some time ago, where melee is about abusing ping differences and fast weapons to make your opponent unable to block? Mhhhh...
Title: Re: On Speed
Post by: Gorath on September 16, 2011, 06:59:00 am
Just make agi + wpf do more on a better curve.  That way the str users remain slow, the balanced builds get faster and the lol agi-spammers can really look retarded (but glance off everything).  Just my op though.
Title: Re: On Speed
Post by: oohillac on September 16, 2011, 07:04:25 am
I miss the old Agility-heavy ninja that would zip around slicing and dicing. Agility needs a boost, too many strength-builds right now!
Title: Re: On Speed
Post by: Leshma on September 16, 2011, 11:38:39 am
I have average ping but it goes up and down a lot (55-75). If you make it like before upkeep I'll just go back to board and sword :(

Edit: Also Kalam, best 2H players on EU1 don't duel forever, they have crazy feints, footwork and know perfect moment when to strike. So it must some NA issue.
Title: Re: On Speed
Post by: v/onMega on September 16, 2011, 11:57:24 am
I came up with this like half a year ago. Been three times in total ....

Ppl just dont know or cant remember the awesome of everything that was prejanuary :-)

But hey...ping diff. / slow old mens excusses bla / blabla more silly stuff.... are good counters to a faster gamespeed... :-)
Title: Re: On Speed
Post by: Overdriven on September 16, 2011, 02:36:43 pm
I actually agree with this, and I suck at blocking and stuff. I would have no issue with it because I liked the faster pace of the game. How it's achieved I don't know. Whether by raising server speed or weapon stats ect...

But I seem to remember the devs disagreed with increasing the pace because of the ping difference arguments and they wanted it to be more skill based rather than luck based. Something like that anyway.

So I doubt it will happen.
Title: Re: On Speed
Post by: Thomek on September 16, 2011, 03:02:51 pm
I would be a little reluctant as I've struggled with crappy pings since february. On sunday moving to my new connection in warsaw though.. 60mbit cable should be OK and around 40 ping.

And I hover between 57-68 ping weak wireless depending on server load. A missed packet can be death.
The way I see it, increased speed would be fine for those <50 ping. People above that would experience randomness.
Besides, this mod has become very hardcore and difficult for new players, and after all, they are the future. :)

As gorath says, a litte extra wpf for AGI chars would be welcome :)

Also, I don't see anything wrong in setting up EU4 or another duel server to higher speeds.

High speed should be an option, not be forced down on people with bad ping and new players.
Title: Re: On Speed
Post by: Kalam on September 16, 2011, 06:03:23 pm
I have average ping but it goes up and down a lot (55-75). If you make it like before upkeep I'll just go back to board and sword :(

Edit: Also Kalam, best 2H players on EU1 don't duel forever, they have crazy feints, footwork and know perfect moment when to strike. So it must some NA issue.

I'm in the same boat, in the sense that ping shifts between 50-70 throughout the day, and for the most part, I believe that's enough.

For the record, our duelists usually do the same thing, but if one chooses to play conservatively (ahem, SaulCanner duels, cough) and the other follows, it can last long.

Also, I believe the devs have mentioned that raising speed settings on cRPG doesn't do anything.
Title: Re: On Speed
Post by: Nessaj on September 16, 2011, 06:22:36 pm
I have to agree, I'm a very impatient player in CRPG these days, which is hard since if you really want to win the rounds - as infantry - you have to wait for Cav & Ranged to duke it out before you can move it, depending on map of course. That means I'm usually charging into a lot of people (I like fighting multiple opponents though because fighting one guy where we block for ages is pretty dull).

The thing about heart-rate, I'm totally on the same track, haven't had my heart-rate raise in a duel for a long long time because usually everyone is just doing some sort of trick, spinning, running around in a circle, lucky spams, or whatever, to try and psych out the other opponent, the slower speed of the game has definitely decreased the amount of pure instinct and skill needed, now there's more trickery and deceit instead.

