cRPG

cRPG => Suggestions Corner => Topic started by: Warcat on January 04, 2011, 08:22:24 am

Title: Heirloom stones
Post by: Warcat on January 04, 2011, 08:22:24 am
I think the game would be improved  immensely if stones could be heirloomed. There are many things that could be done to improve a throwing stone. I could be made sharper, be better balanced for throwing. Perhaps one could find stones with hard gems in them. But for the sake of peasants everywhere, please make stones heirloomable.
Title: Re: Heirloom stones
Post by: Bulzur on January 04, 2011, 10:17:18 am
What kind of poll is that, i can't vote "No" .  :shock:

Not that i especially want to, but i like to have the choice.
Heirlooming stones would be "fine", if they don't get too much of a boost.
Anyway, at the moment, some people are using it just for the lulz, and actually getting kills with it with PT8 or more, quite easily.
It's sad that the stone throwers are peasants killers, though.
Title: Re: Heirloom stones
Post by: Warcat on January 04, 2011, 10:22:15 am
I just want stones to get the same kind of boost other throwing weapons get. And I've seen damaged knights go down to high powered stones, they kill more than just peasants.
Title: Re: Heirloom stones
Post by: BlackGyver on January 04, 2011, 11:01:10 am
+1, stones with PT8+ are actually lulzy AND efficient. Lapidating a tincan to death is just priceless.
Title: Re: Heirloom stones
Post by: Ishar on January 04, 2011, 11:06:38 am
What kind of poll is that, i can't vote "No" .  :shock:
Soviet.
Title: Re: Heirloom stones
Post by: Cris on January 04, 2011, 01:23:11 pm
Aye why not.

Could be Stones > Large bag of stones > Heavy stones (can knock down) > Large bag of heavy stones.

If someone wants to waist retirements, why not :)
Title: Re: Heirloom stones
Post by: Seawied on January 04, 2011, 01:25:14 pm
I WANT THE STONES OF MY FATHER!
Title: Re: Heirloom stones
Post by: Helrekkr on January 04, 2011, 01:25:54 pm
Last heirloom should be "Boulder" and should get a knockdown bonus if the user also has the Boulder-on-a-stick, and give a special "Troll" Achievement :P
Title: Re: Heirloom stones
Post by: Roran Hawkins on January 04, 2011, 01:29:02 pm
DON'T

ask chadz for a sling, and heirloom THAT!



sling->Granite sling->sharp granite sling->large bag of sharpened granite sling

or something, but maybe make the sling apart, as a weapon itself, and the stones as ammo, the sling would add damage and range


stones->granite stones->sharpened grantite stones->large bag of sharpened grantite stones
Title: Re: Heirloom stones
Post by: Seawied on January 04, 2011, 01:30:15 pm
A sling, or any other dynamic weapon would require a ton of coding to implement. Why do you think native doesn't have any flails in it?
Title: Re: Heirloom stones
Post by: Byrdi on January 04, 2011, 01:47:28 pm
I dont think you have ment GoGoPowerThrow - He kills everyone with his stones from miles away. Please don't give him masterwork stones ( or what ever they are called)
Title: Re: Heirloom stones
Post by: Seawied on January 04, 2011, 01:49:16 pm
If he kills you with stones, he's doing it for the lawls. Its much easier to use the more powerful weapons with a power thrower. This is coming from a former thrower.
Title: Re: Heirloom stones
Post by: Casimir on January 04, 2011, 02:50:33 pm
He's doing it because stones are incredibly accurate with high power throw and less WPF than any other throwing weapon.  Also the incredible amount of ammo you get with stones also makes them highly attractive to people.


They are also as you said highly amusing but they are also a perfectly viable choice.

Look at merry and pippin, they own like 3 or 4 Uruks with stones!
Title: Re: Heirloom stones
Post by: Grey on January 04, 2011, 02:56:03 pm
He's doing it because stones are incredibly accurate with high power throw and less WPF than any other throwing weapon.  Also the incredible amount of ammo you get with stones also makes them highly attractive to people.


They are also as you said highly amusing but they are also a perfectly viable choice.

Look at merry and pippin, they own like 3 or 4 Uruks with stones!

Is true, if I have a char with NO ranged, Ill definetly carry a least one stack of stones: Never know when you've got a long corridor to run up, with an archer at the end: Brain him with a stone, 0 wpf and 0 PT, but headshot on archers usually stuns, also when an archer tries his runnyshooty bunny escape, stone him in the back, slows him down nicely.

EDIT: Forgot, stones also have ultraspam Melee mode, allowing you to club people to death, very satisfying....
Title: Re: Heirloom stones
Post by: Poetrydog on January 05, 2011, 09:58:35 am
Honeslty first i liked the idea of people being able to heirloom stones. But when you think about it they are already kinda OP. If a high enough level can kill or significantly damage anyone on the battlefield with the cheapest weapon, then it's to good  :wink:
And should defiantly not be able to heirloom  8-)
Title: Re: Heirloom stones
Post by: FICO on January 05, 2011, 01:36:00 pm
my ancestors have been collecting these marvelous stones for 2 centuries. now the time has come to throw them away! :mrgreen:
Title: Re: Heirloom stones
Post by: Seawied on January 06, 2011, 12:36:22 am
Honeslty first i liked the idea of people being able to heirloom stones. But when you think about it they are already kinda OP. If a high enough level can kill or significantly damage anyone on the battlefield with the cheapest weapon, then it's to good  :wink:
And should defiantly not be able to heirloom  8-)

Any class can damage anyone on the battlefield with the cheapest weapons.
Title: Re: Heirloom stones
Post by: Maze on January 06, 2011, 01:53:55 am
A sling, or any other dynamic weapon would require a ton of coding to implement. Why do you think native doesn't have any flails in it?

