cRPG

cRPG => Suggestions Corner => Topic started by: HarunYahya on August 31, 2011, 07:59:09 am

Title: Adding 2h mode for poleaxes ? Poll inside.
Post by: HarunYahya on August 31, 2011, 07:59:09 am
Giving poleaxes , two handed secondary mode will add more diversity in this game.
This addition could be applied on all poleaxes (German Poleaxe , Elegant Poleaxe , Poleaxe+ bec maybe)with pierce thrust damage except the ones that have higher than 145 reach and/or already unbalanced.
Why should we add this ?
Poleaxes are long weapons designed for multi purpose.With the current animation/grip it's fast,balanced,deals good damage but outranges by a 1 handed sword.If i was a polearm infantry irl , if i see a horse charging at me why would i hold my weapon from it's middle and die by cav's lance ? I would change my grip to the end of my weapon and stab my enemy.We don't have this freedom in cRPG.I face this ridiculous occasion always on battlefield like being backpedalled by scimitar etc...

When you switch to 2h mode things to be changed:
- Your weapon will become unbalanced
+Gain reach by 2h animation
-speed %5
-damage
swing damage: -%10 damage
thrust damage :-%20 damage


elegant poleaxe stats:
(click to show/hide)
elegant poleaxe on 2h mode:
(click to show/hide)

2H Mode for poleaxes will make polearms unbalanced so it won't add anything new to Polearm-2h flamewar.
Polearm users whine about their animation because they can't feint like 2handers, 2handers whine about polearms cuz of their stun.
It'll add more tactical gameplay and diversity of item usage.
Consider this , let me know if its possible to do without WSE implementation and discuss !
Add pros and cons share your ideas and vote on poll please.
Thanks for your time.

edit : Thanks to Neresto for reminding : Poleaxes on 2h mode will use 2h wpf.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: LordBerenger on August 31, 2011, 08:09:40 am
Yes Because!
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: HarunYahya on August 31, 2011, 12:28:03 pm
Yes Because!
Thanks for sharing your opinions about the suggestion pezevenk ....
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Camaris on August 31, 2011, 12:35:31 pm
No because!
- they would be better at 2h-thrust then 2h
- they would have the longest 2h-thrust while the longest 2h (flamberge) still has polethrust).


Make penalties like
- 30% speed
- 30% thrust
- 15% swing
+ unbalanced
+ use 2h wpf

and we can talk about.

PS:
You can use polearm:
- 1h shield
- on horse
- as polearm
- 2hs as polearm

its only lacking
- 2h mode
- throwing your bec
- catapult your poleaxe
- use spear with ballista

Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: LordRichrich on August 31, 2011, 12:58:23 pm
No because!
- they would be better at 2h-thrust then 2h
- they would have the longest 2h-thrust while the longest 2h (flamberge) still has polethrust).


Make penalties like
- 30% speed
- 30% thrust
- 15% swing
+ unbalanced
+ use 2h wpf

and we can talk about.

PS:
You can use polearm:
- 1h shield
- on horse
- as polearm
- 2hs as polearm

its only lacking
- 2h mode
- throwing your bec
- catapult your poleaxe
- use spear with ballista
30% speed nerf would make it pointless to add.
Pole + shield sucks (heard of down block?)
You can use 2h on a horse
You can use 2h with shield

I think it'd be a nice addition, and the original stats suggested couldnt make it op Im pretty sure
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Camaris on August 31, 2011, 02:22:06 pm
30% speed nerf would make it pointless to add.
Pole + shield sucks (heard of down block?)
You can use 2h on a horse
You can use 2h with shield

I think it'd be a nice addition, and the original stats suggested couldnt make it op Im pretty sure

As long it uses 2h wpf you can do what you want with it.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: HarunYahya on August 31, 2011, 06:51:15 pm
As long it uses 2h wpf you can do what you want with it.
With 63 speed it would be useless get realistic ;)
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Camaris on August 31, 2011, 06:54:59 pm
So then tell me why it should be allowed to use polearm 2h-style without using 2hwpf?
And it probably wouldnt be more gimp then using 2h with shield, or 2h in polearmmode.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Corrado_Decimo on September 01, 2011, 01:08:37 am
no until the polearm alternative mode for 2handed swords staggers like all polearms do.