Personally I say screw people (in the least offensive way possible :P) who have bad ping, why should the rest of us suffer because some people can't afford proper Internet or live in a 3rd World Country where proper Internet isn't available, it is pretty hard to fathom why the rest has to be punished for that, it would be the same as saying everyone in a specific sport would have to use the exact same accessories, or that now everyone would have to play Tennis in bare feet because John Doe can't afford proper shoes. The closest resemblance would probably be Handicap from Golf, basically people's handicap (bad Internet) shouldn't effect the rest of us.

Now when we're splitting up NA and EU let's revert these changes!
Title: Re: On Speed
Post by: DarkFox on September 16, 2011, 06:38:56 pm
You can do combat faster by doing it more complicated. Complicated combat=easier to make mistake. Without increasing the speed.
Title: Re: On Speed
Post by: Torben on September 16, 2011, 06:45:17 pm
we had this come up quite often already.  wonder how mush more we gotta ask for it till its given a try.  it worked with all the nerfing,  maybe some buffing-whine works as well
Title: Re: On Speed
Post by: Kafein on September 16, 2011, 06:50:30 pm
Melee weapons decreased in effectiveness as people learned to block and read feints. Now melee combat is all about footwork and I really miss the fights when feints and hold were useful. We sort of lost half the melee mechanics.

Speed up the game, so people have to pay attention to blocks and feints again, instead of 100% "trololo my movements are faster and my wep is longer !" bullshit.
Title: Re: On Speed
Post by: [ptx] on September 16, 2011, 06:53:04 pm
So, since a lot more people have the know-how AND the possibility to have a chance against feints and held attacks, they are somehow lost to the game? There is more to melee, than just feinting and holding...
Title: Re: On Speed
Post by: Kafein on September 16, 2011, 08:28:13 pm
So, since a lot more people have the know-how AND the possibility to have a chance against feints and held attacks, they are somehow lost to the game? There is more to melee, than just feinting and holding...

Now there is less than before, because holds and feints are too easily readable. Making them effective again won't magically make footwork ineffective.
Title: Re: On Speed
Post by: Thucydides on September 16, 2011, 08:42:50 pm
i love both the speed for crpg and native. CRPG feels a lot more "mental" than native, while native is all about the "reflex". I enjoy both styles of combat, you'll be surprised how fun it is to actually chamber a hold after getting raped by the same person over and over again.
Title: Re: On Speed
Post by: Old_Sir_Agor on September 16, 2011, 08:57:42 pm
if my arbalest will reload like xbow in native, it will be awesome 8-) :D
Title: Re: On Speed
Post by: Bjord on September 16, 2011, 09:24:16 pm
I can relate with the nostalgia, but I don't agree with buffing the speed to native level. I don't feel it's as slow as you make it sound. Maybe because it's been a while that I was on my gaming rig and have been playing with an average of 45 frames per second, but still. I like what c-rpg has turned into, it's way harder to fight in Battle than it used to be and timing has become more important than ever. Before it was just who had the craziest reactions and fastest finger finesse. Well, not only but you get my point.

However, yes, I really do miss those olden times. I kinda wondered somewhere along April this year what had happened but I couldn't really put my finger on it. I remember dueling some of the better duelists in EU a year ago and it was just packed with crazy feints and chambers, sometimes even consecutive counter-chambers for laughs (overhead chamber, thrust chamber etc)while at the same time dueling in the most serious of manners.

Although I would not say present c-rpg is like chess, at all. It may be slower, yes. But that comparison is unjustified. There are many ways to literally overcome your opponents, not just by waiting for them to make mistakes. It may require more time now than it used to, but it's fully and well do-able. Feinting is one of the most fundamental ways, and always has been. You just have to think more rock-paper-scissor than relying on sheer reaction.

One more thing that I almost forgot; by slowing down the pace a tad you are allowing room for a group of people who both master the reflex part and also the creative and innovative part. People who not only can block well and know how to hilt slash, but who analyze the battlefield in battles and their opponents in duel and use their mind instead of just instinct, or a combination of the two.  This fact alone gives great dignity to the even greater mechanics that we have the fortune to possess in this timeless game.

