lol
this is ridiculous they are IMPOSSIBLE to kill.So true! They NEVER die, they just respawn the next round and we're back to the starting point...
You have to sacrifice a silly number of points into PD / WM to play archer, leaving very little for melee WPF / PS. You really can't expect archers to willingly engage in melee.
So true! They NEVER die, they just respawn the next round and we're back to the starting point...
No matter that almost every arbalest oneshots people with 60 or more bodyarmour, no matter that most 2h do the same, no matter that polearm stuns you for 1 second or more so you can't block a second hit....I am the overpowered player 8-)
No matter thatalmost every arbalest oneshots people with 60 or more bodyarmour, no matter that most 2h do the same, no matter that polearm stuns you for 1 second or more so you can't block a second hit....I am the overpowered player 8-)
If I am the last one in the round and run, people start shouting kick, ban that guy, etc.(click to show/hide)
No matter that almost every arbalest oneshots people with 60 or more bodyarmour, no matter that most 2h do the same, no matter that polearm stuns you for 1 second or more so you can't block a second hit....I am the overpowered player 8-)
So you do not like archers to run, think a bit, archers do exactly that.
If I can shoot you from afar, why on earth would I get any closer?
If I decide to have good accuracy, I am quite destroyed meleewise due to the wpf system (at lvl up to 30),
If I want to retire, I am not effective at all until I reach lvl 25/26 (or I am a badass).
If I have a shield in front of me, or a thrower, I am in trouble.
If I shoot most people (and happen to hit), I wont do much damage due to cut damage (except for the veeeeeeeery slow Longbow, taking 2 slots and letting me with a 0 slot weapon) and the huge amount of loomed armour.
The amount of arrows is not big (you can shoot them all in 30 seconds).
If I shoot, theres always a position you can get to somehow, even in full plate, avoid my arrow. Please look this awesome piece of work from cheapshot, it works for archers as well.If I am the last one in the round and run, people start shouting kick, ban that guy, etc.
Again, If you get a SHIELD, I am in trouble.
If you are a ninja, I am in trouble.
So you complain of archers? Please do one of the following:
GET A SHIELD
GET A SHIELD
RUN
SUICIDE (ingame, aka as respec to get a shield)
GET A SHIELD
This is your friend:(click to show/hide)
Lol.. please stop the "get a shield" nonsense. A shield is only "good" because it provides autoblock. The coverage is so ridiculously small on most shield they are completly useless against ranged attack. And I don't mention their weight that make shielders the slowest class, unable to run after archers.Well, going ranged is an addaptation to shoot without getting hurt, and can run mostly due to low armor. Think about native archers and how they got nerfed, with the current build system it is not easy to combine good archery and melee fighting, resulting in pure archers that can do nothing tbut run, so it is evolve or die.
Also, why do all the infantry and cav have to adapt to the ridiculous properties of archers when archers don't have to adapt at all ? Furthermore, finding cover, while sometimes possible (on most maps it's NOT), just means the inf hiding is a dead unit. If the inf starts hiding, I can tell you the archers already won the round, because they can turn around the cover, forcing the inf to move and get shot. Archers can even wait for the flags while the inf are nailed down.
Well, going ranged is an addaptation to shoot without getting hurt
You have to sacrifice a silly number of points into PD / WM to play archer, leaving very little for melee WPF / PS. You really can't expect archers to willingly engage in melee.
this is ridiculous they are IMPOSSIBLE to kill.
So true! They NEVER die, they just respawn the next round and we're back to the starting point...We all know every archer in the game has died exactly zero times. Their immortality is unquestionable.
I engage in melee all the time, everytime with my archer when a melee comes in contact, and I do good enough with a 21/15 build.
I use a longsword for melee. 70 wpf in it, avoids repair-rape.
Longbow/Rus bow + Longsword, perfect item combi...wait no arrows...pff as an dedicated archer(no hybrid who are better in melee than in archery) you are bound to use 0 slot weapon or when you can live with only a handful arrows an 1 slot weapon
though i dont have problem with archery, when some points would be add to missile speed it would be enough...its ridiculous that a inf can avoid almost every arrow when he is aware of the archer...archers dont have a primary target anymore except from low tier horses...
I'd say HA are balanced now. I didn't see Tuonela and the likes playing recently so I can't give a definitive response though. But the average HA I encountered either had terribad aim or hurt like a toothpick thrower, or both. They still hurt horses a lot though, but they aren't half as many as they used to be before the nerf so it's hard to say.
Foot archers on the other hand...
archery is not OP, archery is just good vs guys without shield ,cav is good vs all kinda inf and inf is average op to everything XD
Cav and archers tend to avoid each other unless the cav can ninja the archer.
All higher tier bows should be pierce damage.Nooooo! Keep my Rus Bow Cut! If it was pierce, then they would have to lower the damage to balance it out, and then it would no longer outperform the Longbow against horses!
hmm as mutch as there sometimes annoy me.What I really get annoyed by is that what "counters" archers are shielders, but they can't really charge them since the shields slow you down so much. Dropping it would just mean the archer can shoot you, so all you can really do is run after them, while they occasionally fire an arrow somewhere, until you run into another group.
every class needs an counter in my opinion.
but if you consider if there werent any archers how hard would i , any other good 2hander rapee??
we would be unstoppable, on the otherr hand just delete archers i want total domination!
Besides other ranged being an obvious counter, the most effective counter to archery is a fast dude in plate. Kinda funny. While a shielder will be in less risk, their shield will probably break eventually and they can never hope to catch an archer. A roided up tincan sprinting toward an archer while zig zagging gets an easy kill 8 out of 10 times I'd say. Dodging ranged is so easy after the reduced missle speed that zig zagging is usually enough since you can see the arrow coming. And if you do get hit? Well you're wearing plate, and most bows are cut. Not happening. Good luck archer.Agreed. I would also like to nerf running speed a bit. If you want to run you should HAVE to have a lot of athl AND been running for some time (slower acceleration). Buff throwing too :D
What I REALLY want though, is to make it better for archers to STAY in melee fight. What's happened to archers is that they have had to be more and more specialised (read: more skillpoints and wpf in archery) to stay effective, making it retarded for them to fight in melee. I say it should be so that a "pure" archer build would have A LOT of disadvantages, while buffing the archer with some melee (around 50-100wpf and 1-3 PS).If an archer has 6pd which is all they need to use any bow in the game there's room left to put into 1h if they want (and pump WM). Ironically though the archers that DO stay and fight (and do well) get bitched at for THAT. So basically what I'm saying is archers are damned no matter what they do.
I don't get bitched it at when I stand with my alt :?
I don't get bitched it at when I stand with my alt :?'wtf, bs how could that archer do that, no way.. mace is op..f..k hybrids...nerf wpf' etc etc etc. you've never heard the bitching like that? I have. Basically a significant portion of this community is a bunch of fickle idiots who don't have a CLUE what it is they REALLY want (other than to endlessly bitch about anything and everything that kills them thus relieving themselves of the blame).
Only thing that bugs me about ranged is rooftop shooting. It's a constant, and you'll never see a map that removes it, since people are terrified of random plains/steppes maps. I don't know what can be done about it though.