Giving poleaxes , two handed secondary mode will add more diversity in this game.

polearms can just cover all fighting roles with one spec line and you want more diversity? omfg.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Jarlek on September 01, 2011, 01:50:23 am
no until the polearm alternative mode for 2handed swords staggers like all polearms do.

polearms can just cover all fighting roles with one spec line and you want more diversity? omfg.
Uhmm. They do stagger...
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Corrado_Decimo on September 01, 2011, 03:28:07 am
Uhmm. They do stagger...

never noticed since i rarely see halfswordin around. but the second point remains.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Paul on September 01, 2011, 07:44:30 am
No, because no.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: HarunYahya on September 01, 2011, 09:32:11 am
no until the polearm alternative mode for 2handed swords staggers like all polearms do.

polearms can just cover all fighting roles with one spec line and you want more diversity? omfg.
This suggestion is about poleaxes not polearms in general.
There are German Poleaxe, Elegant Poleaxe and Poleaxe in this game and danish GS out reaches those.It is ridiculous , a sword is better when fighting against cav while i have a long poleaxe in my hand.This will also give 2handers a chance to use polestun with their own wpf.2h axes are shit , no one uses them but poleaxes on 2h mode could give 2handers this anti shield role.

So then tell me why it should be allowed to use polearm 2h-style without using 2hwpf?
And it probably wouldnt be more gimp then using 2h with shield, or 2h in polearmmode.
edit : Thanks to Neresto for reminding : Poleaxes on 2h mode will use 2h wpf.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Corrado_Decimo on September 01, 2011, 10:15:07 am
... and danish GS blablabla ...

again and again and guess what? again.

poleaxes pierce better, cut better, stop horses, break shields, stagger, stun lighter weapon blocks and OMFG you even want the 2h switch on them? what about a cool ability to switch them to throwing poleaxes with 100p? so just in case a shielder is running away from you when you break his shield in 2 hits you can finish him throwing your jack-of-all-trades poleaxe in the ass? (obviously with a homing device on the head because you know... dedicated throwers MAY have better accuracy)

so with a spec line you can do:

- pikeman
- horseman
- halberdier
- billman
- staffmaster
- spearman
- twohander
- thrower

just put some xbow wpf and the only thing you cannot do with that build is the archer.

think about it.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Jarlek on September 01, 2011, 11:39:25 am
again and again and guess what? again.

poleaxes pierce better, cut better, stop horses, break shields, stagger, stun lighter weapon blocks and OMFG you even want the 2h switch on them? what about a cool ability to switch them to throwing poleaxes with 100p? so just in case a shielder is running away from you when you break his shield in 2 hits you can finish him throwing your jack-of-all-trades poleaxe in the ass? (obviously with a homing device on the head because you know... dedicated throwers MAY have better accuracy)

so with a spec line you can do:

- pikeman
- horseman would require riding skills, which would make everything else you can do worse.
- halberdier
- billman what's the difference between this one and the one above? That's like saying a 2h can be both an axeman/mauler/danish greatswordman, german greatswordman, flamberger etc.
- staffmaster Same as the above comment. Although if you mean a DEDICATED staffmaster, than you would have to tailor a build around it (making you unable to do anything of the else)
- spearman Would require shieldskill AND a specific build around it. This would make you useless in any of the other "Roles". This is also the most gimped build ever and in need of a buff, but that's another discussion.
- twohander This is what "most" polearm users are already. None of them have shieldskill/riding/throwing, and since they are either 21/18 or 18/21 they wont be very good, or even possible at all, as pikemen/halberdmen (better than 1 wpf pikemen, but WAY worse than dedicated), staffmasters (maybe the 18/21, but would otherwise have to little wpf and athl), spearmen (no shieldskill), throwers (no PT) and horsemen (no riding).
- thrower they would have to take away skillpoints, and more importantly wpf, to be a thrower. Sure it works, but so can 2handers. Even better really since the 1 slot 2handers are better than the 1 slot polearms.