I say timeless because I know I will still play this 10 years from now. The future is bright, indeed.  :)
Title: Re: On Speed
Post by: Kalam on September 16, 2011, 09:59:25 pm
I can relate with the nostalgia, but I don't agree with buffing the speed to native level. I don't feel it's as slow as you make it sound. Maybe because it's been a while that I was on my gaming rig and have been playing with an average of 45 frames per second, but still. I like what c-rpg has turned into, it's way harder to fight in Battle than it used to be and timing has become more important than ever. Before it was just who had the craziest reactions and fastest finger finesse. Well, not only but you get my point.

However, yes, I really do miss those olden times. I kinda wondered somewhere along April this year what had happened but I couldn't really put my finger on it. I remember dueling some of the better duelists in EU a year ago and it was just packed with crazy feints and chambers, sometimes even consecutive counter-chambers for laughs (overhead chamber, thrust chamber etc)while at the same time dueling in the most serious of manners.

Although I would not say present c-rpg is like chess, at all. It may be slower, yes. But that comparison is unjustified. There are many ways to literally overcome your opponents, not just by waiting for them to make mistakes. It may require more time now than it used to, but it's fully and well do-able. Feinting is one of the most fundamental ways, and always has been. You just have to think more rock-paper-scissor than relying on sheer reaction.

One more thing that I almost forgot; by slowing down the pace a tad you are allowing room for a group of people who both master the reflex part and also the creative and innovative part. People who not only can block well and know how to hilt slash, but who analyze the battlefield in battles and their opponents in duel and use their mind instead of just instinct, or a combination of the two.  This fact alone gives great dignity to the even greater mechanics that we have the fortune to possess in this timeless game.

I say timeless because I know I will still play this 10 years from now. The future is bright, indeed.  :)

I agree- it's why I mentioned that there's no real reason to raise the speed. I do think it's like chess in that every time I'm playing cRPG, I'm thinking these days. I have time to process these thoughts and react accordingly- it's very...tactical. I can study my opponents more effectively and adopt a strategy to deal with theirs, etc.

I guess the thing is, I can do this in most games. I can't attack/feint/chamber/block in multiple directions and test my motor control and speed in those games, though. It's hard to describe, because, like I said, I know exactly why the speeds are the way they are- and I know it's good for the game and overall balance. It's just that I personally don't enjoy it as much.

If there was some way to make the speed setting work, so that we could have a duel server set on fast, that'd be awesome.
Title: Re: On Speed
Post by: Gorath on September 17, 2011, 07:18:28 am
Personally I say screw people (in the least offensive way possible :P) who have bad ping, why should the rest of us suffer because some people can't afford proper Internet or live in a 3rd World Country where proper Internet isn't available

Give us a west coast server then so we can quit playing against people with 10-30 pings with our 80-120 pings?
Title: Re: On Speed
Post by: San on September 17, 2011, 08:53:54 am
How about we make the 140 -180 wpf area NOT negligible, and actually worth something?

Maybe make slower builds block slower (although that might decrease some of the fun factor).
Title: Re: On Speed
Post by: Siiem on September 17, 2011, 12:37:57 pm
How about we make the 140 -180 wpf area NOT negligible, and actually worth something?

Maybe make slower builds block slower (although that might decrease some of the fun factor).

That would make spamming an even bigger incentive...
Title: Re: On Speed
Post by: Snoozer on September 17, 2011, 01:27:50 pm
damn my ping is usually 80-120 range i would love a west coast server.but i do not really understand the problem here cant u guys just make one server that is fast and see how it goes? i does not have to be a "across the board boost" or is there some factor im not seeing that makes that impossible?  :?
Title: Re: On Speed
Post by: Vodner on September 18, 2011, 12:53:30 am
At the moment, the game is actually playable for people with 80-100 ping. There are currently a large number of people who play with that ping.

On native medium, 100 ping is a pretty severe disadvantage. On native fastest, you're pretty much toast.

