I have average ping but it goes up and down a lot (55-75). If you make it like before upkeep I'll just go back to board and sword :(
Edit: Also Kalam, best 2H players on EU1 don't duel forever, they have crazy feints, footwork and know perfect moment when to strike. So it must some NA issue.
So, since a lot more people have the know-how AND the possibility to have a chance against feints and held attacks, they are somehow lost to the game? There is more to melee, than just feinting and holding...
I can relate with the nostalgia, but I don't agree with buffing the speed to native level. I don't feel it's as slow as you make it sound. Maybe because it's been a while that I was on my gaming rig and have been playing with an average of 45 frames per second, but still. I like what c-rpg has turned into, it's way harder to fight in Battle than it used to be and timing has become more important than ever. Before it was just who had the craziest reactions and fastest finger finesse. Well, not only but you get my point.
However, yes, I really do miss those olden times. I kinda wondered somewhere along April this year what had happened but I couldn't really put my finger on it. I remember dueling some of the better duelists in EU a year ago and it was just packed with crazy feints and chambers, sometimes even consecutive counter-chambers for laughs (overhead chamber, thrust chamber etc)while at the same time dueling in the most serious of manners.
Although I would not say present c-rpg is like chess, at all. It may be slower, yes. But that comparison is unjustified. There are many ways to literally overcome your opponents, not just by waiting for them to make mistakes. It may require more time now than it used to, but it's fully and well do-able. Feinting is one of the most fundamental ways, and always has been. You just have to think more rock-paper-scissor than relying on sheer reaction.
One more thing that I almost forgot; by slowing down the pace a tad you are allowing room for a group of people who both master the reflex part and also the creative and innovative part. People who not only can block well and know how to hilt slash, but who analyze the battlefield in battles and their opponents in duel and use their mind instead of just instinct, or a combination of the two. This fact alone gives great dignity to the even greater mechanics that we have the fortune to possess in this timeless game.
I say timeless because I know I will still play this 10 years from now. The future is bright, indeed. :)
Personally I say screw people (in the least offensive way possible :P) who have bad ping, why should the rest of us suffer because some people can't afford proper Internet or live in a 3rd World Country where proper Internet isn't available
How about we make the 140 -180 wpf area NOT negligible, and actually worth something?
Maybe make slower builds block slower (although that might decrease some of the fun factor).
I've never met anybody who could block perfectly at fastest speed
This is the best idea I have seen to date. Lately I have been experiencing a lot of turtlers (as I call them), people who just wait for you to make a mistake, only attacking when they know they have blocked you. They remind of the how the game was when it just came out; everyone running around with axe/sword and shield, only attacking when they had heard the noice of a sword hitting thier shield. This leeds to very boring duels, and as I am one of the most impatient duellers around, I end up during wierd things just to make the duel more interesting or actual come to an end.
One of the worst cases I have experience is when I was fighting a guy, who did nothing besides backpedle and waiting for me to have hit his block before attack. I enden up having chamber blocked him fifteen times, but they are too easy to block because they are so slow.
The slow speed of the game have really made the many duels boring. Because it is now more about how long you want to wait before they duel should end, or how much you backpedle. I like the idea that footwork has some importance to the outcome of the duel, but nowadays it means too much. All you need is a long weapon and 7+ ath, then you can kill everyone who has a shorter weapon than you.
Please keep in mind that there are still many interesting duels out there.(click to show/hide)
This is the best idea I have seen to date. Lately I have been experiencing a lot of turtlers (as I call them), people who just wait for you to make a mistake, only attacking when they know they have blocked you. They remind of the how the game was when it just came out; everyone running around with axe/sword and shield, only attacking when they had heard the noice of a sword hitting thier shield. This leeds to very boring duels, and as I am one of the most impatient duellers around, I end up during wierd things just to make the duel more interesting or actual come to an end.
One of the worst cases I have experience is when I was fighting a guy, who did nothing besides backpedle and waiting for me to have hit his block before attack. I enden up having chamber blocked him fifteen times, but they are too easy to block because they are so slow.
The slow speed of the game have really made the many duels boring. Because it is now more about how long you want to wait before they duel should end, or how much you backpedle. I like the idea that footwork has some importance to the outcome of the duel, but nowadays it means too much. All you need is a long weapon and 7+ ath, then you can kill everyone who has a shorter weapon than you.
Please keep in mind that there are still many interesting duels out there.(click to show/hide)
Sorry man, but the likes of are simply bad at attacking
i miss fast speed too... when timing was super essential... im all for goraths idea of buffing agi a bit though instead of just blanket increase on speed... give people a reason to stop going 36/3.
You obviously don't know who is Byzantium_Chase. He has it all, perfect block, great feints, good footwork, great battlefield awareness, know all the maps but most importantly the main reason why he kills everything in his path (not matter how good duelist he's against) is his perfect timing. He'll always strike before you do. Timing matters now more than before. I'm not among better duelists but I'm not total crap either but I lack many components. People like me are the ones who duel for 15 minutes, not because of slow game pace, it's because we have crappy slow ass feints, not so good footwork and we suck at chamber blocking. People who have all those qualities finish their duels in seconds.
Faster swings and gameplay would just produce new breed of katana spammers (since it's buffed and hot item atm).
You obviously don't know who is Byzantium_Chase. He has it all, perfect block, great feints, good footwork, great battlefield awareness, know all the maps but most importantly the main reason why he kills everything in his path (not matter how good duelist he's against) is his perfect timing. He'll always strike before you do. Timing matters now more than before. I'm not among better duelists but I'm not total crap either but I lack many components. People like me are the ones who duel for 15 minutes, not because of slow game pace, it's because we have crappy slow ass feints, not so good footwork and we suck at chamber blocking. People who have all those qualities finish their duels in seconds.
Faster swings and gameplay would just produce new breed of katana spammers (since it's buffed and hot item atm).
Suuuure. Fanboi alert! You do realize that good duelists have perfect timing or they won't be good, Leshma?
And Byrdi, Chase had a 21/18 build.
Just make agi + wpf do more on a better curve. That way the str users remain slow, the balanced builds get faster and the lol agi-spammers can really look retarded (but glance off everything). Just my op though.This, I shall bump my topic about this, if I can find it.
But ive watched people fighting on Eu/NA alot and Aussies are just higher quality players