just put some xbow wpf and the only thing you cannot do with that build is the archer.1

think about it.
1: I also tried to make a build that used all of those you wrote. Let's see how OP it is.
(click to show/hide)


I am also gonna say that "all" twohanders can be:
-Swordsmen
-Axemen
-Maulers
-Throwers
-Horsemen
-Shielders
-Flambergers (because the flamberge isn't a sword herpaderpa)
-Crossbowmen
-Archers
-Macemen

I claim this because those are all possible variations of how you can tailor a build and still use 2h. Thus all 2handers can do that.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Kafein on September 01, 2011, 11:49:55 am
Some people forget that polearms have super-shit animations that make up for the bonus against shields and stun. Damage and speed wise, 2h and polearms are pretty much the same.


Polearms can do many things with many weapons. But in fact 2h can do nearly as many with only one weapon : a DGS or GGS. You are extremely hard to kill as cav (way harder than poleaxe users), you can backpedal shielders, you have the best duelling weapon and due to their 2h nature, your side swings go through teammates unlike with polearms.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Corrado_Decimo on September 01, 2011, 02:52:19 pm
1: I also tried to make a build that used all of those you wrote. Let's see how OP it is.
(click to show/hide)


I am also gonna say that "all" twohanders can be:
-Swordsmen
-Axemen
-Maulers
-Throwers
-Horsemen
-Shielders
-Flambergers (because the flamberge isn't a sword herpaderpa)
-Crossbowmen
-Archers
-Macemen

I claim this because those are all possible variations of how you can tailor a build and still use 2h. Thus all 2handers can do that.

my alt cav build:

(click to show/hide)

main role is cavalry. but is retardedly efficent on foot as an axemen, as a pikeman, LAWLpike stabber. Open map, i just roam with my arabian. Closed map i just stick with a Lo(L)ng Spear silly poking with a backup long axe for those never dying turtles. in siege i can flank with the LAWLpike and stab&stunlock for the win.

all crappy and cheap stock gear (studded leather coat, mail coif, scale gauntlets, long spear, awlpike, long axe, rouncey, arabian). i have 8k gold total and i'm a nab with it. still my k/d is almost 2:0.

polearms is just enuff easymode. no need to buff em further.

Some people forget that polearms have super-shit animations that make up for the bonus against shields and stun. Damage and speed wise, 2h and polearms are pretty much the same.


Polearms can do many things with many weapons. But in fact 2h can do nearly as many with only one weapon : a DGS or GGS. You are extremely hard to kill as cav (way harder than poleaxe users), you can backpedal shielders, you have the best duelling weapon and due to their 2h nature, your side swings go through teammates unlike with polearms.

some other people forget how bugged awlpike and longspear animations are (leading to jack-in-a-box thrusts, overhead to thrust awlpike animation lead to ghost thrusts), ability to strafe-spamming& stunlocking side swings with a glaive/milit scythe/LHB.

2h have no cav weapons (all 2handed weapons are held with one hand on horse so giving em the bastard 1h 20%penalty)
i really have no issue dueling with a glaive/LHB/long axe/elegant poleaxe.

your sideswings hit teammates but 2h overhead hits your teammate behind most of the time.

backpedal shielders? halberdiers can't? o_0
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Jarlek on September 01, 2011, 07:39:50 pm
-snip-

main role is cavalry. but is retardedly efficent on foot as an axemen, as a pikeman, LAWLpike stabber. Open map, i just roam with my arabian. Closed map i just stick with a Lo(L)ng Spear silly poking with a backup long axe for those never dying turtles. in siege i can flank with the LAWLpike and stab&stunlock for the win.

all crappy and cheap stock gear (studded leather coat, mail coif, scale gauntlets, long spear, awlpike, long axe, rouncey, arabian). i have 8k gold total and i'm a nab with it. still my k/d is almost 2:0.

polearms is just enuff easymode. no need to buff em further.

some other people forget how bugged awlpike and longspear animations are (leading to jack-in-a-box thrusts, overhead to thrust awlpike animation lead to ghost thrusts), ability to strafe-spamming& stunlocking side swings with a glaive/milit scythe/LHB.