That being said, I would like to see a few fastest dueling servers. I've never met anybody who could block perfectly at fastest speed, which makes for really interesting fights.
Title: Re: On Speed
Post by: Dezilagel on September 18, 2011, 01:06:37 am
I've never met anybody who could block perfectly at fastest speed

Camelscreamers can  :rolleyes:


Sorry, had to  :P
Title: Re: On Speed
Post by: Snoozer on September 18, 2011, 12:47:34 pm
^ low blow.....but its still legal  :lol:
Title: Re: On Speed
Post by: Byrdi on September 18, 2011, 02:23:16 pm
This is the best idea I have seen to date. Lately I have been experiencing a lot of turtlers (as I call them), people who just wait for you to make a mistake, only attacking when they know they have blocked you. They remind of the how the game was when it just came out; everyone running around with axe/sword and shield, only attacking when they had heard the noice of a sword hitting thier shield. This leeds to very boring duels, and as I am one of the most impatient duellers around, I end up during wierd things just to make the duel more interesting or actual come to an end.
One of the worst cases I have experience is when I was fighting a guy, who did nothing besides backpedle and waiting for me to have hit his block before attack. I enden up having chamber blocked him fifteen times, but they are too easy to block because they are so slow.
The slow speed of the game have really made the many duels boring. Because it is now more about how long you want to wait before they duel should end, or how much you backpedle. I like the idea that footwork has some importance to the outcome of the duel, but nowadays it means too much. All you need is a long weapon and 7+ ath, then you can kill everyone who has a shorter weapon than you.
Please keep in mind that there are still many interesting duels out there.

(click to show/hide)
Title: Re: On Speed
Post by: Bjord on September 18, 2011, 03:20:59 pm
This is the best idea I have seen to date. Lately I have been experiencing a lot of turtlers (as I call them), people who just wait for you to make a mistake, only attacking when they know they have blocked you. They remind of the how the game was when it just came out; everyone running around with axe/sword and shield, only attacking when they had heard the noice of a sword hitting thier shield. This leeds to very boring duels, and as I am one of the most impatient duellers around, I end up during wierd things just to make the duel more interesting or actual come to an end.
One of the worst cases I have experience is when I was fighting a guy, who did nothing besides backpedle and waiting for me to have hit his block before attack. I enden up having chamber blocked him fifteen times, but they are too easy to block because they are so slow.
The slow speed of the game have really made the many duels boring. Because it is now more about how long you want to wait before they duel should end, or how much you backpedle. I like the idea that footwork has some importance to the outcome of the duel, but nowadays it means too much. All you need is a long weapon and 7+ ath, then you can kill everyone who has a shorter weapon than you.
Please keep in mind that there are still many interesting duels out there.

(click to show/hide)

Sheesh, Byrdi. Ever heard of paragraphs? :lol:

Well I don't know what to input on your post, maybe don't duel people you don't like fighting? Works for me.  :)
Title: Re: On Speed
Post by: Leshma on September 18, 2011, 04:13:51 pm
This is the best idea I have seen to date. Lately I have been experiencing a lot of turtlers (as I call them), people who just wait for you to make a mistake, only attacking when they know they have blocked you. They remind of the how the game was when it just came out; everyone running around with axe/sword and shield, only attacking when they had heard the noice of a sword hitting thier shield. This leeds to very boring duels, and as I am one of the most impatient duellers around, I end up during wierd things just to make the duel more interesting or actual come to an end.
One of the worst cases I have experience is when I was fighting a guy, who did nothing besides backpedle and waiting for me to have hit his block before attack. I enden up having chamber blocked him fifteen times, but they are too easy to block because they are so slow.
The slow speed of the game have really made the many duels boring. Because it is now more about how long you want to wait before they duel should end, or how much you backpedle. I like the idea that footwork has some importance to the outcome of the duel, but nowadays it means too much. All you need is a long weapon and 7+ ath, then you can kill everyone who has a shorter weapon than you.
Please keep in mind that there are still many interesting duels out there.