Well they could have an animation like in Rome: Total War. Would that work?
Title: Re: Heirloom stones
Post by: hidden on January 06, 2011, 07:30:00 am
Honeslty first i liked the idea of people being able to heirloom stones. But when you think about it they are already kinda OP. If a high enough level can kill or significantly damage anyone on the battlefield with the cheapest weapon, then it's to good  :wink:
And should defiantly not be able to heirloom  8-)

Nerf stones!! they are OP!

Change them to cut damage.
Title: Re: Heirloom stones
Post by: Seawied on January 06, 2011, 08:09:08 am
Well they could have an animation like in Rome: Total War. Would that work?
Never played the game, but think about it this way: when you run with a weapon, it stays together. Your long sword isn't going to wobble around like jelly. This is because weapon models in game are designed as solid objects. These objects are static.

Enter the sling.

A sling is pretty much a strap of leather with an appropriately sized fitting area for your rock. Leather is NOT solid like a metal sword or a polearm. Leather is flexible and reacts to gravity. It is dynamic.

Warband does not handle dynamic weapons. There are no weapons currently that are dynamic.

Is it impossible to program in dynamic weapons? During the later stages of beta, taleworlds purchased the rights to the Havok physics engine. This is the same physics engine used in Halo 3 and Half Life 2. The Havok engine does support dynamic weapons. However, a lot would need to be done to implement it into warband.

Taleworlds did not program in these weapons because of the sheer number of manhours it would take to implement it into their game. It is not a simple change of attack animation. This would require new running physics (leather bobbing when they run,) new hit animation (what happens when they get hit with they are using the weapon?) and block animations. This would require the sling reacting to gravity and the environment around the player.

Making dynamic weapons in warband would require an entire team in itself to implement. I doubt chadz is willing to do that by himself.
Title: Re: Heirloom stones
Post by: BlackGyver on January 13, 2011, 09:09:17 pm
Rejoice, fellow stoners, your time has finally come. The gods themselves heard our prayers. You can now heirloom your stones !


Heavy Stones

Speed: 96
Ammo: 12
Damage: 13 Blunt


Balanced Stones

Speed: 98
Ammo: 12
Damage: 13 Blunt


Large Bag of Fine Stones

Speed: 98
Ammo: 15
Damage: 12 Blunt


Title: Re: Heirloom stones
Post by: Keltesh on January 13, 2011, 09:13:49 pm
Weird that the damage goes down at last upgrade.

But anyway, gonna heirloom these 3 times on my thrower (I_have_stones).  None of the other weapons seemed worth heirlooming besides Lances.

Btw running around with $30k in armor and 4 stacks of rocks, or 3 and a 2 hander, rocks!  (Pun fully intended)
Title: Re: Heirloom stones
Post by: BlackGyver on January 13, 2011, 09:20:19 pm
Should probably put the base damage in comparison:

Stones

Speed: 97
Ammo: 12
Damage: 11 Blunt

The slightly decreased damage on the last upgrade is because you have several stones added to your bag. We used to have only an increased ammo amount before the last changes in heirlooms, so it's still better than before.
Title: Re: Heirloom stones
Post by: Fasader on January 13, 2011, 11:04:03 pm
rejoice my brothers, for they shall keep the +2 on their last heirloom level after the next item updating patch
Title: Re: Heirloom stones
Post by: Keltesh on January 15, 2011, 03:39:04 am
rejoice my brothers, for they shall keep the +2 on their last heirloom level after the next item updating patch

I think I might be bromancing a little.
Title: Re: Heirloom stones
Post by: Warcat on January 15, 2011, 07:49:33 am
Our demands have been answered and the oppression has ended. Now just a ton of time till I can actually heirloom them, since I went from 4 heirlooms to 1 with the patch, and the robe must always take first priority.
Title: Re: Heirloom stones
Post by: Warcat on June 16, 2011, 09:02:57 am
So I've been greatly enjoying the benefits of my Masterwork Stones for a while now. Also I've found they become far more deadly at great heights. Anyone else have some great experiences with the one throwing weapon still worth using.
Title: Re: Heirloom stones
Post by: Loki on June 16, 2011, 09:32:02 am
O man, I'm so disappointed masterworked stones aren't called, "Family Jewels"
Title: Re: Heirloom stones
Post by: owens on June 17, 2011, 03:41:19 am
^+1

As for the stones. I have a dedicated thrower i used a huskarl shield and Some rocks and a steel pick. Since the recent patches i cant use the huskarl shield or afford the pick all i can use is rocks. How unfortunate.
Title: Re: Heirloom stones
Post by: EponiCo on June 17, 2011, 04:00:34 pm
So I've been greatly enjoying the benefits of my Masterwork Stones for a while now. Also I've found they become far more deadly at great heights. Anyone else have some great experiences with the one throwing weapon still worth using.

Yes, it was epic. I was peasanthunting as usual, when I found a lot of them standing in some place I was laughing madly. But then some shining knight comes to protect them. So he hunts and kills me. He looks back to the peasants and rides into the sunset and lets them handle the plated 2h running after them by themselves.
Title: Re: Heirloom stones
Post by: Warcat on June 19, 2011, 06:47:20 am
bah, next time put some stones in his head, that'll teach him. Also carrying a throwing lance with the stones doesn't hurt.