2h have no cav weapons (all 2handed weapons are held with one hand on horse so giving em the bastard 1h 20%penalty)
i really have no issue dueling with a glaive/LHB/long axe/elegant poleaxe.

your sideswings hit teammates but 2h overhead hits your teammate behind most of the time.

backpedal shielders? halberdiers can't? o_0
So your build can do 3 of the 8 roles you listed? Congratulations, but that steal means you BS'ed about how polearms can "fill all roles". Yes there is more variety in the polearm ITEMS but you also have to have a specific BUILD for most of those varied roles, while a twohander can move between almost all of their roles without having to respec.

And of COURSE you can spam with an agi build. You got shitloads of wpf, that's what you get then. Same with 2handers and 1handers

Alwspear and lolpike have bugged animations. Well so is the 2h stab. The swing glance (not damage glance) is also non-existant on 2handers, and that is THE buff 2handers have. Way better than the polestun (which is 0.2s more stun than 1h and 2h, not that much but barely enough for some weapons), atlhough some 2handers can also "stun" so they get in two hits before you can block. Have to have an agi build for this.

Polearms aren't easymode, which is besides the point, and this isn't a buff at all. It's mainly a "lose damage and balance and get range" suggestion. Did you even read the OP?

2h have no cav weapon? What about morningstar and longsword? Or did you mean weapons that are MEANT to be on horse? Yeah, polearms are the only with that and there's only a few of them, they are expensive, USELESS on foot for almost everything and takes up 2 slots. You can also say that 1h doesn't have any cavalry weapons too, funny how they never manage to get any kills, help any teammates or do anything at all. Obvious shit is also obvious. Polearms are MEANT to be the best on horse.

And about the % speed and damage reduction while on horse? Polearms got that too, only 1h that doesn't get it. Also it's not the "use as 1h" % reduction but the "use on horse" % reduction.

And yes, the sideswings of 2h never hit teamates but overhead hits the ones behind. With polearms the sidewings hit teammates AND the overhead hits those behind. Thanks for agreeing that 2h is better there.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Memento_Mori on September 01, 2011, 09:25:06 pm
you have the best duelling weapon and due to their 2h nature, your side swings go through teammates unlike with polearms.


loool

yes, every 2h is playing in single player mode where all swings don't do damage to team mates. xD
Where do you get this information.
By this logic, 2h should never TK except with over heads.




on topic, really don't see a problem with this, pole axes being able to be held at a different grip and using different wpp.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Jarlek on September 01, 2011, 11:00:19 pm

loool

yes, every 2h is playing in single player mode where all swings don't do damage to team mates. xD
Where do you get this information.
By this logic, 2h should never TK except with over heads.




on topic, really don't see a problem with this, pole axes being able to be held at a different grip and using different wpp.
It's not that 2handed animation don't hit allies on swings, it's that it's way less chance of it happening. Same with the pikestab can go through allies, so can the 2h swing animations. Overhead has silly hitbox behind on both.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Corrado_Decimo on September 01, 2011, 11:10:10 pm
So your build can do 3 of the 8 roles you listed? Congratulations, but that steal means you BS'ed about how polearms can "fill all roles". Yes there is more variety in the polearm ITEMS but you also have to have a specific BUILD for most of those varied roles, while a twohander can move between almost all of their roles without having to respec.

And of COURSE you can spam with an agi build. You got shitloads of wpf, that's what you get then. Same with 2handers and 1handers

Alwspear and lolpike have bugged animations. Well so is the 2h stab. The swing glance (not damage glance) is also non-existant on 2handers, and that is THE buff 2handers have. Way better than the polestun (which is 0.2s more stun than 1h and 2h, not that much but barely enough for some weapons), atlhough some 2handers can also "stun" so they get in two hits before you can block. Have to have an agi build for this.