(click to show/hide)

Sorry man, but the likes of are simply bad at attacking, footwork is our only chance :(
Title: Re: On Speed
Post by: Gorath on September 18, 2011, 04:39:20 pm
Sorry man, but the likes of are simply bad at attacking

Ping is probably at least the reason for 50% of the people you're talking about.  High ping means you have to play alot more conservatively.
Title: Re: On Speed
Post by: Byrdi on September 19, 2011, 07:32:34 am
My point is just that this form of dueling is a result of the slow game pace ;(
And, yes, I tend to avoide duelling these guys.
Title: Re: On Speed
Post by: Matey on September 19, 2011, 08:14:43 pm
i miss fast speed too... when timing was super essential... im all for goraths idea of buffing agi a bit though instead of just blanket increase on speed... give people a reason to stop going 36/3.
Title: Re: On Speed
Post by: Leshma on September 19, 2011, 09:31:11 pm
i miss fast speed too... when timing was super essential... im all for goraths idea of buffing agi a bit though instead of just blanket increase on speed... give people a reason to stop going 36/3.

You obviously don't know who is Byzantium_Chase. He has it all, perfect block, great feints, good footwork, great battlefield awareness, know all the maps but most importantly the main reason why he kills everything in his path (not matter how good duelist he's against) is his perfect timing. He'll always strike before you do. Timing matters now more than before. I'm not among better duelists but I'm not total crap either but I lack many components. People like me are the ones who duel for 15 minutes, not because of slow game pace, it's because we have crappy slow ass feints, not so good footwork and we suck at chamber blocking. People who have all those qualities finish their duels in seconds.

Faster swings and gameplay would just produce new breed of katana spammers (since it's buffed and hot item atm).
Title: Re: On Speed
Post by: Vibe on September 19, 2011, 10:01:46 pm
Fast speed would be ok, if my ping was under 50. Increasing game speed will make good pings (10-20) freaking godlike, not that they aren't godlike now.

I'm up for buffing WPF/agi though. Full STR low WPF builds are WAY too viable.
Title: Re: On Speed
Post by: Byrdi on September 22, 2011, 11:21:00 pm
You obviously don't know who is Byzantium_Chase. He has it all, perfect block, great feints, good footwork, great battlefield awareness, know all the maps but most importantly the main reason why he kills everything in his path (not matter how good duelist he's against) is his perfect timing. He'll always strike before you do. Timing matters now more than before. I'm not among better duelists but I'm not total crap either but I lack many components. People like me are the ones who duel for 15 minutes, not because of slow game pace, it's because we have crappy slow ass feints, not so good footwork and we suck at chamber blocking. People who have all those qualities finish their duels in seconds.

Faster swings and gameplay would just produce new breed of katana spammers (since it's buffed and hot item atm).

THB Chase has a 15/24+ 2h build, which really points out of important it is to have high agi, it isnt fair to compare the stereotype two hander with everyone else. They have the abillity to be fast enough to outrange everyone and the speed to do unblockable chamber.

The main problems is that most niether 1h or polearms have the abillity to compete on a 15/24; one handers dont do enough damage and polearms have lousy animations or require to much str to use them.
Title: Re: On Speed
Post by: Xant on September 22, 2011, 11:22:07 pm
You obviously don't know who is Byzantium_Chase. He has it all, perfect block, great feints, good footwork, great battlefield awareness, know all the maps but most importantly the main reason why he kills everything in his path (not matter how good duelist he's against) is his perfect timing. He'll always strike before you do. Timing matters now more than before. I'm not among better duelists but I'm not total crap either but I lack many components. People like me are the ones who duel for 15 minutes, not because of slow game pace, it's because we have crappy slow ass feints, not so good footwork and we suck at chamber blocking. People who have all those qualities finish their duels in seconds.

Faster swings and gameplay would just produce new breed of katana spammers (since it's buffed and hot item atm).

Suuuure. Fanboi alert! You do realize that good duelists have perfect timing or they won't be good, Leshma?