Polearms aren't easymode, which is besides the point, and this isn't a buff at all. It's mainly a "lose damage and balance and get range" suggestion. Did you even read the OP?

2h have no cav weapon? What about morningstar and longsword? Or did you mean weapons that are MEANT to be on horse? Yeah, polearms are the only with that and there's only a few of them, they are expensive, USELESS on foot for almost everything and takes up 2 slots. You can also say that 1h doesn't have any cavalry weapons too, funny how they never manage to get any kills, help any teammates or do anything at all. Obvious shit is also obvious. Polearms are MEANT to be the best on horse.

And about the % speed and damage reduction while on horse? Polearms got that too, only 1h that doesn't get it. Also it's not the "use as 1h" % reduction but the "use on horse" % reduction.

And yes, the sideswings of 2h never hit teamates but overhead hits the ones behind. With polearms the sidewings hit teammates AND the overhead hits those behind. Thanks for agreeing that 2h is better there.

4 roles out of 8 because i like spec builds with many skill points converted. with a 18/18 polearm build you can pretty much do anything regarding melee.

polearm stagger is 0.2 secs longer than any other melee. so it's like reacting after being hit, with 200 added ping delay. try to react with your nominal ping + 200.. say 250ping. No wonder that a lot of 2handers gone 18/21 or 15/24 polearm just to strafe and right side spam.

and this is not going offtopic because it's all related to how the things really are and why the damn devs should work to give poleam EVEN more versatility just to give the already easymode polearm, the 2handed wielding for poleaxes just to have a retarded reach. (polexe is 141cm long. imagine it wielded as a twohanded with 31 pierce, 40 cut, shieldbreaking and enough weight to stun almost all 2h swords besides the flamberge.)

we could drag this discussion until christmas but my opinion is still negative.

It's not that 2handed animation don't hit allies on swings, it's that it's way less chance of it happening. Same with the pikestab can go through allies, so can the 2h swing animations. Overhead has silly hitbox behind on both.

yeah i forgot the "stick to your clanmate with a huscarl while you poke poke with a longspear forever".

that works. you just need to stay glued to a shielder, you can thrust all day and the enemy will not clearly see when the pike thrust will be released because it's behind a shield.

so before adding 2handed mode for poleaxes, i think there are a lot of other things with higher priority.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Polobow on September 02, 2011, 12:47:14 am
If great long axe has 2h mode, i'm fine.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Jarlek on September 02, 2011, 02:01:52 am
Or instead of a longspear and huscarl, you can go two hand and huscarl and sideswing and NEVER hit you teamate! Same argument for both of them! And no, an 18/18 pole build CAN'T use all those 8 roles, as you said. That's my whole point. is it that hard to see?

And why are you complaining about weight stun? The poleaxes and 2h swords weight almost the same. The flameberge is heavier, the greatswords a bit less, nodachi, claymore and SoW is the same as them. I play as a shielder myself, and the 2h hands have a far more annoying stun AND they can hit you faster.

I'm gonna point this out. I didn't enter this discussion to talk about how OP 2h/pole is, I was telling you how awfully stupid your claim that "polearms can do everything" is. Just, no. They can't. There are polearms for a lot of different things, but no polearbuild can do them all, ESPECIALLY one can't do them at the same time.

And the stagger? Well polearms got that, you have the neverglance. Fair trade. Add that the polearms also have OBVIOUS animations, which makes them easier to block, because of their length, while still "losing" a lot of reach from the animations. The stun is just one extra bonus for polearms. THAT BEING SAID! The stun shoulnd't be for ALL polearms. It should be for Spears/Staffs/pikes and ONLY for stabbing with certain other weapons, like the poleaxes. Glaives, LHB and the polearm AXES shouldn't have the stun. And it is THOSE weapons that should have the 2h animation alternative NOT the poleaxes. Capiche?
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: HarunYahya on September 02, 2011, 09:01:48 am
I didn't expect that amount of shitstorm could be caused by one suggestion.
Aim of this suggestion is for making POLEAXES better anticav weapon than 2h swords, nothing more ..change damage penalty increase it to %50 i don't care but i want to be able to hold my 140 cm long weapon from its end to protect myself against cav.I got bored of carrying a long spear + poleaxe cuz of that shitty grip.Corrado you are whining a lot about 2h , with this suggestion you and your 2hander friends will be able to use poleaxes which stun like polearm builds with your 2h wpf.
I didn't expect that much QQ and weird examples from a respected member of this community like you.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Corrado_Decimo on September 02, 2011, 09:49:34 am
I didn't expect that amount of shitstorm could be caused by one suggestion.
Aim of this suggestion is for making POLEAXES better anticav weapon than 2h swords, nothing more ..change damage penalty increase it to %50 i don't care but i want to be able to hold my 140 cm long weapon from its end to protect myself against cav.I got bored of carrying a long spear + poleaxe cuz of that shitty grip.Corrado you are whining a lot about 2h , with this suggestion you and your 2hander friends will be able to use poleaxes which stun like polearm builds with your 2h wpf.
I didn't expect that much QQ and weird examples from a respected member of this community like you.

despite the fact that poleaxes are not anticav weapons. but shieldbreakers and damage dealers.

it's neither a QQ matter. i just stated facts. i really don't give a damn if you need another buff to polearm line.

neither a shitstorm... unless discussing about polearms means shitstorm for you.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: HarunYahya on September 02, 2011, 11:35:11 am
despite the fact that poleaxes are not anticav weapons. but shieldbreakers and damage dealers.

it's neither a QQ matter. i just stated facts. i really don't give a damn if you need another buff to polearm line.

neither a shitstorm... unless discussing about polearms means shitstorm for you.
-Polearm diversity such as lances , long spears , maces,poleaxes
-Polearm stun
Discussing those topics on a  suggestion thread about only poleaxes is a shitstorm for me .
Another fact : Greatswords are not anticav weapons neither .
I don't consider this suggestion as "buff"
-%10 Swing Damage
-%20 Stab Damage
-%5 Speed
- Unbalanced Effect
- 2 Handed Weapon WPF will take effect.
+ 2 Handed weapon grip

I see only one positive line while i see 5 negative lines.
It's not a buff neither it is a nerf. Just an ability to change grip in exchange of lots of things.
I rather call it a feature .
Please share your ideas about Poleaxes and this implement only because discussing polestun or 2h-polearm flamewar is not this thread's topic.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Jarlek on September 02, 2011, 01:31:45 pm
-Polearm diversity such as lances , long spears , maces,poleaxes
-Polearm stun
Discussing those topics on a  suggestion thread about only poleaxes is a shitstorm for me .
Another fact : Greatswords are not anticav weapons neither .
I don't consider this suggestion as "buff"
-%10 Swing Damage
-%20 Stab Damage
-%5 Speed
- Unbalanced Effect
- 2 Handed Weapon WPF will take effect.
+ 2 Handed weapon grip

I see only one positive line while i see 5 negative lines.
It's not a buff neither it is a nerf. Just an ability to change grip in exchange of lots of things.
I rather call it a feature .
Please share your ideas about Poleaxes and this implement only because discussing polestun or 2h-polearm flamewar is not this thread's topic.
Actually if it went to use two hand wpf then you would lose the stop horses thingie. Only weapons in polearm mode can do that.

And yes, poleaxes ARE anticav weapons, herpaderpa. It's just that the ones we have ingame are actually shorter than what they are supposed to be. They were around 1.2-2.0m long. The longes poleaxe ingame is the swiss halberd which is 160 and the shortest is the german poleaxe which is 131. I say make one of them 120, another 140, one 160 (very slow but still have sideswings) and the halberd into a fully OMFG 200 length mutherfucker! Kinda sucks that the 2hers outrange a fricking poleaxe now anyways.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Corrado_Decimo on September 02, 2011, 04:03:08 pm
Actually if it went to use two hand wpf then you would lose the stop horses thingie. Only weapons in polearm mode can do that.