And Byrdi, Chase had a 21/18 build.
Title: Re: On Speed
Post by: MrShovelFace on September 22, 2011, 11:30:12 pm
+1

but like kalam said dont take it to the levels it used to be
Title: Re: On Speed
Post by: Bjord on September 22, 2011, 11:30:39 pm
Suuuure. Fanboi alert! You do realize that good duelists have perfect timing or they won't be good, Leshma?

And Byrdi, Chase had a 21/18 build.

 
How can you realise something you have no idea about in the first place?
 
And Chase is apparently a one-hander now :shock:.
Title: Re: On Speed
Post by: Leshma on September 22, 2011, 11:38:40 pm
You two are just mad cause you can't kill him. That probably has especially negative influence on your sub 18 year old egos.

Also, Bjord: :shock:
Title: Re: On Speed
Post by: Xant on September 22, 2011, 11:46:29 pm
Uh-huh, Leshma.

And stfu bjurrd you suxx0rz
Title: Re: On Speed
Post by: Greziz on September 23, 2011, 03:38:45 am
I am for an increase in game speed.
Title: Re: On Speed
Post by: Shigeru on September 23, 2011, 10:19:46 pm
I'm in for sure with a speed increase, but at the same time I totally get why we don't do it.

Perhaps an extra NA and EU for the folks who are up to the challenge would be a good comprimise?  8-)

Also I'm not sure if I'd say that duels go on forever even on NA, but they certainly do against some people feel like it's impossible to push quite enough speed to make their lives hell.

Back in the day correct me if I'm wrong, but there were a lot more light-middle armoured fellows running around with much fewer tin cans. Not sure if speed is a factor here, but eh.
Title: Re: On Speed
Post by: Tears of Destiny on September 23, 2011, 10:30:22 pm
Most duels on the NA server end quickly, and even counting our top players they rarely last too long. I din't understand how battles are considered too fast either. This rarely happens.

Few players drag out duels and that is due to the defensive or conservative playstyle.
Title: Re: On Speed
Post by: JiblyjibjibJiblet on September 24, 2011, 01:04:15 pm
I am for it, definitely for the australian server. as we have a much lower population we have a much higher ratio of Skilled:Unskilled players.
And this would prob bring up a bit of rage. But ive watched people fighting on Eu/NA alot and Aussies are just higher quality players :P but thats prob cos we get a SHITLOAD of practice 1v1, so blocking is perfected, feints brilliant, holds etc, and quite a few can riposte (chamberblock) whenever they see fit. So a speed boost would make it a shitload more fun in the australian server. Cos we do have alot of waiting around cos of long long long long endgame duels. Its way to easy to judge feints, holds and we even blocking ripostes is to bloody easy too. speeeeeeeeeeeeeed it upppppppppppp

No#1 Australia fanboyX1000
Title: Re: On Speed
Post by: Teeth on September 24, 2011, 02:59:51 pm
Just make agi + wpf do more on a better curve.  That way the str users remain slow, the balanced builds get faster and the lol agi-spammers can really look retarded (but glance off everything).  Just my op though.
This, I shall bump my topic about this, if I can find it.
Title: Re: On Speed
Post by: Gorath on September 24, 2011, 07:24:59 pm
But ive watched people fighting on Eu/NA alot and Aussies are just higher quality players

Rofl.

Why is it that no matter what the geographical pride and bigotry always rears it's head in these threads.   :rolleyes:

The predictability of human nature is sad.
Title: Re: On Speed
Post by: Bobthehero on September 24, 2011, 08:26:50 pm
Wait you mean NA players arent the best of all forever and a day?

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Title: Re: On Speed
Post by: Xant on September 24, 2011, 08:34:09 pm
Anyone who claims they aren't is a blasphemer. NA forever.
Title: Re: On Speed
Post by: Tears of Destiny on September 24, 2011, 08:38:22 pm
I suggest everyone go to the AUS server and spectate their uber skill for the lulz. I have, and I walked away amused.

Make sure you visit during their peak hours, and during their ghosty off hours to compare.
Title: Re: On Speed
Post by: Siiem on September 24, 2011, 08:43:03 pm
http://www.youtube.com/watch?v=sWS-FoXbjVI&feature=player_detailpage#t=7s