And yes, poleaxes ARE anticav weapons, herpaderpa. It's just that the ones we have ingame are actually shorter than what they are supposed to be. They were around 1.2-2.0m long. The longes poleaxe ingame is the swiss halberd which is 160 and the shortest is the german poleaxe which is 131. I say make one of them 120, another 140, one 160 (very slow but still have sideswings) and the halberd into a fully OMFG 200 length mutherfucker! Kinda sucks that the 2hers outrange a fricking poleaxe now anyways.

for the sake of balance, if you want something long, you grab a pike.

Discussing those topics on a  suggestion thread about only poleaxes is a shitstorm for me .

because you don't read. in short i wrote:

polearms have MANY purposes versus other weapon lines. SO another FEATURE giving even MORE DIVERSITY is just too much.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Jarlek on September 02, 2011, 05:03:17 pm
for the sake of balance, if you want something long, you grab a pike.

because you don't read. in short i wrote:

polearms have MANY purposes versus other weapon lines. SO another FEATURE giving even MORE DIVERSITY is just too much.
Or a 2h, since they outrange everything except the 2 attack direction weapons.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Corrado_Decimo on September 02, 2011, 05:57:13 pm
Or a 2h, since they outrange everything except the 2 attack direction weapons.

omg.. you guys keep saying i'm shitstorming your smart suggestion about this new feature.

it's really simple. you made a poll to ask if people agree or don't. i just stated my reason about why i disagree.
then koyama say i'm going off topic and you jarlek keep doing the same? wtf?

no need to argue about that. you don't need to keep saying i'm wrong since i don't need to defend my opinion about that. i just gave mine since there is a poll requesting the vote reasons.

looking at the poll results, majority speaks, people disagree. deal with it.

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Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: Chris_P_Bacon on September 02, 2011, 06:09:36 pm
Yes under one circumstance. 2 handed weapons in polearm mode automatically become as long as a poleaxe. That's the only way to balance it.
Title: Re: Adding 2h mode for poleaxes ? Poll inside.
Post by: HarunYahya on September 04, 2011, 12:57:07 pm
for the sake of balance, if you want something long, you grab a pike.

because you don't read. in short i wrote:

polearms have MANY purposes versus other weapon lines. SO another FEATURE giving even MORE DIVERSITY is just too much.
Corrado you are still going off topic...
I am saying THIS TOPIC IS ABOUT POLEAXES !
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Sadly you keep saying "There is no need to add something to polearms , if reach is too short grab a pike."
This is where you go off topic....
Poleaxes are multi purpose weapons and because of it's retardic grip it has only 1 role on battle field which is hacking and slashing.(+Stabbing ofc)
I am suggesting adding sugar on coffee and you still keep saying "meh if you want sweet flavour , eat chocolate instead."
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Every weapon line(2hander,Polearm,1hander...) has MANY purposes i am talking about a weapon type(Swords,spears,axes,poleaxes) on a weapon line.This suggestion is about a weapon type which is poleaxes .
Tell me what would implementing this screw game ? How would it make you feel sad and angry ?
Polearm users using weapons with über penalties with their 1 two handed wpf.How could it make you go rage and yell at servers "THIS IS TOO MUCH NOOOOO!?!?!?" ?You are saying "NO ! " to the suggestion but your point of view biased imo.
Again :
This suggestion is about
adding
2handed mode with penalties that had been stated on 1st post to:
German Poleaxe
Elegant Poleaxe
Poleaxe

Reason of this suggestion is again:
Giving multipurpose role to Poleaxes as they should.

It's neither a polearm or 2hander buff/nerf.
It'll give poleaxe users a chance to change their grip according to situations.
It'll give 2handers a chance to play with long poleaxes with their 2h wpf.

Please post what would be the negative effect of this implement to servers.
Post some constructive comments its not "Who's dick is longer 2handers or polearms ?" thread.
What would this implement bring to cause chaos and QQ ?
Denying it because polearms have long spears is not the way...
If you believe this will fuck your game experience post why and then deny please.


Yes under one circumstance. 2 handed weapons in polearm mode automatically become as long as a poleaxe. That's the only way to balance it.
Flamberge
weapon length: 152